Dead Cells

Dead Cells

Advanced Alternative Balance
Uru  [developer] Mar 29, 2019 @ 7:50am
Change List (with Ver. 35.X) / 変更点リスト (Ver. 35.X)
Mod Version April-26th-2025 at 21:11 (Japan time zone)
Supported Game Version "35.8: August-19th-2024" (At latest version this Mod)


Some explanations are only written in Japanese for now. If you would like to read it in another language, please use a method such as with Google Translate.

This list is not always 100% correct. Please excuse me, if it was wrong somewhere.
このリストは100%正確とは限りません。もしも間違っている部分があったらご容赦ください。


Note : About of "Crit Mul." in each weapons

The value obtained by doubling the value of the "Crit Mul." in each weapons is the Damage Multiplier when a critical occurs.
For Example: If [Crit Mul. = 1.5], the calculation result is [1.5 x 2 = 3], so the critical damage will be 3 times the normal damage.

武器の "Crit Mul." の値を2倍にした数値がクリティカル発生時のダメージ倍率となります。
例:[Crit Mul. = 1.5] の場合、[1.5 x 2 = 3] という計算になるので、クリティカル発生時には通常の3倍のダメージとなる。


*Biomes and Pickups

Pickups
- Gem "Ruby / ルビー"
- - Price (orig. 1500) : -> 2000
- "Corrupted Artifact / 腐敗したアーティファクト"
- - Price (orig. 10000) : -> 5000


All Biomes
- Changed the flavor text displayed in the "starting loading screen" and "map display" of most stage. The data such as "base level of equipment" and "number of scrolls" in that stage are now displayed.
 Note: The notation "BC3 +" and "BC4 +" in Scroll Fragments means that items will appear in "3 boss cell or higher" and "4 boss cell or higher", respectively.
 Note: In near the end boss stages, will display the same flavor text as the original.
 ほとんどのステージのフレーバーテキストを変更し、「開始時のロード画面」や「マップ表示」にて、そのステージにおける「装備品の基礎レベル」や「スクロール配置数」などのデータが表示されるようになりました。
 ※Scroll Fragmentsの「BC3+」や「BC4+」という表記は、それぞれ「ボスセル3以上」や「ボスセル4以上」でそのアイテムが出現することを意味します。
 ※終盤のボスステージでは、オリジナルと同じフレーバーテキストが表示されます。

- Some Unique Areas added something item. (e.g. Food, Amulet)
 By this changes, there is keep reasonable merit in reaching again that place, even after get blueprint in that place.
 いくつかの特別な地点に何らかのアイテムを追加しました。(例:食べ物、アミュレット)
 この変更により、その場所の設計図を入手した後でも、その場所に再び到達することに相応のメリットがあります。

- Implemented a new feature "Reward Key" / 新要素 "Reward Key" の実装
- - Basic explanation / 基本説明
- - - You can collect keys named "Reward Key" or "Semi-Reward Key" by such as defeating enemies in elite rooms. / エリート部屋の敵に勝利するなどの条件で "Reward Key" または "Semi-Reward Key" という鍵を収集できます。
- - - At each transition level, you can exchange any prize from a selection of foods, equipments, scrolls, etc. for a specified number of Reward Keys. / 各トランジションレベルにて、様々な選択肢の中からアイテムを選んで Reward Key と交換できます。
    Note: Please refer to the "All Transition Levels" section for details on item exchange options. / ※アイテム交換の選択肢の詳細は "All Transition Levels" の項目を参照してください。
- - - "Semi-Reward Key" を2個集めると、各トランジションレベルにて "Reward Key" 1個と交換できます。
- - - Note: Along with the implementation of the reward key, made various balance adjustments to prevent the difficulty from becoming too easy. / ※ リワードキー実装に伴い、攻略難易度が簡単になりすぎないように各種バランス調整を行いました。
- - "Reward Key" や "Semi-Reward Key" の入手方法一覧 (A to E)
- - - A. 様々なバイオームにランダムで出現することがある "汎用的なエリート部屋" に登場するエリートエネミーがドロップします。
    汎用的なエリート部屋は全3パターンの中からランダムでいずれかのパターンが生成され、このmodではエリート部屋の生成パターンによって獲得できる報酬が異なります。
    パターン1(エリートの石碑 1個) : "Semi-Reward Key"
    パターン2(エリートの石碑 2個) : "Reward Key"
    パターン3(エリートの石碑 3個) : "Reward Key" + "Semi-Reward Key"
    DLC "Return to Castlevania" にて、Stage 2 "Castle's Outskirts / 城の入口" にランダムで出現するエリート部屋は、上記のパターン2で固定であり、登場するエリートエネミーの種類も固定となっています。
- - - B. 以下のバイオームにおける "毎回必ず出現するエリート部屋" に登場するエリートエネミーが "Semi-Reward Key" をドロップします。
    Stage 2 "Promenade of the Condemned / 罪人の道"
    Stage 3 "Ramparts / 塁壁"
    Stage 3 (DLC-TBS) "Morass of the Banished / 追放されし者の沼地"
    Stage 3 (DLC-RTC) "Dracula's Castle / 悪魔城"
    Stage 5 "Stilt Village / 高床村"
    Stage 5 (DLC-FF) "Fractured Shrines / 崩壊した神殿"
    Stage 8 (DLC-RTC) "Dracula's Castle / 悪魔城"
    Note: ルーンの入手などに関わる特別なエリート部屋の敵は対象外です。
    Note: これらのバイオームには "汎用的なエリート部屋" がランダム出現することはありません。
- - - C. 以下のバイオームにおける "毎回必ず生成される特別な地点" で入手できます。
    "The Bank / 銀行" : "Reward Key"
    Stage 2.5 "Prison Depths / 牢獄の深部" : "Semi-Reward Key"
    Stage 2.5 Corrupted Prison / 腐敗した牢獄 : "Semi-Reward Key"
    Stage 6 "Forgotten Sepulcher / 忘れられた地下墓所" : "Semi-Reward Key"
    Stage 6 "Cavern / 洞穴" : "Semi-Reward Key"
    Stage 8 "High Peak Castle / 天上城" : : "Semi-Reward Key"
    Stage 8 (DLC-RTC) "Dracula's Castle((Stage-8 Ver.) / 悪魔城(ステージ8版)" : "Semi-Reward Key" (特定のエリートエネミーのドロップアイテム)
    Normal Tenth Stage / 通常の第10ステージ : "Semi-Reward Key" + "Reward Key"
- - - D. そのランの最終ボスを除く、各ボスの撃破直後に "Reward Key" を1個ずつ入手できます。
- - - E. ボスラッシュにて、各ステージごとの "レベルアップカラーを選択する石碑" の付近で "Semi-Reward Key" を1個ずつ入手できます。
    最初のスタート地点でのみ、1個ではなく2個入手できます。

- General Elite Rooms / 汎用的なエリート部屋
- - Elite Room (Generate Pattern 1 of 3)
- - - Elite enemy spawner "Random Enemy" (possesses elite skill)
- - - - Drop item (orig. Random Equipment or Skill) : -> "Semi-Reward Key"
- - Elite Room (Generate Pattern 2 of 3)
- - - Slightly changed the terrain and the structre.
- - - After entering a room, you can no longer escape from the room until you defeat the certain enemy in the room and obtain the "Exit Key".
- - - Replaced elite enemy spawners.
- - - - Elite enemy spawner A "Protector" (no elite skill)
- - - - - Drop item : "Reward Key"
- - - - Elite enemy spawner B "Random Enemy" (possesses elite skill)
- - - - - Drop item : "Exit Key"
- - Elite Room (Generate Pattern 3 of 3)
- - - Slightly changed the terrain and the structre.
- - - After entering a room, you can no longer escape from the room until you defeat the certain enemy in the room and obtain the "Exit Key".
- - - Replaced elite enemy spawners.
- - - - Elite enemy spawner A "Random Enemy" (no elite skill)
- - - - - Drop item : "Reward Key"
- - - - Elite enemy spawner B "Protector" (no elite skill)
- - - - - Drop item : "Semi-Reward Key"
- - - - Elite enemy spawner C "Random Enemy" (possesses elite skill)
- - - - - Drop item : "Exit Key"


Training Room / トレーニングルーム
- "Entrance"
- - Placed a teleport-stone so that could move to the long way the front at once. / テレポートの石を設置し、奥の方まで一気に移動できるようにしました。
- "Armory Room"
- - Partially changed the terrain and the structre, created attic. / 構造を一部変更し、天井裏を追加しました。
- - - Add The Attic
- - - - Add Random Item Tubes
    Added a "random-items spawn tubes" based on the tubes from the previous version of the game.
    このゲームの旧バージョンのチューブをベースとした、"ランダムなアイテムを出現させるチューブ" を追加しました。
- - - - - Random Item Tube 1st (Melee) : Brutality Melee Weapon + Tactics Melee Weapon + Survival Melee Weapon
- - - - - Random Item Tube 2nd (Ranged) : Brutality Ranged Weapon + Tactics Ranged Weapon + Survival Ranged Weapon
- - - - - Random Item Tube 3rd (Shield) : Brutality Shield + Tactics Shield + Survival Shield
- - - - - Random Item Tube 4th (Skill) : Brutality Skill + Tactics Skill + Survival Skill
- - - - Add item "Forgotten Map"
- - - - - Possibility of Legendary : Every time legendary.
- - - - Add item "Rusty Sword" x2, "Beginner's Bow" x2, "Old Wooden Shield" x2, "Charge (original name : Reload)" x2, and "Cross Hit" x2
- - - - - Possibility of Legendary : Each 1 out of each 2 are legendary
- - - - Add item "Pistol" (Not a legendary version) x2
- - - - - Possibility of Colorless : 1 out of 2 is colorless
- - - - Add item "The Night Light" x2
- - - - - Possibility of Colorless : Every time Colorless
- - - - Add skill "Temporal Distortion" x2
- - - - - Possibility of Colorless : Every time Colorless
- - - - - Possibility of Legendary : Each 1 out of each 2 are legendary
   Note: Due to the specifications, the equipments in the attic disappears when the lever of the tube is pulled many times.
   ※仕様上、天井裏の装備品は、チューブのレバーを何度も引くと消滅します。
- - Add Training Dummy
- "Boss Select Room"
- - Changed the terrain and the structre, and placed a teleport-stone.
- - Add gem "Corrupted Artifact"
- (DLC-TQatS) "Training Lighthouse"
- - Entrance
- - - Shortened the way and placed teleport-stones for shortcuts.
 道中の長さを短縮すると共に、ショートカット用のテレポート石を設置しました。
- "Combat Rooms"
- - Partially changed the terrain and the structre.
- - Add a new teleport-stone that will take you to a "New Combat Room" and "Wall Climbing Traiing Room"
- - Add more Training Dummies
- - Add some switchs for spawn enemies
- - Add Elevator for some places
- - Add Shooter-Trap Training Room


Boss Rush / ボスラッシュ
- Overall, shortened the way. Placed teleport-stones for shortcuts on some points.
 全体的に道中の長さを短縮しました。一部の地点にはショートカット用のテレポート石を設置しました。
- "Color Choice Room"
- - Partially changed the terrain and the structre, created underground space. / 構造を一部変更し、地下空間を追加しました。
- - Add The Underground
- - - Item "Rusty Sword (Legendary)", "Beginner's Bow (Legendary)", "Old Wooden Shield (Legendary)", "Reload (Legendary)", and "The Night Light (Colorless)".
- - - Special Weapons Room
- - - - Room Door (need "Semi-Reward Key")
- - - - - Item "Cross Hit (Explosive Crossbow secondary ability)"
- - - - - - Possibility of Selling : Cannot be sold.
- - - - - Item "Pistol" (Not a legendary version)
- - - - - - Possibility of Selling : Cannot be sold.
- - Add gem "Blue Sapphire (1000 Gold)"
- - Add item "Semi-Reward Key"
- - Next Door : -> Removed.
- "Boss Rush Armory Tubes Room"
- - Partially changed the terrain and the structre.
- - Add item "Semi-Reward Key"
- - Add item-tube 4th
- - - Skill "Temporal Distortion / タイムベンダー"
- - Add NPC "The Blacksmith's Apprentice"
- - Next Door : -> Removed.
- "Shop 1 of 2 (Bottom)"
- - Partially changed the terrain.
- (DLC-RTC) Master's Keep / 悪魔城の玉座
- - "On the Way to the Throne / 玉座までの道中"
- - - Partially changed the terrain and the structre.
- - - Add place "Super Secret Area"
- - - - Item "Vampire Killer (Classic)"
- - - - - Possibility of Selling : Cannot be sold.
- - - - Item "Cross (Skill)"
- - - - - Possibility of Selling : Cannot be sold.
Note / 解説 :
最初の準備地点にて、装備品が入ったチューブ装置をいずれも起動せずに進行すると、スキル "タイムベンダー(Temporal Distortion)" を入手可能になります。

All Transition Levels (after each stage)
- Partially changed the terrain and the structre.
- Timed and Perfect Challenge Doors
- - Slightly changed the terrain and the structre.
- - Add item "Rusty Sword", "Beginner's Bow", "Old Wooden Shield", and "Charge (original name : Reload) (Heavy Crossbow secondaory ability)"
- - - Possibility of Legendary : Every time legendary.
- - - Possibility of Selling : Cannot be sold.
- - Add descriptive object for challenge reward "four legendary items".
- - Add Secret Area
- - - Item "Cross Hit (Explosive Crossbow secondary ability)"
- - - - Possibility of Selling : Cannot be sold.
- - - Item "Pistol" (Not a legendary version)
- - - - Possibility of Selling : Cannot be sold.
- Collector Room
- - Next Door : -> Removed.
- - Removed certain message object.
- Add Reward Rooms (need "Reward Key" or "Semi-Reward Key")
- - List of exchange items ("left - exchanging name : right - prizes")
- - - 2 SRK. to 1 RK. (required 2 Semi-Reward Keys) : 1 Reward Key
- - - 1 SRK. to Gear (required 1 Semi-Reward Key) : Random Equipment or Skill
- - - Reward A (required 1 Reward Key) : "Minor Food"
- - - Reward B (required 1 Reward Key) : "Random Equipment or Skill" x2 + Harmless elite enemy the Protector (Drop high-level "equipment or skill or amulet")
- - - Reward C (required 1 Reward Key) : Gem "Ruby (2000 Gold)" x3
- - - Reward D (required 2 Reward Keys) : Skill "Temporal Distortion / タイムベンダー"
- - - Reward E-1 (required 2 Reward Keys) : "Scroll Fragment" (limited to over Boss Cell 4)
- - - Reward E-2 (required 1 Reward Key) : "Scroll Fragment" (limited to over Boss Cell 4)
- - - Reward F (required 3 Reward Keys) : Skill "Hunter's Grenade" (Legendary) + Cells Container
- - - Reward G (required 3 Reward Keys) : "Major Food"
- - - Reward H (required 5 Reward Keys) : "Minor Food" + "Flask Recharge (+1)"
- - - Reward I (required 5 Reward Keys) : "Scroll of Power"
- - - Reward J (required 7 Reward Keys) : "Scroll Fragment" (limited to over Boss Cell 4) + "Epic Scrolls of Power"
- - - (一部例外を除く)各ボスステージ直後のトランジション内でのみ、以下の仕様が追加されます。
- - - - 上記の "2 SRK. to 1 RK." の交換所が +2セット 追加されます。
- - - - 上記の A ~ J の各景品に "Semi-Reward Key" が追加され、通常よりもお得に交換できます。 (例外として E-2 には "Semi-Reward Key" は追加されません)
- - - - ※仕様上、ステージ7から "玉座の間" へ直行する場合のトランジションや、ボスセル5における "玉座の間" 直後のトランジションにはこれらの追加仕様はありません。
- Add Training Dummy.
- Mutation Perk Room
- - Next Door : -> Removed.
Note : It became also possible to venture to run without take mutation.
解説 : あえて変異を取得せずに進行することもできるようになりました。


The Bank / 銀行
- Next Perfect Door (orig. 60kills) : -> 50kills
- "Treasure Chest Room After the Trap Area"
- - Add item "Reward Key"


*Stage 1
Prisoners' Quarters / 牢獄
- Base Equipment Level (orig. 1) : 1 (unchanged)
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 0%) : 0% (unchanged)
- Elite Room Random Generate (orig. 5%) : -> 33%
- Number of "Two Choices Scroll" (orig. 0) : -> 2
- Number of "Scroll of Power" (orig. 2) : -> 0
- "Starting Point" (common specifications for all Starting Points)
- - Number of "Random Starting-Item" (melee, ranged, shield) (orig. 1 by 1) : -> x5 times
- - However in specifications, if after you unlock the "Recycling Tubes", please note these starting items will be lost.
 ただし仕様上、"リサイクルチューブ" のアンロック以降は、これらのスタートアイテムは無くなりますのでご注意ください。
- "Starting Point" (common specifications for 3rd run or later)
- - Add item "Power of Valor (original name : Cursed Sword)" in the wall
- - Add item "Cross Hit (Explosive Crossbow secondary ability)" on the upper left
- - Add item "Charge (original name : Reload) (Heavy Crossbow secondary ability)" in the wall
- "Starting Point" (after the Giant's corpse is gone)
- - Slightly changed the terrain and the structre.
- - Add item "Charge (original name : Reload) (Heavy Crossbow secondary ability)" in the wall
- - Add Training Dummy Room
- "Flask room at the starting point / スタート地点のフラスコ部屋"
- - Slightly changed the terrain and the structre.
- - Placed a teleport-stone so that could move to the long way the front at once. / テレポートの石を設置し、奥の方まで一気に移動できるようにしました。
- "Hub"
- - Shortened the length of the way. / 道中の長さを短縮しました。
- "Recycling Tubes Room"
- - Slightly changed the terrain and the structre.
- - Contents of the Tubes
- - - Original 1st to 4th Tubes : "Melee Weapon" + "Ranged Weapon" + "Shield" + "Skill x2"
- - - 1st Tube : Unchanged.
- - - 2nd Tube : -> "Melee Weapon x2" + "Shield" + "Skill x2"
- - - 3rd Tube : -> "Ranged Weapon x2" + "Shield" + "Skill x2"
- - - 4th Tube : -> "Rusty Sword" + "Beginner's Bow" + "Old Wooden Shield" + "Forgotten Map" + "Corrupted Artifact"
- - Add Training Dummy Room
- Unique Area : "Cavern Key" Room
- - Partially changed the terrain and the structre.
- - Add Secret Area
- - - Item "Cross Hit (Explosive Crossbow secondary ability)"
- - - - Possibility of Selling : Cannot be sold.
- - - Item "Pistol" (Not a legendary version)
- - - - Possibility of Selling : Cannot be sold.
- - - Item "Charge (original name : Reload) (Heavy Crossbow secondary ability)"
- - - - Possibility of Selling : Cannot be sold.
- - Add item "Flash Step (original name : Lightspeed)"
- - - Possibility of Selling : Cannot be sold.
- - Add item "Minor Food" in the wall
- - Placed a teleport-stone that allows to easily return to the doorway. / 出入り口まで簡単に戻れるテレポートの石を設置しました。
- Unique Area : "Specialist's Showroom"
- - Partially changed the terrain and the structre.
- - Gold Door A ("Hunter's Grenade")
- - - Add item "Major Food"
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary (orig. Every time legendary.) : Every time legendary. (unchanged)
- - - - Possibility of Selling : Cannot be sold.
- - - Add item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary.
- - Gold Door B ("Forgotten Map")
- - - Door removed.
- - - Item "Forgotten Map" (Not legendary)
- - - - Moved into Gold Door A.
- (DLC-RTC) "Route of the Dracula's Castle / 悪魔城へのルート"
- - Shortened the length of the way. / 道中の長さを短縮しました。
- (DLC-TBS) "Route of the Dilapidated Arboretum / 古びた果樹園へのルート"
- - Shortened the length of the way. / 道中の長さを短縮しました。

*Stage 2
Transition to Promenade of the Condemned / 罪人の道へのトランジション
- Timed Door (orig. 2m) : -> 2m, 20s
- Perfect Door (orig. 30kills) : -> 25kills
- Base Equipment Level in Challenge Door (orig. 2) : -> 1

Transition to Toxic Sewers / 有毒の下水道へのトランジション
- Timed Door (orig. 2m) : -> 2m, 20s
- Perfect Door (orig. 30kills) : -> 25kills
- Base Equipment Level in Challenge Door (orig. 2) : -> 1

(DLC-TBS) Transition to Dilapidated Arboretum / 古びた果樹園へのトランジション
- Timed Door (orig. 2m) : -> 2m, 20s
- Perfect Door (orig. 30kills) : -> 25kills
- Base Equipment Level in Challenge Door (orig. 2) : -> 1

(DLC-RTC) Transition to Castle's Outskirts / 城の入口へのトランジション
- Timed Door (orig. 2m) : -> 2m, 20s
- Perfect Door (orig. 30kills) : -> 25kills
- Base Equipment Level in Challenge Door (orig. 2) : -> 1

Promenade of the Condemned / 罪人の道
- Base Equipment Level (orig. 2) : 2 (unchanged)
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 50%) : 50% (unchanged)
- Elite Room Random Generate (orig. 0%) : 0% (unchanged)
- Number of "Two Choices Scroll" (orig. 2) : -> 3
- Number of "Scroll of Power" (orig. 1 or 2(BC1+)) : -> 0 or 1(BC1+)
- Unique Area : Blueprint "Explosive Crossbow" / "爆発性クロスボウ"
- - Partially changed the terrain and the structre.
- - Add gem "Malachite" (requires "Gardener Key" x1)
- - Random Item (requires "Gardener Key" x2) : place (X7,Y10) -> (X10,Y16)
- - Add Trap Zone and Elite Room
- - - Trap "Rotating Ball"
- - - Traps "Spikes" x3
- - - Elite room (always generated, 1 elite)

Toxic Sewers / 有毒の下水道
- Base Equipment Level (orig. 3) : -> 2
- Bonus of Cell Drop Chance (orig. +50%) : 50% (unchanged)
- Wandering Elite Chance (orig. 70%) : 70% (unchanged)
- Elite Room Random Generate (orig. 5%) : -> 80%
- Number of "Two Choices Scroll" (orig. 2) : -> 3
- Number of "Scroll of Power" (orig. 1 or 2(BC1+)) : -> 0 or 1(BC1+)

(DLC-TBS) Dilapidated Arboretum / 古びた樹木園
- Base Equipment Level (orig. 2) : 2 (unchanged)
- Bonus of Cell Drop Chance (orig. +30%) : +30% (unchanged)
- Wandering Elite Chance (orig. 50%) : 50% (unchanged)
- Elite Room Random Generate (orig. 0%) : -> 75%
- Number of "Two Choices Scroll" (orig. 2) : -> 3
- Number of "Scroll of Power" (orig. 1 or 2(BC1+)) : -> 0 or 1(BC1+)


(DLC-RTC) Castle's Outskirts / 城の入口
- Elite Room Random Generate (orig. 10%) : -> 75%
- Number of "Two Choices Scroll" (orig. 2) : -> 3
- Number of "Scroll of Power" (orig. 1 or 2(BC1+)) : -> 0 or 1(BC1+)

- "Swamp in front of the Bridge / 橋の手前の沼地"
- - Slightly changed the terrain and the structre.
- - Add item "Vampire Killer (Classic)" in the mid-air wall
- - Add gem "Shiny Rock (100 Gold)" in the mid-air wall

- "Bridge"
- - Slightly changed the terrain and the structre.
- - Added ground that can be broken with Ram Rune, allowing you to descend underground even after building a bridge.
  ラム・ルーンで壊せる床を追加し、橋を掛けた後でも地下に降りられるようにしました。
- - Add gem "Shiny Rock (100 Gold)" in the wall
- - "The Underground Of The Bridge / 橋の地下"
- - - Add enemy "Merman"
- - - Add item "Minor Food" in the wall
- - - Add room "Giant Bat's Room / おおコウモリの部屋"
- - - - Mini boss "Giant Bat(Like) / おおコウモリ (?)"
- - - - - Enemy "Vampire Bat" x4
- - - - - Elite enemy spawner "Vampire Bat"-A (no elite skill)
- - - - - - Drop gem "Amethyst (500 Gold)"
- - - - - Elite enemy spawner "Vampire Bat"-B (no elite skill)
- - - - - - Drop gem "Amethyst (500 Gold)"
- - - - Item "Morning Star" in the wall
- - - - Item "Gravity Boots (original name : Spiked Boots)" in the wall
- - "The Higher Part Of The Bridge / 橋の上の高所"
- - - Slightly changed the terrain and the structre.
- - - Add gem "Shiny Rock (100 Gold)" in the wall
- - - Can now climb onto the rooftop with Spider Rune. / スパイダー・ルーンで屋上に登れるようにしました。
- - - "The Rooftop Of The Bridge / 橋の屋上"
- - - - Add item "Great Owl of War" in the wall
- - - - Add mini boss "Owl Knight(Like), and Owl(Like) / オウルアーマー (?) & ふくろう (?)"
- - - - - Add elite enemy A "Armor Knight" (no elite skill)
- - - - - - Drop gem "Blue Sapphire (1000 Gold)"
- - - - - Add elite enemy B "Corpse Fly" (no elite skill)
- - - - - - Drop item "Minor Food"

- "Elite Room"
- - Slightly changed the terrain and the structre.
- - Renew elite enemy spawner. (fixed pattern)
- - - Mini boss "Were Wolf, and Minotaur(Like) / ウェアウルフ & ミノタウロス(?)"
- - - - Elite enemy spawner A "Dire WareWolf" (no elite skill)
- - - - - Drop item : "Exit Key"
- - - - Elite enemy spawner B "Cleaver" (no elite skill)
- - - - - Drop item "Reward Key"

- "Small Hill Teleporter / 小高い丘のテレポーター"
- - Shortened the length of the way. / 道中の長さを短縮しました。

- "Long Elevator Shaft / ロングエレベーターシャフト"
- - Slightly changed the terrain and the structre.
- - Reduced density of spikes on walls. As a result, even without taking the elevator, it is now possible to climb to the top if make full use of wall-climbing with spider-rune.
  壁面のトゲの密度を減らしました。これにより、エレベーターに乗らなくても、スパイダー・ルーンによる壁登りを駆使して一番上まで行くこともできるようになりました。

- "Broken Carriage Place / 馬車の残骸地点"
- - Add mini boss : "Behemoth(Like) / ベヒーモス(?)"
- - - Elite enemy "Ground Shaker" (no elite skill)
- - - - Drop item : "Random Item"
- - - Enemies "Zombie" x4
- - - Enemies "Buzzcutter" x3

- "Buildings on the Top Floor / 最上層の建物群"
-- Rooftops can now be climbed using the Spider Rune. / スパイダー・ルーンで屋上に登れるようになりました。


*Stage 2.5
Transition to Prison Depths / 牢獄の深部へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : -> 3

Transition to Corrupted Prison / 腐敗した牢獄へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

Prison Depths / 牢獄の深部
- Base Equipment Level (orig. 3) : 3 (unchanged)
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 0%) : -> 10%
- Elite Room Random Generate (orig. 0%) : -> 85%
- Unique Area : Starting Point (Cursed Chest Room)
- - Partially changed the terrain and the structre.
- - Add Item Room A (need "Iron Cells Key")
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary : Every time legendary.
- - - Item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary.
- - Add Item Room B (need "Iron Cells Key")
- - - Item "Semi-Reward Key"

Corrupted Prison / 腐敗した牢獄
- Base Equipment Level (orig. 3) : 3 (unchanged)
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 0%) : -> 20%
- Elite Room Random Generate (orig. 0%) : -> 80%
- Enemies
- - Rancid Rat / 悪臭を放つネズミ
- - - Spawn With Enemy: Rancid Rat / 悪臭を放つネズミ
- - - - Spawn With Number (orig. 1, 2) : -> 0, 1
- - - - Quantity Factor (orig. 1) : -> 1.5
- Unique Area : Starting Point (Cursed Chest Room)
- - Partially changed the terrain and the structre.
- - Add Item Room A (need "Iron Cells Key")
- - - Item "Hunter's Grenade"
- - - - Possibility of Legendary : Every time legendary.
- - - Item "Forgotten Map"
- - - - Possibility of Legendary : Every time legendary.
- - Add Item Room B (need "Iron Cells Key")
- - - Item "Semi-Reward Key"


*Stage 3
Transition to Ramparts / 塁壁へのトランジション
- Timed Door (orig. 8m) : -> 9m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

Transition to Ossuary / 納骨堂へのトランジション
- Timed Door (orig. 8m) : -> 9m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

Transition to Ancient Sewers / 古い下水道へのトランジション
- Timed Door (orig. none) : -> 9m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

(DLC-TBS) Transition to Morass of the Banished / 追放されし者の沼地へのトランジション
- Timed Door (orig. none) : -> 9m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : -> 3

(DLC-RTC) Transition to Dracula's Castle (Stage-3 Ver.) / 悪魔城(ステージ3版)へのトランジション
- Timed Door (orig. 8m) : -> 9m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 3) : 3 (unchanged)

Ramparts / 塁壁
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 60%) : 60% (unchanged)
- Elite Room Random Generate (orig. 0%) : 0% (unchanged)
- "Exit Elevator"
- - Partially changed the terrain and the structre.
- - Add Trap Zone and Elite Room
- - - Traps "Spikes" x2
- - - Elite room (always generated, 1 elite)

Ancient Sewers / 古い下水道
- Base Equipment Level (orig. 4) : -> 3
- Bonus of Cell Drop Chance (orig. +80%) : +80% (unchanged)
- Wandering Elite Chance (orig. 10%) : -> 70%
- Elite Room Random Generate (orig. 100%) : -> 80%

