Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
 This topic has been pinned, so it's probably important
Bugs and incompatible addons
Some addons (Mainly ones that change npc behaviour or weapons bases) don't seem to work with this addon. Please guys put those addons here so that the creator of this addon can help fix it.

INPC
https://steamcommunity.com/sharedfiles/filedetails/?id=632126111&searchtext=INPC
Half Life Renaissance SNPC
https://steamcommunity.com/sharedfiles/filedetails/?id=1516718459&searchtext=Half+life
and others
please contribute cause this addon is great and i wish it would work with everyone's gmod.
Last edited by The Monkey of Manchuria; Sep 30, 2018 @ 8:47am
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Showing 1-15 of 350 comments
Cpt. Hazama Sep 30, 2018 @ 8:57am 
He just needs to add a simple check to see if the NPC is a SNPC, that's it. That will fix this mod breaking all SNPCs. As for iNPC it'd probably be the same. I don't use it because it also breaks SNPCs
Vioxtar  [developer] Sep 30, 2018 @ 9:04am 
I'll look into whatever addon is posted here
Schwieger Sep 30, 2018 @ 9:39am 
The default ignite tool under the Q-menu does not appear to work - only right clicking and choosing ignite works. Is this intentional?
Vioxtar  [developer] Sep 30, 2018 @ 9:44am 
KGB, can you please specify what exactly doesn't work with iNPC?
Wolƒe Strider Sep 30, 2018 @ 9:57am 
When you shoot an RPG at a Strider it dies from the fire instead of the RPG, is their anyway to fix that? Also Gunships and Heli's with crashpoints have serious issues getting to their crash points because the fire ball entities block them from moving. Maybe you should it no-collide with that specific NPC or add an option to no-collide fireballs with all props?
Vioxtar  [developer] Sep 30, 2018 @ 10:11am 
Schwieger, vFire supports both the standard ignition and extinguish funtionalities every entity (should) uses. If gDisasters didn't use the extinguish functionality for their tsunamis, then vFires won't extinguish. It's outside this addon's scope
Schwieger Sep 30, 2018 @ 10:16am 
Interesting. From what I've been able to tell, using the Q-menu ignite tool doesn't keep things ignited - the flames seem to go out immediately.
Vioxtar  [developer] Sep 30, 2018 @ 10:20am 
The Half Life Renaissance SNPCs support has been fixed
smASHLEY Sep 30, 2018 @ 11:32am 
Noticed a bug where I gmod is saying "Unknown command" whenever I use the new commands, I have recieved the update though.
@vioxtar it breaks noc relationships, all nocs are hostile to each other and the player
Celdis Sep 30, 2018 @ 12:08pm 
The fire dosent spread to npc's and they wont get lit on fire, also the flamethrower wont shoot and I dont think fire is spreading very well in general, also with the ai mods does it only effect the npc's behavior and fire spread on them or the addon as a whole?
Originally posted by Celdis Floppertron:
The fire dosent spread to npc's and they wont get lit on fire, also the flamethrower wont shoot and I dont think fire is spreading very well in general, also with the ai mods does it only effect the npc's behavior and fire spread on them or the addon as a whole?
The whole addon, all npcs are shooting at each other, the player, and your mother in law's dog
Orion Sep 30, 2018 @ 3:01pm 
for some reason explosive barrels cant be blown up by other explosions is anyone else having this problem?
Vioxtar  [developer] Sep 30, 2018 @ 4:19pm 
Explosive barrels can't be blown up because vFire suppresses the entity_flame which Valve relied on to having them blow up (instead of just regular damage). There is no simple way around it, I'll look into alternatives soon
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