Stellaris
Ancient Cache of Technologies : Secrets Beyond The Gates (OUTDATED)
 Αυτό το θέμα έχει επισημανθεί, οπότε πιθανώς είναι σημαντικό
Bug Reports and Known Issues - Read Here First.
  • Bad localization and Grammar.

  • Some stuffs may not work the way they are supposed to, the Chirumuru Ascendency will not take responsibles if your scientists are consumed while playing this mod.

    YOU WERE SUPPOSED TO STOP THEM....BRING BALANCE TO THE GAME....NOT LOSE TO THEM....


  • Probably something may break somewhere that I cannot think of yet.


    If you encounter any major bugs, please report here.
Τελευταία επεξεργασία από Chirumiru ShiRoz; 19 Απρ 2019, 5:20
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Εμφάνιση 391-405 από 485 σχόλια
Worldspheres have no stars
There is currently no way for rogue servitors to surrender to the OE. They are treated like genocidals in that they can't engage in any diplomacy with the OE, but they have no redemption option. This seems like an oversight, as it makes the tournament much more difficult for them.
I've also twice obtained the omega nuke (tech_missile_nuke_oe) from reverse-engineering minor artifacts with arcane deciphering.
Τελευταία επεξεργασία από tinywhitecat; 28 Νοε 2020, 14:55
Grand Caphedral don't appear in buildings or Citadel of Faith don't upgradable to it.
i might be doing something wrong here but isn't stellarite supposed to become available at mid game once dark matter is mastered? i have all the prerequisite tech but have not received the notice to take it beyond dark matter
Its unlocked at end-game not mid-game.
Hi Chirumiru! Nice work for this magnificient mod of yours!

I have some major issues since 2.7 at least, and I cant know if it comes frome SBTG, ACOT, ZOFE... I have a lot of CTD once I research Stellarite stuff, sometimes games crash during the special projects, sometimes not, but one thing that make crash the game 100% is when I break the final seal on the Outer Gates, game freeze, and CTD.
I haven't seen the OE for months because of this, I dont know what to do. Is there a compatibility mod I miss for the game to work? I there issue while using NSC2 stuff with ACOT and your mod?
The latest patch should hopefully fixes the crash, hopefully lulz.
Hello Chirumiru, so I have been having an issue with the "Ancient Engmalith" that spawn around the gates. If I remember correctly in previous versions that even if you claimed the gate systems that you wouldn't reap the benefits of the 100 energy 50 alloys as they were being directed towards the gates, but for some reason the mega structures in the system swap to my ownership when I claim the system. This may be me miss remembering or it may be some type of ownership bug, please let me know. Thanks in advance for the response and thanks for the great mod.
found a typo in can_orbitable_repair_ships there you have is_megdastructure instead of is_megastructure
So I've finally taken on the Stellarborne, beat them all the way back to Challenger's system and invaded the station. And I lost so many units I dare not count, but right before the end, the last two Stellarborne Ground Units and my invasion Army (still about 305k strong in numbers by this point), just... stopped fighting each other. It's like the ♥♥♥♥♥♥♥ christmas truce of World War 1, except this has been going on for a year now. Anyone have any clue what the ♥♥♥♥ is going on?

Also, I tried reloading the save. No dice.
I'm seeing crashes on startup (no main menu) with a relatively short modlist:

ACOT
ACOT: Override
ACOT: SBOG

error.log has about 20 lines like so:
[07:37:52][persistent.cpp:35]: Error: "Unexpected token: acot_sr_dark_energy, near line: 2662
" in file: "events/sofe_gateway_events.txt" near line: 2662
[07:37:52][persistent.cpp:35]: Error: "Unexpected token: acot_sr_dark_energy, near line: 3309
" in file: "events/sofe_gateway_events.txt" near line: 3309
[07:37:52][persistent.cpp:35]: Error: "Unexpected token: acot_sr_stellarite, near line: 4743
" in file: "events/sofe_gateway_events.txt" near line: 4743

~~Removing SBOG removes the crash.~~

ARG, this may be caused by the override mod instead of SBOG. Will do further testing.

I resolved my issue - no bug.

The paradox launcher was showing ACOT (base mod) as enabled, but it wasn't actually loading. A complete wipe and reinstall fixed THAT issue, which in turn fixed the crash on startup with the above modlist. I'm seeing the stellarborne origins now, which suggests that everything has loaded.
Τελευταία επεξεργασία από Salt; 7 Μαρ 2021, 6:59
Hey, i get a message from the Stellarborne, in which the want to help me out with some technology. I select "We welcome every edge", but nothing happens. The button only say "origin_tech.8.a.desc"
The Arkship seems to immediately regenerate back to full hull if it's about to be destroyed, multiple times, even if it's the last ship left. Only after it's 5th regeneration did it finally stop defying death.

Stellarborne outposts seem to spontaneously fizzle into existence every time I reload a save, supposed the Stellarborne still controls the system.

When i become the Stellarborne Champion, the game proceeds to ♥♥♥♥ itself as it presumably does what i assume to be "research_all_technologies", considering it gave me an absurd amount of tech i'm not supposed to have in the first place. Until that resolved itself, the game was on the verge of crashing for a few minutes. Normally, that command doesn't break my game.

Also, i've been getting a lot of mixed information. the SoFE google doc seems to be almost completely outdated, "destroying" their Arkship just ended the event, no need for an invasion of any kind. I was able to get the majority of SL technology at 50-100 ships killed. Speaking of which, some of those technologies (mostly the armor/shield component section) were completely unresearchable. At this point, i'm not sure if this mod is either super duper buggy or if I got a bunch of mod conflicts going on that is causing all of this.
is gonna talk about the infinite empty popups seriously when will that be fixed i want to use this mod but can't
It has already been fixed, are you playing on 3.0?
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