Day of Infamy

Day of Infamy

838 ratings
Screaming Steel: 1914-1918
File Size
805.784 MB
Jul 26 @ 2:11pm
Aug 21 @ 10:19am
3 Change Notes ( view )

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Screaming Steel: 1914-1918

In 1 collection by Ashton
Screaming Steel: 1914-1918 Workshop Collection
5 items

Fight in rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, and coordinate with your team to gain the final victory on some of the most infamous battlefields of The Great War.

Screaming Steel: 1914-1918, previously known as WWI: Source is a total-conversion project being developed by devoted modders for Day of Infamy, utilizing a fantastic build of the Source engine to give you a convincing and compelling historical shooter experience. The mod uses the gameplay core from vanilla Day of Infamy, but with its own unique twist due to the nature of the equipment and tactics used during World War I.

The project focuses on the Western Front of World War I, pitting the Commonwealth Army against the Imperial German Army in several scenarios based on real battles fought during the war. From the first engagements between British and German troops in August 1914, to trench warfare in northern France, right down to bitter urban fighting in the closing days of the war. The classes, weapons, equipment and fire support abilities are based on real life counterparts from the war, providing a historically authentic gameplay experience.


To play the mod, you simply have to subscribe to this workshop upload in addition to the other required workshop files, these being our custom made maps and a highly recommended custom voice-over pack.

To find servers ingame, you have to use the server browser feature in Day of Infamy. Click the button labeled "Multiplayer" on the main menu, then click "Server Browser" in the top right corner. The last step is to press tabs labeled "Screaming Steel", "Screaming Steel with Bots" or "Custom Games" in the upper left corner. Servers running the mod will then show up in the browser.

You can also launch the mod in "Practice Mode" and play with AI enabled. Launching the mod in practice mode is the same as in vanilla: Go to the practice mode menu, select a Screaming Steel map and gamemode, and press play.


This mod is in no way 100% finished. You will encounter unfinished assets and bugs, and we're planning on fixing what is possible to fix in future patches. Making sure this shapes up correctly is an iterative process, meaning that both big and small things can change as we update the project. We appreciate all bug reports and feedback in general.


Check out the pinned discussion topic in the discussion section for this workshop upload to read through a list of frequently asked questions: DIRECT LINK FAQ

Do you have a question that isnt answered in the FAQ topic? Create a topic in the same discussion section and we'll do our best to answer.


If you have discovered a bug that isnt already included in the "Known issues/bugs" topic in the discussion section, please create a new topic with an explanatory title so that we'll be able to see it easily.


The necessary information for getting a server running can be found in this discussion topic:


MoDDb - Our MoDDb page with lots of media and articles going back several years. You can also find downloads for the legacy version of this project; WWI: Source, an older WWI mod for Half-Life 2.

Steam Group - Our Steam group where we post small articles and pieces of media showcasing what we're working on. It's also the site where you should post feedback and bug reports, so make use of the discussion section if you've got anything to say! - Discord Server Invite Link

Credits List[] - The credits list, containing every person who's helped and contributed in both big and small ways over years.


This project is being developed and released in accord with the “Modding End User License Agreement” made by New World Interactive. You can read the full EULA by clicking the link below.

All of the “Screaming Steel: 1914-1918” custom content (including other Workshop Items related to the project) is protected by the “NWI Public License” third-party license of the EULA (See Your Content Part 2 of the EULA). It reads as follows:

“NWI Public License: Attribution Required, Non-Commercial Only, New World Games Only”

In addition to this it is also required to directly get in touch with a “Screaming Steel: 1914-1918” developer to ask for permission if you are using any of the aforementioned custom content in your own project. This also includes sharing or uploading modified and/or unmodified content for games like Garry's Mod. Breaking the EULA third-party license and this additional step will have consequences.
Popular Discussions View All (48)
Oct 12 @ 9:41pm
Weapon ideas
Sep 4 @ 11:08am
More ideas
Oct 13 @ 6:45pm
I want to play this mod offline with bots.
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Bill Clinton 1 hour ago 
Everything is looking amazing, keep up the good work.
Ashton  [author] 3 hours ago 
We have a new article up on MoDDb showcasing with some information regarding the state of the project, we also show off some new content which will be added to the mod eventually:
Freeman Oct 18 @ 5:02pm 
j'aime ce mode il est super bien fait a par qui manque encore certainne chose mes franchement ces du bon travaille :) courage a vous par se que sa doit pas etre facile
Bill Clinton Oct 18 @ 4:03pm 
I don't want to rush you or anything, but what would be an estimate for the next update.
Your Typical Medic Oct 18 @ 12:42pm 
woah thats epic gamer
DJ BLU Oct 14 @ 3:54pm 
how do I join a game
Relas_01 Oct 14 @ 12:35pm 
nice very accurate. Id enjoy some Pickelhauben on the other maps too tho. For the sake of variety
Ashton  [author] Oct 14 @ 12:24pm 
Play on an early war map (Nimy). The germans replaced the pickelhaube with the stahlhelm in 1916.
Relas_01 Oct 14 @ 11:50am 
how do I get Pickelhauben for the Germans?
Ashton  [author] Oct 13 @ 7:06pm 
There are no additional factions planned at the moment, see our FAQ for a more detailed answer