Ossuary / 納骨堂
- Base Equipment Level (orig. 3) : 3 (unchanged)
- Bonus of Cell Drop Chance (orig. +20%) : +20% (unchanged)
- Wandering Elite Chance (orig. 20%) : 20% (unchanged)
- Elite Room Random Generate (orig. 80%) : -> 75%

(DLC-TBS) Morass of the Banished / 追放されし者の沼地
- Base Equipment Level (orig. 4) : -> 3
- Bonus of Cell Drop Chance (orig. +30%) : +30% (unchanged)
- Wandering Elite Chance (orig. 60%) : 60% (unchanged)
- Elite Room Random Generate (orig. 0%) : 0% (unchanged)
- Unique Area : Shrine
- - Partially changed the terrain and the structre.
- - Add Trap Zone and Elite Room
- - - Trap "Rotating Ball"
- - - Elite room (always generated, 1 elite)

(DLC-RTC) Dracula's Castle (common specifications for Stage-3 Ver. and Stage-8 Ver.) / 悪魔城 (ステージ3版・ステージ8版 共通仕様)
- "Starting Point / スタート地点"
- - Water color changed.
- - The structure has been greatly expanded. / マップ構造が大きく拡張されました。
- - Add place "Secret Underground Area / 隠し地下エリア"
- - - Item "Alucard's Sword"
- - - - Possibility of Selling : Cannot be sold.
- - - Item "Alucard's Shield"
- - - - Possibility of Selling : Cannot be sold.
- - Add place "Mid Route / 中央ルート"
- - - Enemy "Vampire Bat" x4
- - - Enemy "Merman" x4
- - - Enemy "Zombie" x3
- - - Item "Minor Food" in the wall
- - - Gem "Shiny Rock (100 Gold)" in the wall, x3
- - - Gem "Malachite (250 Gold)" in the mid-air wall
- - - Item "Throwing Knife" in the mid-air wall
- - Add place "Upper Route / 上ルート"
- - - Enemy "Vampire Bat" x3
- - - Item "Throwing Axe" in the mid-air wall
- - - Item "Holy Water" in the mid-air wall
- - - NPC "Maria"
- - - Item "Guardian Knuckle (original name : Hayabusa Gauntlets / ハヤブサの小手)"
- - - Item "Maria's Cat"
- - - - Possibility of Selling : Cannot be sold.
- - - Mini boss "Slogra(Like) and Gaibon(Like) / ベリガン(?) & ギャイボン(?)"
- - - - Elite enemy "Slammer" (no elite skill)
- - - - - Drop gem "Blue Sapphire (1000 Gold)"
- - - - Elite enemy "Demon" (no elite skill)
- - - - - Drop gem "Blue Sapphire (1000 Gold)"
- - Add place "Lower Route (Waterfall) / 下ルート (滝)"
- - - Enemy "Sewer's Tentacle"
- - - - Drop gem "Amethyst (500 Gold)"
- - - Enemy "Sewer's Tentacle"
- - - - Drop item "Minor Food"
- - - Traps "Rotating Ball" x4
- - - Item "Somato (original name : Valmont's Whip)"
- - - Item "Bloodthirsty Shield" in the wall
- - - Item "Sonic Boots (original name : Meat Skewer )" in the wall
- Lore Room : "Legion Room"
- - Add enemy "Zombie" x10


(DLC-RTC) Dracula's Castle (Stage-3 Ver. only specifications) / 悪魔城 (ステージ3版限定の仕様)
- Base Equipment Level (orig. 4) : 4 (unchanged)
- Minimum Total Number of Gold Placements (orig. 3000) : -> 1500
- Bonus of Cell Drop Chance (orig. +30%) : +30% (unchanged)
- Wandering Elite Chance (orig. 100%) : 100% (unchanged)
- Elite Room Random Generate (orig. 0%) : -> 66%
- "Exit / 出口"
- - Slightly changed the terrain and the structre.
- - Add item "Vampire Killer (Classic)"
- - Add item "Cross (Skill)"


*Stage 4
Transition to Black Bridge / 黒の橋へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

Transition to Insufferable Crypt / 辛苦の安置所へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

(DLC-TBS) Transition to Nest / ネストへのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

(DLC-RTC) Transition to Defiled Necropolis / 穢れたネクロポリスへのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

Black Bridge / 黒の橋
- Base Equipment Level (orig. 4) : -> 6

Insufferable Crypt / 辛苦の安置所
- Base Equipment Level (orig. 5) : -> 6

(DLC-TBS) Nest / ネスト
- Base Equipment Level (orig. 5) : -> 6

*Stage 5
Transition to next stage from "Black Bridge" / "黒の橋" から次のステージへのトランジション
- Timed Door (orig. 15m) : -> 16m, 30s
- Perfect Door after Boss (Unchanged)
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

Transition to the next stage from "Nest" / "ネスト" から次のステージへのトランジション
- Timed Door (orig. 15m) : -> 16m, 30s
- Perfect Door after Boss (Unchanged)
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

Transition to "Slumbering Sanctuary" from "Insufferable Crypt" / "辛苦の安置所" から "まどろみの聖域" へのトランジション
- Timed Door (orig. none) : -> 20m
- Perfect Door after Boss (Unchanged)
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

Transition to "Crypt to Graveyard" from "Insufferable" / "辛苦の安置所" から "墓地" へのトランジション
- Timed Door (orig. 19m, 30s) : -> 20m
- Perfect Door after Boss (Unchanged)
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

(DLC-RTC) Transition to next stage from "Defiled Necropolis" / "穢れたネクロポリス" から次のステージへのトランジション
- Timed Door (orig. 15m) : -> 16m, 30s
- Perfect Door after Boss (Unchanged)
- Base Equipment Level in Challenge Door (orig. 4) : 4 (unchanged)

Stilt Village / 高床村
- Base Equipment Level (orig. 4) : 4 (unchanged)
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 75%) : 75% (unchanged)
- Elite Room Random Generate (orig. 0%) : 0% (unchanged)
- Unique Area : "Middle Gate"
- - Partially changed the terrain and the structre.
- - Add Trap Zone and Elite Room
- - - Traps "Rotating Ball" x4
- - - Elite room (always generated, 1 elite)
- Unique Area : Blueprint "Parry Shield" / "弾きの盾"
- - Add item "Ruby Amulet"
- - Add item "Minor Food"

Slumbering Sanctuary / まどろみの聖域
- Base Equipment Level (orig. 4) : 4 (unchanged)
- Bonus of Cell Drop Chance (orig. +30%) : +30% (unchanged)
- Wandering Elite Chance (orig. 20%) : 20% (unchanged)
- Elite Room Random Generate (orig. 80%) : 80% (unchanged)

Graveyard / 墓地
- Base Equipment Level (orig. 4) : 4 (unchanged)
- Bonus of Cell Drop Chance (orig. +60%) : +60% (unchanged)
- Wandering Elite Chance (orig. 0%) : -> 20%
- Elite Room Random Generate (orig. 0%) : -> 66%
- Enemies
- - Inquisitor / インクイジター
- - - Spawn With Enemy: Rancid Rat / 悪臭を放つネズミ
- - - - Spawn With Number (orig. 1, 3) : -> 0, 2
- Unique Area : Blueprint "Parting Gift / 置き土産"
- - Slightly changed the terrain and the structre.
- - Add item "Moonstone Amulet"
- - Add item "Minor Food"

(DLC-FF) Fractured Shrines / 崩壊した神殿
- Base Equipment Level (orig. 6) : -> 4
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 100%) : 100% (unchanged)
- Elite Room Random Generate (orig. 0%) : 0% (unchanged)
- "Last Teleporter Place"
- - Partially changed the terrain and the structre.
- - Add Trap Zone and Elite Room
- - - Trap "Rotating Axe"
- - - Elite room (always generated, 1 elites)

*Stage 6
Transition to Clock Tower / 時計塔へのトランジション
- Timed Door (orig. none) : -> 28m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : 5 (unchanged)

Transition to Forgotten Sepulcher / 忘れられた地下墓所へのトランジション
- Timed Door (orig. 26m) : -> 28m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : 5 (unchanged)

Transition to Cavern / 洞穴へのトランジション
- Timed Door (orig. none) : -> 28m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : 5 (unchanged)

(DLC-FF) Transition to Undying Shores / 不死の断崖へのトランジション
- Timed Door (orig. none) : -> 28m
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : -> 5

Clock Tower / 時計塔
- Base Equipment Level (orig. 5) : 5 (unchanged)
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 100%) : 100% (unchanged)
- Elite Room Random Generate (orig. 40%) : 40% -> 75%

Forgotten Sepulcher / 忘れられた地下墓所
- Base Equipment Level (orig. 5) : 5 (unchanged)
- Bonus of Cell Drop Chance (orig. +50%) : +50% (unchanged)
- Wandering Elite Chance (orig. 50%) : 50% (unchanged)
- Elite Room Random Generate (orig. 50%) : -> 33%
- Starting Point
- - Behind the gold door
- - - Item "The Night Light"
- - - - Possibility of Colorless (orig. Not colorless) : -> Every time colorless
- - - Add item "Semi-Reward Key"

Cavern / 洞穴
- Base Equipment Level (orig. 7) : -> 6
- Bonus of Cell Drop Chance (orig. +80%) : +80% (unchanged)
- Wandering Elite Chance (orig. 100%) : 100% (unchanged)
- Elite Room Random Generate (orig. 0%) : -> 33%
- Unique Area : Blueprint "War Javelin" / "戦のジャベリン"
- - Add item "Semi-Reward Key"

(DLC-FF) Undying Shores / 不死の断崖
- Base Equipment Level (orig. 4) : -> 5
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 0%) : 0% (unchanged)
- Elite Room Random Generate (orig. 0%) : -> 66%

*Stage 7
Transition to Clock Room / 時計部屋へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : 5 (unchanged)

Transition to Guardian's Haven / 守護者の安息所へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 7) : -> 6

(DLC-FF) Transition to The Mausoleum / 霊廟へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : -> 5

Clock Room / 時計部屋
- Base Equipment Level (orig. 6) : -> 7

Guardian's Haven / 守護者の安息所
- Base Equipment Level (orig. 7) : -> 8

(DLC-FF) The Mausoleum / 霊廟
- Base Equipment Level (orig. 6) : -> 7
- "On the way in front of the boss / ボス手前の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。
- "On the way in after the boss / ボス戦後の道中"
- - Shortened the length of the way. / 道中の長さを短縮しました。

*Stage 8
Transition to "High Peak Castle" or "Direlict Distillery" / "天上城" or "放棄された蒸留所" へのトランジション
- Perfect Door after Boss (Unchanged)
- Base Equipment Level in Challenge Door (orig. 5) : 5 (unchanged)

High Peak Castle / 天上城
- Base Equipment Level (orig. 6) : 6 (unchanged)
- Bonus of Cell Drop Chance (orig. +0%) : +0% (unchanged)
- Wandering Elite Chance (orig. 60%) : 60% (unchanged)
- Elite Room Random Generate (orig. 0%) : -> 40%
- Scroll Fragments over BC3 (orig. +1) : +1 (unchanged)
- Scroll Fragments over BC4 (orig. +1) : +1 (unchanged)
- Number of "Two Choices Scroll" (orig. 2) : -> 0
- Number of "Scroll of Power" (orig. 1) : -> 2
- Unique Area : Blueprint "Acceptance / 受容"
- - Visibility on the map (orig. invisible) : -> Back room visibled (secret passage is not visible).
- Unique Area : Blueprint "Boomerang / ブーメラン"
- - Add item "Semi-Reward Key"
- - Add item "Major Food"
- - Blueprint "Boomerang"
- - - Position-X (orig. 21) : -> 20

Derelict Distillery / 放棄された蒸留所
- Base Equipment Level (orig. 6) : 6 (unchanged)
- Wandering Elite Chance (orig. 60%) : -> 80%
- Elite Room Random Generate (orig. 0%) : -> 80%
- Scroll Fragments over BC3 (orig. +1) : -> +3
- Scroll Fragments over BC4 (orig. +1) : +1 (unchanged)
- Number of "Two Choices Scroll" (orig. 2) : -> 1
- Number of "Scroll of Power" (orig. 2) : 2 (unchanged)

(DLC-TQatS) Infested Shipwreck / 寄生された難破船
- Base Equipment Level (orig. 6) : 6 (unchanged)
- Bonus of Cell Drop Chance (orig. +30%) : +30% (unchanged)
- Wandering Elite Chance (orig. 50%) : 50% (unchanged)
- Elite Room Random Generate (orig. 0%) : -> 80%
- Scroll Fragments over BC3 (orig. +1) : +1 (unchanged)
- Scroll Fragments over BC4 (orig. +1) : +1 (unchanged)
- Number of "Two Choices Scroll" (orig. 2) : -> 1
- Number of "Scroll of Power" (orig. 2) : 2 (unchanged)


(DLC-RTC) Dracula's Castle (Stage-8 Ver. only specifications) / 悪魔城 (ステージ8版限定の仕様)
- Base Equipment Level (orig. 6) : 6 (unchanged)
- Minimum Total Number of Gold Placements (orig. 3000) : -> 1500
- Bonus of Cell Drop Chance (orig. +30%) : +30% (unchanged)
- Wandering Elite Chance (orig. 100%) : 100% (unchanged)
- Elite Room Random Generate (orig. 0%) : -> 66%
- Scroll Fragments over BC3 (orig. +1) : +1 (unchanged)
- Scroll Fragments over BC4 (orig. +1) : +1 (unchanged)
- Number of "Two Choices Scroll" (orig. 2) : -> 1
- Number of "Scroll of Power" (orig. 2) : 2 (unchanged)
- "Invert Room"
- - Add item "Vampire Killer (Classic)"
- - Add item "Cross (Skill)"

- "Medusa's Room"
- - Mini boss "Medusa / メディウサ"
- - - Drop item (orig. none) : -> "Medusa's Head"
   Note: It is by specification that the equipment level is fixed at 1. / 装備品レベルが1で固定なのは仕様です。

- "Richter Mode / リヒターモード"
- - Richter's Actions
- - - "Backflip"
- - - - Jumping Ability (orig. 0.4) : -> 0.45
- - - - Moving Backward Distance (orig. 0.33) : -> 0.75
- - Partially changed the terrain and the structre.
- - By making full use of the backflip, can now progress to the end without using dash and high jump.
  バク宙を駆使すれば、ダッシュやハイジャンプを利用しなくとも最後まで進行できるようになりました。
- - "Near the Beginning Point / 序盤の場所"
- - - Add a harmless enemy the Protector, near candle in the beginning. "If player tries to attack the Protector, it will also hit nearby candle and it broken" this case is now more likely to occur. This change to make it easier for beginner to understand the rule that "possible to break the candle, and get items", from an early.
   スタート地点の燭台の近くに無害な敵であるプロテクターを配置し、"プレイヤーがプロテクターを攻撃しようとすれば近くの燭台にも攻撃が当たって燭台が破壊される" という展開を起こりやすくしました。これにより、初心者のプレイヤーが "燭台を破壊してアイテムを入手できる" というルールをより早い時点から理解しやすいステージ構成になりました。
- - - Add secret area
- - - - Candle(Small Heart)
- - - - Add teleport stones that allows you to go back and forth between "near the beginning point" and "near the end point".
    序盤の地点と最終盤の地点を行き来できるテレポートの石を追加しました。
- - - - Candle(Large Heart)
- - - - Item "Forgotten Map / 忘れられた地図"
- - - "Where to get Dash / ダッシュの入手地点"
- - - - Artifact "Dash" : -> Removed.
- - - - Add elite enemy spawner "Vampire Bat" (no elite skill)
- - - - - Drop artifact "Dash"
- - 8 zombies that drop various main-weapons have been added on part of places, making it possible to walkthrough with various main-weapons other than the classic Vampire Killer.
  一部の地点に、様々なメインウェポンをドロップする8体のゾンビを追加し、クラシックなヴァンパイアキラー以外にも様々なメインウェポンで攻略できるようになりました。
- - - List of main weapons dropped by 8 zombies:
- - - - Vampire Killer (Classic) / ヴァンパイアキラー (クラシック)
- - - - Vampire Killer / ヴァンパイアキラー
- - - - Morning Star / モーニングスター
- - - - Whip Sword, whip form / ウィップソード(鞭)
- - - - Wrenching Whip / 鉤爪のムチ
- - - - Electric Whip / 電撃のムチ
- - - - Throwing Axe / 手投げ斧
- - - - Bible / 聖書
- - "Where to get High Jump / ハイジャンプの入手地点"
- - - Artifact "High Jump" : -> Removed.
- - - Add elite enemy spawner "Corpulent Zombie" (no elite skill)
- - - - Drop artifact "High Jump"
- - "Somewhere in the Upper Left Direction / 左上方面のどこか"
- - - Add secret area
- - - - Gem "Ruby (2000 Gold)" (Note: Gold in Richter Mode does not carry over to the main game.)
- - - - NPC "Guillain"
- - "Somewhere in the Upper Right Direction / 右上方面のどこか"
- - - Add secret area
- - - - Add Scroll of Power
- - - - Candle(Large Heart)
- - - - Item "Major Food" in the wall
- - "Near the End Point / 終盤の場所"
- - - Add candle(Large Heart)
- - - Add mini-boss fight room (this is side content, not necessary required to complete the game).
   ミニボスとの戦闘部屋を追加しました(ゲームクリアに必須ではない寄り道要素です)。
- - - - Elite enemy spawner A "Dire WareWolf" (no elite skill)
- - - - - Drop key "Exit Key"
- - - - Elite enemy spawner B "Cleaver" (no elite skill)
- - - - - Drop key "Castle Key"
- - - - "Reward Room After Winning Mini-Boss Fight / ミニボス戦勝利後の報酬部屋"
- - - - - Gem "Ruby (2000 Gold)" x2 (Note: Gold in Richter Mode does not carry over to the main game.)
- - - - - Candle(Large Heart)
- - - - - NPC "The Blacksmith's Apprentice"
- - - - - Item "Major Food" in the wall

- "Exit / 出口"
- - The structure has been greatly expanded. / マップ構造が大きく拡張されました。
- - "Place of Petrified-Key Lock Door / 石化の鍵で施錠されたドアの地点"
- - - A hidden route has been added, and depending on the movement-abilities or player's-control- technique, it is now possible to proceed without the Petrified-Key, in other words "sequence breaking" is possible.
   隠しルートを追加し、移動能力やプレイヤーの操作技量によっては石化の鍵が無くても先に進めるという "シーケンスブレイク" が可能になりました。
- - - Add place "Secret Passage / 隠し通路"
- - - - Gem "Shiny Rock (100 Gold)"
- - - - Gem "Malachite (250 Gold)"
- - - - Gem "Amethyst (500 Gold)"
- - - - Gem "Blue Sapphire (1000 Gold)"
- - - - Gem "Ruby (2000 Gold)"
- - Add place "The Aerial Bridge / 空中橋"
- - - Enemy "Vampire Bat" x3
- - - Enemy "Throw Master"
- - - Enemy "Armor Knight"
- - Add place "Tower / 塔"
- - - Enemy "Vampire Bat" x2
- - - Enemy "Harpy" x2
- - Add place "Catacomb / 地下墓地"
- - - Mini boss "Mummy Man (Like) / ミイラ男(?)"
- - - - Item "Minor Food" in the wall
- - - - Elite enemy spawner A "Corpulent Zombie" (no elite skill)
- - - - - Drop gem "Ruby (2000 Gold)"
- - - - Elite enemy spawner B "Corpulent Zombie" (no elite skill)
- - - - - Drop item "Random Item"
- - - Gem "Shiny Rock (100 Gold)"
- - - Item "Frantic Sword" in the wall
- - Add place "Castle Keep / 悪魔城最上部"
- - - Mini boss "Final Guard (Like) / ファイナル・ガード(?)"
- - - - Elite enemy "Guardian Knight" A (no elite skill)
- - - - - Drop item "Random Item"
- - - - Elite enemy "Protector" A (no elite skill)
- - - - - Drop gem "Shiny Rock (100 Gold)"
- - - - Elite enemy "Protector" B (no elite skill)
- - - - - Drop gem "Shiny Rock (100 Gold)"
- - - - Elite enemy "Guardian Knight" B (no elite skill)
- - - - - Drop item "Semi-Reward Key"
- - Add place "Cliff at the Castle Keep / 悪魔城最上部の崖"
- - - Item "Random Item"
- - - Item "Ice Armor" in the wall
- - - Item "Moonstone Amulet"
- - - Item "Minor Food" in the wall


*Stage 9
Transition to "Throne Room" from Stage 8 / 第8ステージから "玉座の間" へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : -> 7

Transition to "Throne Room" from "Guardian's Have"n / "守護者の安息所" から "玉座の間" へのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : -> 6

Throne Room / 玉座の間
- Base Equipment Level (orig. N/A) : N/A (unchanged)

(DLC-TQatS) Transition to "Lighthouse" from "Infested Shipwreck" / "寄生された難破船" から "灯台" へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 4) : -> 7

(DLC-RTC) Transition to Master's Keep / 悪魔城の玉座 へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : -> 7

(DLC-TQatS) Lighthouse / 灯台
- Base Equipment Level (orig. 7) : 7 (unchanged)
- Scroll Fragments over BC3 (orig. +1) : +1 (unchanged)
- Scroll Fragments over BC4 (orig. +2) : +2 (unchanged)

(DLC-RTC) Master's Keep / 悪魔城の玉座
- "On the Way to the Throne / 玉座までの道中"
- - Slightly changed the terrain and the structre.
- - Add place "Super Secret Area"
- - - Gem "Blue Sapphire (1000 Gold)" in the mid-air wall x 9
- - - Item "Vampire Killer (Classic)" in the mid-air wall
- - - Item "Cross (Skill)" in the mid-air wall
- - Add item "Forgotten Map" in the wall
- - In the existing hidden-room, add a hidden passage leading to the outer-wall.
  従来の隠し部屋に、外壁へと通じる隠し通路を追加しました。
- - Add place "Top Secret Area"
- - - Item "Random Item"
- - - Enemy "Yorick(Like) / サッカーボーイ(?)" ... actually "Throw Master"
- - - - Drop item "Scroll Fragment" (This can be picked up even if the boss cell is 3 or less, but you cannot collect 4.)
- - - Add item "Power of Valor (original name : Cursed Sword)"
- - - - - Possibility of Colorless : Every time Colorless


*Stage 10
Transition to Normal Tenth Stage / 通常の第10ステージへのトランジション
- Base Equipment Level in Challenge Door (orig. 5) : -> 6

(DLC-TQatS) Transition to Lighthouse's Top (Crown) / 灯台の最上階 (クラウン) へのトランジション
- Base Equipment Level (orig. 4) : -> 8

Normal Tenth Stage / 通常の第10ステージ
- Base Equipment Level (orig. 7) : 7 (unchanged)
- Bonus of Cell Drop Chance (orig. +0%) : -> +100%
- Wandering Elite Chance (orig. 100%) : 100% (unchanged)
- Elite Room Random Generate (orig. 0%) : 0% (unchanged)
- "Secret Key Area"
- - Partially changed the terrain and the structre.
- - - Traps "Spikes" x2 on the left and right walls : -> Removed.
- - - Reduced the chance of occurring an undesirable development that "accidentally teleporting exit from the area before picking up the key at the goal". / "鍵を取る前に誤ってテレポートで脱出してしまう" という望ましくない展開を起こりにくくしました。
- "The High Tower"
- - Unique Area : Blueprint "Sonic Carbine" / "音速銃"
- - - Slightly changed the terrain and the structre.
- - - Normal Door Room
- - - - Normal Door : -> Changed to Key Locked Door (need "Apex Key")
- - - - Add trap "Shooter Trap"
- - - - Add switch-B (Note: If you press this switch, you can get "Semi-Reward Key" and "Reward Key", but you can no longer press the switch-A on the other side.)
- - - Switch-A Items
- - - - Blueprint "Sonic Carbine" : Unchanged.
- - - - Add item "Major Food"
- - - - Add gem "Ruby (2000 Gold)" x2
- - - Add Switch-B Items
- - - - Item "Semi-Reward Key" and "Reward Key"

(DLC-TQatS) Crown / クラウン
- Base Equipment Level (orig. N/A) : N/A (unchanged)


*Stage 11
Transition to Secret Final Boss / 隠しラスボス戦へのトランジション
- Perfect Door (orig. 60kills) : -> 50kills
- Base Equipment Level in Challenge Door (orig. 5) : -> 8

Secret Final Boss / 隠しラスボス戦
- Base Equipment Level (orig. N/A) : N/A (unchanged)


*Boss Cell (Difficulty)

Note : Lowered the difficulty of BC 4. This change make it easier for players to going to BC 5 step by step without giving up on BC 4.
 However, this is a trial change. It was after may changed the difficulty of BC 4 to the same degree as the original, or make other changes.
解説 : プレイヤーがボスセル4で詰むことなく段階的にボスセル5に進みやすくなるように、ボスセル4の難易度を下げました。
 ただしこれは試験的な変更であり、後にボスセル4の難易度をオリジナルと同程度に戻したりするかもしれません。

Boss Extra Life
- BC 0 (orig. +0%) : +0% (unchanged)
- BC 1 (orig. +10%) : +10% (unchanged)
- BC 2 (orig. +20%) : +20% (unchanged)
- BC 3 (orig. +40%) : +40% (unchanged)
- BC 4 (orig. +70%) : -> +55%
- BC 5 (orig. +70%) : +70% (unchanged)

Elite Extra Life
- BC 0 (orig. +0%) : +0% (unchanged)
- BC 1 (orig. +0%) : +0% (unchanged)
- BC 2 (orig. +20%) : +20% (unchanged)
- BC 3 (orig. +40%) : +40% (unchanged)
- BC 4 (orig. +60%) : -> +50%
- BC 5 (orig. +60%) : +60% (unchanged)

Enemies' Strength (parameter of "mobTier" and "extraTiers")
- BC 4 :
- - This value is lowered to intermediate value at original BC 3 and BC 4. / オリジナルにおける BC 3 と BC 4 の中間の値に低下しました。

Health Fountains / 生命の泉
 0 = Available at all levels.
 1 = Reduces the number of health fountains.
 2 = Removes all health fountains, replacing them with single health flask recharges instead.
 3 = Removes all health fountains, leaving only a few single health flask recharges instead.
 4 = Removes all possible ways of refilling your health flask.
- BC 0 (orig. 0) : 0 (unchanged)
- BC 1 (orig. 1) : 1 (unchanged)
- BC 2 (orig. 2) : 2 (unchanged)
- BC 3 (orig. 3) : -> 2
- BC 4 (orig. 4) : -> 3
- BC 5 (orig. 4) : 4 (unchanged)

5 Boss Cell (Hell)
- In 5 Boss Cell, almost all types of mobs will now appear in each biome.
- - The more go to the later stage, the more dangerous mobs will more likely to appear.
- - Protector, Masker, and Librarian only appear in biomes that also appeared in the original.
- - Regarding Librarian, if it appears in a prison etc, the game may crash during certain actions of this enemy, so I am narrowing down the place where it appears.
- - Paid DLC enemies only spawn in that DLC biomes.
- ボスセル5では、各バイオームでほぼ全種類の雑魚敵が出現するようになりました。
- - 先のステージに進むほど、より強力な雑魚敵が出現しやすくなります。
- - プロテクターやマスカーやライブラリアンは、オリジナルでも出現し得るバイオームでのみ出現します。
- - ライブラリアンに関しては、牢獄などで出現すると、この敵の特定の行動時にゲームがクラッシュする場合があるため、出現する場所を絞っています。
- - 有料DLCの敵は、そのDLCのバイオームでのみ出現します。


*Bosses

Note : Raise damage cap on bosses.
 By the way, value of damage to enemy is random variations.
 If Enemy's Damage Cap is 20%, Actual Maximum Damage is around 18-22% in random.
解説 : 各ボスへのダメージキャップを引き上げました。
 なお、敵への与ダメージ量はランダムでバラつきがあります。
 敵のダメージキャップが20%の場合、実際の最大ダメージはランダムで 18~22% 程度になります。

Note : The Breach Effect has been activated for various actions of each bosses.
 This has made it's got potential to interrupt the boss's-attack, by hitting your powerful attack on the "boss when starting-up attack".
 Basically, the boss's "dangerous attacks" and "attacks that are difficult or high-risk to hit your-attack at the starting-up of enemy attacks" tend to be less Breach Resistance.
解説 : 各ボスの様々な行動に対してBreach効果を有効にしました。
 これにより、"攻撃開始時のボス" にこちらの強力な攻撃などをヒットさせることで、ボスの攻撃を中断できる可能性が生まれました。
 基本的に、ボスの攻撃のうち"危険度の高い攻撃" や "攻撃の出始めにこちらの攻撃を当てることが困難だったりハイリスクな攻撃" ほど、Breach耐性が低い傾向にあります。

Concierge / コンシェルジュ
- Damage Cap (orig. 15%) : -> 22%
- Knock Back Resistance (orig. -90%) : -> -66%
- Actions
- - "Stab"
- - - Breach Resistance (orig. 10) : -> 0.97
- - "Flame Wave"
- - - Breach Resistance (orig. 10) : -> 0.95
- - "Leap"
- - - Breach Resistance (orig. 10) : -> 0.85
- - "Blaze Armor"
- - - Breach Resistance (orig. 10) : -> 0.98

Conjunctivius / 膨眼の監視者
- Damage Cap (orig. 15%) : -> 22%
- Actions
- - "Dash"
- - - Breach Resistance (orig. 10) : -> 0.8
- - "Spikes Shoot"
- - - Breach Resistance (orig. 10) : -> 0.85
- - "Shock"
- - - Breach Resistance (orig. 10) : -> 0.95
- - "Mega Spikes Shoot"
- - - Breach Resistance (orig. 10) : -> 0.9
Note : If a Breach Effect appeared at the starting-up of "Mega Spikes Shoot" and the enemy's attack is interrupted, the scaffold in the air will be lost, but the scaffold will not be restored until "Mega Spikes Shoot" is executed. This is a specification.
解説 : "Mega Spikes Shoot" の出始めにBreach効果を発生させて敵の攻撃を中断させると、空中の足場が無くなったままとなり、その後 "Mega Spikes Shoot" が実行されるまでは足場が復活しませんが、これは仕様です。

