Dead Cells

Dead Cells

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Uru  [developer] Oct 12, 2024 @ 4:15am
Mod Update Note - October-12th-2024
Mod Version: October-12th-2024 at 20:00(Japan time zone)


Some explanations are only written in Japanese for now. If you would like to read it in another language, please use a method such as with Google Translate.

This list is not always 100% correct. Please excuse me, if it was wrong somewhere.
このリストは100%正確とは限りません。もしも間違っている部分があったらご容赦ください。

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*Bug Fix (this mod only bug)

- In Boss Rush. Fixed an issue that caused the game to crash during the loading screen after defeating the first boss.
 ボスラッシュにて、最初のボスを倒した後のロード画面でゲームがクラッシュする不具合を修正しました。

- Ver.33.X (DLC: Return to Castlevania) 以降のバージョンで追加された近接武器と遠距離武器に関して、これらの武器に本来は発生することのない付加効果が発生する場合がある不具合を修正しました。

- Fixed a mistake where the basic HP for "The Time Keeper" was 1000 instead of 2500.
 "時の守護者" の基礎HPが 2500 ではなく 1000 になっていたミスを修正しました。

- Fixed a mistake where the cooldown for "Grappling Hook" was 30 sec instead of 3 sec.
 "鉤爪" のクールダウンが 3秒 ではなく 30秒 になっていたミスを修正しました。

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*Biomes

Training Room / トレーニングルーム
- "Armory Room"
- - In the attic :
- - - Added skill "The Night Light" x1 : -> x2
- - - Add skill "Temporal Distortion" x2
- (DLC-TQatS) "Training Lighthouse"
- - Entrance
- - - Shortened the way and placed teleport-stones for shortcuts.
 道中の長さを短縮すると共に、ショートカット用のテレポート石を設置しました。

Boss Rush / ボスラッシュ
- "Select Trials Room"
- - Partially changed the terrain.
- "Color Choice Room"
- - Add gem "Blue Sapphire (1000 Gold)"
- - Add item "Semi-Reward Key"
- - Next Door : -> Removed.
- "Boss Rush Armory Tubes Room"
- - Partially changed the terrain and the structre.
- - Add item "Semi-Reward Key"
- - Add item-tube 4th
- - - Skill "Temporal Distortion / タイムベンダー"
- "Shop 1 of 2 (Bottom)"
- - Partially changed the terrain.
- (DLC-TQatS) "Boss Rush Lighthouse"
- - Add teleport-stone for shortcuts.
- (DLC-RTC) "Boss Rush Master's Keep"
- - Add teleport-stone for shortcuts.
Note / 解説 :
最初の準備地点にて、装備品が入ったチューブ装置をいずれも起動せずに進行すると、スキル "タイムベンダー(Temporal Distortion)" を入手可能になります。

All Transition Levels (after each stage)
- Added Reward Rooms (need "Reward Key")
- - Reward C
- - - Rrequired Reward Key : 1 (unchanged)
- - - Item :
- - - - Gem "Ruby (2000 Gold)" x4 : -> x3
- - Add New Reward D
- - - Required Reward Key : 2
- - - Item :
- - - - Skill "Temporal Distortion / タイムベンダー"
- - Reward D -> E
- - - Add another set of "Required 2 Reward Key, Item - Scroll Fragment (limited to over Boss Cells 4)" for a total of 2 sets.
- - Reward E -> F
- - - Required Reward Key : 3 (unchanged)
- - - Item :
- - - - Add Skill "Hunter's Grenade" (Legendary)
- - - - "Cells Container" (unchanged)
- - Reward J
- - - Required Reward Key : 7 (unchanged)
- - - Item :
- - - - Add "Scroll Fragment" (limited to over Boss Cells 4)
- - - - "Epic Scrolls of Power" (unchanged)


*Stage 6
Forgotten Sepulcher / 忘れられた地下墓所
- Elite Room Random Generate (orig. 50%) : 80% -> 33%
- Starting Point
- - Behind the gold door of "The Night Light"
- - - Item "The Night Light"
- - - - Possibility of Legendary (orig. Not legendary) : Every time legendary -> Not legendary (same as original)
- - - - Possibility of Colorless (orig. Not colorless) : Every time colorless (unchanged)
- - - Add item "Semi-Reward Key"


*Stage 7
(DLC-FF) The Mausoleum / 霊廟
- "On the way in front of the boss / ボス手前の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。


*Stage 10
(DLC-TQatS) Transition to Lighthouse's Top (Crown) / 灯台の最上階 (クラウン) へのトランジション
- Added "Training Dummy Room"
- - Partially changed the terrain and the structre.

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*Bosses

Concierge / コンシェルジュ
- Actions
- - "Stab"
- - - Breach Resistance (orig. 10) : 0.99 -> 0.95
- - "Flame Wave"
- - - Breach Resistance (orig. 10) : 0.925 (unchanged)
- - "Leap"
- - - Breach Resistance (orig. 10) : 0.5 -> 0.7
- - "Blaze Armor"
- - - Breach Resistance (orig. 10) : 0.875 -> 0.98

Conjunctivius / 膨眼の監視者
- Damage Cap (orig. 15%) : -> 22%
- Actions
- - "Dash"
- - - Breach Resistance (orig. 10) : 0.5 -> 0.6
- - "Spikes Shoot"
- - - Breach Resistance (orig. 10) : 0 -> 0.75
- - "Shock"
- - - Breach Resistance (orig. 10) : 0.95 (unchanged)
- - "Mega Spikes Shoot"
- - - Breach Resistance (orig. 10) : 0.9 (unchanged)

