Team Fortress 2

Team Fortress 2

Jetpack
Deadprofile Feb 17, 2015 @ 12:47pm
Stats if this becomes a weapon?
Able to fly 2 meter per second

Pros:
Able to fly for 3 seconds.
Recharges by collecting ammo packs (4 small packs / 2 medium packs / 1 large pack.)
+30HP.
Full resist against knockback while flying.


Cons:
Can't recharge by going to a dispenser.
+15% Damage taken from all sources while flying.
Can't be used unless fully charged.
Cannot be healed while flying.
Last edited by Deadprofile; Mar 20, 2015 @ 9:18pm
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Showing 1-15 of 33 comments
Enchilada Mar 7, 2015 @ 2:29pm 
jetpacks would ruin the game
Deadprofile Mar 8, 2015 @ 12:51pm 
Originally posted by λaron:
jetpacks would ruin the game
In what way?
Piss Monger Mar 21, 2015 @ 3:15pm 
Originally posted by ✯Ď҉͢͠ĮŇ̛ Ť҉Į͞Ň✯:
Able to fly 2 meter per second

Pros:
Able to fly for 3 seconds.
Recharges by collecting ammo packs (4 small packs / 2 medium packs / 1 large pack.)
+30HP.
Full resist against knockback while flying.


Cons:
Can't recharge by going to a dispenser.
+15% Damage taken from all sources while flying.
Can't be used unless fully charged.
Cannot be healed while flying.

good idea, but the ammo fuel sounds to sucky, and 3 secs-cellet seconds sounds like a waste

how bout dis:
fuel has a energy meter that takes time to charge itself, you can fly even if the meter isn't all the way filled, but once it's out you fall. negative effects are needed, so you take 1.5X fall damage and you take 10% more damage while flying. you can fly for five seconds. the health boost is good and so is the resistance.

what really good about 3 second and then needind ammo to recharge, also if not self recharge, then you use 5 metal per second
Deadprofile Mar 21, 2015 @ 6:16pm 
Originally posted by Rebirth Chillz:
Originally posted by ✯Ď҉͢͠ĮŇ̛ Ť҉Į͞Ň✯:
Able to fly 2 meter per second

Pros:
Able to fly for 3 seconds.
Recharges by collecting ammo packs (4 small packs / 2 medium packs / 1 large pack.)
+30HP.
Full resist against knockback while flying.


Cons:
Can't recharge by going to a dispenser.
+15% Damage taken from all sources while flying.
Can't be used unless fully charged.
Cannot be healed while flying.

good idea, but the ammo fuel sounds to sucky, and 3 secs-cellet seconds sounds like a waste

how bout dis:
fuel has a energy meter that takes time to charge itself, you can fly even if the meter isn't all the way filled, but once it's out you fall. negative effects are needed, so you take 1.5X fall damage and you take 10% more damage while flying. you can fly for five seconds. the health boost is good and so is the resistance.

what really good about 3 second and then needind ammo to recharge, also if not self recharge, then you use 5 metal per second


Sounds good.
Piss Monger Apr 27, 2015 @ 1:18pm 
kay m8
dawndastardly May 21, 2015 @ 3:59pm 
I LOVE THAT IDEA AND ITS NO TO OP
EL TVNAUTA May 22, 2015 @ 4:37pm 
PDA Replacement.

Special Attack: Charge like Tide Turner: Use it mid air to float, and perfect steering.
Stats:
15% More damage with all weapons.
Charge can do a lot of damage, at any range. (Scales up)
Each Charge: -100 Metal.
20% Resistance to all sources
Charge can be stopped by damage.

These stats may seem a bit too op, but remember: You are exchanging the ability to build for greater damage and resistance. It's a huge change for engi. One that I would certainly love.

Maybe this could be a thing. You know? For the possible Spy vs Engi update. I would love a bunch of new play styles.
Deadprofile May 22, 2015 @ 5:32pm 
Originally posted by Stephen Stills:
PDA Replacement.

Special Attack: Charge like Tide Turner: Use it mid air to float, and perfect steering.
Stats:
15% More damage with all weapons.
Charge can do a lot of damage, at any range. (Scales up)
Each Charge: -100 Metal.
20% Resistance to all sources
Charge can be stopped by damage.

These stats may seem a bit too op, but remember: You are exchanging the ability to build for greater damage and resistance. It's a huge change for engi. One that I would certainly love.

Maybe this could be a thing. You know? For the possible Spy vs Engi update. I would love a bunch of new play styles.

Maybe 30 - 90 damage buildup that charge you mentioned. This is the best of all the stats. I can imagine people using the widowmaker and the jetpack for charging at someone, finishing them off with the widowmaker, and have enough metal to charge back off with. Sounds good.
Asian Actual. Jul 30, 2015 @ 9:57pm 
this is a great idea valve should add it
davey bones Aug 7, 2015 @ 8:33am 
Stats:
Replaces Primary
Holding Space Bar allows Engineer to fly short distances, if you run out of fuel you fall.
Fuel regens after 6 seconds.
Blocks backstabs.
-After being backstabbed it breaks and the Spy can try to backstab the Engineer again
-50% more damage taken from all sources whilst flying.
Cee Sep 24, 2015 @ 9:13am 
Able to quadriple jump
+25% jump height
+1 health per second

Uses 25 metal on each air-jump
15% vulnerability to damage
Murdo Dec 12, 2015 @ 3:47pm 
How about dashes and air dashes plus falling damage reduction? I'd also give it infinite recharging ammo. About 15 seconds to recharge a dash.

These are acctualy ideas I came up with thinking about a concept for pyro weapon replacing flamethrower. Something like a jetpack made of pipes. It was an idea of creating a "pyroknight" XP
saint oil Dec 16, 2015 @ 8:54pm 
Jetpacks in the game would screw up the balance. I mean SERIOSLY, how many of you would like mini-sentry widowmaker battle engis FLYING toward you?
Murdo Dec 19, 2015 @ 10:05am 
Balance is already screwed up. And about the jetpack - it doesn't have to make you fly. I have suggested that it should provide you with dashes and air dashes ( and maybe dash jumps), wich would be pretty much a charge without crits and with a smaller distance. I really don't think it would make engies OP. And it should probably be a primary weapon ... and to be honest I'd like to have something like this for pyro for the primary weapon slot too. No flamethrower but you'd have flamey pipes attached to your back giving you dash ability ...
Last edited by Murdo; Dec 19, 2015 @ 10:07am
playername Dec 20, 2015 @ 1:04am 
Originally posted by Murdo:
Balance is already screwed up. And about the jetpack - it doesn't have to make you fly. I have suggested that it should provide you with dashes and air dashes ( and maybe dash jumps), wich would be pretty much a charge without crits and with a smaller distance. I really don't think it would make engies OP. And it should probably be a primary weapon ... and to be honest I'd like to have something like this for pyro for the primary weapon slot too. No flamethrower but you'd have flamey pipes attached to your back giving you dash ability ...
i agree man. except the primary weapon part. would you rather have a jetpack that allows you to dash or a shotgun? and if you pick jetpack you just got your pistol,wrangler or short circuit. and you will mainly just get blown off. (by bullets if you have short circuit)
Last edited by playername; Apr 27, 2016 @ 10:18am
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