Conjunctivius's Tentacle / 膨眼の監視者の触手
- Damage Cap (orig. 51%) : -> 110% (no Damage Cap)

(DLC-TBS) Mama Tick / ママティック
- Damage Cap (orig. 15%) : -> 22%
- Actions (Common)
- - "Change Position"
- - - Breach Resistance (orig. 10) : -> 1
- - "Change Side"
- - - Breach Resistance (orig. 10) : -> 1
- - "Quick Stabs (Hidden Phase)"
- - - Breach Resistance (orig. 10) : -> 1
- Actions (First Phase)
- - "Stab"
- - - Breach Resistance (orig. 10) : -> 0.85
- Actions (Second Phase)
- - "Heavy Slash"
- - - Breach Resistance (orig. 10) : -> 0.98
- - "Spit Bomb"
- - - Breach Resistance (orig. 10) : -> 0.85
- - "Advancing Continuous Slash"
- - - Breach Resistance (orig. 10) : -> 0.95
- - "Horizontal Lightspeed Slash - 1st"
- - - Breach Resistance (orig. 10) : -> 0.95
- - "Horizontal Lightspeed Slash - 2nd"
- - - Breach Resistance (orig. 10) : -> 0.9
- - "Horizontal Lightspeed Slash - 3rd"
- - - Breach Resistance (orig. 10) : -> 0.9

(DLC-RTC) Death / 死神
- Damage Cap (orig. 15%) : -> 22%
- Actions
- - "Summon Scythes"
- - - Breach Resistance (orig. 100) : -> 0.9
- - "Spirit Balls"
- - - Breach Resistance (orig. 100) : -> 0.9
- - "Spirit Burst"
- - - Breach Resistance (orig. 100) : -> 0.98
- - "Big Scythe Throw"
- - - Breach Resistance (orig. 100) : -> 0.95
- - "Big Scythe Slash and Eruption"
- - - Breach Resistance (orig. 100) : -> 0.95
- - "Big Scythe Rushing Forward"
- - - Breach Resistance (orig. 100) : -> 0.95
- - "Execution"
- - - Breach Resistance (orig. 100) : -> 1

The Time Keeper / 時の守護者
- Damage Cap (orig. 15%) : -> 22%
- Knock Back Resistance (orig. -90%) : -> -20%
- Actions
- - "Slash Combo"
- - - Breach Resistance (orig. 1) : -> 0.95
- - "Hook"
- - - Breach Resistance (orig. 1) : -> 0.85
- - "Heavy Slash after Hook"
- - - Breach Resistance (orig. 1) : -> 0.9
- - "Shuriken"
- - - Breach Resistance (orig. 1) : -> 0.85
- - "Smoke Bomb"
- - - Breach Resistance (orig. 1) : -> 0.9
- - "Dash"
- - - Breach Resistance (orig. 1) : -> 0.8
- - "Level Up"
- - - Breach Resistance (orig. 1) : 1 (unchanged)
- - "Sword Rain"
- - - Breach Resistance (orig. 1) : 1 (unchanged)

Giant Hand / 巨人の手
- Damage Cap (orig. 20%) : -> 80%
- Actions
- - "Stomp"
- - - Breach Resistance (orig. 1) : -> -0.5
- - "Swipe"
- - - Breach Resistance (orig. 1) : -> 0
- - "Shoot"
- - - Breach Resistance (orig. 1) : -> 0.5
- - "Two Hand Stomp"
- - - Breach Resistance (orig. 1) : -> -0.5
- - "Power Charge"
- - - Breach Resistance (orig. 1) : -> 0.98
- - "Hell Shoot"
- - - Breach Resistance (orig. 1) : -> 0.9
- - "Hell Stomp"
- - - Breach Resistance (orig. 1) : -> 0.9

Giant Eye / 巨人の目
- Damage Cap (orig. 15%) : -> 22%

(DLC-FF) The Scarecrow / スケアクロウ
- Damage Cap (orig. 15%) : 15% -> 22%
- Actions
- - "Scythe Melee Attack"
- - - Breach Resistance (orig. 10) : -> 1
- - "Pops Out and Shovel Melee Attack"
- - - Breach Resistance (orig. 100) : -> 1
- - "Flying and Summon Two Sickles and Stomp"
- - - Breach Resistance (orig. 1) : -> 0.75
- - "Throw Seeds"
- - - Breach Resistance (orig. 10) : -> 1
- - "Vines (Suspend the Scarecrow)"
- - - Breach Resistance (orig. 1) : 1 (unchanged)
- - "Suspended with Vines and Pitchfork Stab Downwards"
- - - Breach Resistance (orig. 10) : -> 0.66
- - "Suspended with Vines and Watering Can"
- - - Breach Resistance (orig. 10) : -> 1

The Hand of the King / 王の手
- Damage Cap (orig. 15%) : -> 22%
- Knock Back Resistance (orig. -90%) : -> -80%
- Actions
- - "Shield"
- - - Cooldown (orig. 4s) : -> 6s
- - "Mega Bomb Cast"
- - - Breach Resistance (orig. 1) : 1 -> 0.8
Note : If a Breach Effect appears at the beginning of an enemy attack, the Hand of the King does not interrupt the attack, but restarts the attack action from the beginning.
 If the Breach Effect happen against the Hand of the King's attack, the timing of the instantly evasion input may be distorbed, making it difficult to walkthrough.
 Therefore, the Breach Effect was enabled only for "Mega Bomb Cast", which is an attack that does not require instant evasion.
解説 : 王の手は、攻撃の出始めにBreach効果が発生すると、攻撃が中断されるのではなく、攻撃動作を最初からやり直します。
 王の手の攻撃に対して偶発的にBreach効果が発生すると、咄嗟の回避入力のタイミングを乱されたりして、かえって攻略しにくくなってしまうおそれがあります。
 そのため、咄嗟の回避が要求されない攻撃である "Mega Bomb Cast" に対してのみBreach効果を有効にしました。

(DLC-TQatS) The Servants - Calliope / 従者 - カリオペ
- Damage Cap (orig. 40%) : -> 55%
- Knock Back Resistance (orig. -80%) : -80% -> 70%
- Actions
- - "Melee Attack"
- - - Breach Resistance (orig. 0.9) : 0.9 (unchanged)
- - "Heavy Melee Attack"
- - - Breach Resistance (orig. 0.9) : -> 0.8
- - "Wrecking Ball Throw"
- - - Breach Resistance (orig. 0.9) : 0.9 (unchanged)

(DLC-TQatS) The Servants - Euterpe / 従者 - エウテルペ
- Damage Cap (orig. 40%) : -> 55%
- Knock Back Resistance (orig. -50%) : -50% -> -40%
- Actions
- - "Shot"
- - - Breach Resistance (orig. 0.9) : -> 0.85
- - "Stomp"
- - - Breach Resistance (orig. 0.9) : -> 0.7
- - "Air Shot"
- - - Breach Resistance (orig. 0.9) : -> 0.7

(DLC-TQatS) The Servants - Kleio / 従者 - クレイオ
- Damage Cap (orig. 40%) : -> 55%
- Knock Back Resistance (orig. -35%) : -35% -> -20%
- Actions
- - "Melee Combo 1 of 3"
- - - Breach Resistance (orig. 0.9) : -> 0.85
- - "Melee Combo 2 of 3"
- - - Breach Resistance (orig. 0.9) : -> 0.8
- - "Melee Combo 3 of 3"
- - - Breach Resistance (orig. 0.9) : -> 0.7
- - "Rolling Attack"
- - - Breach Resistance (orig. 0.9) : -> 0.6

(DLC-TQatS) Queen / 女王
- Damage Cap (orig. 15%) : -> 22%
- Knock Back Resistance (orig. -90%) : -> -80%

(DLC-RTC) Dracula (First Form) / ドラキュラ伯爵 (第一形態)
- Damage Cap (orig. 15%) : -> 22%
- Actions
- - "Teleport"
- - - Breach Resistance (orig. 100) : -> 1
- - "Hellfire (Small Fireballs)"
- - - Breach Resistance (orig. 1) : -> 0.75
- - "Dark Inferno (Big Fireballs)"
- - - Breach Resistance (orig. 1) : -> 0.75
- - "Triple Melee Combo"
- - - 1st Kick
- - - - Breach Resistance (orig. 1) : -> 0.9
- - - 2nd Kick
- - - - Breach Resistance (orig. 1) : -> 0.9
- - - Fist Attack
- - - - Breach Resistance (orig. 1) : -> 0.8
- - "Bat Volley"
- - - Startup Time (orig. 0.4s) : -> 1s
- - - Breach Resistance (orig. 1) : -> 0.25
- - "Shadow Step Teleport"
- - - Breach Resistance (orig. 100) : -> 1
- - "Fireballs Explosion"
- - - Breach Resistance (orig. 1) : -> 0.75
- - "Dive and Grab"
- - - Grab
- - - - Breach Resistance (orig. 100) : -> 1
- - - Soul Eater
- - - - Breach Resistance (orig. 100) : -> 1
- - "Fire Pillars"
- - - Breach Resistance (orig. 1) : -> 0.6

(DLC-RTC) Dracula - Final Form / ドラキュラ伯爵 - 最終形態
- Damage Cap (orig. 1%) : -> 1.65%

(Secret Final Boss) / (隠しラスボス)
- Damage Cap (orig. 5%) : -> 11%
- Knock Back Resistance (orig. -90%) : -> -80%
- Actions
- - "Big Stomp"
- - - Breach Resistance (orig. 10) : -> 1
- - "Syringe Thrust"
- - - Breach Resistance (orig. 10) : -> 0.25
- - "Syringe Spin"
- - - Breach Resistance (orig. 10) : -> 1
- - "Spike Ball"
- - - Breach Resistance (orig. 0) : 0 (unchanged) (Note: This attack is impossible to Breach.)
- - "Fire Walls"
- - - Breach Resistance (orig. 10) : -> 0.9
- - "Laser Beam"
- - - Breach Resistance (orig. 10) : -> 1
- - "Throw Bomb"
- - - Breach Resistance (orig. 10) : -> 1
- - "Energy Ball"
- - - Breach Resistance (orig. 10) : -> 0.9
- - "Switch Room"
- - - Breach Resistance (orig. 1000) : -> 1
Note : In "Fire Walls" and "Energy Ball", if the Breach Effect appered at the starting-up of the attack, the attack action is temporarily stopped, not interrupted.
 This is a phenomenon similar to the above attack of the Hand of the King, but these, even if the Breach Effect happen, the timing of the evasion input has a grace time, so I made the Breach Effect against these attacks is enabled.
解説 : "Fire Walls" と "Energy Ball" は、攻撃の出始めにBreach効果が発生すると、攻撃が中断されるのではなく、攻撃動作が一時的に停止します。
 上記の王の手の攻撃と似たような現象ですが、こちらは偶発的にBreach効果が発生しても回避入力のタイミングには割と猶予があるため、これらの攻撃に対するBreach効果は有効にしています。


*Elite Enemies

Elite Skills
- "AOE Shock"
- - Radius (orig. 5) : -> 3.75
- - DPS (orig. 15) : -> 7.5
- - Damage Interval (orig. 0.1s) : -> 0.25s

- "Cage"
- - Startup Time (orig. 1s) : 1s (unchanged)
- - Power (orig. 20) : -> 7.5
- - Knockback Distance (orig. 0.3) : -> -2.5
Note : Instead of taking damage if escape from cage, you will blown off fast in that direction.
解説 : ダメージ覚悟で檻から脱出すると、その方向に高速で吹っ飛ぶようにしました。

- "Clone"
- - Elite and Clone Life (orig. 55%) : -> 50%
- - Stun Time (orig. 0.8s) : -> 2s

- "Fire Fly"
- - Cooldown (orig. 3s) : -> 4s
- - Startup Time (orig. 0.3s) : -> 0.6s
- - Number of Shots (orig. 5) : -> 2
- - Power (orig. 8) : -> 2

- "Ground Shock"
- - Cooldown (orig. 4s) : -> 6s
- - Startup Time (orig. 0.85s) : -> 1s
- - Distance (orig. 9) : -> 7.875
- - Appear Height (orig.30) : -> 45
- - Duration (orig. 0.45s) : -> 0.3s
- - DPS (orig. 15) : -> 7.5
- - Damage Interval (orig. 0.1s) : -> 0.15s
Note : The Shock is appeared to occur at the height of the upper body of the player.
 The way of dodge, in addition to jumping and rolling, can also avoid it by squatting.
解説 : プレイヤーの上半身の高さに攻撃が発生するようにしました。
 回避方法はジャンプやローリングだけでなく、しゃがんで避けることもできます。

- "Horizontal Wall"
- - Cooldown (orig. 3s) : -> 4.5s
- - Appear Position Y (orig. 2) : -> -3.7
- - Range (orig. 14) : -> 12.25
- - Speed (orig. 2.5) : -> -6
- - Duration (orig. 2.5s) : -> 0.25s
- - DPS (orig. 10) : -> 5
- - Damage Interval (orig. 0.1s) : 0.1s (unchanged)
Note : This attack instead of coming up from below, it became coming down from above.
 Like "Ground Shock", can squat and avoid it, or can jump over it in a double jump at the beginning.
解説 : 下から上がってくるのではなく、上から下りてくる攻撃にしました。
 "Ground Shock"と同様、しゃがんで避けることもできますし、出始めに二段ジャンプで飛び越えることもできます。

- "Invisibility"
- - Unchanged.

- "Rotor"
- - Startup Time (orig. 1s) : -> 0.8s
- - Radius (orig. 8) : -> 10
- - Trigger Distance (orig. 2) : -> 3
- - DPS (orig. 20) : -> 10
- - Damage Interval (orig. 0.1s) : -> 0.2s
Note : It is now possible to avoid this by approaching close to the elite.
解説 : エリートに接近することでも回避できるようにしました。

- "Shield Pylon"
- - Cooldown (orig. 6s) : -> 9s
- - Number of Shields (orig. 2) : -> 1


*Enemies

In some blueprints, in addition to conventional possessor enemy, "an enemy by which image something resembles that blueprint" it also became drop that blueprint by low chance.
いくつかの設計図は、従来の所持者である敵に加えて、"その設計図とイメージがどことなく近い敵" も低確率でドロップするようになりました。


Note : About excluding and replacing some enemies
- Due to the specifications, some weapon actions in this mod may actually be judged hit to be a melee attack, even if they do not hit to be attacking the enemy with a melee attack. As a result, it is determined that a melee attack hits something like "Shieldbearer's Shield" or "Thorn's Back Thorn", and the player may suffer unreasonable damage.
- This mod places particular emphasis on the individuality of various weapons and the action characteristics of each weapon, and there are currently no plans to change the specifications of the weapons in question in order to avoid the above problems. Additionally, there are many aspects of enemy specifications that cannot be changed with mods, and it was not possible to successfully solve the above problem by modifying enemy abilities.
- Therefore, I made the following changes to alleviate these problems.
- - In non daily-challenge biomes, the Shieldbearer placement has been replaced with "Weirded Warrior". "Each blueprint dropped by Shieldbearer" will now drop them by "Protector", "Oven Knight", and "Defender". Also each has a higher drop probability.
- - In non daily-challenge biomes, the Thorny placement has been replaced with "Lacerator". "Each blueprint dropped by Thorny" will now drop them by "Toxic Miasma", and "Ground Shaker". Also each has a higher drop probability.
解説 : 一部の敵の除外と差し替えについて
- このmodでは仕様上、一部の武器のアクションは、"シールド・ベアラーの盾" や "ソーニーの背面のトゲ" などに近接攻撃を当てていないように見えても実際は "近接攻撃を当てた判定" となる場合があり、プレイヤーが理不尽な被害を被ってしまう可能性があります。
- このmodでは様々な武器の個性や武器ごとのアクション性を特に重視しており、上記の問題を避けるために該当武器の仕様を変更する予定は今のところありません。また、敵の仕様に関してはmodでは変更できない部分も多く、敵の持つ特性に手を加えることで上記の問題をうまく解決することはできませんでした。
- 従って、この問題を緩和するために以下の変更を行いました。
- - デイリーチャレンジ以外のバイオームにおいて、シールド・ベアラーの配置が "風変わりな戦士" に置き換えられ、シールド・ベアラーがドロップする各設計図は "プロテクター" 並びに "オーブンナイト" 並びに "ディフェンダー" がより高確率でドロップするようになります。
- - デイリーチャレンジ以外のバイオームにおいて、ソーニーの配置が "ラセレイター" に置き換えられ、ソーニーがドロップする各設計図は "毒気" 並びに "グラウンド・シェイカー" がより高確率でドロップするようになります。


Note: Written "BC" in Blueprint Drops = Require Difficulty("Boss Cell") of Blueprint Drop, but "BC 0" is not written

Arbiter / レフェリー
- Actions
- - "1st Shot"
- - - Cooldown (orig. 1.75s) : -> 3.5s
- - - Startup Time (orig. 0.8s) : 0.8s (unchanged)
- - - Projectile Speed (orig. 0.55) : 0.55 (unchanged)
- - "2nd Shot"
- - - Projectile Speed (orig. 0.55) : 0.55 (unchanged)
- - "3rd Shot"
- - - Projectile Speed (orig. 0.55) : 0.55 (unchanged)
- - "Death Gift"
- - - Startup Time (orig. 1s) : -> 1.2s
- - - Projectile Speed (orig. 0.5) : -> 0.25

Automaton / オートマトン
- Actions
- - "Dash"
- - - Breach Resistance (orig. 1) : 1 -> 0.8

(DLC-TBS) Blowgunner / ブロウガンナー
- Actions
- - "Shot"
- - - Cooldown (orig. 1.5s) : 1.5s -> 3s
- - - Startup Time (orig. 0.7s) : 0.7s -> 1.05s
- - - Projectile Speed (orig. 0.75) : 0.75 (unchanged)
- - "Jump"
- - - Cooldown (orig. 2s) : 2s -> 4s

Bomber / ボンバー
- Actions
- - "Sky Dive"
- - - Startup Time (orig. 0.35s) : -> 0.7s

Bombardier / ボンバルディア
- Actions
- - "Cluster Grenade"
- - - Cooldown (orig. 2.5s) : -> 3.125s
- - - Startup Time (orig. 0.55s) : -> 0.6875s
- - - Recovery Time (orig. 0.5s) : -> 0.75s
- Blueprint Drops
- - Skill "Wave of Denial" (orig. 0.4%) : 0.4% (unchanged)
- - Skill "Powerful Grenade" (orig. 10%) : 10%
- - Outfit "Aphrodite Outfit " (orig. [0.4%, BC 3]) : [0.4%, BC 3] (unchanged)
- - Add Skill "Cluster Grenade" : 0.03%

Buzzcutter / バズカッター
- Blueprint Drops
- - Weapon "Spiteful Sword" (orig. 0.03%) : -> 0.4%
- - Add Mutation "Open wounds" : 0.03%

Cannibal / カニバル
- Knock Back Resistance (orig. -0%) : -> -10%
- Actions
- - "Triple Jump Attack"
- - - 1st Jump Atk
- - - - Cooldown (orig. 1.6s) : -> 2s
- - - - Startup Time (orig. 0.5s) : -> 0.625s
- - - - Breach Resistance (orig. 0.8) : 0.8 (unchanged)
- - - - Distance (orig. 5) : -> 3
- - - 2nd Jump Atk
- - - - Breach Resistance (orig. 1) : -> 0.6
- - - - Distance (orig. 2) : -> 1.6
- - - 3rd Jump Atk
- - - - Breach Resistance (orig. 1) : -> 0.6
- - - - Distance (orig. 2) : -> 1.6
- - "Hops Backwards and Leaving a Grenade"
- - - Cooldown (orig. 1.5s) : -> 2.25s
- - - Distance (orig. 8) : -> 6.4
- - - Recovery Time (orig. 0.4s) : -> 0.6s
- Blueprint Drops
- - Weapon "Hokuto's Bow" (orig. 1.7%) : 1.7% (unchanged)
- - Outfit "Dictator Outfit" (orig. [0.4%, BC 4]) : [0.4%, BC 4] (unchanged)
- - Add Weapon "Frantic Sword" : 0.03%

Caster / キャスター
- Actions
- Actions
- - "Fireball"
- - - - Breach Resistance (orig. 0.5) : 0.5 (unchanged)
- - "Teleport"
- - - Startup Time (orig. 0.25s) : -> 0.875s
- - - Breach Resistance (orig. 10) : -> 1
- Blueprint Drops
- - Skill "Pyrotechnics" (orig. 1.7%) : 1.7% (unchanged)
- - Add Weapon "Fire Blast" : 0.03%

Catcher / キャッチャー
- Knock Back Resistance (orig. -0%) : -> -10%
- Blueprint Drops
- - Shield "Knockback Shield" (orig. 0.4%) : 0.4% (unchanged)
- - Skill "Hook" (orig. 0.4%) : 0.4% (unchanged)
- - Outfit "Robin Hood Outfit " (orig. [0.4%, BC 4]) : [0.4%, BC 4] (unchanged)
- - Add Weapon "Wrenching Whip" : 0.03%

Corpulent Zombie / 太ったゾンビ
- Actions
- - "Jump Body Press 1 of 2 (Jump Attack)"
- - - Cooldown (orig. 0s) : -> 3.5s
- Blueprint Drops
- - Skill "Wings of the Crow" (orig. 10%) : 10% (unchanged)
- - Add Skill "Death Orb" : 0.03%
- - Add Skill "Corrupted Power" : 0.4%

Cleaver / 裂傷の歯
- Knock Back Resistance (orig. -0%) : -> -10%
- Blueprint Drops
- - Shield "Spiked Shield" (orig. 100%) : 100% (unchanged)
- - Skill "Death Orb" (orig. 10%) : 10% (unchanged)
- - Add Skill "Cleaver" : 0.03%
- - Add Weapon "Hemorrhage" : 0.03%

Dancer / 舞踏家
- Actions
- - "Triple Stab"
- - - 1st Stab
- - - - Breach Resistance (orig. 0.75) : 0.75 (unchanged)
- - - 2nd Stab
- - - - Breach Resistance (orig. 1) : -> 0.8
- - - 3rd Stab
- - - - Breach Resistance (orig. 1) : -> 0.8
- Blueprint Drops
- - Mutation "Ranger's Gear" : 10% (unchanged)
- - Add Skill "Rapier" : 0.4%

Dark Tracker / ダーク・トラッカー
- Blueprint Drops
- - Weapon "Repeater Crossbow" (orig. 0.4%) : 0.4% (unchanged)
- - Weapon "Hayabusa Boots" (orig. 1.7%) : 1.7% (unchanged)
- - Outfit "Ninja Outfit " (orig. [0.4%, BC 2]) : [0.4%, BC 2] (unchanged)
- - Add Weapon "Hayabusa Gauntlets" : 0.03%
- - Add Skill "Knife Dance : 0.03%
- - Add Skill "Phaser" : 0.03%

Defender / ディフェンダー
- Blueprint Drops
- - Shield "Thunder Shield" (orig. 100%) : 100% (unchanged)
- - Add Shield "Bloodthirsty Shield" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Shield "Force Shield" : 0.03%
- - Add Shield "Knockback Shield" : 0.03%
- - Add Shield "Ice Shield" : 100% (drop as a substitute for Shieldbearer)
- - Add Shield "Rampart" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Outfit "Desert Dweller Outfit" : [1.7%, BC 4] (drop as a substitute for Shieldbearer)

Demolisher / デモリッシャー
- Actions
- - "Single Shoot"
- - - - Breach Resistance (orig. 0.8) : 0.8 -> 0.6
- - "Double Shoot"
- - - - Breach Resistance (orig. 0.8) : 0.8 -> 0.4
- - "Melee Attack"
- - - - Breach Resistance (orig. 0.8) : 0.8 (unchanged)

Demon / デーモン
- Actions
- - "First Melee Attack"
- - - Startup Time (orig. 0.6s) : 0.6s
- - - Power (orig. 5) : -> 4
- - - Recovery Time (orig. 0.2s) : -> 0s
- - "Quick Melee Attack 1 of 2"
- - - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - - Power (orig. 5) : -> 3
- - - Recovery Time (orig. 0.2s) : -> 0.5s
- - "Quick Melee Attack 2 of 2"
- - - Add startup Sound effect.
- - - Startup Time (orig. 0.3s) : -> 0.6s
- - - Power (orig. 5) : -> 4
- - - Recovery Time (orig. 0.2s) : -> 0s
- - "Fireball"
- - - Maximum Number of Consecutive Shots (orig. 4) : -> 1
- Blueprint Drops
- - Weapon "Shrapnel Axes" (orig. 0.4%) : 0.4% (unchanged)
- - Outfit "Drifter Outfit" (orig. [0.4%, BC 2]) : [0.4%, BC 2] (unchanged)
- - Add Weapon "Fire Blast" : 0.4%
- - Add Weapon "Pyrotechnics" : 0.4%
- - Add Outfit "Demon Outfit" : [0.03%, BC 2]

(DLC-RTC) Dire Werewolf / ダイア・ワーウルフ
- Blueprint Drops
- - Weapon "Bible" (orig. 10%) : 10% (unchanged)
- - Skin "Hector" (orig. 10%) : 10% (unchanged)
- - Add Weapon "Hayabusa Gauntlets" : 0.4%
- - Add Shield "Spiked Shield" : 0.03%

Failed Experiment / フェイルド・エクスペリメント
- Actions
- - "Punch and Slam"
- - - 1st Punch
- - - - Breach Resistance (orig. 0.25) : 0.25 (unchanged)
- - - 2nd Punch
- - - - Breach Resistance (orig. 1) : -> 0.25
- - - 3rd Punch
- - - - Breach Resistance (orig. 0.25) : 0.25 (unchanged)
- - - Ground Slam
- - - - Breach Resistance (orig. 1) : -> 0.9

(DLC-FF) Failed Homunculus / フェイルド・ホムンクルス
- Actions
- - "Throw Head"
- - - - Breach Resistance (orig. 0.8) : 0.7 (unchanged)
- - "Recall Head"
- - - - Breach Resistance (orig. 100) : 100 -> 1

(DLC-TBS) Giant Tick / ジャイアントティック
- Actions
- - "Double Attack"
- - - 1st Atk
- - - - Breach Resistance (orig. 1) : -> 0.9
- - - 2nd Atk
- - - - Breach Resistance (orig. 1) : -> 0.7
- - "Front and Rear Attack"
- - - Front Atk
- - - - Breach Resistance (orig. 1) : -> 0.9
- - - Rear Atk
- - - - Breach Resistance (orig. 0.7) : 0.7 (unchanged)
- - "Toxic Leap"
- - - Breach Resistance (orig. 1) : -> 0.8

Golem / ゴーレム
- Knock Back Resistance (orig. -0%) : -> -30%
- Actions
- - "Mega Punch"
- - - Startup Time (orig. 0.4s) : -> 0.5s
- - - Breach Resistance (orig. 0.8) : 0.8 (unchanged)
- - "Stun Ground"
- - - Startup Time (orig. 0.5s) : -> 0.65s
- - - Breach Resistance (orig. 0.8) : 0.8 (unchanged)
- - "Teleport" (Attract)
- - - Startup Time (orig. 1s) : -> 2s
- - - Breach Resistance (orig. 1) : 1 (unchanged)
- Blueprint Drops
- - Skill "Wings of the Crow" (orig. 10%) : 10% (unchanged)
- - Add Skill "Corrupted Power" : 1.7%
- - Add Skill "Crusher" : 1.7%

Grenader / グレネーダー
- Actions
- - "Grenade"
- - - Cooldown (orig. 2.6s) : -> 3.25s
- - - Startup Time (orig. 0.6s) : -> 0.75s
- - - Recovery Time (orig. 0.3s) : -> 0.45s
- Blueprint Drops
- - Skill "Fire Grenade" (orig. 1.7%) : 1.7% (unchanged)
- - Skill "Magnetic Grenade " (orig. 0.4%) : 0.4% (unchanged)
- - Add Skill "Oil Grenade" : 0.4%

Ground Shaker / グラウンド・シェイカー
- Actions
- - "Avalanche"
- - - - Breach Resistance (orig. 1) : -> 0.9
- - "Combo and Slam"
- - - 1st Melee Atk
- - - - Breach Resistance (orig. 1) : -> 0.9
- - - 2nd Melee Atk
- - - - Breach Resistance (orig. 1) : -> 0.9
- - - 3rd Melee Atk
- - - - Breach Resistance (orig. 1) : -> 0.9
- - - Ground Slam
- - - - Breach Resistance (orig. 1) : -> 0.8
- Blueprint Drops
- - Weapon "The Boy's Axe" (orig. 1.7%) : 1.7% (unchanged)
- - Weapon "Toothpick" (orig. 10%) : 10% (unchanged)
- - Skill "Ice Armor" (orig. 100%) : 100%(unchanged)
- - Add Weapon "Spiked Boots" : 1.7% (drop as a substitute for Thorny)
- - Add Shield "Spiked Shield" : 0.03%
- - Add Skill "Barnacle" : 10% (drop as a substitute for Thorny)
- - Add Mutation "Armadillopack" : 10% (drop as a substitute for Thorny)

