Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I won't spoil too much, but at least modules 1,2,3 and 7 are implemented for that update to some extent. Moreover, it will add a couple of work modules, to let mechs do simple jobs, when they're not needed for war.
Besides the modules I already implemented for the upcoming update, you have some really nice suggestions. I'd say they would all be a nice addition, but some would require too much implementation effort for what they add. Asides from the modules I already created for the next update, I think modules 4, 6(anti-grain module), 8, 14 and B are my favourites. I don't want to add much more for the upcoming update as it's already getting quite big, but maybe in the future I'll consider some of your other suggestions as well.
"If mechs could be linked with specific stations that would also help their utility. "
I also already implemented this for the next update!
"p.s. centipedes deserve Run and Gun integration. They move so slow that they really need to shoot and move."
Run and Gun already works for centipedes and other mechs, however, with their AI they rarely use it, since they stop moving immediately when an enemy gets in range. However, if you take direct control over your centipede, you should be able to RunAndGun with it (if I'm not mistaken :P).
I would like to suggest (add) some simplier things:
Optimized power distribution system -- for slighty lesser power consumtion,
High powered servos -- for better movement speed (and melee damage?),
Reinforced chassis -- for slighty better protection (armor ratings),
Heavy armored chasis -- for much more better protection in the cost of MS,
Disgharge module -- simly zaps/electrocutes those who challenging this unit in melee (cost Energy),
Adaptive weapon suspension -- wich allow to change weapon type.
Thanks for the suggestions, you'll be glad to know that next update will include 2 of those modules, (and a lot of other modules).