(DLC-TBS) Mama Tick / ママティック
- Actions (Common)
- - "Change Position"
- - - Breach Resistance (orig. 10) : 10 -> 1
- - "Change Side"
- - - Breach Resistance (orig. 10) : 10 -> 1
- - "Quick Stabs (Hidden Phase)"
- - - Breach Resistance (orig. 10) : 10 -> 1
- Actions (First Phase)
- - "Stab"
- - - Breach Resistance (orig. 10) : 10 -> 0.85
- Actions (Second Phase)
- - "Heavy Slash"
- - - Breach Resistance (orig. 10) : 10 -> 0.95
- - "Spit Bomb"
- - - Breach Resistance (orig. 10) : 10 -> 0.8
- - "Advancing Continuous Slash"
- - - Breach Resistance (orig. 10) : 10 -> 0.95
- - "Horizontal Lightspeed Slash - 1st"
- - - Breach Resistance (orig. 10) : 10 -> 0.95
- - "Horizontal Lightspeed Slash - 2nd"
- - - Breach Resistance (orig. 10) : 10 -> 0.85
- - "Horizontal Lightspeed Slash - 3rd"
- - - Breach Resistance (orig. 10) : 10 -> 0.85

(DLC-RTC) Death / 死神
- Actions
- - "Summon Scythes"
- - - Breach Resistance (orig. 100) : 100 -> 0.9
- - "Spirit Balls"
- - - Breach Resistance (orig. 100) : 100 -> 0.9
- - "Spirit Burst"
- - - Breach Resistance (orig. 100) : 100 -> 0.98
- - "Big Scythe Throw"
- - - Breach Resistance (orig. 100) : 100 -> 0.95
- - "Big Scythe Slash and Eruption"
- - - Breach Resistance (orig. 100) : 100 -> 0.95
- - "Big Scythe Rushing Forward"
- - - Breach Resistance (orig. 100) : 100 -> 0.95
- - "Execution"
- - - Breach Resistance (orig. 100) : 100 -> 1

The Time Keeper / 時の守護者
- Actions
- - "Slash Combo"
- - - Breach Resistance (orig. 1) : 0.95 (unchanged)
- - "Hook"
- - - Breach Resistance (orig. 1) : 0.5 -> 0.8
- - "Heavy Slash after Hook"
- - - Breach Resistance (orig. 1) : 0.98 -> 0.9
- - "Shuriken"
- - - Breach Resistance (orig. 1) : 0.25 -> 0.7
- - "Dash"
- - - Breach Resistance (orig. 1) : 0.25 -> 0.6

(DLC-FF) The Scarecrow / スケアクロウ
- Actions
- - "Scythe Melee Attack"
- - - Breach Resistance (orig. 10) : 0.96 -> 1
- - "Pops Out and Shovel Melee Attack"
- - - Breach Resistance (orig. 100) : 100 -> 1
- - "Flying and Summon Two Sickles and Stomp"
- - - Breach Resistance (orig. 1) : 1 -> 0.25
- - "Throw Seeds"
- - - Breach Resistance (orig. 10) : 0.98 -> 1
- - "Vines (Suspend the Scarecrow)"
- - - Breach Resistance (orig. 1) : 0.99 -> 1
- - "Suspended with Vines and Pitchfork Stab Downwards"
- - - Breach Resistance (orig. 10) : -1 -> 0
- - "Suspended with Vines and Watering Can"
- - - Breach Resistance (orig. 10) : 10 -> 1

(DLC-RTC) Dracula (First Form) / ドラキュラ伯爵 (第一形態)
- Actions
- - "Teleport"
- - - Breach Resistance (orig. 100) : 100 -> 1
- - "Hellfire (Small Fireballs)"
- - - Breach Resistance (orig. 1) : 1 -> 0.6
- - "Dark Inferno (Big Fireballs)"
- - - Breach Resistance (orig. 1) : 1 -> 0.6
- - "Triple Melee Combo"
- - - 1st Kick
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - - 2nd Kick
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - - Fist Attack
- - - - Breach Resistance (orig. 1) : 1 -> 0.75
- - "Bat Volley"
- - - Startup Time (orig. 0.4s) : 0.4s -> 1s
- - - Breach Resistance (orig. 1) : 1 -> 0.25
- - "Shadow Step Teleport"
- - - Breach Resistance (orig. 100) : 100 -> 1
- - "Fireballs Explosion"
- - - Breach Resistance (orig. 1) : 1 -> 0.6
- - "Dive and Grab"
- - - Grab
- - - - Breach Resistance (orig. 100) : 100 -> 1
- - - Soul Eater
- - - - Breach Resistance (orig. 100) : 100 -> 1
- - "Fire Pillars"
- - - Breach Resistance (orig. 1) : 1 -> 0.6

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*Enemies

Automaton / オートマトン
- Actions
- - "Dash"
- - - Breach Resistance (orig. 1) : 1 -> 0.8

Cannibal / カニバル
- Actions
- - "Triple Jump Attack"
- - - 1st Jump Atk
- - - - Breach Resistance (orig. 0.8) : 0.8 (unchanged)
- - - 2nd Jump Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.6
- - - 3rd Jump Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.6

Caster / キャスター
- Actions
- - "Fireball"
- - - - Breach Resistance (orig. 0.5) : 0.5 (unchanged)
- - "Teleport"
- - - - Breach Resistance (orig. 10) : 10 -> 1

Dancer / 舞踏家
- Actions
- - "Triple Stab"
- - - 1st Stab
- - - - Breach Resistance (orig. 0.75) : 0.75 (unchanged)
- - - 2nd Stab
- - - - Breach Resistance (orig. 1) : 1 -> 0.8
- - - 3rd Stab
- - - - Breach Resistance (orig. 1) : 1 -> 0.8

Failed Experiment / フェイルド・エクスペリメント
- Actions
- - "Combo and Slam"
- - - 1st Punch
- - - - Breach Resistance (orig. 0.25) : 0.25 (unchanged)
- - - 2nd Punch
- - - - Breach Resistance (orig. 1) : 1 -> 0.25
- - - 3rd Punch
- - - - Breach Resistance (orig. 0.25) : 0.25 (unchanged)
- - - Ground Slam
- - - - Breach Resistance (orig. 1) : 1 -> 0.9

(DLC-FF) Failed Homunculus / フェイルド・ホムンクルス
- Actions
- - "Throw Head"
- - - - Breach Resistance (orig. 0.8) : 0.7 (unchanged)
- - "Recall Head"
- - - - Breach Resistance (orig. 100) : 100 -> 1

