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Eldar
Infantry
Infantry health upgrade #3 adds 10 armor to infantry. This will be represented by ##/##, with the former number being pre-upgrade and the latter being post-upgrade as with the other 2 race values. Wraithguard/Wraithblades are affected by vehicle health upgrades, not infantry.
Bonesinger
Armor - "Craftworld Uthwe Souvenirs" Novelty Shirt
Penetration Values:
Slap - 15
Bonesinger Guardian
Just a combination of a Bonesinger and 2 Dire Avengers. Stats shared with those.
Guardians
Armor - 30/40 (Normal)
Penetration Values:
Shuriken Catapult - 35
Shuriken Butt End of Gun (Melee) - 15
Spear (Warlock) - 90
Dire Avengers
Armor - 40/50 (Normal)
Penetration Values:
Shuriken Catapult - 40
Some sort of knife, I guess? - 15
Plasma Grenade - 75
Howling Banshees
Armor - 40/50 (Normal)
Penetration Values:
Power Sword - 60
Shuriken Pistol - 25
Dark Reapers
Armor - 35/45 (Normal)
Penetration Values:
Reaper Launcher - 80
Punch - 25
Rangers
Armor - 30/40 (Normal)
Penetration Values:
Long Rifle - 80
Not so long Slap - 25
Shadow Spectres
Armor - 45/55 (Normal)
Penetration Values:
Prism Rifle - 150
Melee - They have none
No seriously Shadow Spectres have no melee. What do you want them to do, land just so they can ♥♥♥♥♥ slap a mothaf***** and then take off again?
Striking Scorpions
Armor - 40/50 (Normal)
Chainsword - 70
Shuriken Pistol - 30
Warp Spiders
Armor - 40/50 (Normal)
Penetration Values:
Death Spinner - 40
Brass Knuckles - 15
Wraithguard
Armor - 95/115 (w/ Enhanced Wraithbone) (Heavy)
Penetration Values:
Wraithcannon - 140
'Go Away' aura - 30
Wraithblades
Armor - 95/115 (w/ Enhanced Wraithbone) (Heavy)
Penetration Values:
Ghostsword - 125
Ranged is for wraithguard, fak ye
Seer Council
Armor - 100/110 (Normal)
Penetration Values:
Spear - 115
Unlimited Power - 40
Vehicles and structures upgrade identically to infantry, where the final health upgrade also adds 10 armor. Wraithlords also have an additional upgrade like Wraithguard/Wraithblades, and Wraithknights have their own set of upgrades.
Vyper
Armor - 80/90 (Heavy)
Penetration Values:
Missile Launcher - 175
Twin-linked Shuriken Catapult - 40
Falcon
Armor - 130/140 front, 70/80 rear (Heavy)
Penetration Values:
Pulse Laser - 60
Shuriken Cannon - 40
Twin-linked Shuriken Catapult - 40
Fire Prism
Armor - 150/160 front, 100/110 rear (Heavy)
Penetration Values:
Prism Cannon - 215
Twin-linked Shuriken Catapult - 40
Wraithlord
Armor - 150/170 (w/ Enhanced Wraithbone) (Heavy)
Penetration Values:
Ghostglaive - 130
Wraithknight (Ranged)
Armor - 250/300 (Heavy)
Penetration Values:
Wraithcannon - 300
Boop (melee) - 150
Wraithknight (Taldeer)
Armor - 250/300 (Heavy)
Penetration Values:
Witch Blade - 300
Webway Assembly
Armor - 225/235 (Heavy)
Warrior Portal
Armor - 200/210 (Heavy)
Infinity Portal
Armor - 200/210 (Heavy)
Soul Shrine
Armor - 200/210 (Heavy)
Sky Portal
Armor - 200/210 (Heavy)
Wraithknight Gate
Armor - 200/210 (Heavy)
Webway Gate
Armor - 100/110 (Heavy)
Energy Shield
Armor - 75/85 (Heavy)
Shuriken Grav Platform
Armor - 110/120 (Heavy)
Penetration Values:
Shuriken Catapult - 55
Listening Post
Armor - 70/90 (w/ fortified upgrade)
Penetration Values:
Shuriken Catapult - 55
Mine
Penetration Values:
Kaboom - 150
Hero levels provide armor and penetration bonuses in addition to health, damage, regen, and speed. The specifics are:
Level 1 - +5 armor, +10% penetration
Level 2 - +10 armor, +15% penetration
Level 3 - +10 armor, +15% penetration
Level 4 - +15 armor, +20% penetration
The maximum added armor (40) is reflected in these values. Penetration is not because I'm lazy.
Farseer
Armor - 45/85 (Normal)
Penetration Values:
Singing Spear - 115
Witch Lightning - 40
Psyker Blast - 90
Ranger Ronahn
Armor - 35/75 (Normal)
Penetration Values:
Long Rifle - 100
Good hard smack (melee) - 30
Long Shot - 150
Jain Zar
Armor - 60/100 (Normal)
Penetration Values:
Executioner - 110
Dash Blast - 90
Autarch
Armor - 70/110 (Normal)
Penetration Values:
Power Sword - 100
Shuriken Pistol - 30
Cyclone - 100
Plasma Grenade - 75