Guardian Knight / ガーディアン・ナイト
- Knock Back Resistance (orig. -0%) : -> -20%
- Actions
- - "Overhead Swing"
- - - Breach Resistance (orig. 0.95) : -> 0.9
- - "Tornado Spin"
- - - Breach Resistance (orig. 1) : -> 0.9
- Blueprint Drops
- - Skill "Tornado" (orig. 0.4%) : -> 100%
- - Mutation "Soldier resistance" (orig. 10%) : 10% (unchanged)
- - Add Weapon "Shovel" : 0.4%
Note : Drop Chance of Tornado was changed to 100%.
 It is for beginner, this change makes easier to find a "one of the method to beat the Hand of the King".
解説 : トルネードのドロップ確率を100%に変更しました。
 これは初心者が「王の手に有効な攻略法の一つ」を発見しやすくするための変更です。

Hammer / メカニカルスパイダー
- Possibility of appearing as an elite (orig. Possible) : -> Impossible
- Knock Back Resistance (orig. -0%) : -> -30%
- HP (orig. 390) : -> 351
- Actions
- - "Cluster Grenade"
- - - Breach Resistance (orig. 1) : 1 -> 0.9
- - "Fly Swarm"
- - - Breach Resistance (orig. 1) : 1 -> 0.9
- Blueprint Drops
- - Weapon "War Spear" (orig. 10%) : 10% (unchanged)
- - Skill "Oil Grenade" (orig. 10%) : 10% (unchanged)
- - Add Skill "Cluster Grenade" : 0.4%

Impaler / インペイラー
- Blueprint Drops
- - Weapon "Sadist's Stiletto" (orig. 1.7%) : 1.7% (unchanged)
- - Add Weapon "Spiked Boots" : 0.4%

Inquisitor / インクイジター
- Actions
- - "Shot"
- - - Cooldown (orig. 0.15s) : -> 0.6s
- - - Startup Time (orig. 0.7s) : -> 0.875s
- - - Projectile Speed (orig. 0.5) : -> 0.4
- Blueprint Drops
- - Outfit "Mage Outfit " (orig. [0.4%, BC 2]) : [0.4%, BC 2] (unchanged)

Kamikaze / カミカゼ
- Blueprint Drops
- - Weapon "Frantic Sword" (orig. 0.4%) : 0.4% (unchanged)
- - Add Skill "Powerful Grenade" : 0.03%
- - Outfit "Neon Outfit " (orig. [0.4%, BC 1]) : [0.4%, BC 1] (unchanged)

Knife Thrower / ナイフ・スロワー
- Max Per Platform (orig. 3) : -> 1
- Actions
- - "1st Shot"
- - - Cooldown (orig. 1.5s) : -> 2s
- - - Projectile Speed (orig. 0.8) : -> 0.7
- - - Poison DPS (orig. 2) : 2 (unchanged)
- - - Poison Duration (orig. 2s) : 2s (unchanged)
- - "2nd Shot"
- - - Projectile Speed (orig. 0.8) : 1.2
- - - Poison DPS (orig. 2) : -> 2.66
- - - Poison Duration (orig. 2s) : -> 3s
- - - Recovery Time (orig. 0.06s) : -> 0.8s
- - "3rd Shot" -> Deleted.
- Blueprint Drops
- - Skill "Great Owl of War" (orig. 1.7%) : 1.7% (unchanged)
- - Outfit "Legendary Warrior's Outfit" (orig. [0.4%, BC 3]) : [0.4%, BC 3] (unchanged)
Note : Reduced the number of kunai shots, and adjusted projectile speed, made it easier to avoid by rolling.
解説 : クナイ投げの本数を減らし、弾速を調整して、ローリングで避けやすくしました。

Lacerator / ラセレイター
- Knock Back Resistance (orig. -0%) : -> -5%
- Actions
- - "Spin"
- - - Breach Resistance (orig. 0.9) : -> 0.8
- Blueprint Drops
- - Skill "Crusher" (orig. 10%) : 10% (unchanged)
- - Mutation "Open wounds" (orig. 0.4%) : 0.4% (unchanged)
- - Outfit "Carduus Outfit" (orig. [0.4%, BC 1]) : [0.4%, BC 1] (unchanged)
- - Add Skill "Tornado" : 10%

Lancer / ランサー
- Knock Back Resistance (orig. -0%) : -> -15%
- Blueprint Drops
- - Weapon "Hayabusa Gauntlets" (orig. 0.4%) : 0.4% (unchanged)
- - Mutation "Instinct of the Master of Arms" (orig. 0.4%) : 0.4% (unchanged)
- - Add Weapon "War Spear" : 0.03%

Living Barrel / リビングバレル
- Actions
- - "Spike Burst"
- - - Breach Resistance (orig. 100) : 100 -> 0.5
- - "Self Destruct"
- - - Breach Resistance (orig. 100) : 1000 -> 0.5
- - "Jump"
- - - Breach Resistance (orig. 100) : -> 1

Magistrate of Death / 死を司る者
- Blueprint Drops
- - Weapon "Hemorrhage" (orig. 10%) : 10% -> 100%

Masker / マスカー
- Actions
- - "Fogger"
- - - Range (orig. 20) : -> 15
- Blueprint Drops
- - Weapon "Fire Blast" (orig. 1.7%) : 1.7% (unchanged)
- - Outfit "Ghost Outfit" (orig. [0.4%, BC 2]) : [0.4%, BC 2] (unchanged)
- - Add Skill "Death Orb" : 0.03%
- - Add Skill "Toxic Cloud" : 0.4%

Mimic / ミミック
- Actions
- - "Bite"
- - - - Breach Resistance (orig. 1) : -> 0.9
- - "Tongue Lash"
- - - - Breach Resistance (orig. 1) : -> 0.9
- - "Chain Whip"
- - - - Breach Resistance (orig. 1) : -> 0.9
- - "Hook Throw"
- - - - Breach Resistance (orig. 1) : -> 0.9
- - "Melee Weapons - Sword Slash"
- - - - Breach Resistance (orig. 1) : -> 0.9
- - "Ranged Weapons - Spit"
- - - - Breach Resistance (orig. 1) : -> 0.9
- - "Shields - Parry"
- - - - Breach Resistance (orig. 0) : 0 (unchanged)
- - "Skill - Spikes"
- - - - Breach Resistance (orig. 1) : -> 0.9
- - "Food, Flask, Syrup - Feeding"
- - - - Breach Resistance (orig. 0) : 0 (unchanged)

(DLC-TQatS) Mutineer / 海賊
- Actions
- - "Anchor smash"
- - - Breach Resistance (orig. 0.25) : 0.25 (unchanged)
- - "Anchor throw"
- - - Breach Resistance (orig. 0.5) : 0.5 (unchanged)
- - "Teleport"
- - - Breach Resistance (orig. 0) : 0 (unchanged)
- - "Jump"
- - - Breach Resistance (orig. 100) : 100 -> 1

Oven Knight / オーブンナイト
- Actions
- - "Shieldless Double Slash"
- - - 1st Attack
- - - - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - - - Breach Resistance (orig. 0.75) : 0.75 (unchanged)
- - - - Power (orig. 10) : 10 (unchanged)
- - - - Recovery Time (orig. 0s) : 0s (unchanged)
- - - 2nd Attack
- - - - Startup Time (orig. 0.35s) : -> 0.525s
- - - - Breach Resistance (orig. 0.75) : -> -1
- - - - Power (orig. 15) : -> 18.75
- - - - Recovery Time (orig. 0.4s) : -> 0.6s
- Blueprint Drops
- - Mutation "Kill Rythm" (orig. 0.4%) : 0.4% (unchanged)
- - Mutation "Oven Axe" (orig. 1.7%) : 1.7% (unchanged)
- - Add Weapon "Hemorrhage" : 0.03%
- - Add Weapon "Shrapnel Axes" : 0.03%
- - Add Shield "Bloodthirsty Shield" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Shield "Force Shield" : 0.03%
- - Add Shield "Knockback Shield" : 0.03%
- - Add Shield "Ice Shield" : 100% (drop as a substitute for Shieldbearer)
- - Add Shield "Rampart" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Outfit "Desert Dweller Outfit" : [1.7%, BC 4] (drop as a substitute for Shieldbearer)

Pirate Captain / パイレーツ・キャプテン
- Knock Back Resistance (orig. -0%) : -> -5%
- Actions
- - "Bomb"
- - - Breach Resistance (orig. 1) : -> 0.5
- Blueprint Drops
- - Weapon "Wrenching Whip" (orig. 0.4%) : 0.4% (unchanged)
- - Add Skill "Grappling Hook" : 0.03%
- - Add Skill "Powerful Grenade" : 0.03%

Protector / プロテクター
- Actions
- - "Protect"
- - - Range (orig. 15) : -> 10
- Blueprint Drops
- - Skill "Corrupted Power" (orig. 0.4%) : 0.4% (unchanged)
- - Skill "Explosive Decoy" (orig. 0.4%) : 0.4% (unchanged)
- - Outfit "Warrior Outfit " (orig. [0.4%, BC 3]) : [0.4%, BC 3] (unchanged)
- - Add Shield "Bloodthirsty Shield" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Shield "Force Shield" : 0.03%
- - Add Shield "Knockback Shield" : 0.03%
- - Add Shield "Ice Shield" : 100% (drop as a substitute for Shieldbearer)
- - Add Shield "Rampart" : 1.7% (drop as a substitute for Shieldbearer)
- - Add Outfit "Desert Dweller Outfit" : [1.7%, BC 4] (drop as a substitute for Shieldbearer)

Purulent Zombie (Sewers) / ロッテン・ゾンビ(下水道)
- Blueprint Drops
- - Shield "Force Shield" (orig. 0.4%) : 0.4% (unchanged)
- - Outfit "Fisherman's Outfit" (orig. [0.4%, BC 1]) : [0.4%, BC 1] (unchanged)
- - Add Skill "Swarm" : 0.03%

Rampager / ランペイジャー
- Actions
- - "Rampage"
- - - Startup Time (orig. 0.3s) : -> 0.6s
- - "Chain 1"
- - - Startup Time (orig. 0.1s) : -> 0.2s
- - - Radius (orig. 4.5) : -> 3
- - - Moving Forward Distance and Knock Back Power (orig. 0.3) : -> 0.8
- - "Chain 2"
- - - Startup Time (orig. 0.1s) : -> 0.4s
- - - Radius (orig. 4.5) : -> 3
- - - Moving Forward Distance and Knock Back Power (orig. 0.3) : -> 1
Note : Reduce the attack hit box, and slowed the interval of consecutive attacks, and instead increased the attack distance.
 This change makes it easier to fight as follows.
  - It can be avoided just by running away the first attack.
  - It made it easier to stop Rampager's attacks by hitting high-power melee attack etc before enemy's attack.
  - Even if you stunned by Rampager's 1st-attack or 3rd-attack, it is possible to avoid the Rampager's next attack by rolling immediately.
 However, if you move behind the enemy by rolling while avoiding Rampager's continuous attacks, it will be difficult to hit melee attacks because the distance to the enemy will increase.
 I think, depending on the weapon you use and the fighting place, effective strategies will vary.
解説 : 攻撃判定を縮小し、連続攻撃の間隔も遅くした代わりに、攻撃の前進距離は長くしました。
 この変更により、以下のように戦いやすくなりました
  ・1撃目を走って離れるだけで回避できるようになりました。
  ・ランペイジャーの攻撃を食らう前に高威力の近接攻撃などを当てて、ランペイジャーの攻撃を阻止しやすくなりました。
  ・ランペイジャーの1撃目や3撃目を食らってスタンしてしまっても、すぐにローリングなどを行えば敵の連続攻撃を回避できるようになりました。
 ただしランペイジャーの連続攻撃をローリングで避けつつ、ランペイジャーの背後に回り込んだ場合は、敵との距離が離れるので近接攻撃を当てにくくはなりました。
 使う武器や戦う場所によって、有効な攻略法は変わってくると思います。

Royal Guard / ロイヤルガード
- Actions
- - "Shield Dash"
- - - Breach Resistance (orig. 0) : 0 (unchanged)
- - "Stomp"
- - - Breach Resistance (orig. 1) : -> 0.85
- Blueprint Drops
- - Add Shield "Force Shield" : 0.4%

Shocker / ショッカー
- Knock Back Resistance (orig. -0%) : -> -30%
- Actions
- - "Shock"
- - - Cooldown (orig. 1.4s) : -> 2s
- - - Startup Time (orig. 1.3s) : -> 1.375s
- Blueprint Drops
- - Skill "Flamethrower Turret" (orig. 0.4%) : 0.4% (unchanged)
- - Outfit "Cloud Outfit" (orig. [0.4%, BC 3]) : [0.4%, BC 3] (unchanged)

Skeleton / スケルトン
- Actions
- - "Stomp Hell"
- - - Starting Range (orig. 10) : -> 8
- - - Startup Time (orig. 1s) : -> 1.5s
- - - Breach Resistance (orig. 1) : -> 0.5
- - - Recovery Time (orig. 1.5s) : -> 2s

Slasher / スラッシャー
- Knock Back Resistance (orig. -0%) : -> -10%
- Actions
- - "Triple Attack"
- - - 1st Atk
- - - - Breach Resistance (orig. 0.4) : 0.4 (unchanged)
- - - 2nd Atk
- - - - Breach Resistance (orig. 1) : -> 0.6
- - - 3rd Atk
- - - - Breach Resistance (orig. 1) : -> 0.8
- Blueprint Drops
- - Skill "Cluster Grenade" (orig. 1.7%) : 1.7% (unchanged)
- - Skill "Heavy Turret" (orig. 0.4%) : 0.4% (unchanged)
- - Add Weapon "Seismic Strike" : 0.03%
- - Add Weapon "Spiteful Sword" : 0.03%

Slummer / スラマー
- Actions
- - "Beak (Ice Spikes)"
- - - Cooldown (orig. 0.5s) : -> 1s
- - - Breach Resistance (orig. 9.99) : -> 0.85
- - "Leap"
- - - Cooldown (orig. 0s) : -> 0.5s
- - - Breach Resistance (orig. 0) : 0 (unchanged)
- - "Jump to Another Platform"
- - - Cooldown (orig. 0s) : -> 0.5s
- - - Breach Resistance (orig. 0) : 0 (unchanged)

Spawner / スポーナー
- Blueprint Drops
- - Weapon "Torch" (orig. 1.7%) : 1.7% (unchanged)
- - Add Skill "Flamethrower Turret" : 0.4%

Spiker / インペイラー
- Actions
- - "Spikes"
- - - Cooldown (orig. 2s) : -> 3s
- - - Starting Radius (orig. 15) : -> 12
- - - Startup Time (orig. 1.75s) : 1.75s (unchanged)
- - - Breach Resistance (orig. 1) : -> 0.8
- - - Spike Distance (orig. 5) : -> 3.75
- - - Power (orig. 25) : -> 18.75
- - - Recovery Time (orig. 0s) : 0s (unchanged)
- Blueprint Drops
- - Weapon "Sadist's Stiletto" (orig. 1.7%) : 1.7% (unchanged)
- - Add Weapon "Spiked Boots" : 0.4%

(DLC-FF) Stone Warden / ストーン・ウォーデン
- Actions
- - "Slash"
- - - Breach Resistance (orig. 0.9) : 0.9 (unchanged)
- - "Stomp"
- - - Breach Resistance (orig. 1) : -> 0.9

Sweeper / スイーパー
- Actions
- - "Shock Wave"
- - - Cooldown (orig. 1.8s) : -> 2.5s
- - - Startup Time (orig. 0.6s) : -> 0.75s

(DLC-RTC) Throw Master / スローマスター
- Actions
- - "Bone Throw"
- - - Targeting Player Through Walls (orig. true) : -> false

Toxic Miasma / 毒気
- Blueprint Drops
- - Mutation "Barbed Tips" (orig. 10%) : 10% (unchanged)
- - Add Weapon "Spiked Boots" : 1.7% (drop as a substitute for Thorny)
- - Add Shield "Spiked Shield" : 0.03%
- - Add Skill "Barnacle" : 10% (drop as a substitute for Thorny)
- - Add Mutation "Armadillopack" : 10% (drop as a substitute for Thorny)

Weirded Warrior / 風変わりな戦士
- Blueprint Drops
- - Weapon "Hattori's Katana" (orig. 1.7%) : 1.7% (unchanged)
- - Skin "Blade Master's Outfit" (orig. 0.4%) : 0.4% (unchanged)
- - Add Weapon "Seismic Strike" : 0.4%

(DLC-TBS) Yeeter / イーター
- Actions
- - "Throw Rock"
- - - Cooldown (orig. 2s) : -> 3s
- - "Throw Jerkshroom"
- - - Startup Time (orig. 0.25s) : -> 0.5s


*All Weapons and Shields

Note / 解説 :
オリジナルでは、一部の武器と全ての盾には「別の武器の攻撃開始時の動作途中に、この装備品のアクションを割り込ませて実行できる(直前の武器の開始動作は中断される)」という特性が備わっています。
しかしこの特性の有無に関わらず、全ての武器の開始動作はジャンプボタン入力でもキャンセル可能であるため、多くの場合、この特性の有無による性能差はさほど意味を成さないものになっています。
そこでこのmodでは、この特性をほとんどの武器に共通仕様として搭載し、各武器の開始動作をより多くの選択肢で手軽にキャンセルできるようにしました。
実際は些細な変更であり変化を体感できることはほぼないかもしれませんが、操作設定や使用する武器の種類によっては、2つの装備武器を咄嗟に使い分ける操作性がより向上する可能性があります。

例外的に以下の武器に関しては、この仕様を搭載すると逆に使い勝手が悪くなる可能性が高いと判断し、この仕様は搭載していません。
- (DLC-TBS) Left Scythe Claw / レフト・サイスクロー
- (DLC-TBS) Right Scythe Claw / ライトクロー (Left Scythe Claw secondary ability)
- (DLC-TBS) Scythe Claw / サイスクロー (Legendary Version)
- (DLC-RTC) Whip Sword, whip form / ウィップソード(剣)
- (DLC-RTC) Whip Sword, whip form / ウィップソード(鞭)
- (DLC-FF) Transformation / 変形 (Whip Sword secondary ability)


*Melee Weapons

The specific attack motion of some weapons also made it possible to attack a little back.
This expanded the way of fighting by increasing the number of weapons that can be hit in a unique way, such as "attacking the back and front enemies at the same time" and "blow away the back enemy forward".
いくつかの武器の特定の攻撃モーションは、少し後方にも攻撃判定があるようにしました。
これにより、「後方と前方の敵を同時に攻撃する」、「背後の敵を前方にノックバックさせる」といった特殊な当て方ができる武器がより多くなり、戦い方の幅が広がりました。


"erformance such as knockback distance of some weapons and some skills have been adjusted to match the new weapon "Somato" of this mod.
"Somato" is a weapon that replaced from "Valmont's Whip".
一部の武器・スキルのノックバック距離などの性能は、このModの新武器 "蒼魔刀"に合わせて調整しました。
"蒼魔刀" は "ヴァルモントの鞭" を差し替えた武器です。


(DLC-TQatS) Abyssal Trident / 深海のトライデント
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- 1st Atk
- - Startup Time (orig. 0.47s) : -> 0.235s
- - Hitbox-Width (orig. 6.5) : 6.5 (unchanged)
- - Hitbox-OffsetCase X (orig. -1.5) : -1.5 (unchanged)
- - Hitbox-Height (orig. 0) : 0 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 65) : -> 35
- - Breach Bonus (orig. 0.25) : -> 3
- - Recovery Time (orig. 0.s) : 0.2s -> 0.1s
- 2nd Atk
- - Startup Time (orig. 1.25s) : -> 0.75s
- - Hitbox-Width (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 1.5) : 1.5 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0.2) : 0.2 (unchanged)
- - Hit Interval (orig. 0.05s) : -> 0.165s (The theoretical maximum damage is unchanged.)
- - Dash Speed (orig. 0.5) : -> 0.8
- - Power (orig. 120) : -> 104.35
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1.5) : -> 1.55
- - Hit Interval (orig. 0.05s) : -> 0.165s (The theoretical maximum damage is unchanged.)
- - Recovery Time (orig. 0.2s) : -> 0s
- 3rd Atk
- - Sound effect changed.
- - Startup Time (orig. 0s) : -> 0.13s
- - Hitbox-Width (orig. 4) : -> 13
- - Hitbox-OffsetCase X (orig. 2) : -> -0.5
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 60) : 60 (unchanged)
- - Breach Bonus (orig. 0) : -> 1
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.6s
Note :
 - In the first attack, the power to stagger(stun) "enemy when starting-up attack" has been especially buffed.
 - In the second attack, it is possible to quickly dash long distances, making it easy to use as a means of high-speed movement.
 - The third stage has a longer defenseless time at the end, but it is now possible to perform long-range attacks that shoot something like an electric shock (no shock effect).
解説 :
 ・1段目は"攻撃し始めの敵"をスタンさせる力が特に強化されました。
 ・2段目は素早く長距離を突進可能になり、高速移動手段としても利用しやすくしました。
 ・3段目は隙が大きくなった代わりに電撃のようなものを放つ長距離攻撃になりました(感電効果はありません)。

(DLC-RTC) Alucard's Sword / アルカードソード
- Legendary Affix (orig. "FullSet" only) :
- - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : Unchanged.
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)
- Distance at which teleport can be activated (orig. 7 to 8.5) : 7 to 8.5 (unchanged)
- Knockback Distance when Overlapping an Enemy with Teleport (orig. 0.5) : -> -0.5
- Renew all combo moves and attack data.
- - Attack data when there is no enemy within mid range in front
- - - Common Specifications
- - - - These has no attack performance.
- - - - The hitbox of these actions affect whether "you can teleport or cannot" and "where you appear after teleporting".
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - 1st Action (No Action)
- - - - Startup Time : 0.00001s
- - - - Hitbox-Width : 6
- - - - Hitbox-OffsetCase X : 0
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - - 2nd Action (Back Dash)
- - - - Startup Time : 0.00001s
- - - - Hitbox-Width : 6
- - - - Hitbox-OffsetCase X : 2.4
- - - - Moving Distance : -0.75
- - - - Recovery Time : 0.13334s
- - - 3rd Action (No Action)
- - - - Startup Time : 0s
- - - - Hitbox-Width : 6
- - - - Hitbox-OffsetCase X : 0
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - - 4th Action (No Action)
- - - - Startup Time : 0s
- - - - Hitbox-Width : 6
- - - - Hitbox-OffsetCase X : 0
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - Attack data when there is enemy within mid range in front
- - - 1st Action (No Action)
- - - - This has no attack performance.
- - - - Startup Time : 0s
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - - 2nd Action (No Action)
- - - - This has no attack performance.
- - - - Startup Time : 0.00001s
- - - - Moving Distance : 0
- - - - Recovery Time : 0s
- - - 3rd Action (1st Slash)
- - - - Startup Time : 0.15s
- - - - Hitbox-Height : 7.6
- - - - Hitbox-OffsetCase Y : -1.6
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Power : 45
- - - - Breach Bonus : -0.5
- - - - Crit Mul. : 1.1
- - - - Moving Distance : 0.25
- - - - Recovery Time : 0.23s
- - - 4th Action (2nd Slash)
- - - - Startup Time : 0.15s
- - - - Parry is possible when a "Alucard's Shield" is equipped.
- - - - Hitbox-Height : 7.6
- - - - Hitbox-OffsetCase Y : -1.6
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Power : 60
- - - - Breach Bonus : 0.65
- - - - Crit Mul. : 1.1
- - - - Moving Distance : -0.25
- - - - Recovery Time : 0.23s
- Changed the description (English only).
Note :
 - About "Back Dash"
 - - Pressing the weapon button "when there are no enemies within a mid range in front", perform a "Back Dash" that quickly move backwards.
 - - Even if there are enemies nearby on either the left or right within a mid range, you can "back-dash away from that enemy" by "while moving in a direction where there are no enemies" and pressing the weapon button.
 - Others / Supplementary Explanation
 - - If you activate a teleport while moving towards an enemy, the slashing immediately after the teleport will not occur.
解説 :
 - "バックダッシュ" について
 - - "前方の一定範囲以内に敵がいない時" に武器ボタンを押すと、後方に素早く移動する "バックダッシュ" が行えるようになりました。
 - - 付近の左右どちらかに敵がいる時でも、"敵がいない方向に移動しながら" 武器ボタンを押すと、その敵から遠ざかるようにバックダッシュを行えます。
 - その他・補足
 - - 敵に向かって移動しながらワープを発動した場合、ワープ直後の斬撃は行われません。

Assassin's Dagger / 暗殺者のダガー
- 1st Atk (unchanged)
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 2.5) : 2.5 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 32) : 32 (unchanged)
- - Breach Bonus (orig. -0.25) : -0.25 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0s) : 0s (unchanged)
- 2nd Atk (unchanged)
- - Startup Time (orig. 0.2s) : 0.1s (unchanged)
- - Hitbox-Width (orig. 2.7) : 2.7 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 35) : 35 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add 3rd to 4th Atk (2nd Combo Set)
- - Same as 1st to 2nd attacks.
- Add 5th to 7th Atk (3rd Combo Set)
- - 5th Atk
- - - Startup Time : 0.25s
- - - Hitbox-Width : 4.55
- - - Hitbox-OffsetCase X : -1.5
- - - Power : 46.842
- - - Breach Bonus : 2
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.1s
- - 6th Atk
- - - Startup Time : 0.2s
- - - Hitbox-Width : 4.55
- - - Hitbox-OffsetCase X : -1.5
- - - Power : 40.15
- - - Breach Bonus : 2
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.1s
- - 7th Atk
- - - Startup Time : 0.25s
- - - Hitbox-Width : 4
- - - Hitbox-OffsetCase X : -1.5
- - - Power : 60.22
- - - Breach Bonus : 3
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.2s
Note : Added second and third combo set.
 DPS is the same as the original, but the third set (5th to 7th attack) has a slightly strong power to stagger(stun) "enemy when starting-up attack", and can also attack enemies behind.
解説 : コンボに2セット目と3セットを追加しました。
 DPSはオリジナルと同等ですが、3セット目(5~7段目)は "攻撃し始めの敵をスタンさせる力" がやや強く、また背後の敵を攻撃することもできます。

Balanced Blade / 精巧な剣
- Continuously Hit Duration (orig. 8s) : -> 9s
- Continuously Hit Damage Boost (orig. +90%) : -> +0%
- 1st Atk
- - Startup Time (orig. 0.1s) : -> 0.066s
- - Power (orig. 25) : -> 15.2
- - Crit Mul. (orig. 0.78) : -> 0.70815
- - Recovery Time (orig. 0.05s) : -> 0.025s
- 2nd Atk
- - Startup Time (orig. 0.1s) : -> 0.066s
- - Power (orig. 34) : -> 20.52
- - Crit Mul. (orig. 0.78) : -> 0.6994
- - Recovery Time (orig. 0.15s) : -> 0.05s
- 3rd Atk
- - Startup Time (orig. 0.07s) : -> 0.0466s
- - Power (orig. 34) : -> 20.52
- - Crit Mul. (orig. 0.78) : -> 0.6994
- - Recovery Time (orig. 0.05s) : -> 0.025s
- 4th Atk : -> Deleted.
- New 4th Atk (Orig. 5th Atk)
- - Startup Time (orig. 0.07s) : 0.07s (unchanged)
- - Power (orig. 34) : -> 26.93
- - Crit Mul. (orig. 0.78) : -> 0.7344
- - Recovery Time (orig. 0.05s) : -> 0.025s
- New 5th Atk (Orig. 6th Atk)
- - Startup Time (orig. 0.3s) : -> 0.2s
- - Power (orig. 54) : -> 37.62
- - Crit Mul. (orig. 0.78) : -> 0.8078
- - Recovery Time (orig. 0.3s) : -> 0.15s

(DLC-RTC) Bible / 聖書
- Full-Auto Attack (orig. false) : -> true
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - "HeavyWeapon" : -> Removed.
- Renew all combo moves and attack data.
- - 1st Atk (Pages Throw)
- - - Startup Time : 0s
- - - Hitbox-Width : 2.9
- - - Hitbox-OffsetCase X : 2.9
- - - Hitbox-Height : 3.5
- - - Hitbox-OffsetCase Y : 0
- - - Power : 30
- - - Breach Bonus : -0.5
- - - Moving Forward Distance : 0
- - - Recovery Time : 0s
- - 2nd Atk (Cross Aura)
- - - Startup Time : 0.1s
- - - Hitbox-Width : 1.8
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 15
- - - Breach Bonus : 9
- - - Moving Forward Distance : 0
- - - Recovery Time : 0.25s
- - 3rd Atk (Summon Bible After Hitting a Cross-aura)
- - - Startup Time : 0.6s
- - - Moving Forward Distance : 0
- - - Bible Power : 14
- - - Bible Breach Bonus : -1
- - - Bible Crit Mul. : 1
- - - Recovery Time : 0.28s
- The original attack data is as follows.
- - Orig. 1st Atk (Melee Attack 1 of 2)
- - - Startup Time : 0.41s
- - - Hitbox-Width : 3.8
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y :
- - - Power : 95
- - - Breach Bonus : 0.5
- - - Moving Distance : 0.2
- - - Recovery Time : 0.2s
- - Orig. 2nd Atk (Melee Attack 2 of 2)
- - - Startup Time : 0.47s
- - - Hitbox-Width : 4.8
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 105
- - - Breach Bonus : 1
- - - Moving Distance : 0.2
- - - Recovery Time : 0.2s
- - Orig. 3rd Atk (Summon Bible After Hitting a Cross-aura)
- - - Startup Time : 0.25s
- - - Bible Power : 20
- - - Bible Breach Bonus : -1
- - - Bible Crit Mul. : 1
- - - Moving Distance : 0
- - - Recovery Time : 0.2s
- Change the description (English only).
Note :
 - The actions has been renewed, it has become a weapon that fights while switching between two patterns of "mid range fight" and "short range fight".
 - The basic attack is a mid range attack that barrages pages. It is easy to hit enemies continuously, but DPS is lower.
 - Against close range enemies, instead of the page barrage attack, perform attack with "Cross Aura" that easily interrupt the enemy's attack.
 - After hitting an enemy with a cross-aura, you can summon a strong bible by completing a summoning action with a long unguarded time. The summoned bible will continuously hit enemies at mid range.
 - Careful and bold using is required, but if you can successfully summon the bible multiple times, it will be a very powerful weapon.
解説 :
 - アクションを一新し、"中距離仕様" と "近距離仕様" の2パターンの扱い方を切り替えながら戦う武器になりました。
 - 基本攻撃はページを飛び散らせる中距離攻撃です。敵に連続で当てやすいですがDPSは控えめです。
 - 至近距離の敵に対してはページ飛散攻撃の代わりに、敵の攻撃を阻止しやすい "十字のオーラ" で攻撃できます。
 - 十字オーラを敵に当てた後は、隙の大きい召喚動作を経て、強力な聖書を召喚できます。召喚された聖書は中距離の敵に連続ヒットします。
 - 慎重かつ大胆な扱い方が要求されますが、うまく聖書を多重召喚できれば非常に強力な武器となるでしょう。

(DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- Legendary Affix (orig. "Lacerator") :
- - "Lacerator" (Only uses the first hit of the weapon. / 武器の最初の攻撃のみ行う) : -> Removed.
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- 1st to 5th Atk (1st Combo Set)
- - 1st Atk
- - - Startup Time (orig. 0.27s) : 0.27s (unchanged)
- - - Hitbox-Width (orig. 5) : -> 4
- - - Hitbox-OffsetCase X (orig. -0.5) : -> -2
- - - Hitbox-Height (orig. 2.5) : 2.5 (unchanged)
- - - Hitbox-OffsetCase Y (orig. ) : -> 0.25
- - - Power (orig. 40) : -> 16.66
- - - Breach Bonus (orig. -0.3) : -> -0.2
- - - Crit Mul. (orig. 1.1) : -> 0.75
- - - Recovery Time (orig. 0.26s) : -> 0s
- - Add 2nd Atk
- - - Startup Time : 0.01667s
- - - Hitbox-Width : 6.5
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : 4.5
- - - Hitbox-OffsetCase Y : 1.5
- - - Power : 50
- - - Breach Bonus : -0.2
- - - Crit Mul. : 0.75
- - - Recovery Time : 0.20433s
- - New 3rd Atk (Orig. 2nd Atk)
- - - Startup Time (orig. 0.2s) : -> 0.1s
- - - Hitbox-Width (orig. 4) : 4 (unchanged)
- - - Hitbox-OffsetCase X (orig. -0.5) : -0.5 (unchanged)
- - - Hitbox-Height (orig. 2.5) : 2.5 (unchanged)
- - - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - - Power (orig. 35) : -> 28
- - - Breach Bonus (orig. -0.3) : -> -0.5
- - - Crit Mul. (orig. 1.1) : -> 0.75
- - - Recovery Time (orig. 0.16s) : -> 0.08s
- - New 4th Atk (Orig. 3rd Atk)
- - - Startup Time (orig. 0.14s) : -> 0.07s
- - - Hitbox-Width (orig. 4) : 4 (unchanged)
- - - Hitbox-OffsetCase X (orig. -0.5) : -0.5 (unchanged)
- - - Hitbox-Height (orig. 2.5) : 2.5 (unchanged)
- - - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - - Power (orig. 35) : -> 46.6656
- - - Breach Bonus (orig. -0.3) : -> -0.5
- - - Crit Mul. (orig. 1.1) : -> 0.75
- - - Recovery Time (orig. 0.13s) : -> 0.065s
- - New 5th Atk (Orig. 4th Atk)
- - - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - - Hitbox-Width (orig. 4) : 4 (unchanged)
- - - Hitbox-OffsetCase X (orig. -0.5) : -0.5 (unchanged)
- - - Hitbox-Height (orig. 2.5) : 2.5 (unchanged)
- - - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - - Power (orig. 60) : -> 80
- - - Breach Bonus (orig. -0.3) : -> -0.5
- - - Crit Mul. (orig. 1.1) : -> 0.75
- - - Recovery Time (orig. 0.26s) : 0.26s (unchanged)
- Add 6th to 10th Atk (2nd Combo Set)
- - 6th Atk (Preparation)
- - - Preparation for the 7th attack. This has no attack performance.
- - - Startup Time : 0.01667s
- - - Moving Forward Distance : 1.3
- - - Recovery Time : 0.25333s
- - 7th Atk
- - - Power : 83.98
- - - Same as new 2nd attack except above.
- - 8th to 10th Atk
- - - Same as new 3rd to new 5th attacks.
- Add 11th Atk (Combo Finish)
- - Startup Time : 0.1875s
- - Hitbox-Width : 2.5
- - Hitbox-OffsetCase X : 0.5
- - Hitbox-Height : 2
- - Hitbox-OffsetCase Y : 0
- - Power : 220
- - Breach Bonus :
- - Crit Mul. : 0.55
- - Recovery Time : 0.5s
Note :
 - In the first leap, when there is an enemy nearby, instead of always jumping toward that enemy, you can now jump away from the enemy as a new option.
 - Leaping attacks are now divided into two steps, "a step where you only jump without attacking" and "a step where you perform an attack".
 - Due to specifications the leap of fifth action which is the second set of the combo, it is different from the leap at first action, it cannot be canceled by jump etc., and it cannot pass through the enemy with the shield from the front.
 - After performing two sets of tonfa attack combos, the powerful combo finish "Tonfa Kick" is released.
  The tonfa kick has a high raw power, but the damage multiplier of critical hits is low, and usually the damage does not change much depending on whether or not there is a critical hit.
解説 :
 ・1段目の跳躍は、近くに敵がいる場合に、必ずその敵に向かって跳ぶのではなく、敵から遠ざかる方向にも任意で跳べるようにしました。
 ・跳躍攻撃は「攻撃せずに跳躍のみを行う段」と「攻撃を放つ段」の2段に分けるようにしました。
 ・仕様上、コンボ2セット目である5段目の跳躍は、1段目の跳躍と違って、途中でジャンプなどによる中断はできず、また盾持ちの敵を正面から通過することもできません。
 ・トンファー攻撃コンボを2セット行った後に、強力なコンボフィニッシュ技「トンファーキック」を放つようにしました。
  トンファーキックは素の攻撃力が高いですがクリティカルヒットのダメージ倍率は低めであり、通常はクリティカルの有無でダメージはあまり変化しません。

Blood Sword / 血呑みの剣
- Renew all combo moves and attack data.
- - Common Specifications of All Atk
- - - Bleed DPS : 4.2
- - - Bleed Duration : 9s
- - 1st Atk (Preparation)
- - - Preparation for the 3rd action. This has no attack performance.
- - - Cooldown : 0.7s
- - - Startup Time : 0s
- - - Power : 20 (Affects mutation "Porcupack")
- - - Breach Bonus : 0 (Affects mutation "Porcupack")
- - - Recovery Time : 0s
- - 2nd Atk (Preparation)
- - - Preparation for the 3rd action. This has no attack performance.
- - - Startup Time : 0.01667s
- - - Recovery Time : 0.1s
- - 3rd Atk (Slash Move and Close-Range Hit)
- - - Startup Time : 0.2s
- - - Hitbox-Width : 1.8
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2.7
- - - Hitbox-OffsetCase Y : 0.2
- - - Power : 20
- - - Breach Bonus : 8
- - - Recovery Time : 0s
- - 4th Atk (Normal-Range Slash Hit)
- - - Startup Time : 0s
- - - Hitbox-Width : 3.1
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2.7
- - - Hitbox-OffsetCase Y : 0.2
- - - Power : 20
- - - Breach Bonus : -0.25
- - - Recovery Time : 0s
- - 5th Atk (Tipper-Range Slash Hit)
- - - Startup Time : 0s
- - - Hitbox-Width : 3.1
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2.7
- - - Hitbox-OffsetCase Y : 0.2
- - - Power : 20
- - - Breach Bonus : -0.25
- - - Recovery Time : 0s
- - 6th Atk (Shockwave 1of2)
- - - Startup Time : 0s
- - - Hitbox-Width : 6.4
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 4.5
- - - Hitbox-OffsetCase Y : 0.15
- - - Power : 10
- - - Breach Bonus : 6.5
- - - Recovery Time : 0s
- - 7th Atk (Shockwave 2of2)
- - - Startup Time : 0s
- - - Hitbox-Width : 8.4
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2.2
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 5
- - - Breach Bonus : 0
- - - Recovery Time : 0.3s
- The original attack data is as follows.
- - Common Specifications of All Atk
- - - Bleed DPS : 3.5
- - - Bleed Duration : 12s
- - 1st Atk
- - - Startup Time : 0.25s
- - - Hitbox-Width : 3.1
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2.3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 25
- - - Breach Bonus : -0.4
- - - Recovery Time : 0s
- - 1st Atk
- - - Startup Time : 0.16s
- - - Hitbox-Width : 3.3
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2.3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 25
- - - Breach Bonus : -0.3
- - - Recovery Time : 0s
- Change the description (English only).
Note / 解説 :
- "血のような衝撃波を飛ばす大振りの斬撃" を1回放つコンボ構成になりました。
- 敵との距離が近いほど複数回の与ダメージが多重に発生し、短時間でより多くの出血状態を付与できます。
- 衝撃波は攻撃判定があり、飛び道具のように扱えます。衝撃波自体の攻撃力は低いですが、斬撃同様、敵に出血状態を付与できます。

(Crossover: "Skul") Bone / 骨
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"

Broad Sword / 広刃の剣
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- 1st Atk
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Hitbox-Width (orig. 4.5) : 4.5 -> 6
- - Hitbox-OffsetCase X (orig. -1) : -1 -> -2.5
- - Power (orig. 104) : 104 (unchanged)
- - Breach Bonus (orig. 1) : 1.25
- - Possible to Critical Hit (orig. Impossible) : Impossible (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.133s
- 2nd Atk
- - Startup Time (orig. 0.5s) : 0.5s (unchanged)
- - Power (orig. 112) : 112 (unchanged)
- - Breach Bonus (orig. 0.25) : -> 0.875
- - Possible to Critical Hit (orig. Possible) : -> Impossible
- - Crit Mul. (orig. 0.75) : 0.75 (unchanged)
- - Recovery Time (orig. 0.25s) : -> 0.166s
- 3rd Atk
- - Startup Time (orig. 0.5s) : -> 0.425s
- - Hitbox-Width (orig. 6.5) : 6.5 -> 7
- - Hitbox-OffsetCase X (orig. -2) : -2 -> -2.5
- - Power (orig. 180) : -> 150
- - Breach Bonus (orig. -0.5) : -0.5 (unchanged)
- - Crit Mul. (orig. 1) : -> 0.78
- - Recovery Time (orig. 0.4s) : -> 0.333s
- Add 4th Atk
- - Startup Time : 0.625s
- - Hitbox-Width : 9
- - Hitbox-OffsetCase X : -3.5
- - Power : 265
- - Breach Bonus : 0.94
- - Crit Mul. : 0.78
- - Recovery Time : 0.4s
- Change the description (English only).

Crowbar / バール
- Full-Auto Attack (orig. false) : -> true
- Critical Duration (orig. 15s) : 15s -> 6s
- Renew all combo moves and attack data
- - 1st to 3rd Action (1st Combo Set)
- - - 1st Action (Step)
- - - - Move forward. This has no attack performance.
- - - - Startup Time : 0s
- - - - Moving Forward Distance : 0.3
- - - - Recovery Time : 0.03334s
- - - 2nd Action (1st Attack)
- - - - Startup Time : 0.06667s
- - - - Hitbox-Width : 3.9
- - - - Hitbox-OffsetCase X : -1
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 42
- - - - Crit Mul. : 1
- - - - Breach Bonus : -0.75
- - - - Moving Forward Distance : 0
- - - - Recovery Time : 0s
- - - 3rd Action (2nd Attack)
- - - - Startup Time : 0.3s
- - - - Hitbox-Width : 4
- - - - Hitbox-OffsetCase X : -1.5
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 42
- - - - Crit Mul. : 1
- - - - Breach Bonus : -0.75
- - - - Moving Forward Distance : 0
- - - - Recovery Time : 0.16667s
- - 4th to 6th Action (2nd Combo Set)
- - - 4th Action (Step)
- - - - Moving Forward Distance : 0.2
- - - 5th Action (3rd Attack)
- - - - Hitbox-Width : 3.8
- - - Same as 1st combo set except above.
- - 7th to 10th Action (Combo Finish)
- - - 7th Action (Step)
- - - - Same as 2nd action.
- - - 8th Action (5th Attack)
- - - - Hitbox-Width : 4.5
- - - - Hitbox-OffsetCase X : -1
- - - - Power : 57
- - - - Breach Bonus : 0.3
- - - - Same as 2nd action except above.
- - - 9th Action (6th Attack)
- - - - Hitbox-Width : 5
- - - - Hitbox-OffsetCase X : -1.5
- - - - Power : 57
- - - - Breach Bonus : 0.3
- - - - Moving Forward Distance : 0.1
- - - - Recovery Time : 0s
- - - - Same as 3rd action except above.
- - - 10th Action (7th Attack)
- - - - Startup Time : 0.35s
- - - - Hitbox-Width : 5.5
- - - - Hitbox-OffsetCase X : -1.5
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 92
- - - - Crit Mul. : 1.3
- - - - Breach Bonus : 1
- - - - Moving Forward Distance : 0.2
- - - - Recovery Time : 0.3s
- - 11th Action
- - - For adjusting DPS calculation. This has no attack performance.
- - - Startup Time : 0s
- - - Moving Forward Distance : 0
- - - Recovery Time : 0s
- Change the description (English only).
Note / 解説 :
- より原作に近いスピード感で軽快に連発できるようにしました。

Cursed Sword / 呪いの剣
- Changed Name : -> "Power of Valor (勇猛の力)"
- Changed Icon
- Base Price (orig. 2500) : 2500 -> 1
- Possible Normally Appeared Affixes
- - Affix "Double Damage" (orig. Possible to appeared) : -> Can not appeared
- - "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- Legendary Affix (orig. "TrueEvil") :
- - "TrueEvil" (You deal +300% damage but you can't use any other item. / ダメージが +300% 増加するが、ほかのアイテムを使用できない) : -> Removed.
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st to 5th Atk (One-Two Combo)
- - - 1st Atk (Preparation)
- - - - Preparation for the 2nd attack. This has no attack performance.
- - - - Startup Time : 0.01667s
- - - - Power : 120 (Affects mutation "Porcupack")
- - - - Breach Bonus : 0.223 (Affects mutation "Porcupack")
- - - - Crit Mul. : 0.05
- - - - Recovery Time : 0.13334s
- - - 2nd Atk (1st Punch)
- - - - Startup Time : 0.1s
- - - - Hitbox-Width : 7.3
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 90
- - - - Breach Bonus : 0.223
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.2s
- - - 3rd Atk (Preparation)
- - - - Preparation for the 5th attack. This has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 4th Atk (Preparation)
- - - - Preparation for the 5th attack. This has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0.13334s
- - - 5th Atk (2nd Punch)
- - - - Startup Time : 0.15s
- - - - Hitbox-Width : 4.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 160
- - - - Breach Bonus : 5.875
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.2s
- - 6th to 17th Atk (8 Barrage of Strikes)
- - - 6th Atk (Preparation)
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 7th Atk (Preparation)
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 8th Atk (Preparation)
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 9th Atk (Preparation)
- - - - Preparation for the 10th to 17th attack. This has no attack performance.
- - - - Startup Time : 0.01667s
- - - - Recovery Time : 0.18334s
- - - 10th Atk (Punch 1 of 8)
- - - - Startup Time : 0.01667s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 11
- - - - Breach Bonus : 9
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.01667s
- - - 11th Atk (Punch 2 of 8)
- - - - Startup Time : 0.06667s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 11
- - - - Breach Bonus : 9
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.06667s
- - - 12th Atk (Punch 3 of 8)
- - - - Same as 10th attack.
- - - 13th Atk (Punch 4 of 8)
- - - - Power : 220
- - - - Breach Bonus : 1
- - - - Same as 11th attack except above.
- - - 14th Atk (Punch 5 of 8)
- - - - Same as 10th attack.
- - - 15th Atk (Punch 6 of 8)
- - - - Same as 11th attack.
- - - 16th Atk (Punch 7 of 8)
- - - - Same as 10th attack.
- - - 17th Atk (Punch 8 of 8)
- - - - Power : 670
- - - - Breach Bonus : 0.12
- - - - Recovery Time : 0.15s
- - - - Same as 11th attack except above.
- - 18th to 22nd Atk (Combo Finish)
- - - 18th Atk
- - - - Startup Time : 0.2s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : -2.5
- - - - Power : 300
- - - - Breach Bonus : 1.67
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.08334s
- - - 19th Atk (Preparation)
- - - - Preparation for the 21st attack. This has no attack performance.
- - - - Startup Time : 0.01667s
- - - - Recovery Time : 0s
- - - 20th Atk
- - - - Startup Time : 0.11667s
- - - - Hitbox-Width : 4.75
- - - - Hitbox-OffsetCase X : -2.375
- - - - Hitbox-Height : 4.75
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 25
- - - - Breach Bonus : 9
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.03334s
- - - 21st Atk (Preparation)
- - - - Preparation for the 21st attack. This has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 22nd Atk
- - - - Startup Time : 0.24s
- - - - Hitbox-Width : 3.8
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 99999
- - - - Breach Bonus : -0.9849
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.45s
- Change the description (English only).
Note / 解説 :
- 剣ではなく拳で戦う武器に一新されました。
- コンボの各攻撃は "攻撃し始めの敵" をスタンさせる力が強いです。
- コンボフィニッシュ技は、ステータスや武器のレベルなどに関わらず、ボス以外の敵には一撃必殺のダメージを与え、ボスに対しても与ダメージ上限分の大ダメージを与えます。
- コンボフィニッシュ手前の準備動作にも攻撃判定は存在します。

Dagger of Profit / 収益の短剣
- Full-Auto Attack (orig. false) : -> true
- Possibility of Stay in the Mid-air if Air-Combo if There are No Targets Within a Certain Range (orig. false) : -> true
- Orig. 1st Atk
- - Deleted.
- Add New 1st Atk
- - Move forward a little. This has no attack performance.
- - Startup Time : 0s
- - Power : 0 -> 33.33 (Affects mutation "Porcupack")
- - Breach Bonus : -1 -> 2.75 (Affects mutation "Porcupack")
- - Crit Mul. : 1.18
- - Recovery Time : 0s
- Add New 2nd Atk
- - Same as new 1st attack.
- 3rd Atk (Orig. 3rd Atk)
- - Startup Time (orig. 0.16s) : -> 0.1066s
- - Hitbox-Width (orig. 2.7) : 2.7 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 50) : -> 33
- - Breach Bonus (orig. 1.5) : -> 2.75
- - Crit Mul. (orig. 1) : -> 1.18
- - Recovery Time (orig. 0.15s) : -> 0.1s
- New 4th Atk (Orig. 2nd Atk)
- - Startup Time (orig. 0.16s) : -> 0.1066s
- - Hitbox-Width (orig. 2.7) : 2.7 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 35) : -> 23.33
- - Breach Bonus (orig. -0.25) : -0.25 (unchanged)
- - Crit Mul. (orig. 1) : -> 1.18
- - Recovery Time (orig. 0.15s) : -> 0.1s
- New 5th Atk (Orig. 4th Atk)
- - Startup Time (orig. 0.25s) : -> 0.3125s
- - Hitbox-Width (orig. 3.5) : -> 6
- - Hitbox-OffsetCase X (orig. 0) : -> -2
- - Hitbox-Height (orig. 3.5) : 3.5 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 45) : 45 (unchanged)
- - Breach Bonus (orig. -0.25) : -> 3
- - Crit Mul. (orig. 1) : -> 1.18
- - Knockback Distance (orig. 0.35) : -> 0.8
- - Recovery Time (orig. 0.3s) : -> 0.18s

(DLC-RTC) Death's Scythe / デスサイズ
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Full-Auto Attack (orig. false) : -> true
- 1st Atk (unchanged)
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 7) : 7 (unchanged)
- - Hitbox-OffsetCase X (orig. -1) : -1 (unchanged)
- - Hitbox-Height (orig. 2.7) : 2.7 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 75) : 75 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)
- 2nd Atk (unchanged)
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Hitbox-Width (orig. 8) : 8 (unchanged)
- - Hitbox-OffsetCase X (orig. -2) : -2 (unchanged)
- - Hitbox-Height (orig. 5) : 5 (unchanged)
- - Hitbox-OffsetCase Y (orig. -1) : -1 (unchanged)
- - Power (orig. 90) : 90 (unchanged)
- - Breach Bonus (orig. 0.3) : 0.3 (unchanged)
- - Recovery Time (orig. 0.18s) : 0.18s (unchanged)
- 3rd Atk (unchanged)
- - Startup Time (orig. 0.43s) : 0.43s (unchanged)
- - Hitbox-Width (orig. 7.5) : 7.5 (unchanged)
- - Hitbox-OffsetCase X (orig. -1) : -1 (unchanged)
- - Hitbox-Height (orig. 2.6) : 2.6 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 110) : 110 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Recovery Time (orig. 0.4s) : 0.4s (unchanged)
- 4th Atk
- - Startup Time (orig. 0.16s) : 0.16s (unchanged)
- - Hitbox-Width (orig. 8.5) : 8.5 (unchanged)
- - Hitbox-OffsetCase X (orig. -3.7) : -3.7 (unchanged)
- - Hitbox-Height (orig. 6.5) : 6.5 (unchanged)
- - Hitbox-OffsetCase Y (orig. -1) : -1 (unchanged)
- - Power (orig. 80) : -> 28
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.37s) : -> 0s
- Add 5th to13th Atk (Whirlwind Scythe)
- - Common Specifications
- - - Startup Time : 0.01667s
- - - Hitbox-OffsetCase X : -3.7
- - - Hitbox-Height : 6.5
- - - Hitbox-OffsetCase Y : -1
- - - Power : 28 (except 5th Atk)
- - - Breach Bonus : 0
- - - Recovery Time : 0s (except 13th Atk)
- - 5th Atk
- - - This is an action for visual effects. It has no attack performance.
- - 6th Atk
- - - Hitbox-Width : 8.62
- - 7th Atk
- - - Hitbox-Width : 8.74
- - 8th Atk
- - - Hitbox-Width : 8.86
- - 9th Atk
- - - Hitbox-Width : 8.98
- - 10th Atk
- - - Hitbox-Width : 9.1
- - 11th Atk
- - - Hitbox-Width : 9.22
- - 12th Atk
- - - Hitbox-Width : 9.34
- - 13th Atk
- - - Hitbox-Width : 9.46
- - - Recovery Time : 0.15s
- Add 14th Atk (Combo Finish)
- - Startup Time : 0.43s
- - Hitbox-Width : 9.625
- - Hitbox-OffsetCase X : -1
- - Hitbox-Height : 3.6
- - Hitbox-OffsetCase Y : 0
- - Power : 220
- - Breach Bonus : 4
- - Recovery Time : 0.6s
- Change the description (English only).


(DLC-FF) Ferryman's Lantern / 渡し守のランタン
- Full-Auto Attack (orig. false) : -> true
- Combo Window Time (orig. 1s) : -> 1.5s
- Renew all combo moves and attack data.
- - 1st Atk (Preparation)
- - - Preparation for the 3rd attack. This has no attack performance.
- - - Startup Time : 0s
- - - Recovery Time : 0s
- - 2nd Atk (Preparation)
- - - Preparation for the 3rd attack. This has no attack performance.
- - - Startup Time : 0s
- - - Recovery Time : 0s
- - 3rd Atk (Heavy Smash)
- - - Startup Time : 0.4s
- - - Hitbox-Width : 5.65
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : 5.815
- - - Hitbox-OffsetCase Y : -1.4075
- - - Power : 200
- - - Breach Bonus : 0
- - - Recovery Time : 0.25s
- - 4th Atk (Powerless Smash)
- - - Startup Time : 0.3s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 4
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 60
- - - Breach Bonus : -0.75
- - - Recovery Time : 0.25s
- - 5th Atk (Preparation)
- - - Preparation for the 2nd attack. This has no attack performance.
- - - Startup Time : 0.4s
- - - When used in the air, you can stay airborne if there is an enemy within the hitbox.
- - - Hitbox-Width : 13.175
- - - Hitbox-OffsetCase X : -5.5875
- - - Hitbox-Height : 13.175
- - - Hitbox-OffsetCase Y : 0
- - - Recovery Time : 0s
- - 6th Atk (Powerful Light)
- - - Startup Time : 0.01667s
- - - Hitbox-Width : 13.175
- - - Hitbox-OffsetCase X : -5.5875
- - - Hitbox-Height : 13.175
- - - Hitbox-OffsetCase Y : 0
- - - Power : 175
- - - Breach Bonus : 0.27
- - - Recovery Time : 0.33s
- The original attack data is as follows.
- - Orig. 1st Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 4
- - - Hitbox-OffsetCase X : -0.5
- - - Hitbox-Height : 2
- - - Hitbox-OffsetCase Y : 0
- - - Power : 80
- - - Breach Bonus : 1
- - - Recovery Time : 0.2s
- - Orig. 2nd Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 4
- - - Hitbox-OffsetCase X : -0.5
- - - Hitbox-Height : 0
- - - Hitbox-OffsetCase Y : -1
- - - Power : 90
- - - Breach Bonus : 0.25
- - - Recovery Time : 0.25s
- - Orig. 3rd Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 5
- - - Hitbox-OffsetCase X : -1
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : -0.2
- - - Power : 100
- - - Breach Bonus : -0.5
- - - Recovery Time : 0.3s
- Change the description (English only).
Note / 解説 :
- ランタンの消灯・点灯といったギミックを実装し、コンボ構成は "最大威力の打撃 -> 弱い打撃 -> 高威力の広範囲攻撃" という変則的なものになりました。
- 点灯時の攻撃は強力ですが、隙も相応に大きいです。

(DLC-FF) Soul Shot / ソウルショット (Ferryman's Lantern secondary ability)
- Ammo (orig. 7) : -> 14
- Ammo Auto-Recovery Start (orig. None) : -> 8s
- Ammo Auto-Recovery Tick (orig. None) : -> 8s
- Possible Normally Appeared Affixes
- - Affix "ExtraAmmo" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affix (orig. "FireBullet" only) :
- - "FireBullet" (Shots leave a trail of flames. / 攻撃時に炎が軌跡として残る) : Unchanged.
- - Add "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Effective of Mutation "Ammo" (orig. Valid) : -> Invalid
- Basic Attack Move Data
- - Cooldown (orig. 0s) : -> 0.3s
- - Startup Time (orig. 0.2s) : 0.1s (unchanged)
- - Charge Time Limit (orig. 15s) : -> 3s
- - Recovery Time (orig. 0.5s) : 0s (unchanged)
- Souls Data
- - Number of Souls Needed for Critical (orig. 3 or over) : -> 7 or over
- - Each Soul Discharging Interval (orig. 15s) : -> 0.7s
- - Projectile Speed (orig. 1.6) : -> 2
- - Projectile Range (orig. 1.2) : -> 2
- - Power (orig. 75) : -> 60
- - Breach Bonus (orig. -1) : -> 2.087
- - Crit Mul. (orig. 2) : -> 1
- Change the description (English only).
Note / 解説 :
- 時間経過で魂が少しずつ自動蓄積されるようになりました。
- 出が早い上に "攻撃し始めの敵" をスタンさせる力も強いため、プライマリ攻撃の隙の大きさを補う用途に適しています。"敵をスタンさせるために1個だけ発射する" といった扱い方も有用です。
- チャージショットでは、複数の魂が一斉同時に飛んでいくのではなく、時間差で1つずつ飛んでいくようになりました。プライマリ攻撃と併用することもできます。
- 短時間での火力を重視する場合は、一度に魂14個分のチャージショットを放つよりも、魂7~8個分のチャージショットを2回連続で放つ方が強力です。