(DLC-TBS) Giant Tick / ジャイアントティック
- Actions
- - "Double Attack"
- - - 1st Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - - 2nd Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.7
- - "Front and Rear Attack"
- - - Front Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - - Rear Atk
- - - - Breach Resistance (orig. 0.7) : 0.7 (unchanged)
- - "Toxic Leap"
- - - Breach Resistance (orig. 1) : 1 -> 0.8

Ground Shaker / グラウンド・シェイカー
- Actions
- - "Avalanche"
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Combo and Slam"
- - - 1st Melee Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - - 2nd Melee Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - - 3rd Melee Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - - Ground Slam
- - - - Breach Resistance (orig. 1) : 1 -> 0.8

Hammer / メカニカルスパイダー
- Actions
- - "Cluster Grenade"
- - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Fly Swarm"
- - - Breach Resistance (orig. 1) : 1 -> 0.9

Lacerator / ラセレイター
- Actions
- - "Spin"
- - - Breach Resistance (orig. 0.9) : 0.9 -> 0.8

Living Barrel / リビングバレル
- Actions
- - "Spike Burst"
- - - Breach Resistance (orig. 100) : 100 -> 0.5
- - "Self Destruct"
- - - Breach Resistance (orig. 100) : 1000 -> 0.5
- - "Jump"
- - - Breach Resistance (orig. 100) : 100 -> 1

Mimic / ミミック
- Actions
- - "Bite"
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Tongue Lash"
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Chain Whip"
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Hook Throw"
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Melee Weapons - Sword Slash"
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Ranged Weapons - Spit"
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Shields - Parry"
- - - - Breach Resistance (orig. 0) : 0 (unchanged)
- - "Skill - Spikes"
- - - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Food, Flask, Syrup - Feeding"
- - - - Breach Resistance (orig. 0) : 0 (unchanged)

(DLC-TQatS) Mutineer / 海賊
- Actions
- - "Anchor smash"
- - - Breach Resistance (orig. 0.25) : 0.25 (unchanged)
- - "Anchor throw"
- - - Breach Resistance (orig. 0.5) : 0.5 (unchanged)
- - "Teleport"
- - - Breach Resistance (orig. 0) : 0 (unchanged)
- - "Jump"
- - - Breach Resistance (orig. 100) : 100 -> 1

Pirate Captain / パイレーツ・キャプテン
- Actions
- - "Bomb"
- - - Breach Resistance (orig. 1) : 1 -> 0.5

Royal Guard / ロイヤルガード
- Actions
- - "Shield Dash"
- - - Breach Resistance (orig. 0) : 0 (unchanged)
- - "Stomp"
- - - Breach Resistance (orig. 1) : 1 -> 0.85

Slasher / スラッシャー
- Actions
- - "Triple Attack"
- - - 1st Atk
- - - - Breach Resistance (orig. 0.4) : 0.4 (unchanged)
- - - 2nd Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.6
- - - 3rd Atk
- - - - Breach Resistance (orig. 1) : 1 -> 0.8

Slummer / スラマー
- Actions
- - "Beak (Ice Spikes)"
- - - Breach Resistance (orig. 9.99) : 9.99 -> 0.85
- - "Leap"
- - - Breach Resistance (orig. 0) : 0 (unchanged)
- - "Jump to Another Platform"
- - - Breach Resistance (orig. 0) : 0 (unchanged)

(DLC-FF) Stone Warden / ストーン・ウォーデン
- Actions
- - "Slash"
- - - Breach Resistance (orig. 0.9) : 0.9 (unchanged)
- - "Stomp"
- - - Breach Resistance (orig. 1) : 1 -> 0.9

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*Elite Enemies

Elite Skills
- "Rotor"
- - Startup Time (orig. 1s) : 0.8s -> 0.8s
- - Radius (orig. 8) : 10 -> 8
- - Trigger Distance (orig. 2) : 3 -> 3.5

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*Melee Weapons

(DLC-RTC) Alucard's Sword / アルカードソード
- Renewed 2nd Action (Back Dash)
- - Sound effect adjusted.

Broad Sword / 広刃の剣
- Added 4th Atk
- - Breach Bonus : 0 -> 0.94

Cross Hit / クロスヒット (Explosive Crossbow secondary ability)
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"
- Added 4th Atk
- - Breach Bonus : 9 -> 2.5

(DLC-RTC) Death's Scythe / デスサイズ
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"

(DLC-FF) Soul shot / ソウルショット (Ferryman's Lantern secondary ability)
- Breach Bonus (orig. -1) : 9 -> 3.45

Hattori's Katana / ハットリのカタナ
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affix (orig. none) :
- - Add StunDamage (+70% damage to a stunned target. / スタン状態の敵に対するダメージ +70%)
- - "CounterBullet" (Deflects bullets / 投射物を反射する) : Unchanged.
- Dash Attack
- - Breach Bonus (orig. 0.5) : 9 -> 1.28
Note / 解説 :
"Katana ZERO" 由来のクロスオーバー武器 "投てき物 (Throwable Objects)" との相性を高めることを重視した変更を行いました。

Hayabusa Boots / ハヤブサのブーツ
- Renewed 2nd Atk
- - Animation speed adjusted.

Impaler / 突き刺しの槍
- Added New 10th Atk (Combo Finish)
- - Breach Bonus : 9 -> 6

(DLC-TBS) Left Scythe Claw / レフト・サイスクロー
- Possible to Cancel Startup-Time with Other Weapons (orig. Impossible) : Possible -> Impossible

Panchaku / フライパンチャク
- 10th Atk
- - Breach Bonus (orig. 1) : 9 -> 6

"Sonic Boots / ソニックブーツ" (Original Name : Meat Skewer / 串刺しの刃)
- Renewed combo moves and attack data.
- - 6th to 18th Action (2nd Combo Set)
- - - 16th to 18th Action (Super Tackle)
- - - - 18th Action
- - - - - Breach Bonus : 1.6123 -> 3.1
- - 19th to 122th Action (3rd to 10th Combo Set)
- - - Same as 2nd combo set.

