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Well one way to naturally do that would be to use more alleles. But that would be computationally intensive.
I think a very easy way to implement this is to use the Bloodlines feature in CK2 Holy Fury. That will apply some 'deep rooted' genes to a bloodline, and then characters will naturally be more likely to have the gene persist even more deeply in their bloodline.
So I'm just waiting for Holy fury to do that.
For the traits modeled through mendelian genetics, improved genetics DOES simulate inbreeding somewhat. If you use charinfo with an inbred family, you will see that most people have double recessive or double dominant alleles, which is what you'd expect from inbreeding and it leads to higher chances of deformities.
Of course, it would be even more accurate and realistic if I used more alleles, which I might add in the future. But I'm currently working on another large modding project.
What do you think is ridiculous about it? I personally find the ancestor calculation quite clever, and pretty close to the way we'd calculate someone's inbredness.