Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
 This topic has been pinned, so it's probably important
fenbka Sep 30, 2018 @ 10:01am
Suggestions
Smaller suggestions are recommended
Remember that Source Engine has limits
Last edited by fenbka; Oct 1, 2019 @ 3:52am
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Showing 1-15 of 247 comments
n4p⚸ Sep 30, 2018 @ 10:11am 
Molotovs
glorpshit Sep 30, 2018 @ 10:18am 
Smoke
Mardröm Sep 30, 2018 @ 10:26am 
wire igniters and the context menu ignite working w/ this would be fancy
Cosmo Sep 30, 2018 @ 12:26pm 
Realistic glowing embers and smoke please
`Herr Kvarkar` Sep 30, 2018 @ 12:44pm 
a way to incorporate darkrp fire fighter job
Kilo Sep 30, 2018 @ 4:04pm 
WEAPONS MORE WEAPONS MAN!!!
racedriver117 Sep 30, 2018 @ 5:31pm 
Recreate the resist ending from Far Cry 5 when you try to get to ducth bunker! https://www.youtube.com/watch?v=s8153p25TbA
Last edited by racedriver117; Oct 1, 2018 @ 11:09am
Sep 30, 2018 @ 5:58pm 
How about a way for fire spread up and will spread even more on burnable surfaces like wood.
revoi bista Sep 30, 2018 @ 9:35pm 
He could make a vExplosion
Oct 1, 2018 @ 3:26am 
Is it possible to add vwater? The water can be splashed around in and it will actually show it being splashed and will create a wave depending on the size of the prop and it's speed.

How about veuphoria? The ragdoll will have some form of edge detection and if it touches and edge it will grab on and try to climb up.
TROFY-KSA Oct 1, 2018 @ 4:55am 
can work with hbombs
TROFY-KSA Oct 1, 2018 @ 4:57am 
can work with gdisasters firenados
Last edited by TROFY-KSA; Oct 1, 2018 @ 4:57am
Destruction Oct 1, 2018 @ 7:44am 
Molotov, works like this:
Explosion does a quarter as much damage of a grenade's explosion
Explosion is half as big as grenade's explosion
Explosion sends out twelve bits of burning debris, much better than the grenade's zero
Entire explosion area is coated in fire, any that would be spawning underground is spawned inside the explosion's center and flies slightly out of the explosion
Explodes after thirty seconds (Long grenade fuse you got there buddy)
Explodes on touch (Oh... no wonder you got a long grenade fuse.)





Now for replying:

Originally posted by Θ_Θ:
How about a way for fire spread up and will spread even more on burnable surfaces like wood.
He did that already.

Originally posted by TROFY-KSA:
can work with gdisasters firenados
Good idea.

Originally posted by Cerega...:
Disabling damage for specific entities (players, NPCs, props, brush entities and etc.)
Damage to NPCs like helicopter, gunship, dropship, strider
Agreed.

Originally posted by Cerega...:
Remake of this gas can: https://steamcommunity.com/sharedfiles/filedetails/?id=116690393
YESSSSSSSSSS

Originally posted by ReBoi64:
He could make a vExplosion
Nice idea. Explosion that actually takes time to happen and sends out shrapnel possibly?
Last edited by Destruction; Oct 1, 2018 @ 7:47am
Luscious Lasagna Oct 1, 2018 @ 11:27am 
I suggest that a simple, custom particle replacement for the default HL2 flames should be added to this mod in a future update. It should at least fix the visual inconsistencies that occur when playing around with maps and weapons that use the default HL2 fire particles.
Pazzhy Oct 1, 2018 @ 4:00pm 
1: Make the damage better. Like a "Heat" radius that damages you.
2: make it so barrels catch of fire then explode after being shot like normal
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