Nutcracker / 粉砕の槌
- Renewed 3rd Atk
- - Breach Bonus : 4 -> 2.5
- Renewed 6th Atk
- - Breach Bonus : 6 -> 3
- Renewed 9th Atk
- - Breach Bonus : 9 -> 5.5

Rapier / レイピア
- Added 8th to 9th Atk (Combo Finish)
- - 8th Atk
- - - Breach Bonus : 9 -> 1.3
- - 9th Atk
- - - Breach Bonus : 9 -> 1.3

(DLC-TBS) Right Scythe Claw / ライトクロー (Left Scythe Claw secondary ability)
- Possible to Cancel Startup-Time with Other Weapons (orig. Impossible) : Possible -> Impossible
- - Added New 4th Atk
- - - Startup Time : 0.1875s -> 0.28125s
- - - Recovery Time : 0.0625s -> 0.09375s
- - Added New 5th Atk
- - - Startup Time : 0.1875s -> 0.28125s
- - - Recovery Time : 0.0625s -> 0.09375s
- - Added New 6th Atk
- - - Breach Bonus : 9 -> 3

(DLC-TBS) Rhythm n' Bouzouki / リズムアンドブズーキ
- 1st to 4th Atk (1st Combo Set)
- - Added 4th Atk
- - - Breach Bonus : 9 -> 2.34
- Added 5th to 9th Atk (2nd Combo Set)
- - 9th Atk
- - - Same as 4th attack.
- Added 10th to 24th Atk (3rd to 5th Combo Set)
- - Same as 2nd combo set.

Seismic Strike / 波動の刃
- Added 8th Action (7th Atk)
- - Breach Bonus : 9 -> 4.39

Shovel / ショベル
- 1st Atk : -> Deleted.
- New 1st Atk (Orig. 2nd Atk)
- - Breach Bonus (orig. 0.5) : 0.5 -> 0.3
- New 2nd Atk (Orig. 3rd Atk)
- - Breach Bonus (orig. 2) : 2 -> 1.6
- Added New 3rd Atk
- - Breach Bonus : 0.5 -> 0.3
- Added 4th Atk
- - Breach Bonus : 2 -> 1.6
- Add 6th Atk
- - Breach Bonus : 4 -> 2

(DLC-FF) Snake Fangs / 蛇の毒牙
- 2nd Atk
- - Breach Bonus (orig. -0.3) : 1 -> 0.33
- Add 3rd Atk
- - Breach Bonus : 2 -> 1
- Added 4th Atk
- - Breach Bonus : 3 -> 1.66
- Added 5th Atk
- - Breach Bonus : 4 -> 2.33
- Added 6th Atk
- - Breach Bonus : 6 -> 4

"Gravity Boots / 浮身のブーツ" (Original Name : Spiked Boots / スパイクブーツ)
- Legendary Affixes (orig. "SuperBump" only) :
- - Add "QuadrupleJump" (Two extra jumps in mid-air. / 空中で2回多く飛び上がることができる)
- - "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする) : Unchanged.
- 4th Atk
- - Breach Bonus (orig. 1) : 1 -> 0.34

Tombstone / 墓石
- New 2nd Atk (Orig. 3rd Atk)
- - Startup Time (orig. 0.6s) : 0.6s -> 0.8s
- - Power (orig. 300) : -> 320
- - Breach Bonus (orig. 2) : 9 -> 0.72
- - Recovery Time (orig. 0.15s) : 0.15s -> 0.2s

Toothpick(Normal) / つまようじ(通常)
- 3rd Atk
- - Breach Bonus (orig. 0) : 9 -> 0 (same as original)

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- Added 10th Action (Flame-like Whip)
- - Breach Bonus : 3 -> 2

Vorpan / ヴォーパン
- Renewed 5th Atk
- - Breach Bonus : 2.5 -> 0.55
- Renewed 6th Atk
- - Breach Bonus : 4 -> 1.45


(DLC-RTC) Whip Sword, whip form / ウィップソード(剣)
- Color (orig. "Brutality") : -> "Brutality" and "Tactics"
- Full-Auto Attack (orig. false) : -> true
- Possible to Cancel Startup-Time with Other Weapons (orig. Impossible) : Possible -> Impossible
- Critical Duration (orig. 1.5s) : 1.5s -> 4s
- Add New 1st Action
- - This has no attack performance.
- - Startup Time : 0.1s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 9s
- - Recovery Time : 0s
- New 2nd Action (1st Atk) (Orig. 1st Atk)
- - Startup Time (orig. 0.27s) : 0.14782s -> 0.1s
- - Power (orig. 50) : 43.47 -> 21.73
- - Breach Bonus (orig. 0) : 0 -> -0.75
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s -> 0.3s
- - Recovery Time (orig. 0.25s) : 0.13043s -> 0s
- Add New 3rd Action
- - This has no attack performance.
- - Startup Time : 0.08334s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 0.3s
- - Recovery Time : 0s
- New 4th Action (2nd Atk) (Orig. 4th Atk)
- - Startup Time (orig. 0.17s) : 0.14782s -> 0.12318s
- - Hitbox-Width (orig. 3.35) : 3.35 -> 4.85
- - Hitbox-OffsetCase X (orig. 0) : 0 -> -1.5
- - Power (orig. 100) : 56.52 -> 28.25
- - Breach Bonus (orig. 0) : 0 -> -0.75
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s -> 0.3s
- - Recovery Time (orig. 0.1s) : 0.13043s -> 0s
- Add New 5th Action
- - Startup Time : 0.10869s
- - Same as new 3rd action except above.
- New 6th Action (3rd Atk) (Orig. 3rd Atk)
- - Startup Time (orig. 0.27s) : 0.23478s -> 0.19565s
- - Power (orig. 95) : 82.6 -> 41.3
- - Breach Bonus (orig. 0.5) : 0.5 -> -0.75
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s -> 0.3s
- - Recovery Time (orig. 0.25s) : 0.21739s -> 0s
- Add New 7th Action
- - Startup Time : 0.18115s
- - Same as new 3rd action except above.
- New 8th Action (4th Atk) (Orig. 2nd Atk)
- - Hitbox-Width (orig. 3.35) : 4.35 -> 6.85
- - Hitbox-OffsetCase X (orig. 0) : 0 -> -2.5
- - Power (orig. 65) : 117.61 -> 64.15
- - Breach Bonus (orig. 0.2) : 1 -> -0.35
- - Crit Mul. (orig. 1) : 1 -> 1.1
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s (unchanged)
- Change the description (English only).