(DLC-TBS) Flashing Fans / フラッシュファン
- Colors (orig. "Brutality" and "Tactics") : -> "Tactics" and "Survival"
- Critical Duration (orig. 8s) : -> 6s
- Common specifications in all combo attacks
- - Knock Back Power (orig. 1.5) : 1.5 (unchanged)
- 1st Atk
- - Startup Time (orig. 0.18s) : 0.18s (unchanged)
- - Hitbox-Width (orig. 4) : -> 8
- - Hitbox-OffsetCase X (orig. 0) : -> -2
- - Visual Effect Scale (orig. 1) : -> 1.15
- - Power (orig. 50) : -> 20
- - Crit Mul. (orig. 0.85) : -> 0.95
- - Breach Bonus (orig. 0.3) : -> 4
- - Moving Forward Distance (orig. 0.2) : 0.2 (unchanged)
- - Knock Back Distance (orig. 0.2) : 0.2 (unchanged)
- - Recovery Time (orig. 0.15s) : 0.15s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.4s) : -> 0.3s
- - Hitbox-Width (orig. 4) : -> 8
- - Hitbox-OffsetCase X (orig. 0) : -> -2
- - Visual Effect Scale (orig. 1) : -> 1.15
- - Power (orig. 90) : -> 30
- - Crit Mul. (orig. 0.85) : -> 0.95
- - Breach Bonus (orig. 0.5) : -> 3.5
- - Moving Forward Distance (orig. 0.3) : 0.3 (unchanged)
- - Knock Back Distance (orig. 0.4) : -> 0.2
- - Recovery Time (orig. 0.2s) : -> 0s
- 3rd Atk
- - Startup Time (orig. 0.25s) : -> 0.2s
- - Hitbox-Width (orig. 4) : -> 14
- - Hitbox-OffsetCase X (orig. 0) : -> -6
- - Visual Effect Scale (orig. 1) : -> 1.5
- - Power (orig. 60) : -> 42.5
- - Crit Mul. (orig. 0.85) : -> 0.95
- - Breach Bonus (orig. 0.3) : -> 3
- - Moving Forward Distance (orig. 0.2) : -> 0
- - Knock Back Distance (orig. 0.2) : -> 0.5
- - Recovery Time (orig. 0.2s) : -> 0.15s
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 9th Atk (Combo Finish)
- - New 7th Atk (Combo Finish 1 of 3)
- - - Startup Time : 0.15s
- - - Hitbox-Width : 13
- - - Hitbox-OffsetCase X : -4
- - - Visual Effect Scale : 1.725
- - - Power : 70
- - - Crit Mul. : 0.95
- - - Breach Bonus : 1.86
- - - Moving Forward Distance : 0.3
- - - Knock Back Distance : 0.4
- - - Recovery Time : 0.15s
- - New 8th Atk (Combo Finish 2 of 3)
- - - Startup Time : 0.3s
- - - Hitbox-Width : 13
- - - Hitbox-OffsetCase X : -4
- - - Visual Effect Scale : 1.725
- - - Power : 80
- - - Crit Mul. : 0.95
- - - Breach Bonus : 2.125
- - - Moving Forward Distance : 0.3
- - - Knock Back Distance : 0.4
- - - Recovery Time : 0.15s
- - New 9th Atk (Combo Finish 3 of 3)
- - - Startup Time : 0.3s
- - - Hitbox-Width : 16.5
- - - Hitbox-OffsetCase X : -6
- - - Visual Effect Scale : 1.96875
- - - Power : 90
- - - Crit Mul. : 0.95
- - - Breach Bonus : 2.34
- - - Moving Forward Distance : 0.2
- - - Knock Back Distance : 1.2
- - - Recovery Time : 0.3s
Note : The range of attack has been expanded, making it easier to repel projectiles. Also, it is possible to attack to close behind.
 Added second and third combo set, and the third combo set have a stronger attack than the first and second combo set.
解説 : 攻撃範囲を拡大し、飛び道具を弾きやすくしました。また、すぐ背後にも攻撃できるようにしました。
 コンボに2セット目と3セットを追加し、3セット目はより強力な攻撃を行うようにしました。

Flawless / フローレス
- Requirement for No Damage Time (orig. 15s) : 15s (unchanged)
- 1st Atk
- - Startup Time (orig. 0.45s) : -> 0.3s
- - Hitbox-Width (orig. 4.2) : -> 6.2
- - Hitbox-OffsetCase X (orig. -0.5) : -> -2.5
- - Hitbox-Height (orig. 0) : -> 0.75
- - Power (orig. 50) : -> 34.5
- - Crit Mul. (orig. 0.85) : -> 0.869
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.15s) : 0.15s (unchanged)
- - Hitbox-Width (orig. 5.5) : -> 8
- - Hitbox-OffsetCase X (orig. 0) : -> -2.5
- - Power (orig. 55) : -> 69
- - Crit Mul. (orig. 0.85) : -> 0.869
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.55s) : -> 0.367s
- - Hitbox-Width (orig. 4.6) : -> 7.6
- - Hitbox-OffsetCase X (orig. -1) : -> -4
- - Power (orig. 60) : -> 57.5
- - Crit Mul. (orig. 1.1) : -> 0.956
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 4th Atk
- - Startup Time (orig. 0.15s) : 0.15s (unchanged)
- - Hitbox-Width (orig. 6.5) : -> 10
- - Hitbox-OffsetCase X (orig. 0) : -> -3.5
- - Power (orig. 100) : -> 115
- - Crit Mul. (orig. 1.65) : -> 1.434
- - Recovery Time (orig. 0.4s) : 0.4s (unchanged)

Flint / フリント
- Cooldown (orig. 0s) : -> 0.2s
- Hitbox-Width (orig. 5) : -> 7.5
- Hitbox-OffsetCase X (orig. 0) : -> -2.5

Frantic Sword / 狂乱の刃
- Colors (orig. "Brutality") : -> "Brutality" and "Survival"
- Renew all combo moves and attack data.
- - 1st to 25th Atk (1st Combo Set)
- - - 1st to 17th Atk (Sonic Blades)
- - - - 1st Atk (No Action)
- - - - - Move forward a little. This has no attack performance.
- - - - - Startup Time : 0s
- - - - - Power : 17 (Affects mutation "Porcupack")
- - - - - Breach Bonus : -1
- - - - - Crit Mul. : 0.8
- - - - - Recovery Time : 0s
- - - - 2nd Atk (Sonic Blades 1 of 8)
- - - - - Startup Time : 0.1667s
- - - - - Hitbox-Width : 4.6
- - - - - Hitbox-OffsetCase X : -1
- - - - - Hitbox-Height : 2.6
- - - - - Hitbox-OffsetCase Y : 0
- - - - - Power : 17
- - - - - Breach Bonus : -1
- - - - - Crit Mul. : 0.8
- - - - - Recovery Time : 0.1s
- - - - 3rd Atk (No Action)
- - - - - Move forward a little. This has no attack performance.
- - - - - Startup Time : 0s
- - - - - Recovery Time : 0s
- - - - 4th Atk (Sonic Blades 2 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 5th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 6th Atk (Sonic Blades 3 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 7th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 8th Atk (Sonic Blades 4 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 9th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 10th Atk (Sonic Blades 5 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 11th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 12th Atk (Sonic Blades 6 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 13th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 14th Atk (Sonic Blades 7 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 15th Atk (No Action)
- - - - - Same as 3rd attack.
- - - - 16th Atk (Sonic Blades 8 of 8)
- - - - - Same as 2nd attack except the visual effect is different.
- - - - 17th Atk (Preparation)
- - - - - Preparation for the 18th attack. This has no attack performance.
- - - - - Startup Time : 0.01667s
- - - - - Recovery Time : 0.15s
- - - 18 to 25th Atk (Countless Blades)
- - - - 18th Atk (Countless Blades 1 of 8)
- - - - - Startup Time : 0.05s
- - - - - Hitbox-Width : 5.55
- - - - - Hitbox-OffsetCase X : -1
- - - - - Hitbox-Height : 2.6
- - - - - Hitbox-OffsetCase Y : 0
- - - - - Power : 17
- - - - - Breach Bonus : 0
- - - - - Crit Mul. : 1.15
- - - - - Recovery Time : 0s
- - - - 19th Atk (Countless Blades 2 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 20th Atk (Countless Blades 3 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 21st Atk (Countless Blades 4 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 22nd Atk (Countless Blades 5 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 23rd Atk (Countless Blades 6 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 24th Atk (Countless Blades 7 of 8)
- - - - - Same as 18th attack except the visual effect is different.
- - - - 25th Atk (Countless Blades 8 of 8)
- - - - - Startup Time : 0.05s
- - - - - Hitbox-Width : 6.1
- - - - - Hitbox-OffsetCase X : -1
- - - - - Hitbox-Height : 3
- - - - - Hitbox-OffsetCase Y : 0
- - - - - Power : 60
- - - - - Breach Bonus : 3
- - - - - Crit Mul. : 1.15
- - - - - Recovery Time : 0.45s
- - 26th to 50th Atk (2nd Combo Set)
- - - Same as 1st to 25th attacks.
- - 51st to 83th Atk (3rd Combo Set)
- - - 51st to 67th Atk (Sonic Blades)
- - - - Same as 1st to 17th attacks.
- - - 68th to 83th Atk (Twice Countless Blades)
- - - - 69th to 75th Atk (Twice Countless Blades 1 to 7 of 16)
- - - - - Same as 18th to 24th attacks.
- - - - 76th Atk (Twice Countless Blades 8 of 16)
- - - - - The visual effect is different from 25th attack.
- - - - - Same as 18th attack except the visual effect is different.
- - - - 77th to 82th Atk (Twice Countless Blades 9 to 15 of 16)
- - - - - Same as 18th to 24th attacks.
- - - - 83th Atk (Twice Countless Blades 16 of 16)
- - - - - Same as 25th attack.
- Changed the description (English only).
Note / 解説 :
 アクションを一新し、移動しながら真空の刃を連発して敵を切り裂く武器になりました。
 9連発目からの数発分はコンボフィニッシュ技となり、長めの硬直が発生する代わりに "無数の真空の刃が敵を切り刻む / (EN:)Countless blades dice enemy" 強力な連続攻撃を放ちます。
 コンボ3セット目のコンボフィニッシュ技はより強力な連続攻撃を放ちます。1セット目や2セット目のものに比べて手数は2倍となっています。
 仕様上、この武器はゲームのフレームレートによって攻撃間隔が変動しやすいです。

Giant Comb / 巨大なくし
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- 1st Atk
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 4.35) : 4.35 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 4.5) : 4.5 -> 6.6
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : -> 20
- - Breach Bonus (orig. -1) : -1 (unchanged)
- - Recovery Time (orig. 0.15s) : -> 0s
- 2nd Atk
- - Hitbox-Width (orig. 5) : -> 3.8
- - Hitbox-OffsetCase X (orig. -1) : -1 (unchanged)
- - Hitbox-Height (orig. 4) : -> 4 (unchanged)
- - Hitbox-OffsetCase Y (orig. -1) : -1 (unchanged)
- 3rd Atk
- - Hitbox-Width (orig. 4.35) : 5 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 3.5) : 3.5
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- 4th Atk
- - Hitbox-Width (orig. 5) : 5 (unchanged)
- - Hitbox-OffsetCase X (orig. -1.5) : -1.5 (unchanged)
- - Hitbox-Height (orig. 5) : -> 7
- - Hitbox-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)

Giant Killer / 巨人殺し
- Storage in a Backpack (orig. false) : -> true
- Swapped the order of the first attack and second attack.
- New 1st Atk (Orig. 2nd Atk)
- - Effect animation scale was changed.
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 5) : -> 6
- - Hitbox-OffsetCase X (orig. -0.5) : -> 0.9
- - Power (orig. 35) : -> 29.17
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 1.7) : -> 1.31
- - Moving Forward Distance and Knock Back Power (orig. 0.1) : -> 0.6
- - Recovery Time (orig. 0.15s) : 0.15s (unchanged)
- New 2nd Atk (Orig. 1st Atk)
- - Animation changed.
- - Effect animation scale was changed.
- - Startup Time (orig. 0.3s) : -> 0.2s
- - Hitbox-Width (orig. 3.7) : -> 4.9
- - Hitbox-OffsetCase X (orig. 0.15) : -> -1.4
- - Hitbox-OffsetCase Y (orig. 0) : -> -1
- - Power (orig. 25) : -> 39.375
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 1.8) : -> 1.387
- - Moving Forward Distance and Knock Back Power (orig. 0.2) : -> 0.6
- - Recovery Time (orig. 0.15s) : -> 0.15s
- 3rd Atk
- - Effect animation scale was changed.
- - Startup Time (orig. 0.6s) : 0.6s (unchanged)
- - Hitbox-Width (orig. 5.5) : -> 6.6
- - Hitbox-OffsetCase X (orig. -1) : -> -1.2
- - Hitbox-Height (orig. 0) : -> 0.3
- - Hitbox-OffsetCase Y (orig. -0.6) : -> -0.75
- - Power (orig. 100) : -> 110
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 2.25) : -> 1.576
- - Moving Forward Distance and Knock Back Power (orig. 0.2) : -> 0.6
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 4th Atk
- - Effect animation scale was changed.
- - Startup Time (orig. 0.45s) : 0.45s (unchanged)
- - Hitbox-Width (orig. 6) : -> 9
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 150) : -> 190
- - Breach Bonus (orig. 1) : 1 -> 1.5
- - Crit Mul. (orig. 1.6) : -> 1.155
- - Moving Forward Distance and Knock Back Power (orig. 0.3) : -> 0.6
- - Recovery Time (orig. 0.3s) : 0.3s(unchanged)
Note : Jumping slash from the first attack.
 It can also turn backwards in the middle of a jumping attack, so it is also possible to jump over the enemy and look back and slash.
 Also, because the first attack has a hit-box at the back, so it is also possible to reverse the knockback direction by attacking while turning around.
解説 : 1段目からジャンプ斬りを行うようにしました。
 ジャンプ斬りの途中で後方に振り向くこともできますので、敵を飛び越えながら振り向いて斬ったりできます。
 また1段目は若干後方にも攻撃判定がありますので、後ろに振り向きながら背中を押し付けるように攻撃して、ノックバック方向を反転させることもできます。

Gold Digger / ゴールドディガー
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- 1st Atk (unchanged)
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 5) : 5 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.15) : -0.15 (unchanged)
- - Power (orig. 80) : 80 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 2nd Atk (unchanged)
- - Startup Time (orig. 0.5s) : 0.5s (unchanged)
- - Hitbox-Width (orig. 5) : 5 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.15) : -0.15 (unchanged)
- - Power (orig. 90) : 90 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 3rd Atk
- - Effect animation scale was changed.
- - Startup Time (orig. 0.7s) : 0.7s (unchanged)
- - Hitbox-Width (orig. 5) : -> 6
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.15) : -0.15 (unchanged)
- - Power (orig. 90) : -> 100
- - Breach Bonus (orig. 0.75) : -> 3
- - Crit Mul. (orig. 0.625) : 0.625 (unchanged)
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)

(DLC-TQatS) Hand Hook / 鈎手
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affixes (orig. "SuperBump" only) :
- - Add "BackDamage" (+30% damage for this in the back / 背後から攻撃した際のダメージ +30%)
- - "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする) : Unchanged.
- Collision Damage Power (orig. 140) : 140 (unchanged)
- Possibility of Stay in the Mid-air (orig. false) : -> true
- 1st Atk
- - Animation speed changed.
- - Sound effect timing changed.
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 2.5) : -> 3
- - Hitbox-OffsetCase X (orig. 0.5) : -> 0
- - Hitbox-Height (orig. 2.5) : -> 3.5
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 40) : 40 (unchanged)
- - Breach Bonus (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distanc (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.06s) : -> 0.01667s
- 2nd Atk
- - Startup Time (orig. 0.2s) : -> 0.25s
- - Hitbox-Width (orig. 3) : -> 2.2
- - Hitbox-OffsetCase X (orig. 0.5) : -> 0
- - Hitbox-Height (orig. 2.5) : -> 2
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : 30 (unchanged)
- - Breach Bonus (orig. 0.6) : -> -1
- - Crit Mul. (orig. 0.5) : 0.5 (unchanged)
- - Duration of Targets into Neutral Stance Forcibly (orig. 0.5s) : 0.5s (unchanged)
- - Grace Time After Hit Before Pull Occurs (orig. 0.12s) : -> 0.13334s
- - Pull Distance (orig. 2) : 2 (unchanged)
- - Recovery Time (orig. 0.14s) : -> 0.13334s
- Add 3rd Atk (Preparation)
- - Preparation for the 4th to 5th attack. This has no attack performance.
- - Startup Time : 0.06667s
- - Recovery Time : 0.18334s
- Add 4th Atk (Strong Melee Attack)
- - Startup Time : 0.23334s
- - Hitbox-Width : 2.5
- - Hitbox-OffsetCase X : 0
- - Hitbox-Height : 3.5
- - Hitbox-OffsetCase Y : 0
- - Power : 110
- - Breach Bonus : 0
- - Recovery Time : 0s
- 5th Atk
- - Startup Time : 0s
- - Hitbox-Width : 12.5
- - Hitbox-OffsetCase X : -1.5
- - Hitbox-Height : 3
- - Hitbox-OffsetCase Y : 1.25
- - Power : 100
- - Breach Bonus : 3
- - Recovery Time : 0.3s
- Change the description (English only).
Note / 解説 :
- コンボ3段目以降としてコンボフィニッシュ技を追加しました。強力な近接攻撃を放つと同時に "地面を走る長射程の衝撃波攻撃" が発生します。
- 「2段目で敵を引っ張る寸前に反対側を向くことで敵を逆方向にノックバックさせる」というテクニックの操作猶予時間が、オリジナルに比べて少し長くなりました。

(Crossover: "Hyper Light Drifter") Hard Light Sword / ハードライトソード
- Full-Auto Attack (orig. false) : -> true
- Possibility of Stay in the Mid-air if Air-Combo if There are No Targets Within a Certain Range (orig. false) : -> true
- About of Marks
- - Maximum Number of Marks (orig. 6) : -> 4
- - Mark Duration (orig. 4s) : 4s (unchanged)
- - Crit Mul. at 1 Mark (orig. 1.1) : 1.1 (unchanged)
- - Crit Mul. at 2 Marks (orig. 1.5) : 1.5 (unchanged)
- - Crit Mul. at 3 Marks (orig. 1.7) : 1.7 (unchanged)
- - Crit Mul. at 4 Marks (orig. 1.9) : -> 2.5 (same as original 6 marks)
- - Crit Mul. at 5 Marks (orig. 2.2) : -> None
- - Crit Mul. at 6 Marks (orig. 2.5) : -> None
- 1st to 4th Atk (1st Combo Set)
- - Add New 1st Atk (Dash)
- - - Startup Time : 0s
- - - Moving Forward Distance : 1
- - - Power : 0
- - - Recovery Time : 0.05s
- - New 2nd Atk (Orig. 1st Atk)
- - - Cooldown (orig. 0s) : -> 0.1s
- - - Startup Time (orig. 0.125s) : -> 0.0625s
- - - Moving Forward Distance (orig. 0.5) : -> 0
- - - Hitbox-Width (orig. 4.1) : -> 7.1
- - - Hitbox-OffsetCase X (orig. 0) : -> -2.5
- - - Power (orig. 40) : -> 34.587
- - - Breach Bonus (orig. 1) : 1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- - New 3rd Atk (Orig. 2nd Atk)
- - - Startup Time (orig. 0.s) : s -> 0.05s
- - - Hitbox-Width (orig. 4.5) : 4.5 (unchanged)
- - - Hitbox-OffsetCase X (orig. -1) : -1
- - - Power (orig. 50) : -> 44.45
- - - Breach Bonus (orig. 0.25) : 0.25 (unchanged)
- - - Recovery Time (orig. 0.35s) : -> 0.25s
- - New 4thd Atk (Orig. 3rd Atk)
- - - Startup Time (orig. 0.06s) : -> 0.12s
- - - Hitbox-Width (orig. 6.5) : 6.5
- - - Hitbox-OffsetCase X (orig. -2) : -2
- - - Power (orig. 60) : 60 (unchanged)
- - - Breach Bonus (orig. -0.5) : -0.5 (unchanged)
- - - Recovery Time (orig. 0.35s) : -> 0.4s
- Add 5th to 7th Atk (2nd combo set, triple slash)
- - Add 5th Atk
- - - Startup Time : 0.0675s
- - - Moving Forward Distance : 0.5
- - - Hitbox-Width : 6.6
- - - Same as new 2nd attack except above.
- - Add 6th Atk
- - - Same as new 3rd attack.
- - Add 7th Atk
- - - Same as new 4th attack.
- Add 8th to 31st Atk (3rd to 10th Combo Set)
- - Same as 2nd combo set.
- Change the description (English only).
Note : Added "dash" as the first action.
 If press the weapon button momentary at the first action, "dash only" performed, and if holding down the button, performed "dash slash" including up to the second action.
 When the second set of combos or later, dash is not perform.
解説 : 1段目のアクションとして「ダッシュ」を追加しました。
 1段目の際に武器のボタンを短く押すと「ダッシュのみ」を行い、ボタンを長押しすると2段目の斬撃までを含めた「ダッシュ斬り」になります。
 コンボ2セット目以降の連続斬りではダッシュは行いません。

(Crossover: "Hyper Light Drifter") Hard Light Gun / ハードライトガン
- Legendary Affix (orig. none) :
- - Add "SuperPierce" (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- Ammo (orig. 6) : -> 4
- Projectile Speed (orig. 2) : -> 2.2
- Full-Auto Attack (orig. false) : -> true
- 1st Atk
- - Startup Time (orig. 0.12s) : -> 0.15s
- - Power (orig. 25) : -> 15
- - Breach Bonus (orig. -0.7) : -> 9
- - Recovery Time (orig. 0.2s) : -> 0s
- Add 2nd Atk
- - Startup Time : 0.01666
- - Power : 45
- - Breach Bonus : 9
- - Recovery Time : 0.33334s
- Add 3rd Atk
- - Startup Time : 0.1s
- - Power : 15
- - Breach Bonus : 9
- - Recovery Time : 0s
- Add 4th Atk
- - Startup Time : 0.01666
- - Power : 45
- - Breach Bonus : 9
- - Recovery Time : 0.38334s
Note : Added an element like the railgun from original game.
 If short press the weapon button fires only a "low power pistol", and if long press the button fires a "high power railgun (bullet that looks like)" at the same time as the pistol bullet.
 Substantially need to consume two ammo to shoot a railgun.
 Both pistol and railgun have very strong power to stagger(stun) "enemy when starting-up attack".
解説 : 原作のレールガンっぽい要素を加えてみました。
 武器のボタンを短く押すと「低威力のピストル」のみを発射し、ボタンを長く押すと、ピストル弾と同時に「高威力のレールガン(っぽい見た目の弾)」を発射します。
 レールガンを撃つためには実質的に弾を2つ消費する必要があります。
 ピストル、レールガンともに、"攻撃し始めの敵"をスタンさせる力は非常に強いです。

Hattori's Katana / ハットリのカタナ
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affix (orig. none) :
- - Add "StunDamage" (+70% damage to a stunned target. / スタン状態の敵に対するダメージ +70%)
- - "CounterBullet" (Deflects bullets / 投射物を反射する) : Unchanged.
- 1st Atk
- - Power (orig. 45) : -> 57.1875
- - Breach Bonus (orig. 0.4) : -> 0.11
- 2nd Atk
- - Power (orig. 55) : -> 68.625
- - Breach Bonus (orig. 0.4) : -> 0.13
- 3rd Atk
- - Power (orig. 65) : -> 102.9375
- - Breach Bonus (orig. 0.4) : -> 0.15
- Dash Attack
- - Parameter of "threshold" (orig. 0.5) : -> 0.4s
- - - Note: Dash attack launching became more faster. / ※ダッシュ攻撃の始動がより早くなりました。
- - Moving Forward Distance (orig. 6) : -> 9
- - Power (orig. 88) : 88 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Breach Bonus (orig. 0.5) : -> 1.28
Note / 解説 :
"Katana ZERO" 由来のクロスオーバー武器 "投てき物 (Throwable Objects)" との相性を高めることを重視した変更を行いました。

Hayabusa Boots / ハヤブサのブーツ
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.01s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : 0.2
- - - Hitbox-OffsetCase Y : 1.5
- - - Power : 40
- - - Breach Bonus : -0.4
- - - Moving Forward Distance and Knock Back Power : 1.505
- - - Recovery Time : 0.0s
- - 2nd Atk
- - - Startup Time : 0.05s
- - - Hitbox-Width : 5
- - - Hitbox-OffsetCase X : -2.75
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : -0.9
- - - Power : 60
- - - Breach Bonus : 4
- - - Moving Forward Distance and Knock Back Power : 1.4
- - - Recovery Time : 0.3s
- - 3rd Atk
- - - Startup Time : 0.1s
- - - Hitbox-Width : 7.2
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : 0
- - - Hitbox-OffsetCase Y : -0.6
- - - Power : 155
- - - Breach Bonus : 1.5
- - - Collision Damage Power : 100
- - - Moving Forward Distance and Knock Back Power : 0.75
- - - Recovery Time : 0.6s
- Changed the description (English only).
Note : This weapon became to consist of three attacks: "dash -> dash jump -> heel drop kick".
 It also supports the color "tactics", making it easier to combine with ranged weapons.
 [about of 1st and 2nd attack]
 - The 1st and 2nd attack can be used for high-speed movement, and blow away enemies. However the first attack will not hit the enemies if done while on the ground, and will only hit the enemies under if done in midair.
 - The attack range of the 1st and 2nd attacks is wider in the back than in the front.
 - By doing this during the jump, can move at high speed while jumping over "enemy projectiles" and "enemy with shield".
 - If press the crouch button while moving at high speed, can move at high speed while passing through "enemy bullets that can be dodged by crouching".
 - High-speed movement is not possible on "ground where there is not enough space in front" or "high sky after double jump".
  If you want to chain to the 3rd attack without moving from the spot, it may be better to double jump.
解説 :「ダッシュ → ダッシュジャンプ → 蹴り下ろし」という3段技構成の武器になりました。
 カラー「戦術」にも対応し、遠距離武器とも組み合わせやすくなりました。
 [1~2段目について]
  ・1~2段目は高速移動に用いることができ、また敵を吹き飛ばすこともできます。ただし1段目は接地状態では敵に命中せず、空中で行った場合にのみ下方の敵に命中します。
  ・1~2段目の攻撃範囲は、前方よりも後方の方が広いです。
  ・ジャンプ中に行うことで、"敵の飛び道具" や "盾持ちの敵" などを飛び越えつつ高速移動できます。
  ・高速移動中に↓方向を入力していると、"しゃがみでかわせる敵弾など"をくぐり抜けながら高速移動できます。
  ・"前方の地面に十分なスペースが無い場所" や "2段ジャンプ後の高空" などでは高速移動はできません。
   その場から移動せずに3段目に繋げたい時などは2段ジャンプすると良い場合があります。

Hayabusa Gauntlets / ハヤブサの小手
- Changed Name : -> "Guardian Knuckle (ガーディアンナックル)"
- Colors (orig. "Brutality") : -> "Brutality" and "Survival"
- Legendary Affix (orig. "OmaeWaMou" only) :
- - "OmaeWaMou" (Enemies killed explode, dealing ** damage to nearby target. / 倒した敵が爆発し、付近の敵に ** ダメージを与える) : -> Removed.
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st to 3rd Atk (Taunt 1 to 3)
- - - Common Specifications
- - - - Perform a taunt. It has no attack performance.
- - - - Startup Time : 0s
- - - - Moving Forward Distance : 0
- - - - Recovery Time : 0s
- - - 1st Atk
- - - - Animation ID : "what"
- - - - Power : 45 (Affects mutation "Porcupack")
- - - - Breach Bonus : 5.67 (Affects mutation "Porcupack")
- - - - Crit Mul. : 0.55 (Affects mutation "Porcupack")
- - - 2nd Atk
- - - - Animation ID : "no"
- - - 3rd Atk
- - - - Animation ID : "travolta"
- - 4th Atk (Guardian Finger)
- - - Startup Time : 0.16667s
- - - Hitbox-Width : 3.4875
- - - Hitbox-OffsetCase X : 2.2
- - - Hitbox-Height : 1
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 45
- - - Breach Bonus : 5.67
- - - Crit Mul. : 0.55
- - - Moving Forward Distance : 0
- - - Recovery Time : 0.25s
- - 5th to 12th Atk (Guardian Rush - Barrage of Strikes)
- - - Common Specifications
- - - - Startup Time : 0.03334s
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 14.25
- - - - Breach Bonus : 3.21
- - - - Crit Mul. : 0.55
- - - - Moving Forward Distance : 0
- - - - Recovery Time : 0.06667s
- - - 5th Atk
- - - - Hitbox-Width : 2.125
- - - - Hitbox-OffsetCase X : 2.4
- - - 6th Atk
- - - - Hitbox-Width : 2.1
- - - - Hitbox-OffsetCase X : 2.65
- - - 7th Atk
- - - - Hitbox-Width : 3
- - - - Hitbox-OffsetCase X : 3
- - - 8th Atk
- - - - Hitbox-Width : 2.625
- - - - Hitbox-OffsetCase X : 3
- - - 9th Atk
- - - - Hitbox-Width : 3
- - - - Hitbox-OffsetCase X : 3
- - - 10th Atk
- - - - Hitbox-Width : 3
- - - - Hitbox-OffsetCase X : 3
- - - 11th Atk
- - - - Hitbox-Width : 3
- - - - Hitbox-OffsetCase X : 3
- - - 12th Atk
- - - - Hitbox-Width : 2.625
- - - - Hitbox-OffsetCase X : 3
- - 13th Atk (Guardian Rush - Finishing Blow)
- - - Startup Time : 0.192s
- - - Hitbox-Width : 7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 120
- - - Breach Bonus : 3.16
- - - Crit Mul. : 1.96
- - - Moving Forward Distance : 0.1
- - - Recovery Time : 0.4s
- Change the description (English only).
Note :
 - The performance has been renewed to match the DLC "Return to Castlevania", and it is now possible to perform actions based on (maybe) Maria from the Castlevania series.
 - By hold down the weapon button, a guardian appears and attacks by the guardian.
 - The first attack unleashes a useful piercing attack "Guardian Finger".
 - On subsequent attacks, the Guardian attacks a flurry of punches "Ora ora!".
 - Since the guardian attacks at a distance from the player character, it is difficult to hit enemies that are close to the player. However, the combo finish also has a hitbox at close range to the player.
解説 :
 - DLC "Return to Castlevania" に寄せる形で性能を一新し、悪魔城ドラキュラシリーズのマリアをモチーフとする(かもしれない)アクションが行えるようにしました。
 - 武器ボタンを押し続けることでガーディアンを出現させ、ガーディアンによる攻撃を繰り出します。
 - 最初の攻撃は、使い勝手の良い刺突技 "ガーディアンフィンガー" を放ちます。
 - その後の攻撃はガーディアンが近接攻撃の連打をオラオラと叩き込みます。
 - ガーディアンはプレイヤーキャラから少し離れた地点で攻撃を行うため、プレイヤーのすぐ近くにいる敵には攻撃が命中しにくいです。ただし最終段はプレイヤーの至近距離にも攻撃判定があります。

