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Segnala un problema nella traduzione
+5% damage with each kill (max 25%)
-15 health
-10% damage
+10%damage
-15 health
-can't Airblast
+Alt-Fire: shoots a ball of fire from nozzle (like the kamehameya blast)
or
Alt-Fire: sprays gasoline/propane on ground/wall/enemy
Im thinking that if it could airblast that it would be at the cost of +50% and while it would be weaker than a regular airblast, the compressed "air" could be shot with the flamethrower and be caught on fire, and that it would do more damage than regular, like maybe 50%, equivalent exchange xD more fuel usage for more damage!
I like your thinkin' Mr. Moneypants.
Level 1-100 Tubular Flamethrower
Alt-Fire: Launch a blast of caustic embers, setting target on fire for 3 seconds and going through up to 4 players
+20% afterburn damage
+When using normal fire, each ammo point expended will blast one ember that will set enemies on fire for 2 seconds and cannot go through players (as opposed to the normal ember blast)
-10 health
-170 health
+100% walking speed
+500% afterburn damage
-70% direct damage(does not effect afterburn)
+10% afterburn length
-no moving backwards you are only allowed to move forwards
w+m1 skrubz dream totally not unbalanced-ign 1000000/10
Why, why people want a w+m1 op weapon
+200% afterburn damage
+200% afterburn time.
"but dat iz op"
people need to use friendly airblast, medic, water, heal packs, dispensers, etc. more often...
all I can really think of to balance this more would be to increase its fuel consumption rate a lot.
Pros:
+15% Dammage
Cons:
+2x Ammo consumation while firing.
Special: Airblast costs 25 ammo.
only 2 seconds after ignites them
+50% afterburn time
kind of funny dont you think? :D
+45 ammo
-15% damage
-20% afterburn damage