(DLC-RTC) Whip Sword, whip form / ウィップソード(鞭)
- Color (orig. "Brutality") : -> "Brutality" and "Tactics"
- Full-Auto Attack (orig. false) : -> true
- Possible to Cancel Startup-Time with Other Weapons (orig. Impossible) : Possible -> Impossible
- Critical Duration (orig. 1.5s) : 1.5s -> 2s
- Add New 1st Action
- - This has no attack performance.
- - Startup Time : 0s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 9s
- - Recovery Time : 0s
- Add New 2nd Action
- - This has no attack performance.
- - Startup Time : 0.15s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 9s
- - Recovery Time : 0s
- 1st Action -> 3rd Action (1st Atk)
- - Startup Time (orig. 0.3s) : 0.2s -> 0.13334s
- - Hitbox-Width (orig. 7) : 7 -> 4
- - Hitbox-OffsetCase X (orig. 0) : 0 -> 3
- - Power (orig. 45) : 21 -> 19.38
- - Breach Bonus (orig. 0) : 0 -> 1.75
- - Crit Mul. (orig. 1) : 1 -> 1.3
- - Moving Forward Distance (orig. 0.03) : 0.03 -> 0
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s -> 0.3s
- - Recovery Time (orig. 0.15s) : 0.1s -> 0s
- Add New 4th Action
- - This has no attack performance.
- - Startup Time : 0.06667s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 0.3s
- - Recovery Time : 0s
- 2nd Action -> 5th Action (2nd Atk)
- - Hitbox-Width (orig. 7) : 7.14 -> 4.14
- - Hitbox-OffsetCase X (orig. 0) : 0 -> 3
- - Power (orig. 60) : 50 -> 38.46
- - Breach Bonus (orig. 0) : 0 -> 0.68
- - Crit Mul. (orig. 1) : 1 -> 1.3
- - Moving Forward Distance (orig. 0.03) : 0.03 -> 0
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s -> 0.3s
- - Recovery Time (orig. 0.15s) : 0.15s -> 0s
- Add New 6th Action
- - Startup Time : 0.15s
- - Same as new 4th action except above.
- 3rd Action -> 7th Actopm (3rd Atk)
- - Hitbox-Width (orig. 7) : 7.35 -> 4.35
- - Hitbox-OffsetCase X (orig. 0) : 0 -> 3
- - Power (orig. 85) : 90 -> -> 65.38
- - Breach Bonus (orig. 0) : 0 -> 1
- - Crit Mul. (orig. 1) : 1 -> 1.3
- - Moving Forward Distance (orig. 0.03) : 0.03 -> 0
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s -> 0.3s
- - Recovery Time (orig. 0.15s) : 0.15s -> 0s
- Add New 8th Action
- - Startup Time : 0.15s
- - Same as new 4th action except above.
- 4th Action -> 9th Action (4th Atk)
- - Hitbox-Width (orig. 7) : 7.62 -> 5.62
- - Hitbox-OffsetCase X (orig. 0) : 0 -> 2
- - Power (orig. 95) : 138 -> 76.92
- - Breach Bonus (orig. 0) : 0 -> 1
- - Crit Mul. (orig. 1) : 1 -> 1.3
- - Moving Forward Distance (orig. 0.1) : 0.1 -> 0
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s (unchanged)
- Change the description (English only).

(DLC-FF) Transformation / 変形 (Whip Sword secondary ability)
- Full-Auto Attack (orig. false) : -> true
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"
- Possible to Cancel Startup-Time with Other Weapons (orig. Impossible) : Possible -> Impossible
- Transform - Sword to Whip (Without Attack)
- - Cooldown (orig. 2s) : 2s -> 0.2s
- - Sound effect changed.
- - Startup Time (orig. 0.1s) : 0.1s -> 0.075s
- - Recovery Time (orig. 0.3s) : 0.3s -> 0.225s
- Transform - Whip to Sword (Without Attack)
- - Cooldown (orig. 2s) : 2s -> 0.2s
- - Animation changed.
- - Sound effect changed.
- - Startup Time (orig. 0.1s) : 0.1s -> 0.075s
- - Recovery Time (orig. 0.3s) : 0.3s -> 0.225s
- Transform Special Attack - Sword to Whip
- - Cooldown (orig. 2s) : 2s -> 0.2s
- - Sound effect changed.
- - Startup Time (orig. 0.1s) : 0.1s -> 0.35s
- - Hitbox-Width (orig. 5) : 5 -> 14
- - Hitbox-OffsetCase X (orig. 0) : 0 -> -3
- - Power (orig. 94) : 94 -> 35
- - Breach Bonus (orig. 0.25) : 1 -> 3.8
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0.7s) : 0.7s -> 0.22s
- Transform Special Attack - Whip to Sword
- - Cooldown (orig. 2s) : 2s -> 0.2s
- - Sound effect changed.
- - Startup Time (orig. 0.1s) : 0.1s -> 0.18334s
- - Hitbox-Width (orig. 7) : 7 -> 2.4
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 92) : 92 -> 206.8
- - Breach Bonus (orig. 0.25) : 0.25 -> 0.6
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0.7s) : 0.7s -> 0.4s
- Change the description (English only).

