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Αναφορά προβλήματος μετάφρασης
I've also twice obtained the omega nuke (tech_missile_nuke_oe) from reverse-engineering minor artifacts with arcane deciphering.
I have some major issues since 2.7 at least, and I cant know if it comes frome SBTG, ACOT, ZOFE... I have a lot of CTD once I research Stellarite stuff, sometimes games crash during the special projects, sometimes not, but one thing that make crash the game 100% is when I break the final seal on the Outer Gates, game freeze, and CTD.
I haven't seen the OE for months because of this, I dont know what to do. Is there a compatibility mod I miss for the game to work? I there issue while using NSC2 stuff with ACOT and your mod?
Also, I tried reloading the save. No dice.
ACOT
ACOT: Override
ACOT: SBOG
error.log has about 20 lines like so:
[07:37:52][persistent.cpp:35]: Error: "Unexpected token: acot_sr_dark_energy, near line: 2662
" in file: "events/sofe_gateway_events.txt" near line: 2662
[07:37:52][persistent.cpp:35]: Error: "Unexpected token: acot_sr_dark_energy, near line: 3309
" in file: "events/sofe_gateway_events.txt" near line: 3309
[07:37:52][persistent.cpp:35]: Error: "Unexpected token: acot_sr_stellarite, near line: 4743
" in file: "events/sofe_gateway_events.txt" near line: 4743
~~Removing SBOG removes the crash.~~
ARG, this may be caused by the override mod instead of SBOG. Will do further testing.
I resolved my issue - no bug.
The paradox launcher was showing ACOT (base mod) as enabled, but it wasn't actually loading. A complete wipe and reinstall fixed THAT issue, which in turn fixed the crash on startup with the above modlist. I'm seeing the stellarborne origins now, which suggests that everything has loaded.
Stellarborne outposts seem to spontaneously fizzle into existence every time I reload a save, supposed the Stellarborne still controls the system.
When i become the Stellarborne Champion, the game proceeds to ♥♥♥♥ itself as it presumably does what i assume to be "research_all_technologies", considering it gave me an absurd amount of tech i'm not supposed to have in the first place. Until that resolved itself, the game was on the verge of crashing for a few minutes. Normally, that command doesn't break my game.
Also, i've been getting a lot of mixed information. the SoFE google doc seems to be almost completely outdated, "destroying" their Arkship just ended the event, no need for an invasion of any kind. I was able to get the majority of SL technology at 50-100 ships killed. Speaking of which, some of those technologies (mostly the armor/shield component section) were completely unresearchable. At this point, i'm not sure if this mod is either super duper buggy or if I got a bunch of mod conflicts going on that is causing all of this.