Impaler / 突き刺しの槍
- 1st Atk
- - Animation was changed.
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 6) : 6 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 45) : 45 (unchanged)
- - Crit Mul. (orig. 1) : -> 0.8
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Moving Forward Distance and Knock Back Power (orig. 0.2) : -> 0.25
- - Recovery Time (orig. 0s) : 0s (unchanged)
- 2nd Atk
- - Animation was changed.
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 6) : 6 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 60) : 60 (unchanged)
- - Crit Mul. (orig. 1.5) : -> 1.2
- - Breach Bonus (orig. 0.25) : 0.25 (unchanged)
- - Moving Forward Distance and Knock Back Power (orig. 0.4) : -> 0.5
- - Recovery Time (orig. 0.2s) : -> 0.1s
- Add 3rd Atk
- - Same as 1st attack.
- Add 4th Atk
- - Recovery Time : 0.15s
- - Same as 2nd attack except above.
- Add 5th to 8th Atk "Rapid Thrust"
- - New 5th Atk
- - - Startup Time : 0.125s
- - - Hitbox-Width : 6
- - - Hitbox-OffsetCase X : 0
- - - Power : 22.28
- - - Crit Mul. : 1.12
- - - Breach Bonus : 3
- - - Moving Forward Distance and Knock Back Power : 0
- - - Recovery Time : 0s
- - New 6th Atk
- - - Startup Time : 0.125s
- - - Hitbox-Width : 6
- - - Hitbox-OffsetCase X : 0
- - - Power : 29.71
- - - Crit Mul. : 1.68
- - - Breach Bonus : 3.75
- - - Moving Forward Distance and Knock Back Power : 0
- - - Recovery Time : 0s
- - New 7th Atk
- - - Same as 5th attack.
- - New 8th Atk
- - - Recovery Time : 0.05s
- - - Same as 6th attack except above.
- Add 9th to 10th Atk (Combo Finish)
- - New 9th Atk (Preparation)
- - - Preparation for the 10th attack. This has no attack performance.
- - - Startup Time : 0.2s
- - - Recovery Time : 0s
- - New 10th Atk
- - - Startup Time : 0.001s
- - - Hitbox-Width : 9.5
- - - Hitbox-OffsetCase X : 0
- - - Power : 100.792
- - - Crit Mul. : 1.2
- - - Breach Bonus : 6
- - - Moving Forward Distance and Knock Back Power : 1.6
- - - Recovery Time : 0.35s
Note : Added a "fast four-consecutive thrust attack", and "a powerful combo finish" that advance long distance.
解説 : "高速の4連突き攻撃" と、"大きく前進する強力なコンボフィニッシュ技" を追加しました。

Iron Staff / 鉄杖
- 1st Atk
- - Startup Time (orig. 0.34s) : -> 0.2266s
- - Parrying Duration (orig. 0.635s) : -> 0.5046s
- - Hitbox-Width (orig. 4) : 4 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 60) : -> 40
- - Breach Bonus (orig. -0.95) : -0.95 (unchanged)
- - Crit Mul. (orig. 1.8) : 1.8 (unchanged)
- - Recovery Time (orig. 0.05s) : -> 0.033s
- 2nd Atk
- - Startup Time (orig. 0.44s) : -> 0.2933s
- - Hitbox-Width (orig. 5.5) : -> 8.3
- - Hitbox-OffsetCase X (orig. 0) : -> -2.8
- - Power (orig. 80) : -> 53.33
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 1.4) : 1.4 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.133s
- 3rd Atk
- - Startup Time (orig. 0.45s) : 0.45s (unchanged)
- - Hitbox-Width (orig. 5.5) : -> 8.5
- - Hitbox-OffsetCase X (orig. 0) : -> -3
- - Power (orig. 100) : 100 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Crit Mul. (orig. 1.4) : 1.4 (unchanged)
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)

(Crossover: "Shovel Knight") King Scepter / キングのセプター
- Cooldown (orig. 0.6s) : -> 0.5s
- Dash Distance and Knock Back Power (orig. 1.3) : -> 2
- Falling Speed after Spin Jump (orig. 1.1) : -> 1

(DLC-TBS) Left Scythe Claw & Right Scythe Claw / レフトサイスクロー&ライトサイスクロー
- Left Scythe Claw / レフト・サイスクロー
- - Colors (orig. "Survival") : -> "Brutality" and "Survival"
- - Possibility of Stay in the Mid-air if Air-Combo if There are No Targets Within a Certain Range (orig. false) : -> true
- - 1st Atk
- - - Startup Time (orig. 0.57s) : -> 0.4275s
- - - Hitbox-Width (orig. 6) : 6 (unchanged)
- - - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - - Hitbox-Height (orig. 6) : -> 7.5
- - - Hitbox-OffsetCase Y (orig. -2) : -> -1.25
- - - Power (orig. 50) : -> 37.5
- - - Crit Mul. (orig. 1.5) : -> 1.8
- - - Breach Bonus (orig. 2) : 2 (unchanged)
- - - Moving Forward Distance (orig. 0.3) : 0.3 (unchanged)
- - - Recovery Time (orig. 0.25s) : -> 0.1875s
- - 2nd Atk
- - - Startup Time (orig. 0.57s) : -> 0.4275s
- - - Hitbox-Width (orig. 7) : -> 8.5
- - - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - - Hitbox-Height (orig. 3.5) : -> 8
- - - Hitbox-OffsetCase Y (orig. 0.5) : -> -1.5
- - - Power (orig. 90) : -> 62.5
- - - Crit Mul. (orig. 2) : -> 1.2
- - - Breach Bonus (orig. 2) : 2 (unchanged)
- - - Moving Forward Distance (orig. 0.4) : 0.4 (unchanged)
- - - Recovery Time (orig. 0.25s) : -> 0.1875s
- - Add 3rd Atk
- - - Startup Time : 0.32s
- - - Hitbox-Width : 8.1
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 8
- - - Hitbox-OffsetCase Y : -1.5
- - - Power : 46.875
- - - Crit Mul. : 1.2
- - - Breach Bonus : 2
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0.14s
- - Add 4th Atk
- - - Startup Time : 0.24s
- - - Hitbox-Width : 8.1
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 8
- - - Hitbox-OffsetCase Y : -1.5
- - - Power : 35.156
- - - Crit Mul. : 1.2
- - - Breach Bonus : 2
- - - Moving Forward Distance : 0.025
- - - Recovery Time : 0.105s
- - Add 5th Atk
- - - Startup Time : 0.18s
- - - Hitbox-Width : 8.1
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 8
- - - Hitbox-OffsetCase Y : -1.5
- - - Power : 26.367
- - - Crit Mul. : 1.2
- - - Breach Bonus : 2
- - - Moving Forward Distance : 0
- - - Recovery Time : 0.079s
- - Add 6th Atk
- - - Startup Time : 0.498s
- - - Hitbox-Width : 9.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 11
- - - Hitbox-OffsetCase Y : -2.5
- - - Power : 75
- - - Crit Mul. : 1.2
- - - Breach Bonus : 4
- - - Moving Forward Distance : 0.1
- - - Recovery Time : 0.156s
- - Add 7th Atk
- - - Startup Time : 0.32s
- - - Hitbox-Width : 9.3
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 10
- - - Hitbox-OffsetCase Y : -2.5
- - - Power : 212.4
- - - Breach Bonus : 4
- - - Moving Forward Distance : -0.1
- - - Recovery Time : 0.45s
- - Change the description (English only).
- Right Scythe Claw / ライトクロー (Left Scythe Claw secondary ability)
- - Colors (orig. "Survival") : -> "Brutality" and "Survival"
- - Possibility of Stay in the Mid-air if Air-Combo if There are No Targets Within a Certain Range (orig. false) : false (unchanged)
- - 1st Atk
- - - Startup Time (orig. 0.77s) : 0.77s (unchanged)
- - - Hitbox-Width (orig. 8) : -> 10.66
- - - Hitbox-OffsetCase X (orig. 0) : -> -2.66
- - - Hitbox-Height (orig. 3.5) : 3.5 (unchanged)
- - - Hitbox-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - - Power (orig. 125) : -> 141.66
- - - Crit Mul. (orig. 3) : -> 1.8
- - - Breach Bonus (orig. 2) : 2 (unchanged)
- - - Moving Forward Distance (orig. 0.5) : 0.5 (unchanged)
- - - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- - 2nd Atk
- - - Startup Time (orig. 0.75s) : 0.75s (unchanged)
- - - Hitbox-Width (orig. 8) : -> 10.66
- - - Hitbox-OffsetCase X (orig. 0) : -> -2.66
- - - Hitbox-Height (orig. 3.5) : 3.5 (unchanged)
- - - Hitbox-OffsetCase Y (orig. 0.5) : 0.5 (unchanged)
- - - Power (orig. 200) : -> 163.2
- - - Crit Mul. (orig. 2) : -> 1.2
- - - Breach Bonus (orig. 2) : 2 (unchanged)
- - - Moving Forward Distance (orig. 0.6) : 0.6 (unchanged)
- - - Recovery Time (orig. 0.25s) : 0.25s (unchanged)
- - Add 3rd Atk
- - - Startup Time : 0.385s
- - - Hitbox-Width : 18
- - - Hitbox-OffsetCase X : -6.9
- - - Hitbox-Height : 3.5
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 72
- - - Crit Mul. : 1.2
- - - Breach Bonus : 1
- - - Moving Forward Distance : 1.5
- - - Recovery Time : 0.1s
- - Add 4th Atk
- - - Startup Time : 0.28125s
- - - Hitbox-Width : 16.9
- - - Hitbox-OffsetCase X : -6.21
- - - Hitbox-Height : 3.5
- - - Hitbox-OffsetCase Y : 0.5
- - - Power : 72
- - - Crit Mul. : 1.2
- - - Breach Bonus : 1
- - - Moving Forward Distance : 1.44
- - - Recovery Time : 0.09375s
- - Add 5th Atk
- - - Startup Time : 0.28125s
- - - Hitbox-Width : 15.5
- - - Hitbox-OffsetCase X : -5.52
- - - Hitbox-Height : 3.5
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 72
- - - Crit Mul. : 1.2
- - - Breach Bonus : 1
- - - Moving Forward Distance : 1.38
- - - Recovery Time : 0.09375s
- - Add 6th Atk
- - - Startup Time : 0.9625s
- - - Hitbox-Width : 23
- - - Hitbox-OffsetCase X : -8
- - - Hitbox-Height : 7
- - - Hitbox-OffsetCase Y : -1
- - - Power : 300
- - - Crit Mul. : 1.5
- - - Breach Bonus : 3
- - - Moving Forward Distance : 1.2
- - - Recovery Time : 0.25s
Note :
 [About Combo Process]
  The left combo count has been expanded from 2 times to 7 times, and the right combo count has been expanded from 2 times to 6 times.
  Like the original, the left and right "combo progress" are shared.
  An irregular route combo, "left 6th attack to right 6th attack" is also possible.
  However, if you do right 6th attack, combo attacks will end at that point and you will not be able to connect to the left 7th attack.
 [About DPS]
  The overall critical-multiplier has been reduced to about 1/3 of the original, due to the increased quick movement and easier connection to critical hits.
  Although the theoretical maximum DPS is lower than the original, I think that it is easier to hit the enemy, and it is easier to perform a DPS close to the theoretical value compared to the original.
 [About Left Scythe Claw]
  The left 1st and 2nd attacks, have faster attack speed and lower attack power compared to the original, so the performance emphasizes lightness.
  The left 3rd to 5th attacks are also light and quick continuous attacks.
  The left 6th and 7th attacks are powerful combo finishes.
  Due to combo process, the left 7th attack is not possible to critical hit, but instead it was set to a high attack power.
  The left combo after the third attack may be an attack you saw somewhere.
 [About Right Scythe Claw]
  The overall right attacks, have attack range increased slightly backwards, it is possible to attack also to behind. This is a feature of the right attacks not found in the left attack.
  The right 3rd to 5th attacks are quick-moving forward-dash attacks, also that have a wide horizontal attack range, but these attack power is low for right attacks.
  The right 6th attack is a super-strong combo finish, that is dull but instead has a high attack power and a wide attack range.
解説 :
 [コンボルートについて]
  レフトのコンボ段数を 2段 -> 7段 に、ライトのコンボ段数を 2段 -> 6段 に拡張しました。
  オリジナルと同様、レフト・ライトそれぞれの「コンボの進行度」は共有しています。
  「レフト6段目 -> ライト6段目」という変則的なルートのコンボも可能です。
  ただしライト6段目を出すとその時点でコンボ終了となり、レフト7段目へと繋げることはできません。
 [DPSについて]
  全般的に素早い動作を増やし、クリティカルヒットへと繋げやすくなったため、クリティカルのダメージ倍率はオリジナルの1/3程度に低下しました。
  理論上の最大DPSはオリジナルよりも低下していますが、敵に攻撃を当てやすくなった分、オリジナルに比べると理論値に近いDPSを発揮しやすくなっていると思います。
 [レフトクローについて]
  レフト1~2段目はオリジナルに比べて、動作速度を高速化、攻撃力は低下し、より軽快さを重視した性能となりました。
  レフト3~5段目も軽快な連続攻撃です。
  レフト6~7段目は強力なコンボフィニッシュ技を行います。
  コンボルートの都合上、レフト7段目はクリティカルヒットができません。その分7段目は素の攻撃力を高めに設定しました。
  レフト3段目以降はどこかで見たような攻撃かもしれません。
 [ライトクローについて]
  ライトは全般的に、攻撃範囲を少し後方に広げて、背後の敵を攻撃できるようにしました。これはレフトには無いライトの特徴です。
  ライト3~5段目は、素早い動作で大きく前進する攻撃で、横の攻撃範囲も広いですが、攻撃力はライトにしては低めです。
  ライト6段目は、鈍重な代わりに攻撃力が高く攻撃範囲も広い、超強力なコンボフィニッシュ技です。

(DLC-TBS) Scythe Claw / サイスクロー (Legendary Version)
- Legendary Affix (orig. "Combined" only) :
- - "Combined" (Combines both weapons in one slot. / 両手武器を1つのスロットに統合する) : Unchanged.
- - Add "SuperBleedOnCrit" (Causes the target to bleed upon dealing it critical damage. / クリティカルヒットが発生すると敵を出血状態にする)
- The performance of this weapon depending on the performance of the non-legendary version.
- Unfortunately, it is a specification that the combo can only last up to 4 attacks.
 残念ながら、コンボは4段までしか続かない仕様となっています。

(Crossover: "Curse of the Dead Gods") Machete and Pistol / マチェーテ・アンド・ピストル
- Legendary Affix (orig. "LastCycleSpam") :
- - "LastCycleSpam" (Only use the last attack in the combo. / コンボの最後の一撃だけで攻撃する) : -> Removed.
 Note: Even without this affix, the Legendary version transforms a pistol-only form.
- Combo Window Time (orig. 1s) : -> 1.5s
- Burn DPS (orig. 15) : -> 25
- Burn Duration (orig. 5) : -> 3
- 1st Atk
- - Slightly changed effect animation.
- - Startup Time (orig. 0.26s) : 0.26s (unchanged)
- - Hitbox-Width (orig. 3.8) : 3.8 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 45) : 45 (unchanged)
- - Breach Bonus (orig. 0) : -> 1
- 2nd Atk
- - Slightly changed effect animation.
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 3.8) : -> 5.3
- - Hitbox-OffsetCase X (orig. 0) : -> -1.5
- - Power (orig. 55) : -> 56.25
- - Breach Bonus (orig. 0) : -> 1
- 3rd Atk
- - Startup Time (orig. 0.15s) : 0.15s (unchanged)
- - Hitbox-Width (orig. 6.1) : -> 8.64
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Power (orig. 65) : 65 (unchanged)
- - Breach Bonus (orig. 1) : -> 3
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.4s) : -> 0.25s
- Change the description (English only). (Note: Writed clearly the burn effect on the third attack.)

Pistol / ピストル (Machete and Pistol legendary version)
- Colors (orig. "Brutality" and "Tactics") : -> "Tactics"
- Legendary Affix (orig. "LastCycleSpam") :
- - "LastCycleSpam" (Only use the last attack in the combo. / コンボの最後の一撃だけで攻撃する) : -> Removed.
- - Add "FireOnHit" (Burns the enemy. / 敵を炎上状態にする)
- 1st Action (Normal Shot)
- - Startup Time (orig. 0.15s) : 0.15s (unchanged)
- - Hitbox-Width (orig. 6.1) : -> 8.64
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Hitbox-Height (orig. 2) : 2 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 65) : -> 81.25
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Possible to Critical Hit (orig. Possible) : -> Impossible
- - Crit Mul. (orig. 1) : -> No critical.
- - Recovery Time (orig. 0.4s) : 0.4s (unchanged)
- Add 2nd to 4th Action (Fast Triple Shot)
- - 2nd Action
- - - Startup Time : 0.075s
- - - Hitbox-Width : 8.64
- - - Hitbox-OffsetCase X : 0.5
- - - Hitbox-Height : 2
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 48.75
- - - Breach Bonus : 1
- - - Possible to Critical Hit : Impossible
- - - Recovery Time : 0.2s
- - 3rd to 4th Action
- - - Same as 2nd action.
- Add 5th Action (Taunt)
- - Preparation for the 4th attack. This has no attack performance.
- - Startup Time : 0.57s
- - Recovery Time : 0s
- Add 6th Action (Powerful Shot)
- - Startup Time : 0.15s
- - Hitbox-Width : 8.64
- - Hitbox-OffsetCase X : 0.5
- - Hitbox-Height : 2
- - Hitbox-OffsetCase Y : -0.5
- - Power : 81.25
- - Breach Bonus : 3
- - Possible to Critical Hit : Possible
- - Crit Mul. : 1
- - Recovery Time : 0.6s

Maw of the Deep / 海原の人食い胃袋
- Colors (orig. "Survival") : -> "Tactics" and "Survival"
- Remaining time of sharks stuck to the terrain (orig. 1s) : -> 10s (Does not affect the attack performance)
- 1st Atk
- - Startup Time (orig. 0.48s) : 0.48s (unchanged)
- - Hitbox-Width (orig. 5) : -> 8
- - Hitbox-OffsetCase X (orig. 0) : -> -3
- - Hitbox-Height (orig. 0) : 0 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.15) : -0.15 (unchanged)
- - Power (orig. 135) : -> 117.1
- - Breach Bonus (orig. -0.5) : -> -0.42
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.44s) : -> 0.24s
- 2nd Atk
- - Startup Time (orig. 0.54s) : 0.54s (unchanged)
- - Hitbox-Width (orig. 4) : 4 (unchanged)
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Hitbox-Height (orig. 0) : 0 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 150) : -> 146.42
- - Breach Bonus (orig. 0) : -> 0.024
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.38s) : -> 0.28s
- 3rd Atk
- - Startup Time (orig. 0.54s) : 0.54s (unchanged)
- - Power (orig. 120) : 120 (unchanged)
- - Breach Bonus (orig. 0) : -> 1
- - Recovery Time (orig. 0.35s) : 0.35s (unchanged)

Meat Skewer / 串刺しの刃
- Changed Name : -> "Sonic Boots (ソニックブーツ)"
- Changed Icon
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affixes (orig. "SuperBackDamage" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - "SuperBackDamage" (+75% damage for hits in the back / 背後から攻撃した際のダメージ +75%) : Unchanged.
- Critical Duration (orig. 1.5s) : 0.6s -> 0.2s
- Renew all combo moves and attack data.
- - 1st to 6th Action (1st Combo Set)
- - - 1st to 3rd Action (Backflip)
- - - - 1st Action
- - - - - This has no attack performance.
- - - - - Startup Time : 0s
- - - - - Duration of the Invincibility : 0.25s
- - - - - Power : 35 (Affects mutation "Porcupack")
- - - - - Breach Bonus : 3.72 (Affects mutation "Porcupack")
- - - - - Crit Mul. : No critical. (Affects mutation "Porcupack")
- - - - - Recovery Time : 0s
- - - - 2nd Action
- - - - - This has no attack performance.
- - - - - Startup Time : 0.01667s
- - - - - Duration of the Invincibility : 0s
- - - - - Moving Distance : -0.9 (Existing Inertia to Zero)
- - - - - Recovery Time : 0.15s
- - - - 3rd Action
- - - - - This has no attack performance.
- - - - - Startup Time : 0.01667s
- - - - - Duration of the Invincibility : 0s
- - - - - Moving Distance : 0.05
- - - - - Recovery Time : 0.0667s
- - - 4th to 6th Action (Dash Tackle)
- - - - 4th Action (Dash)
- - - - - This has no attack performance.
- - - - - Startup Time : 0.08334s
- - - - - Duration of the Invincibility : 0.16667s
- - - - - Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - - - - - Hitbox-Width : 7
- - - - - - Hitbox-OffsetCase X : -0.5
- - - - - - Hitbox-Height : 3.5
- - - - - - Hitbox-OffsetCase Y : 0
- - - - - Moving Distance : 1.9 (Existing Inertia to Zero)
- - - - - Recovery Time : 0.01667s
- - - - 5th Action (Brake)
- - - - - Startup Time : 0s
- - - - - Duration of the Invincibility : 0s
- - - - - Hitbox-Width : 4.25
- - - - - Hitbox-OffsetCase X : -2.5
- - - - - Hitbox-Height : 1
- - - - - Hitbox-OffsetCase Y : 0
- - - - - Power : 0.01
- - - - - Breach Bonus : 9
- - - - - Possible to Critical Hit : Impossible
- - - - - Moving Distance : 0.3 (Existing Inertia to Zero)
- - - - - Recovery Time : 0s
- - - - 6th Action (Tackle)
- - - - - Startup Time : 0.01667s
- - - - - Duration of the Invincibility : 0s
- - - - - Hitbox-Width : 9.5
- - - - - Hitbox-OffsetCase X : -4.75
- - - - - Hitbox-Height : 3.5
- - - - - Hitbox-OffsetCase Y : 0
- - - - - Power : 35
- - - - - Breach Bonus : 3.72
- - - - - Crit Mul. : 1
- - - - - Recovery Time : 0.41667s
- - 7th to 12nd Action (2nd Combo Set)
- - - Same as 1st combo set.
- - 13th to 19nd Action (3rd Combo Set)
- - - 13rd to 15th Action (Long Time Backflip)
- - - - 13rd Action
- - - - - Sound effect are different from the normal 1st action.
- - - - - Duration of the Invincibility : 0.33334s
- - - - - Same as 1th action except above.
- - - - 14th Action
- - - - - Sound effect are different from the normal 2nd action.
- - - - - Recovery Time : 0.3s
- - - - - Same as 2nd action except above.
- - - - 15th Action
- - - - - Recovery Time : 0.13334s
- - - - - Same as 3rd action except above.
- - - 16th to 19th Action (Super Dash-Tackle)
- - - - 16th Action (Flash)
- - - - - This has no attack performance.
- - - - - Startup Time : 0.01667s
- - - - - Recovery Time : 0s
- - - - 17th Action (Super Dash)
- - - - - Visual effect and sound effect are different from the 4th action.
- - - - - Startup Time : 0.3s
- - - - - Duration of the Invincibility : 0.2s
- - - - - Hitbox-Width : 8 (Bullet reflection range for the legendary affix "CounterBullet")
- - - - - Moving Distance : 2.565 (Existing Inertia to Zero)
- - - - - Same as 4th action except above.
- - - - 18th Action (Brake)
- - - - - Visual effect and sound effect are different from the 5th action.
- - - - - Duration of the Invincibility : 0s
- - - - - Same as 5th action except above.
- - - - 19th Action (Super Tackle)
- - - - - Visual effect and sound effect are different from the normal 6th action.
- - - - - Power : 120
- - - - - Breach Bonus : 2.67
- - - - - Crit Mul. : 1
- - - - - Recovery Time : 0.45s
- Change the description (English only).
Note :
 - The performance has been renewed to match the DLC "Return to Castlevania", and it is now possible to perform actions based on Richter from the Castlevania series.
 - How to Basic Use
 - - Hold down the button to perform a "Backflip (or Back Handspring)” that moves backward quickly.
 - - After the backflip, more hold down the button to perform a "Dash" that rushes forward quickly
 - - After the dash, "more hold down the button" or "release it and then press again", perform a "Tackle" that will brake and deals damage at the same time. If brakes in close proximity to an enemy, deal a critical hit.
 - Supplementary Explanation
 - - If you release the button at the right time when start dashing, you can "dash longer distance without brake and tackle" or "delaying the timing of tackle".
 - - The tackle has a strong power to stagger(stun) "enemy when starting-up attack", and it is suitable for make more advantageous flow-of-battle with such as preemptive attack.
 - - When you start a backflip or a dash, you become momentarily invincible. Therefore you can dodge enemy attacks, or pass through enemy attacks and get closer to them, depending on the timing.
 - - You can also use other weapon actions etc., while do to slide move with the inertia of a backflip or a dash.
解説 :
 - DLC "Return to Castlevania" に寄せる形で性能を一新し、悪魔城ドラキュラシリーズのリヒターをモチーフとするアクションが行えるようにしました。
 - 基本的な扱い方
 - - ボタンを押し続けると、後方に素早く移動する "バク宙 (またはバク転)" を行います。
 - - バク宙後さらにボタンを押し続けると、前方に素早く突進する "ダッシュ" を行います。
 - - ダッシュ後さらにボタンを押し続けると、ブレーキと同時にダメージを与える "タックル" を放ちます。敵のすぐ近くでブレーキを掛けるとクリティカルヒットになります。
 - 補足説明
 - - ダッシュ開始時にタイミング良くボタンを離すと、ブレーキおよびタックルを行わずにより長距離を高速移動したり、タックルを放つタイミングを遅らせることができます。
 - - タックルは "攻撃し始めの敵" をスタンさせる力が強く、敵への先制攻撃などで展開を有利にする用途に向いています。
 - - バク宙やダッシュの動作開始時には一瞬無敵状態になります。タイミング良く行えば、敵の攻撃を回避したり、敵の攻撃を掻いくぐって接近できます。
 - - バク宙やダッシュの慣性で滑るように移動しながら、他の武器などのアクションを行うこともできます。

Misericorde / ミゼリコルド
- Colors (orig. "Brutality" and "Tactics") : -> "Brutality" and "Survival"
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"
- Possible Normally Appeared Affixes
- - "Affix "Frontarrow" and "UpArrow" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affix (orig. "MegaCrit") :
- - "MegaCrit" (Critical hits +50% damage. / クリティカルヒット +50% ダメージ) : -> Removed.
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st Action (No Action)
- - - Move forward a little. This has no attack performance.
- - - Startup Time : 0s
- - - Power : -420 (Affects mutation "Porcupack")
- - - Breach Bonus : 0 (Affects mutation "Porcupack")
- - - Crit Mul. : -1 (Affects mutation "Porcupack")
- - - Recovery Time : 0s
- - 2nd Action (Preparation)
- - - Preparation for the 3rd action. This has no attack performance.
- - - Startup Time : 0.2s
- - - Recovery Time : 0s
- - 3rd Action (Fatal Blow)
- - - Startup Time : 0.5s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 4
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 420
- - - Breach Bonus : 0
- - - Crit Mul. : 1
- - - Recovery Time : 0.4s
- The original attack data is as follows.
- - 1st Action
- - - Startup Time : 0.3s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 4
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 25
- - - Breach Bonus : -0.25
- - - Crit Mul. : 3
- - - Recovery Time : 0.1s
- - 2nd Action
- - - Startup Time : 0.2s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 4
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 35
- - - Breach Bonus : 0
- - - Crit Mul. : 3
- - - Recovery Time : 0.1s
Note / 解説 :
- 呪いと引き換えに超高威力の重い一撃を打ち込む武器になりました。
- 雑魚敵はほぼ一撃で撃破できる都合上、雑魚敵との戦闘では、この武器によって呪いが2以上の値まで蓄積されることは基本的にありません。
- クリティカルヒットは "この武器による攻撃で呪いが増加しないこと" を示すという意味合いが大きいです。
- 変異 "ポルクパック" でこの武器を用いる場合は、HPが50%以下の敵に対してのみ効果を発揮します。この攻撃は必ずクリティカルヒットになるため、呪いが増加することはありません。

(DLC-RTC) Morning Star / モーニングスター
- Colors (orig. "Brutality") : -> "Brutality" and "Survival"
- Chain Range (orig. 3.2) : -> 4.8
- 1st Atk (First Swing)
- - Cooldown (orig. 0s) : -> 0.48s
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-OffsetCase X (orig. 28) : -> 42
- - Hitbox-OffsetCase Y (orig. -20) : -> -30
- - First SwingPower (orig. 65) : -> 78
- - Hold Attack Power Immediately After First Swing (orig. 10) : -> 0
- - Breach Bonus (orig. 0) : -> -1
- - Parameter of "threshold" (orig. 0.9) : -> 6
- - Recovery Time (orig. 0.15s) : 0.15s (unchanged)
- 2nd Atk (Hold Attack)
- - Power (orig. 10 Every) : -> 12 Every
- - Breach Bonus (orig. 0) : -> 1.1
- - Hit Interval (orig. 0.1s) : -> 0.1s (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
Note :
 - The hold attack (swinging around) by hold down the button now has a new feature that it has a strong power to stagger(stun) "enemy when starting-up attack".
 - A longer cooldown has been added to the powerful first swing attack. This makes it easier to develop unique fighting methods that utilize the swinging around attack while holding the chain.
解説 :
 - ボタン押し続けによるホールド攻撃(振り回し攻撃)は "攻撃し始めの敵" をスタンさせる力が強いという特長を持つようになりました。
 - 初段の強力なスイング攻撃に長めのクールタイムを設けたことで、ホールド中の鎖振り回し攻撃を織り交ぜる個性的な戦い方がより展開されやすくしました。