Note / 解説 :
- 全4パターンの攻撃それぞれの個性をより際立たせる変更を行いました。
- 1. "剣形態のコンボ" : "接近戦の手数の多さで攻めるスタイル" により特化しました。オリジナルよりも動作が素早く、クリティカルの有効時間も長いですが、"攻撃し始めの敵" をスタンさせる力は弱いです。
- 2. "剣形態のコンボから変形に繋げた際の特殊攻撃" : リーチが非常に長い軽快な攻撃を放ちます。ダメージ量は並程度ですが "攻撃し始めの敵" をスタンさせる力は非常に強いです。
- 3. "鞭形態のコンボ" : 剣形態のコンボとは対称的に、"中距離で優位に戦うスタイル" に特化しました。至近距離の相手には命中しなくなりましたが、剣形態のコンボよりも "攻撃し始めの敵" をスタンさせる力は強く、クリティカル時の攻撃力も高いです。
- 4. "鞭形態のコンボから変形に繋げた際の特殊攻撃" : ガントレットのような形態で、重い近接攻撃を打ち込みます。扱いは難しいですが、うまく命中すれば特大ダメージを与えられます。
- 各種変形アクションにおいて、どちらの形態に変形したのかをより直感的に理解しやすくするため、通常の変形アクションはモーションや効果音を1パターンのみではなく形態によって異なる計2パターンに分け、変形時の特殊攻撃の終わり際にも通常の変形と同様の特徴的な効果音が鳴るようにしました。
- 両形態のコンボにおいて、新規追加された1段目には攻撃性能はありませんが、この1段目でコンボを止めることで、その後の9秒間は "変形による特殊攻撃" を発動可能な状態が持続します。この状態の時に変形のボタンを押すと、特殊攻撃を素早く簡単に発動できます。
- オリジナルでは、"特定の操作を行うと各コンボの後隙(Recovery Time)をゼロにして攻撃間隔を短縮できる" というバグ技のようなテクニックが存在しますが、このmodでは、このテクニックを適用可能な攻撃を "各形態のコンボフィニッシュ(第4攻撃)" のみに留めました。
 このテクニックを行う操作の一例 : ("長押しで攻撃" の設定が有効の状態で)コンボのボタンを押し続けたまま、各コンボの動作中に変形のボタンを押す。


Wrenching Whip / 鉤爪のムチ
- New 1st Atk (Orig. 2nd Atk)
- - Hitbox-Width (orig. 6) : 2.2 -> 2.7
- - Hitbox-OffsetCase X (orig. 0) : 4 -> 3.5
- - Power (orig. 40) : 45 -> 65
- - Breach Bonus (orig. 3) : 3 -> 4
- New 2nd Atk (Orig. 1st Atk)
- - Hitbox-Width (orig. 6) : 2.7 -> 3.7
- - Hitbox-OffsetCase X (orig. 0) : 3.5 -> 2.5
- - Knock Back Power (orig. -0.6) : -0.8 -> -0.84
- 3rd Atk
- - Sound effect adjusted.
- - Hitbox-Width (orig. 2.9) : 4.4 -> 4.69
- - Hitbox-OffsetCase X (orig. 0) : -1.5 (unchanged)
- - Power (orig. 70) : 75 -> 85

--------------------------------------------------
*Ranged Weapons

Beginner's Bow / 看守の息子の弓
- Added 4th Atk
- - Breach Bonus : 9 -> 5.2

(DLC-TBS) Blowgun / ブロウガン
- 1st Atk
- - Breach Bonus (orig. -0.7) : 9 -> 4
- Added 2nd Atk
- - Breach Bonus : 9 -> 4
- Added 3rd Atk
- - Breach Bonus : 9 -> 4

Explosive Crossbow / 爆発性クロスボウ
- Added 7th to 8th Atk (Combo Finish)
- - 7th Atk
- - - Breach Bonus : 9 -> 1.21
- - 8th Atk
- - - Breach Bonus : 9 -> 1.21

Frost Blast / 氷結の波動
- Added 2nd, 5th, 8th Atk
- - Breach Bonus : 9 -> 4.6
- Added 11th Atk
- - Breach Bonus : 9 -> 3

Heavy Crossbow / ヘヴィクロスボウ
- 1st Atk
- - Breach Bonus (orig. 0.5) : 1.5 -> 0.7
- Add New 2nd Atk
- - Breach Bonus : 1.5 -> 0.7
- Add New 3rd Atk
- - Breach Bonus : 9 -> 0.7

Hokuto's Bow / ハクトの弓
- Added 7th Atk
- - Breach Bonus : 10 -> 1

Ice Bow / 氷の弓
- Added 8th Atk
- - Breach Bonus : 9 -> 3.65

Magic Bow / 魔法の弓
- 1st Atk
- - Breach Bonus (orig. 0) : 1 -> 2
- Add 2nd Atk
- - Same as 1st attack.
- Added 3rd Atk
- - Breach Bonus : 9 -> 5.67

Magic Missiles / マジックミサイル
- Added 11th to 15th Atk (Combo Finish)
- - 11th Atk
- - - Breach Bonus : 9 -> 4
- - 12th Atk
- - - Breach Bonus : 6 -> 2.5
- - 13th Atk
- - - Breach Bonus : 3 -> 1
- - 14th Atk
- - - Breach Bonus : 1 -> 0
- - 15th Atk
- - - Breach Bonus : 9 -> 5

Marksman's Bow / 射手の弓
- 1st Atk
- - Breach Bonus (orig. -0.7) : 2 -> -0.33
- Added 2nd Atk
- - Same as 1st attack.
- Added 3rd Atk
- - Breach Bonus : 9 -> 5.67

(DLC-RTC) Morning Star / モーニングスター
- 2nd Atk (Hold Attack)
- - Breach Bonus (orig. 0) : 7.8 -> 1.1

Multiple-nocks Bow / 連弾の弓
- 2nd Atk
- - Breach Bonus (orig. 0.15) : 0.5 -> 1.6
- 3rd Atk
- - Breach Bonus (orig. 0) : 1 -> 1.1
- Added 4th to 8th Atk
- - Breach Bonus : 9 -> 1.5

