Kenshi
Interactive World
Stupendous Man  [developer] Oct 20, 2018 @ 3:10am
I like this, I dont like this and this should be implemented.
Bring some new ideas to this mod, which could be implemented.
Or tell me what should be changed.
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Showing 1-15 of 67 comments
Unahku  [developer] Oct 20, 2018 @ 11:46am 
stone gathering, stone carving (for building material), a stone bloomery (for smelting iron ore and carbon into steel), a charcoal smelter(for turning lumber into carbon).

Bone plate hide rags, bones for different animals, a bone wolf hood(cape), many more plants, cactus pears. Fungal bowls(purple stalk mushrooms for medicine)
Unahku  [developer] Oct 20, 2018 @ 12:11pm 
When possible more plants and of course the original idea, plant beds for replanting these new crops
Stupendous Man  [developer] Oct 21, 2018 @ 2:12am 
Very good, will try to do some of these things.
Unahku  [developer] Oct 21, 2018 @ 12:59pm 
One thing I don't get is why do we need building material for fences? same with Steel bars for the fishing? Its possble in IRL to split wood into wood strips and weave them into a basket, or even use vines or cordage. I've spent about a twenty minutes running back and forth between Admag and my cozy little island, just to get supplies.
Unahku  [developer] Oct 21, 2018 @ 1:28pm 
The Hide rags, the shirt requires 2.32 skins, and the loincloth requires .7.

anyway to even the shirt out to make it 2.3 so you can get the set for 3 skins?
Stupendous Man  [developer] Oct 21, 2018 @ 2:03pm 
The Fences need 2 lumber to build. Not building material. ???? Do you use Extended Campsite mod ??? I think there it uses building materials to build them.
You mean the Crab Trap should be made out of wood. That I can change quickly. I thought because the textures are metal I used steel bars to craft it, and you can reuse every Crab Trap so often you want. So you craft them not very often in a game.

The thing with the requierment for crafting armour is quite complicatet in FCS, I dont know if I can change it. It is very restricted until now. Hope the devs make an FCS update with more possibilities.
Unahku  [developer] Oct 21, 2018 @ 3:57pm 
I did have the Extended Campsite mod, unsubbed. Did an import, still shows building materials needed.

Yes, the crab trap. Its possible IRL to make a crab trap from wood, all be it, flexible strips.

The skins aren't an issue if you're a greenland male. but in most situations your character can't be fresh.
Stupendous Man  [developer] Oct 21, 2018 @ 4:00pm 
Will look tomorow into it.
Unahku  [developer] Oct 21, 2018 @ 4:06pm 
Its Shidans Interior and Exterior Design.
Stupendous Man  [developer] Oct 21, 2018 @ 4:14pm 
No problem, will change the name of the fence, so it will work with both mods :)
Unahku  [developer] Oct 21, 2018 @ 5:20pm 
Fried Yucca requires Quinoa
Stupendous Man  [developer] Oct 22, 2018 @ 12:39am 
Oh ♥♥♥♥, this happens when I copy paste things. will change it ASAP.
Unahku  [developer] Oct 25, 2018 @ 2:16pm 
hide hood :-D
Stupendous Man  [developer] Oct 25, 2018 @ 11:58pm 
I have some meshes for a hood. Only need to make a texture ;)
ShuBee Nov 18, 2018 @ 3:11pm 
Perhaps some sort of bandage crafting? I feel that while I'm on the run from the slavers and I have a potentially fatal wound, I think it'd be a good idea to use some plants as a bandage. Maybe it can be something that needs to be researched so it's not too OP. I've just lost too many people to a wound that has been there for three days, and no bandages around because I can't enter any towns without being enslaved.
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