Day of Infamy

Day of Infamy

926 ratings
Screaming Steel: 1914-1918
File Size
805.784 MB
Jul 26, 2018 @ 2:11pm
Aug 21, 2018 @ 10:19am
3 Change Notes ( view )

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Screaming Steel: 1914-1918

In 1 collection by Ashton
Screaming Steel: 1914-1918 Workshop Collection
5 items

Fight in rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, and coordinate with your team to gain the final victory on some of the most infamous battlefields of The Great War.

Screaming Steel: 1914-1918, previously known as WWI: Source is a total-conversion project being developed by devoted modders for Day of Infamy, utilizing a fantastic build of the Source engine to give you a convincing and compelling historical shooter experience. The mod uses the gameplay core from vanilla Day of Infamy, but with its own unique twist due to the nature of the equipment and tactics used during World War I.

The project focuses on the Western Front of World War I, pitting the Commonwealth Army against the Imperial German Army in several scenarios based on real battles fought during the war. From the first engagements between British and German troops in August 1914, to trench warfare in northern France, right down to bitter urban fighting in the closing days of the war. The classes, weapons, equipment and fire support abilities are based on real life counterparts from the war, providing a historically authentic gameplay experience.


To play the mod, you simply have to subscribe to this workshop upload in addition to the other required workshop files, these being our custom made maps and a highly recommended custom voice-over pack.

To find servers ingame, you have to use the server browser feature in Day of Infamy. Click the button labeled "Multiplayer" on the main menu, then click "Server Browser" in the top right corner. The last step is to press tabs labeled "Screaming Steel", "Screaming Steel with Bots" or "Custom Games" in the upper left corner. Servers running the mod will then show up in the browser.

You can also launch the mod in "Practice Mode" and play with AI enabled. Launching the mod in practice mode is the same as in vanilla: Go to the practice mode menu, select a Screaming Steel map and gamemode, and press play.


This mod is in no way 100% finished. You will encounter unfinished assets and bugs, and we're planning on fixing what is possible to fix in future patches. Making sure this shapes up correctly is an iterative process, meaning that both big and small things can change as we update the project. We appreciate all bug reports and feedback in general.


Check out the pinned discussion topic in the discussion section for this workshop upload to read through a list of frequently asked questions: DIRECT LINK FAQ

Do you have a question that isnt answered in the FAQ topic? Create a topic in the same discussion section and we'll do our best to answer.


If you have discovered a bug that isnt already included in the "Known issues/bugs" topic in the discussion section, please create a new topic with an explanatory title so that we'll be able to see it easily.


The necessary information for getting a server running can be found in this discussion topic:


MoDDb - Our MoDDb page with lots of media and articles going back several years. You can also find downloads for the legacy version of this project; WWI: Source, an older WWI mod for Half-Life 2.

Steam Group - Our Steam group where we post small articles and pieces of media showcasing what we're working on. It's also the site where you should post feedback and bug reports, so make use of the discussion section if you've got anything to say! - Discord Server Invite Link

Credits List[] - The credits list, containing every person who's helped and contributed in both big and small ways over years.


This project is being developed and released in accord with the “Modding End User License Agreement” made by New World Interactive. You can read the full EULA by clicking the link below.

All of the “Screaming Steel: 1914-1918” custom content (including other Workshop Items related to the project) is protected by the “NWI Public License” third-party license of the EULA (See Your Content Part 2 of the EULA). It reads as follows:

“NWI Public License: Attribution Required, Non-Commercial Only, New World Games Only”

In addition to this it is also required to directly get in touch with a “Screaming Steel: 1914-1918” developer to ask for permission if you are using any of the aforementioned custom content in your own project. This also includes sharing or uploading modified and/or unmodified content for games like Garry's Mod. Breaking the EULA third-party license and this additional step will have consequences.
Popular Discussions View All (55)
Dec 21, 2018 @ 8:21am
Weapon ideas
Nov 5, 2018 @ 7:01pm
More ideas
Oct 13, 2018 @ 6:45pm
I want to play this mod offline with bots.
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dan1el Dec 25, 2018 @ 11:35am 
Just heard of this mod for the first time, and wanted to thank the devs for all the effort put into this. I wish WW1 and other historical conflicts like the Spanish Civil War received more attention in the FPS scene.
BoHamッ Dec 8, 2018 @ 6:52pm 
anyone know of mods that would make the screaming steel weapons make no sound when fired?
DONUTS Dec 5, 2018 @ 9:10am 
it's great i wish it had france as a army
Ashton  [author] Nov 30, 2018 @ 5:27am 
There arent any plans for additional factions at the moment. See the FAQ for a more in-depth answer.
BlitzSheep82 Nov 29, 2018 @ 1:25pm 
Will Americans ever be added?
Ribs  [author] Nov 26, 2018 @ 2:59am 
Servers are fully working, as for the amount of people, we can't say for sure.

We do host public matches regularly during the weekends though.
VoloDQ Nov 26, 2018 @ 2:57am 
Good afternoon, I recently purchased the game and found your mod, I would like to know if the servers are working and if there are people on them?
Herr_Jung Nov 24, 2018 @ 4:27pm 
It Stoped Working On Practice. :(
Ribs  [author] Nov 19, 2018 @ 8:40pm 
Middle mouse, click once for a quick jab. Hold for a charged attack.

Alternatively while running, you can hold down M1 for a bayonet charge.
Ribs  [author] Nov 19, 2018 @ 4:49am 
It would certainly be a sight to see, yes. A shame we don't have the resources nor the manpower to make that happen.