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good idea, but the ammo fuel sounds to sucky, and 3 secs-cellet seconds sounds like a waste
how bout dis:
fuel has a energy meter that takes time to charge itself, you can fly even if the meter isn't all the way filled, but once it's out you fall. negative effects are needed, so you take 1.5X fall damage and you take 10% more damage while flying. you can fly for five seconds. the health boost is good and so is the resistance.
what really good about 3 second and then needind ammo to recharge, also if not self recharge, then you use 5 metal per second
Sounds good.
Special Attack: Charge like Tide Turner: Use it mid air to float, and perfect steering.
Stats:
15% More damage with all weapons.
Charge can do a lot of damage, at any range. (Scales up)
Each Charge: -100 Metal.
20% Resistance to all sources
Charge can be stopped by damage.
These stats may seem a bit too op, but remember: You are exchanging the ability to build for greater damage and resistance. It's a huge change for engi. One that I would certainly love.
Maybe this could be a thing. You know? For the possible Spy vs Engi update. I would love a bunch of new play styles.
Maybe 30 - 90 damage buildup that charge you mentioned. This is the best of all the stats. I can imagine people using the widowmaker and the jetpack for charging at someone, finishing them off with the widowmaker, and have enough metal to charge back off with. Sounds good.
Replaces Primary
Holding Space Bar allows Engineer to fly short distances, if you run out of fuel you fall.
Fuel regens after 6 seconds.
Blocks backstabs.
-After being backstabbed it breaks and the Spy can try to backstab the Engineer again
-50% more damage taken from all sources whilst flying.
+25% jump height
+1 health per second
Uses 25 metal on each air-jump
15% vulnerability to damage
These are acctualy ideas I came up with thinking about a concept for pyro weapon replacing flamethrower. Something like a jetpack made of pipes. It was an idea of creating a "pyroknight" XP