Pyrotechnics / 火球
- Added New 10th Atk
- - Breach Bonus : 9 -> 3.67

Quick Bow / 早撃ちの弓
- Breach Bonus (orig. -1) : 6 -> 1.1

Sonic Carbine / 音速銃
- Breach Bonus (orig. 0.6) : 6 -> 5

Throwing Knife / 投げナイフ
- Added 25th Atk
- - Breach Bonus : 9 -> 2.572

(Crossover: "Katana Zero") Throwable Objects / 投てき物
- Ammo (orig. 3) : Unchanged.
" Ammo Recovery Start (orig. None) : -> 7s
" Ammo Recovery Tick (orig. None) : -> 7s
- Possible Normally Appeared Affixes
- - Affix "ExtraAmmoFew" (orig. Can not appeared) : -> Possible to appeared
- - Affix "ExtraAmmo" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affix (orig. none) :
- - Add "ExtraAmmo" (Ammo +3 / 弾数 +3)
- - Added "CounterBullet" (Deflects bullets / 投射物を反射する) : Unchanged.
- - Add "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする)
- - "DeepPockets" (Killing an enemy recovers your base munitions. / 敵を倒すと弾数を初期値分リチャージする) : -> Removed.
- Combo Window Time (orig. 1s) : -> 1.5s
- 1st Atk
- - Startup Time (orig. 0.1s) : 0.1s -> 0.05s
- - Power (orig. 65) : 65 -> 32.5
- - Projectile Speed (orig. 1.2) : 1.2 -> 1
- - Breach Bonus (orig. 0) : 0 -> 1
- - Stun Duration (orig. 2.5s) : 2.5s -> 2s
- - Recovery Time (orig. 0s) : 0s -> 0.05s
- - Common Specifications
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Startup Time : 0.15s
- - Projectile Speed : 18
- - Power : 520
- - Breach Bonus : 0
- - Stun Duration : 3s
- - Recovery Time : 0.2s
Note / 解説 :
- コンボを1~2段目で止めておくか、強力な3段目まで出しきるかを、その都度選択する武器になりました。
- 残弾の補充方法に関して、従来の方法(敵を倒す毎に1発補充される)とは別にもう1つの方法が追加され、この武器を最後に使用してから7秒経過する毎に残弾数が1ずつ自動補充されるようになりました。これにより、ボス戦で長期的に使い続けることも可能になりました。
- 残弾を補充しやすくなった一方で、"弾数 +3" の付加効果は通常は利用できなくなり、またコンボの関係から弾の消費ペースも上がりやすくなっているため、依然として残弾の管理には気を配る必要があります。

--------------------------------------------------
*Shields

Old Wooden Shield / 古びた木の盾
- Crit Mul. (orig. 1) : -200000 -> -25000

--------------------------------------------------
*Skills - Traps& Turret

Barnacle / フジツボ
- Cooldown (orig. 10s) : 10s -> 14s

Sinew Slicer / 斬腱の塔
- Cooldown (orig. 10s) : 6s -> 9s
- Duration (orig. 1.5) : 1.8 -> 1.5 (same as original)

Wolf Trap / ウルフトラップ
- Cooldown (orig. 14s) : 14s -> 20s
- DPS (orig. 34) : 34 -> 26

--------------------------------------------------
*Skills - Grenade

Hunter's Grenade / 狩猟者のグレネード
- Change the description (English only).

Ice Grenade / アイスボム
- Cooldown (orig. 18s) : 14s -> 16s

Root Grenade / ルートボム
- Passive Effect (orig."Damage Multiplier") : "Damage Reduction" -> "Damage Multiplier" (same as original)
- Cooldown (orig. 16s) : 12s -> 16s (same as original)

Stun Grenade / 照明弾
- Cooldown (orig. 11s) : 9s -> 11s (same as original)

--------------------------------------------------
*Skills - Power

Forgotten Map / 忘れられた地図
- Change the description (English only).

Grappling Hook / 鉤爪
- Cooldown (orig. 3s) : 30s -> 3s (mistake fixed)

The Night Light / 夜の灯
- Item Changes by the Legendary Version (orig. no change) : -> "Temporal Distortion / タイムベンダー"
- Legendary Affix (orig. none) :
- - Added "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す) : -> Removed.
- - Added "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする) : -> Removed.
- Change the description (English only).
Note / 解説 :
- 変異 "祈願(Wish)" の効果がこのスキルに適用されると、このスキルが タイムベンダー(Temporal Distortion) に変化するようにしました。


(DLC-FF) Serenade (in-hand) / セレナーデ(手元)
- 3rd Action
- - Breach Bonus (orig. 0.3) : 6 -> 4.7
- Added 8th Action
- - Breach Bonus : 5.5 -> 4
- Added 10th Action
- - Breach Bonus : 9 -> 2.8
- Added 55th Action
- - Breach Bonus : 9 -> 2.125

Temporal Distortion / タイムベンダー
- Base Price (orig. 2000) : 2000 (unchanged)
- Possible Normally Appeared Affixes
- - "AmmoBackOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "ArrowSalve" (orig. Possible to appeared) : -> Can not appeared
- - "FireOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "LightningAoe" (orig. Possible to appeared) : -> Can not appeared
- - "OilAndFireOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "OilOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "PoisonOnUse" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affix (orig. none) :
- - Add "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- - Add (Rebalanced) "HealOnUse" (Heals 3% HP when used. / 使用時にHPが 3% 回復する)
- - Add "RunSpeedOnUse" (Increases your movement speed for 10 sec. / 移動速度が 10 秒間上昇する)
- - Add "AmmoBackOnUse" (Arrows stuck in enemies come back. / 敵にささった矢が戻ってくる)
- Limit to the number of uses (orig. non disposable (cooldown system)) : -> disposable
- Cooldown (orig. 20s) : -> 30s
- Slow Duration (orig. 3.5s) : 3.5s -> 4s
- How to Get It (5 ways possibilities) :
- - 1. In the Reward Rooms. Exchange for 2 Reward Keys.
- - 2. Applying the effect of the mutation "Wish" to "The Night Light", "The Night Light" will transform into this skill.
- - 3. Maybe - it could appear randomly as a legendary item. (Unconfirmed)
- - 4. Pick up in the Training Room.
- - 5. If you have already unlocked this skill with other mod etc, it may appear randomly with this mod.
Note / 解説 :
- オリジナルにおいて実装が没になったスキルである タイムベンダー(Temporal Distortion) を、多少仕様を変更して実装しました。
- スキル使用後の4秒間は広範囲の敵の動作速度を著しく低速化し、その間は一方的かつ正確に攻撃したり回復薬を安全に使用するなど、有利な時間を確保できます。
- 汎用性の高い便利な効果を持つスキルですが、特別な対価を支払わなければ基本的に入手できず、またクールタイムも長めです。
- レジェンダリー版は、スキルを使うだけでHPが微回復する "HealOnUse" など、スキルの利便性を高める複数の付加効果が備わります。

