Day of Infamy

Day of Infamy

Screaming Steel: 1914-1918
 This topic has been pinned, so it's probably important
ashton  [developer] Jul 26, 2018 @ 2:34pm
List of known issues/bugs
1. The viewmodel for the default weapon will sometimes bug out and have all sorts of animation artifacts on spawn.
This is a bug carried over from vanilla Day of Infamy, and there’s nothing we can do to fix it. The bug occurs in some cases where you didn’t die “normally”, for example by using the “kill” command via the console or if you had control over a bot before you spawned in as a regular player again. You can fix this by switching weapons or resupplying at a crate.

2. The viewmodel for the weapon will in rare cases turn invisible when touching a ladder.
This is a bug carried over from vanilla Day of Infamy, and there’s nothing we can do to fix it. The bug is inconsistent, and we’re not sure what could be the cause for it. You can fix this by switching weapons, resupplying at a crate or by tapping a number-key bound to the weapon selection feature.

3. The “backpack” attachments like the field telephones and flamethrower tank will in some cases flicker/stop rendering, showing the playermodel without any backpack attachment.
This is a bug carried over from vanilla Day of Infamy, and there’s nothing we can do to fix it. The bug is inconsistent, and we’re not sure what could be the cause for it.

4. The bots will in some cases act weirdly in the PvP game modes, standing around doing nothing, retreating and staying at a point far away from the action, throwing random smoke grenades or standing around looking into the air.
We’re not quite sure what causes these issues. They are pretty inconsistent, and there doesn’t seem to be anything wrong with the navigation mesh for the bots on our maps. We suspect the Day of Infamy bots have not been programmed to properly support the logic of the PvP game modes, causing them to make all sorts of weird decisions that they would not have made in the properly supported PvE modes.

5. When playing the Invasion/Offensive game modes with bots, the attacking team bots will lose their weapons on a team switch after a round.
This is a bug carried over from vanilla Day of Infamy, and there’s nothing we can do to fix it. The bug is inconsistent, and we’re not sure what could be the cause for it. You can “fix” this by forcing a map change on the server, either by voting or by typing “changelevel *map* *gamemode*” in the console.

6. Some custom sounds in the mod will in some rare cases cut off before they have fully played, or you’ll hear other weird artifacts while they play, i.e screeching, static noises and beeps.
This is a bug related to the “soundcache” file which is automatically included in every Workshop download. Typically such errors can happen after a recent Workshop update.This can be fixed by going into ”steam\steamapps\workshop\content\447820\1454108722” and deleting the soundcache file.
Last edited by ashton; Jul 18, 2021 @ 6:12pm