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thanks for the detailed information and code suggestion!
It looks good to me, I'm a bit busy at the moment but will probably make the change sometime this weekend.
Cheers!
Should be in the next release.
Planetary Diversity was updated and some planet class is added and some is changed. So I think "COLONIZABLE_PLANET_CLASSES_PD_PLANETS " should be updated also.
I use;
COLONIZABLE_PLANET_CLASSES_PD_PLANETS = {
#PD arcology
"pc_ecocity",
#special planets
"pc_superhabitable",
"pc_tidallylocked",
"pc_geothermal",
"pc_methane",
"pc_ammonia",
#standard planets
"pc_prairie",
"pc_glacial",
"pc_frozen_desert",
"pc_steppe",
"pc_hadesert",
"pc_boreal",
"pc_sandsea",
"pc_subarctic",
"pc_cascadian",
"pc_swamp",
"pc_mangrove",
"pc_desertislands",
"pc_mesa",
"pc_oasis",
"pc_hajungle",
"pc_mushroom",
"pc_biolumen",
#Unique World Dummies
"pc_crystal",
"pc_floating",
"pc_graveyard",
"pc_technoorganic",
"pc_archive",
}
And "pc_city" is used in vanilla now, as Ecumenopolis world. So it should be included to "COLONIZABLE_PLANET_CLASSES_PLANETS".