Team Fortress 2

Team Fortress 2

Leapin-Ade
offCorgi Jun 17, 2013 @ 7:50am
Stats
How could this work? Would it make you jump 4 times?Or just jump higher?
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Showing 1-15 of 112 comments
Merp Jun 17, 2013 @ 1:03pm 
4 jumps and 25% more attack damage
On Jun 18, 2013 @ 1:58pm 
infinite jumps but health drained 3 hp per sec and drugs you
Toaster.A.I Jun 21, 2013 @ 12:51pm 
get to wall jump and two more jumps after a wall jump.
-M-m- Jun 24, 2013 @ 3:27am 
gives two extra jumps that are 8% higher
Lasts 10 seconds only.
Takes less time before it comes back to use again.
Takes away 4 hp per jump
Temporairly immune to fire damage / airblast while in use for the first 6 seconds
Increased bullet damage 10 % from any other class shooting at you
(crits from the enemies is not stronger then they normally are when they shoot at you. so a crit shotgun shot still takes normal crit damage...
but normal shots is 10% stronger)
stereoraptor Jul 11, 2013 @ 9:08am 
Maybe +50% higher jump and up to 4 air jumps
Shiro-Luna Jul 23, 2013 @ 10:10pm 
BONK leapin-ade stats
While under the effects
+25% Jump height and distance
+No health lost from an atomizer jump
+Take half falling damage
-25% slower recharge rate
-25% less damage resistance while midair
-Higher knockback from airblasts or explosive knockback

Anyone else want to contribute to these stats? feel free :3
Pnin Aug 22, 2013 @ 10:55am 
Unlimited jumps
no fall dmg
+30% knockback from all sources
-15% recharge rate
代号A Dec 11, 2013 @ 6:58am 
4 jumps
no fall dmg
+30% knockback from all sources
Bert Dec 19, 2013 @ 9:57pm 
Originally posted by ~KING OF THE MERP~:
4 jumps and 25% more attack damage
sound to op, better if it took away some damage since you would be getting so much jumps. Think about it, it would help with getting away in tough situations.
Bert Dec 19, 2013 @ 9:59pm 
Originally posted by B.L.U. ♥StarShy♥:
BONK leapin-ade stats
While under the effects
+25% Jump height and distance
+No health lost from an atomizer jump
+Take half falling damage
-25% slower recharge rate
-25% less damage resistance while midair
-Higher knockback from airblasts or explosive knockback

Anyone else want to contribute to these stats? feel free :3

This sound like a good idea for the new bonk, it is nice and balanced. That might be what valve is looking for to make this item, a balanced weapon.
ShockLegend Jun 4, 2014 @ 6:04pm 
+100% health when drunk
takes 3 seconds for user to drink
ducky boi Jun 10, 2014 @ 2:54pm 
Bonk! Leapin-ade
Level 8 Drink

While under the effects, 4 air jumps and one ground jump, or 5 jumps in total, -50% fall damage, +20 knockback and airblast vulnerability, no crits or mini-crits taken, -25 attack damage on primary weapon, and +10% farther jumps.

Tell me if this is too OP or not
Juice Kelly Jun 11, 2014 @ 4:26pm 
+Jump height increased by 60% on both jumps
+Jump time increased 30%
--------------------------------------------------------------------
-Increase in knockback taken
Pawg Patrol Jun 30, 2014 @ 3:38am 
(+)
After drinking: you will have power of 4 peoples while capturing and pushing
After drinking:You will be 25% more faster
(Efect is for 5 sec)

(-)
Before drinkingYou will have power of 1 people while capturing and pushing
After drinking:You will take 25% more damage
Rutabaga Jul 2, 2014 @ 7:38am 
When Drunk:
-1 Jump
+450% Jump Height (In other words 4.5x higher)
Jump Ascension is rapid, Fall is slowed
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