Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Dawn of War 3 - Redux
GrimRJak Oct 18, 2020 @ 8:23pm
Suggestions Thread
1. Split vehicles and infantry to have their own seperate unit caps and displayed in the UI
2. increase vehicle cap upgrade within the upgrade tree
3. If needed make the Max unit caps for vehicles and infantry different for each race for balance.

Had a game on Mork’s Mire on normal against the orks where I couldn't move, had my dreadnoughts at my gate just to hold the line from the green wave of vehicles the orks were throwing at me but was capped, i couldn't even get infantry out but had loads of resources that I couldn't even use unless I purposely kill off some big units to free upspace.
Last edited by GrimRJak; Oct 18, 2020 @ 11:17pm
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Showing 1-8 of 8 comments
iToaster  [developer] Oct 18, 2020 @ 10:44pm 
So weirdly enough, there *is* a seperate vehicle and infantry cap within the game's mod files that could theoretically be used. Problem is, due to the limitations of the tools and what you can or cannot access (some things are blocked from access), I can't make them show up in the UI, so I have to stick with just the single population cap. SM pop cap will definitely go up by 10 in the next update to match ork/eldar caps and also another version with super high popcap is still planned! Just haven't had a huge amount of time to work on things lately.
My Name is Zemo Nov 13, 2020 @ 8:43am 
Originally posted by iToaster:
So weirdly enough, there *is* a seperate vehicle and infantry cap within the game's mod files that could theoretically be used. Problem is, due to the limitations of the tools and what you can or cannot access (some things are blocked from access), I can't make them show up in the UI, so I have to stick with just the single population cap. SM pop cap will definitely go up by 10 in the next update to match ork/eldar caps and also another version with super high popcap is still planned! Just haven't had a huge amount of time to work on things lately.
Higher pop cap would be awesome!
Thanks for the mod.
Lolman345 Dec 2, 2020 @ 7:28pm 
Originally posted by iToaster:
So weirdly enough, there *is* a seperate vehicle and infantry cap within the game's mod files that could theoretically be used. Problem is, due to the limitations of the tools and what you can or cannot access (some things are blocked from access), I can't make them show up in the UI, so I have to stick with just the single population cap. SM pop cap will definitely go up by 10 in the next update to match ork/eldar caps and also another version with super high popcap is still planned! Just haven't had a huge amount of time to work on things lately.
I cocur with D.B, if you could possibly just 0 out the unit cap like the Deathwatch mod on the separate high pop cap mod that would be fantastic. I love the UA mod for the sole reason that you can just keep pumping out absurd amounts of units and your mod would be perfect for that style of gameplay.
Mjolner Feb 27, 2021 @ 12:42pm 
just want to say i love the mod, if you could 0 out the pop cap, so there is no restrictions, and I can turn off army abilities, i would be as happy as a clam! PS you just saved daw3 for me
Jzone Apr 25, 2023 @ 10:44pm 
Add Lion El Jonson and Papa Smurf (roboute guilliman)? as heroes?
Nubby67_MrMetal Jan 14, 2024 @ 12:15pm 
Can you add the imperial guard into the mod if not its fine
Nubby67_MrMetal Jan 14, 2024 @ 12:16pm 
but also thank you for the mod
change the cap for elite units plz, i never have time to get them out before the game is over! also higher unit cap. cheers
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