--------------------------------------------------
*All Affixs

Note / 解説 : DOT(時間経過による持続的ダメージ)関連の付加効果の弱体化について
 個人的な見解ですが、"敵をDOT状態にする手段" と "DOT状態の敵に対して与ダメージが増加する付加効果" のシナジーを多重に発揮する戦法・ビルドでは、DPSが過剰に高くなりすぎ、ボス戦などの難易度が低下しすぎる傾向にあると思います。
 そのような遊び方を否定するわけではありませんが、このmodでは試験的な変更として、DOT関連の付加効果によるダメージ増加の度合いを "強すぎる" ではなく "強い" という程度に弱体化してみました。
 この変更により、DOTを活用する戦法の強さはある程度保ちつつ、DOTに依存しない戦法・ビルドの立場は相対的に向上するかと思います。


--------------------------------------------------
*Affixs - Basic

BleedDamage (+60% damage to a bleeding target. / 出血状態の敵に対するダメージ +60%)
- Bonus Damage Rate (orig. 60%) : 60% -> 35%

BleedShield (Causes enemies to bleed when you parry. / パリィ成功時に敵を出血状態にする)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Shields
- - - Old Wooden Shield / 古びた木の盾 : -> Disabled.

BlueFireDamage (+100% damage to a target covered in burning oil. / 燃え上がる油に覆われた敵に対するダメージ +100%)
- Bonus Damage Rate (orig. 100%) : 100% -> 50%

FireDamage (+30% damage to a burning target. / 炎上状態の敵に対するダメージ +40%)
- Bonus Damage Rate (orig. 40%) : 40% -> 30%

FrostShield (Freezes enemies blocked with a parry. / パリィ成功時に敵を凍結状態にする)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Shields
- - - Old Wooden Shield / 古びた木の盾 : -> Disabled.

HealOnUse (Heals 15% HP when used. / 使用時にHPが 15% 回復する)
- Heal HP Rate (orig. 15%) : 15% -> 3%

IceDamage (+175% damage to a frozen target. / 凍結状態の敵に対するダメージ +175%)
- Bonus Damage Rate (orig. 175%) : 175% (unchanged)

PoisonDamageAct (+80% damage to a poisoned target. / 毒状態の敵に対するダメージ +80%)
- Bonus Damage Rate (orig. 80%) : 80% -> 40%

PoisonDamageWeap (+80% damage to a poisoned target. / 毒状態の敵に対するダメージ +80%)
- Bonus Damage Rate (orig. 80%) : 80% -> 40%

RootDamage (+75% damage on rooted targets. / 移動不能状態の敵に対するダメージ +75%)
- Bonus Damage Rate (orig. 75%) : 75% -> 40%

ShockDamage (+40% damage on electrified targets. / 感電状態の敵に対するダメージ +40%)
- Bonus Damage Rate (orig. 40%) : 40% -> 30%

SlowDamage (+30% damage to a slowed-down target. / 速度低下状態の敵に対するダメージ +30%)
- Bonus Damage Rate (orig. 30%) : 30% (unchanged)

StunDamage (+70% damage to a stunned target. / スタン状態の敵に対するダメージ +70%)
- Bonus Damage Rate (orig. 70%) : 70% (unchanged)


--------------------------------------------------
*Affixs - Advanced

ExtraAmmoFew (Ammo +1 / 弾数+1)
- Chance (orig. 0) : -> 30


--------------------------------------------------
*Mutations - Tactics

Initiative / 狩猟者の本能
- Change the description (English only). The effect cap is now specified in the description.

--------------------------------------------------
*Mutations - Survival

Armadillopack / アルマジロパック
- Cooldown After Parries a Melee Attack (orig. 3s) : 0s -> 5s
- Shield Range (orig. 3) : 2.5 -> 0.5
- Base Damage Rate (orig. 50%) : 25% -> 0.05%
- Damage Scaling (orig. 0.015%%) : 0.015% -> 0.04%
- Change the description (English only). The effect cooldown is now specified in the description.
Note / 解説 :
防御・カウンター用途のお手軽さを減らし、多少テクニカルな扱い方を要する仕様に変更しました。
敵の飛び道具に対するパリィの有効範囲は大幅に縮小しましたが、この変更には "他の手段による敵弾反射" の立場を奪いすぎないようにするためという意図もあります。
この変異で敵の飛び道具を跳ね返すためには、"ローリングしながらその飛び道具にうまく重なる" 必要があり、これは結果的にアクション性の向上に繋がっているかと思います。

Blind Faith / 盲信
- Reduce Cooldown Base (orig. -2.8s) : -2.8s -> -1.5s
- Reduce Cooldown Coefficient (orig. 0.105) : 0.105 -> 0.07
- Reduce Cooldown Cap (orig. -6s) : -6s -> -4s
- Change the description (English only). The effect cap is now specified in the description.

Heart of Ice / 氷の心
- Colors (orig. "Survival") : [Bru/Srv] "Brutality" and "Survival" -> "Survival" (same as original)
- Reduction Effect Interval (orig. 0.5s) : 0s -> 5
- Reduce Cooldown Base (orig. -0.6s) : -0.08s -> -0.06s (same as original)
- Reduce Cooldown Coefficient (orig. 0.06) : 0.04 -> 0.08
- Reduce Cooldown Cap (orig. -2s) : -1.5s -> -2s
- Change the description (English only). The effect cap is now specified in the description.

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*Mutations - General

Instinct of the Master of Arms / 達人の本能
- Reduction Effect Interval (orig. 0.2s) : 0.2s -> 3s
- Reduce Cooldown Base (orig. -0.08s) : -0.08s -> -0.5s
- Reduce Cooldown Coefficient (orig. 0.04) : 0.04 -> 0.02
- Reduce Cooldown Cap (orig. -1s) : -1s (unchanged)
- Change the description (English only). The effect cap is now specified in the description.
Note / 解説 :
- この変異を活用する上で、クリティカルヒットの発生頻度の高さはさほど重要ではなくなりました。クリティカル頻度の高い装備による恩恵は従来よりも小さくなった一方で、クリティカル頻度の低い装備でもこの変異と組み合わせやすくなりました。

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Last edited by Uru; Jun 27 @ 3:40am