Panchaku / フライパンチャク
- Combo Window Time (orig. 1s) : -> 1.5s
- 1st Atk
- - Startup Time (orig. 0.06s) : -> 0.03s
- - Hitbox-Width (orig. 3.7) : 3.7 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 2.5) : -> 4
- - Hitbox-OffsetCase Y (orig. 0) : -> -0.75
- - Power (orig. 30) : -> 15
- - Breach Bonus (orig. -0.5) : -> 0
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- 2nd Atk
- - Startup Time (orig. 0.1s) : -> 0.066s
- - Hitbox-Width (orig. 2.8) : -> 5.6
- - Hitbox-OffsetCase X (orig. 0) : -> -2.8
- - Hitbox-Height (orig. Varies depending on width) : -> 3.5
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : -> 36.67
- - Breach Bonus (orig. -0.5) : -> 4
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.25s) : 0.25s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.13s) : -> 0.065s
- - Hitbox-Width (orig. 3.7) : -> 7.4
- - Hitbox-OffsetCase X (orig. 0) : -> -3.7
- - Hitbox-Height (orig. 2.5) : 2.5 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 55) : -> 20
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.15) : -> 0
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 4th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hitbox-Width (orig. 2.8) : -> 4.2
- - Hitbox-OffsetCase X (orig. 0) : -> -1.4
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0
- - Power (orig. 30) : -> 15
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : -> 0
- - Recovery Time (orig. 0.15s) : -> 0.075s
- 5th Atk
- - Startup Time (orig. 0.03s) : -> 0.015sd
- - Hitbox-Width (orig. 2.7) : -> 4.05
- - Hitbox-OffsetCase X (orig. 0) : -> -1.35
- - Hitbox-Height (orig. 3) : -> 4.5
- - Hitbox-OffsetCase Y (orig. -0.25) : -> -1
- - Power (orig. 45) : -> 22.5
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 6th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hitbox-Width (orig. 2.8) : -> 4.2
- - Hitbox-OffsetCase X (orig. 0) : -> -2.8
- - Hitbox-Height (orig. Varies depending on width) : -> 4
- - Hitbox-OffsetCase Y (orig. 0) : -> -0.75
- - Power (orig. 28) : -> 14
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : -> 0.05
- - Recovery Time (orig. 0.05s) : -> 0.025s
- 7th Atk
- - Startup Time (orig. 0.1s) : -> 0.05s
- - Hitbox-Width (orig. 2.8) : -> 4.2
- - Hitbox-OffsetCase X (orig. 0) : -> -1.4
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 28) : -> 14
- - Breach Bonus (orig. -0.5) : -0.5
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.05s) : -> 0.025s
- 8th Atk
- - Startup Time (orig. 0.23s) : 0.23s (unchanged)
- - Hitbox-Width (orig. 4) : -> 6
- - Hitbox-OffsetCase X (orig. 0) : -> -2
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.5) : -0.5
- - Power (orig. 18) : 18 (unchanged)
- - Breach Bonus (orig. 0) : -> 1
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 9th Atk
- - Startup Time (orig. 0.23s) : 0.23s (unchanged)
- - Hitbox-Width (orig. 2.8) : -> 4.2
- - Hitbox-OffsetCase X (orig. 0) : -> -1.4
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 37) : 37 (unchanged)
- - Breach Bonus (orig. 0) : -> 4
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0) : -> -0.4
- - Recovery Time (orig. 0.3s) : -> 0.65s
- 10th Atk
- - Visual effect scale changed.
- - Sound effect changed.
- - Startup Time (orig. 0.367s) : -> 0.117s
- - Hitbox-Width (orig. 2.8) : -> 4.41
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 85) : -> 105
- - Breach Bonus (orig. 1) : -> 6
- - Crit Mul. (orig. 0.7) : 0.7 (unchanged)
- - Moving Forward Distance (orig. 0.6) : -> 0.9
- - Knock Back Power (orig. 2) : -> 2.2
- - Collision Damage Power (orig. 90) : -> 130
- - Recovery Time (orig. 0.35s) : 0.35s (unchanged)
- Change the description (English only).
Note : As an expression of the technical operation feeling of Nunchaku, I tried to make a weapon that can raise DPS by "attacking while changing the direction left and right at a specific timing".
 The second attack hit now hits twice if turn your back on a nearby enemy.
 The 9th attack is now a little backwards, so basically it's easier to hit multiple times if turn your back to the enemy, and it's easier to hit the 10th attack also.
 The 1st, 3rd, 4th, 5th, 6th, and 7th attack have been sped up so that the powerful attacks after the 8th attack can be performed faster.
 The 2nd, 8th, 9th, and 10th attack have a stronger power to stagger(stun) "enemy when starting-up attack".
解説 : ヌンチャクらしいテクニカルな操作感の表現として、「特定タイミングで左右の向きを変えながら攻撃する」ことでDPSを上げられる武器にしてみました。
 2段目はすぐ近くの敵に背を向けて行うと2回ヒットするようにしました。
 9段目は少し後退するようになったため、基本的には敵に背を向けて行った方が多段ヒットしやすく、また10段目も当てやすくなります。
 1, 3, 4, 5, 6, 7段目は動作を高速化し、8段目以降の強力な攻撃をより早く行えるようにしました。
 2, 8, 9, 10段目は "攻撃し始めの敵" をスタンさせる力も強くなりました。

Nutcracker / 粉砕の槌
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Renew all combo moves and attack data.
- - 1st to 3rd Atk (first Combo Set)
- - - 1st Atk
- - - - Startup Time : 0.4s
- - - - Hitbox-Width : 5
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : Varies depending on width)
- - - - Hitbox-OffsetCase Y : -0.15
- - - - Power : 75
- - - - Breach Bonus : 0
- - - - Crit Mul. : 0.8
- - - - Recovery Time : 0.18334s
- - - 2nd Atk
- - - - Startup Time : 0.36667s
- - - - Hitbox-Width : 5
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : Varies depending on width)
- - - - Hitbox-OffsetCase Y : -0.15
- - - - Power : 65
- - - - Breach Bonus : 0
- - - - Crit Mul. : 0.95
- - - - Recovery Time : 0.15s
- - - 3rd to 5th Atk
- - - - Startup Time : 0.26667s
- - - - Same as 2nd attack except above.
- - - 6th Atk
- - - - Startup Time : 0.43334s
- - - - Power : 115
- - - - Breach Bonus : 0
- - - - Recovery Time : 0.3s
- - - - Sound effect is different from the 2nd attack.
- - - - Same as 2nd attack except above.
- - 7th to 8th Atk (combo finish)
- - - 7th Atk
- - - - Startup Time : 0.1s
- - - - Hitbox-Width : 5
- - - - Hitbox-OffsetCase X : 0
- - - - Power : 1
- - - - Breach Bonus : 9
- - - - Crit Mul. : 1
- - - - Recovery Time : 0.43334s
- - - 8th Atk
- - - - Startup Time : 0.3s
- - - - Hitbox-Width : 7.25
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : Varies depending on width)
- - - - Hitbox-OffsetCase Y : -0.5
- - - - Power : 260
- - - - Breach Bonus : 1.25
- - - - Crit Mul. : 1.65
- - - - Recovery Time : 0.15s
- - - 9th Atk
- - - - Startup Time : 0.01666s
- - - - Hitbox-Width : 12.3
- - - - Hitbox-OffsetCase X : -2.8
- - - - Hitbox-Height : 4.5
- - - - Hitbox-OffsetCase Y : 1.3
- - - - Power : 130
- - - - Breach Bonus : 4.77
- - - - Crit Mul. : 2.2
- - - - Recovery Time : 0.45s
- The original attack data is as follows.
- - Orig. 1st Atk
- - - Startup Time : 0.5s
- - - Hitbox-Width : 5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : Varies depending on width)
- - - Hitbox-OffsetCase Y : -0.15
- - - Power : 70
- - - Breach Bonus : -0.5
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.2s
- - Orig. 2nd Atk
- - - Startup Time : 0.4s
- - - Hitbox-Width : 4
- - - Hitbox-OffsetCase X : 0.5
- - - Hitbox-Height : Varies depending on width)
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 85
- - - Breach Bonus : 0
- - - Crit Mul. : 1.1
- - - Recovery Time : 0.2s
- - Orig. 3rd Atk
- - - Startup Time : 0.5s
- - - Hitbox-Width : 5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : Varies depending on width)
- - - Hitbox-OffsetCase Y : 1
- - - Power : 140
- - - Breach Bonus : 0
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.1s
Note : This weapon can generate a shock wave immediately after performing the 2nd, 5th, and 8th hammer attacks.
 A shockwaves have a long horizontal attack range, and also has a strong power to "stagger(stun) enemy when starting-up attack".
 A shockwaves are not as powerful as the hammer attack just before, but it has a higher critical damage multiplier.
解説 : 2, 5, 8段目のハンマー打撃の直後に衝撃波を発生させることができます。
 衝撃波は横方向の攻撃範囲が長く、また"攻撃し始めの敵"をスタンさせる力も強いです。
 衝撃波の攻撃力は直前のハンマーほど高くはありませんが、クリティカルのダメージ倍率は高めとなっています。

Oiled Sword / 油を塗った剣
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Critical Duration (orig. 10s) : -> 4s
- Renew all combo moves and attack data.
- - 1st to 6th Action (1st Combo Set)
- - - 1st to 2nd Action (Dash)
- - - - Common Specifications
- - - - - Move forward a little. It has no attack performance.
- - - - - Startup Time : 0s
- - - - - Recovery Time : 0s
- - - - 1st Action
- - - - - Animation ID : "dash"
- - - - 2nd Action
- - - - - Animation ID : No animation
- - - 3rd Action (First Slash)
- - - - Startup Time : 0.2s
- - - - Hitbox-Width : 3.75
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : 2.5
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 22
- - - - Breach Bonus : -0.5
- - - - Crit Mul. : 0.75
- - - - Recovery Time : 0.01667s
- - - 4th to 5th Action (Dash)
- - - - Same as 1st to 2nd action.
- - - 6th Action (Second Slash)
- - - - Startup Time : 0.05s
- - - - Hitbox-Width : 3.5
- - - - Hitbox-OffsetCase X : -0.5
- - - - Hitbox-Height : Varies depending on width
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 29.7
- - - - Breach Bonus : -0.5
- - - - Crit Mul. : 0.75
- - - - Recovery Time : 0.08334s
- - 7th to 12th Action (2nd Combo Set)
- - - Same as 1st combo set.
- - 13th to 18th Action (3rd Combo Set)
- - - Same as 1st combo set.
- - 19th to 40th Action (Combo Finish)
- - - 19th to 21st Action (Dash)
- - - - 19th Action
- - - - - Sound effect is defferent from the 1st action.
- - - - 21st Action
- - - - - Recovery Time : 0.01667s
- - - - Same as 1st to 6th action except above.
- - - 22nd to 24th Action (Dash)
- - - - 22nd Action
- - - - - No sound effect.
- - - - Same as 19th to 21st action except above.
- - - 25th to 27th Action (Dash)
- - - - Same as 22nd to 24th action.
- - - 28th to 30th Action (Dash)
- - - - Same as 22nd to 24th action.
- - - 31st to 33rd Action (Dash)
- - - - Same as 22nd to 24th action.
- - - 34th to 36th Action (Dash)
- - - - Same as 22nd to 24th action.
- - - 37th to 39th Action (Dash)
- - - - Same as 19th to 21st action.
- - - 40th Action (Finishing Slash)
- - - - Startup Time : 0.1066s
- - - - Hitbox-Width : 7.5
- - - - Hitbox-OffsetCase X : -1.5
- - - - Hitbox-Height : 4.5
- - - - Hitbox-OffsetCase Y : -0.75
- - - - Power : 118.91
- - - - Breach Bonus : 1
- - - - Crit Mul. : 0.95
- - - - Recovery Time : 0.4s
- The original attack data is as follows.
- - 1st Atk
- - - Startup Time : 0.2s
- - - Hitbox-Width : 3.25
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2.5
- - - Hitbox-OffsetCase Y : 0
- - - Power : 45
- - - Breach Bonus : 0.5
- - - Crit Mul. : 0.85
- - - Recovery Time : 0s
- - 2nd Atk
- - - Startup Time : 0.16s
- - - Hitbox-Width : 3
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 45
- - - Breach Bonus : 1
- - - Crit Mul. : 0.85
- - - Recovery Time : 0.25s
- Change the description (English only).
Note / 解説 :
 仕様上、このmodでのこの武器はゲームのフレームレートによって攻撃間隔が変動しやすいです。

Oven Axe / オーブンアックス
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- 1st Atk
- - Startup Time (orig. 0.6s) : -> 0.45s
- - Hitbox-Width (orig. 5) : -> 7.5
- - Hitbox-OffsetCase X (orig. 0) : -> -2.5
- - Hitbox-Height (orig. 2) : 2 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 200) : -> 150
- - Breach Bonus (orig. 3) : 3 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.15s
- 2nd Atk
- - Startup Time (orig. 0.75s) : -> 0.705s
- - Hitbox-Width (orig. 5.5) : -> 7.5
- - Hitbox-OffsetCase X (orig. -0.5) : -> -2.5
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 230) : -> 172.5
- - Breach Bonus (orig. 3) : 3 (unchanged)
- - Recovery Time (orig. 0.25s) : 0.25s (unchanged)
- 3rd Atk
- - Deleted.
- New 3rd Atk (Orig. 4th Atk)
- - Add Effect Animation.
- - Startup Time (orig. 0.8s) : 0.8s (unchanged)
- - Hitbox-Width (orig. 6) : -> 10.5
- - Hitbox-OffsetCase X (orig. -1) : -> -4.5
- - Hitbox-Height (orig. 2) : 2 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 250) : 250 (unchanged)
- - Breach Bonus (orig. 1) : -> 2
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.46s) : 0.46s (unchanged)

(Crossover: "Hollow Knight") Pure Nail / 純粋な釘
- Sideways Attack
- - 1st Sideways Attack
- - - Power (orig. 45) : -> 39.375
- - - Knock Back Power (orig. 0.1) : 0.1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- - 2nd Sideways Attack
- - - Power (orig. 55) : 48.125
- - - Knock Back Power (orig. 0.1) : -> 0.3
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- Up Attack
- - Hitbox-Height (orig. -2) : -> -1.625
- - Hitbox-OffsetCase Y (orig. 4) : -> 4.75
- - Power (orig. 30) : 30 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- Down Attack
- - Hitbox-Height (orig. 1.7) : -> 1.35
- - Hitbox-OffsetCase Y (orig. 3) : -> 3.7
- - Power (orig. 40) : 40 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
Note : The second sideways slash became more easier to use effectively.
 The up slash became easier to hit enemies a little lower, and the down slash became easier to hit enemies a little higher.
解説 : 横斬り2段目をより活用しやすくしました。
 上斬りは少し下方の敵にも当てやすくなり、下斬りは少し上方の敵にも当てやすくなりました。

(DLC-TQatS) Queen's Rapier / 女王のレイピア
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affix (orig. "SuperSlice" only) :
- - "SuperSlice" (Slices reality even further. / 現実を切り裂く範囲が広くなる) : -> Removed.
- - Add "IgnoreGlobalShield" (Attacks with this weapon ignore force fields. / この武器による攻撃は障壁を無視する)
- - Add "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- Full-Auto Attack (orig. false) : -> true
- Flashing Slice Time to Appear (orig. 0.2s) : -> 0.3s
- Flashing Slice Distance (orig. 50) : -> 300
- 1st to 3rd Atk (1st Combo Set)
- - 1st Atk
- - - Startup Time : 0.21667s
- - - Hitbox-Width : 3.15
- - - Hitbox-OffsetCase X : 1
- - - Hitbox-Height : 2.5
- - - Hitbox-OffsetCase Y : 1
- - - Power : 15
- - - Breach Bonus : 0
- - - Flashing Slice Angle : 28.64 deg.
- - - Secondary Flashing Slice : Does not appear.
- - - Flashing Slice Power : 22.8
- - - Crit Mul. : 1.25
- - - Recovery Time : 0.01667s
- - 2nd Atk
- - - Startup Time : 0.16667s
- - - Hitbox-Width : 1.1
- - - Hitbox-OffsetCase X : 3.45
- - - Hitbox-Height : 1.2
- - - Hitbox-OffsetCase Y : 0.15
- - - Power : 30
- - - Breach Bonus : 2
- - - Flashing Slice Angle : 157.07 deg.
- - - Secondary Flashing Slice : Does not appear.
- - - Flashing Slice Power : 22.8
- - - Crit Mul. : 1.25
- - - Recovery Time : 0.16667s
- - 3rd Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 1.55
- - - Hitbox-OffsetCase X : 3.25
- - - Hitbox-Height : 1.5
- - - Hitbox-OffsetCase Y : -0.75
- - - Power : 54
- - - Breach Bonus : 1
- - - Secondary Flashing Slice : Appear.
- - - Flashing Slice Angle : -9.74 deg.
- - - Flashing Slice Power : 32
- - - Crit Mul. : 1.25
- - - Recovery Time : 0.3s
- Add 4th to 6th Atk (2nd Combo Set)
- - 4th Atk
- - - Visual effect and sound effect are different from the 1st attack.
- - - Hitbox-Width : 3.35
- - - Hitbox-OffsetCase X : 0.8
- - - Power : 30
- - - Flashing Slice Angle : 22.91 deg.
- - - Same as 1st attack except above.
- - 5th Atk
- - - Hitbox-Width : 1.35
- - - Hitbox-OffsetCase X : 3.2
- - - Flashing Slice Angle : 168.53 deg.
- - - Same as 2nd attack except above.
- - 6th Atk
- - - Hitbox-Width : 1.95
- - - Hitbox-OffsetCase X : 2.85
- - - Flashing Slice Angle : -7.44 deg.
- - - Same as 3rd attack except above.
- Add 7th Atk (heavy slash)
- - Startup Time : 0.55s
- - Hitbox-Width : 2.1875
- - Hitbox-OffsetCase X : 2
- - Hitbox-Height : 1.5
- - Hitbox-OffsetCase Y : 0.8
- - Power : 30
- - Breach Bonus : 9
- - Secondary Flashing Slice : Appear.
- - Flashing Slice Angle : 34.95 deg.
- - Flashing Slice Power (Wait without doing the 8th attack) : 115.6
- - Flashing Slice Power (If keep pressing the button) : 24
- - Crit Mul. : 1.25
- - Recovery Time : 0s
- Add 8th to 12th Atk (multiple quick slash)
- - 8th Atk
- - - Startup Time : 0.03334s
- - - Hitbox-Width : 1.5
- - - Hitbox-OffsetCase X : 3
- - - Hitbox-Height : 1
- - - Hitbox-OffsetCase Y : 0
- - - Power : 12
- - - Breach Bonus : 9
- - - Secondary Flashing Slice : Appear.
- - - Flashing Slice Angle : 131.78 deg.
- - - Flashing Slice Power : 24
- - - Crit Mul. : 1.25
- - - Recovery Time : 0s
- - 9th Atk
- - - Hitbox-Width : 1.75
- - - Hitbox-OffsetCase X : 2.75
- - - Flashing Slice Angle : 17.18 deg.
- - - Same as 8th attack except above.
- - 10th Atk
- - - Hitbox-Width : 2.25
- - - Hitbox-OffsetCase X : 2.25
- - - Flashing Slice Angle : 100.26 deg.
- - - Same as 8th attack except above.
- - 11th Atk
- - - Hitbox-Width : 2.5
- - - Hitbox-OffsetCase X : 2
- - - Flashing Slice Angle : 28.64 deg.
- - - Same as 8th attack except above.
- - 12th Atk
- - - Hitbox-Width : 3
- - - Hitbox-OffsetCase X : 1.5
- - - Flashing Slice Angle : 151.83 deg.
- - - Flashing Slice Power (Wait without doing the 13th attack) : 16
- - - Same as 8th attack except above.
- Add 13th Atk (multiple slashing finish)
- - Startup Time : 0.05s
- - Hitbox-Width : 7
- - Hitbox-OffsetCase X : -1
- - Hitbox-Height : 3
- - Hitbox-OffsetCase Y : 0.3
- - Power : 137.5
- - Breach Bonus : 9
- - Secondary Flashing Slice : Appear.
- - Flashing Slice Angle : 0 deg.
- - Flashing Slice Power (Wait without doing the 14th attack) : 24
- - Flashing Slice Power (If keep pressing the button) : 78
- - Crit Mul. : 1.25
- - Recovery Time : 0.28334s
- Add 14th Atk (Increase damage of the 13th attack)
- - Startup Time : 0.01666s
- - Increases damage of the flashing slice of the 13th attack. This itself has no attack performance.
- - Recovery Time : 0.28334s
- The original attack data is as follows.
- - 1st Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : 0.5
- - - Hitbox-Height : 1
- - - Hitbox-OffsetCase Y : 0.5
- - - Power : 35
- - - Breach Bonus : 0
- - - Flashing Slice Angle : 28.64 deg.
- - - Secondary Flashing Slice : Appear.
- - - Flashing Slice Power : 35
- - - Crit Mul. : 1.6
- - - Recovery Time : 0.2s
- - 2nd Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 3
- - - Hitbox-OffsetCase X : 1
- - - Hitbox-Height : 1
- - - Hitbox-OffsetCase Y : -0.5
- - - Power : 25
- - - Breach Bonus : 0
- - - Flashing Slice Angle : -22.91 deg.
- - - Secondary Flashing Slice : Appear.
- - - Flashing Slice Power : 35
- - - Crit Mul. : 1.1
- - - Recovery Time : 0.2s
- - 3rd Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 3
- - - Hitbox-OffsetCase X : 1
- - - Hitbox-Height : 0.5
- - - Hitbox-OffsetCase Y : 0.1
- - - Power : 25
- - - Breach Bonus : 0
- - - Secondary Flashing Slice : Appear.
- - - Flashing Slice Angle : 0 deg.
- - - Flashing Slice Power : 35
- - - Crit Mul. : 1.1
- - - Recovery Time : 0.2s
- Change the description (English only).
Note :
 - In the 3rd, 6th, and 13th attacks of the combo, a long-range flashing slice is unconditionally generated and can be treated like a ranged attack.
 - Many attacks do not have a melee attack hit box at very close range. it can hit more reliably by attacking "at a distance where the tip of the sword hits the enemy".
  In addition, the 1st, 4th, and 7th attacks are easy to hit enemies at a relatively close distance, and the 13th attack has an attack hit box even at a close range.
 - By "waiting for the flashing slice to occur" instead of immediately perform the 8th attack after hitting the 7th attack, the power of the flashing slice by the 7th attack becomes very high.
 - By holding down the button after the 7th or the 8th attacks, perform a super quick multiple slash.
 - In order to emphasize the specialness of the weapon unique to used by the big boss in the story, the legendary version will ignore the enemy's barrier (force field) and deal damage. This is the same feature as the "Symmetrical Lance" that get for the first time in the story, and the legendary version of "Symmetrical Lance".
解説 :
 ・コンボ3, 6, 7~13段目では、長射程の剣筋が無条件で発生し、遠距離攻撃のように扱うことができます。
 ・多くの攻撃は、至近距離には近接攻撃判定がありません。「剣の先端が敵に当たる程度の間合い」で攻撃するとより確実に命中できます。
  なお、1, 4, 7段目は比較的近距離の敵にも命中しやすく、また13段目は至近距離にも攻撃判定があります。
 ・7段目ヒット後、すぐに8段目を出すのではなく「剣筋発生まで待つ」ことで、7段目による剣筋の威力が非常に大きくなります。
 ・7~8段目以降はボタンを長押しすることで、超高速の多段斬りを放ちます。
 ・ストーリー上での大ボスの扱う武器ならではの特別性をより際立たせるため、レジェンダリー版は敵の障壁(フォースフィールド)を無視してダメージを与えられるようにしました。これはストーリー上で初めて入手する "双天の槍" や、レジェンダリー版の "双天の槍" と同様の特性です。

Rapier / レイピア
- Full-Auto Attack (orig. false) : -> true
- Critical Duration After Rolling (orig. 0.8s) : 0.8s (unchanged)
- 1st Atk
- - Effect animation scale was changed.
- - Startup Time (orig. 0.2s) : -> 0.15s
- - Hitbox-Width (orig. 3) : -> 4.5
- - Hitbox-OffsetCase X (orig. 0.5) : -> 0.75
- - Hitbox-Height (orig. 0.8) : 0.8 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.1) : -0.1 (unchanged)
- - Power (orig. 37) : -> 32
- - Breach Bonus (orig. 0) : -> 3
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Hitbox-Width (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase X (orig. 1) : 1 (unchanged)
- - Hitbox-Height (orig. 0.8) : 0.8 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.2) : -0.2 (unchanged)
- - Power (orig. 32) : -> 27.56
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0s) : 0s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Hitbox-Width (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase X (orig. 1) : 1 (unchanged)
- - Hitbox-Height (orig. 0.8) : 0.8 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.1) : -0.1 (unchanged)
- - Power (orig. 32) : -> 27.56
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0s) : 0s (unchanged)
- 4th Atk
- - Startup Time (orig. 0.1s) : -> 0.075s
- - Hitbox-Width (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase X (orig. 1) : 1 (unchanged)
- - Hitbox-Height (orig. 0.8) : 0.8 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.1) : -0.1 (unchanged)
- - Power (orig. 32) : -> 27.56
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.25s) : -> 0.2s
- Add 5th Atk
- - Startup Time : 0.1s
- - Hitbox-Width : 3
- - Hitbox-OffsetCase X : 1
- - Hitbox-Height : 0.8
- - Hitbox-OffsetCase Y : -0.2
- - Power : 14.43
- - Breach Bonus : 0
- - Crit Mul. : 1
- - Recovery Time : 0s
- Add 6th Atk
- - Startup Time : 0.1s
- - Hitbox-Width : 3
- - Hitbox-OffsetCase X : 1
- - Hitbox-Height : 0.8
- - Hitbox-OffsetCase Y : -0.1
- - Power : 14.43
- - Breach Bonus : 0
- - Crit Mul. : 1
- - Recovery Time : 0s
- Add 7th Atk
- - Startup Time : 0.5625s
- - Hitbox-Width : 3
- - Hitbox-OffsetCase X : 1
- - Hitbox-Height : 0.8
- - Hitbox-OffsetCase Y : -0.1
- - Power : 14.43
- - Breach Bonus : 0
- - Crit Mul. : 1
- - Recovery Time : 0.1375s
- Add 8th to 9th Atk (Combo Finish)
- - Add 8th Atk
- - - Startup Time : 0.1125s
- - - Hitbox-Width : 6
- - - Hitbox-OffsetCase X : 1
- - - Hitbox-Height : 0.8
- - - Hitbox-OffsetCase Y : -0.1
- - - Power : 46.45
- - - Breach Bonus : 1.3
- - - Crit Mul. : 2.2
- - - Recovery Time : 0s
- - Add 9th Atk
- - - Startup Time : 0s
- - - Hitbox-Width : 6
- - - Hitbox-OffsetCase X : 1
- - - Hitbox-Height : 0.8
- - - Hitbox-OffsetCase Y : -0.1
- - - Power : 23.22
- - - Breach Bonus : 1.3
- - - Crit Mul. : 2.2
- - - Recovery Time : 0.25s
- Change the description (English only).
Note : The combo has been expanded to end with a "combo finish by powerful pierce".
 The combo finish hits twice in a moment, and this critical damage rate is very high.
 This made, it has become a more skilled weapon that is important to critical pierce by combo finish.
解説 : コンボを拡張し、「強力な一突きによるコンボフィニッシュ技」で締めるようにしました。
 コンボフィニッシュの突きは一瞬で2回ヒットし、またクリティカルのダメージ倍率が非常に大きいです。
 これにより、コンボフィニッシュ技をうまくクリティカルで刺すことが重要となる、よりテクニカルな武器になりました。

(DLC-TBS) Rhythm n' Bouzouki / リズムアンドブズーキ
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Legendary Affix (orig. "FireOnHit" only) :
- - "FireOnHit" (Burns the enemy. / 敵を炎上状態にする) : Unchanged.
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- 1st to 4th Atk (1st Combo Set)
- - 1st Atk
- - - Startup Time (orig. 0.47s) : -> 0.376s
- - - Range (orig. 4) : -> 5
- - - Hitbox-Width (orig. 5) : 5 (unchanged)
- - - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - - Hitbox-Height (orig. 5) : 5 (unchanged)
- - - Hitbox-OffsetCase Y (orig. -1) : -1 (unchanged)
- - - Power (orig. 55) : -> 35
- - - Crit Mul. (orig. 1) : -> No critical.
- - - Breach Bonus (orig. 1) : -> 2.15
- - - Moving Forward Distance (orig. 0.2) : 0.2 (unchanged)
- - - Recovery Time (orig. 0.2s) : -> 0.16s
- - 2nd Atk
- - - Startup Time (orig. 0.47s) : 0.47s (unchanged)
- - - Range (orig. 4) : 4 (unchanged)
- - - Hitbox-Width (orig. 5) : -> 7
- - - Hitbox-OffsetCase X (orig. 0) : -> -2
- - - Hitbox-Height (orig. 4) : 4 (unchanged)
- - - Hitbox-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - - Power (orig. 80) : -> 60
- - - Crit Mul. (orig. 1) : 1 -> 0.8
- - - Breach Bonus (orig. 0.5) : -> 1.5
- - - Moving Forward Distance (orig. 0.4) : -> 0.8
- - - Recovery Time (orig. 0.25s) : 0.25s (unchanged)
- - 3rd Atk
- - - Startup Time (orig. 0.31s) : -> 0.248s
- - - Hitbox-Width (orig. 9) : 9 (unchanged)
- - - Hitbox-OffsetCase X (orig. -3.75) : -3.75 (unchanged)
- - - Hitbox-Height (orig. 0) : 0 (unchanged)
- - - Hitbox-OffsetCase Y (orig. -0.2) : -0.2 (unchanged)
- - - Range (orig. 4) : -> 5
- - - Power (orig. 130) : -> 72
- - - Crit Mul. (orig. 1.5) : -> 1
- - - Breach Bonus (orig. 0.25) : -> 2.47
- - - Recovery Time (orig. 0.3s) : -> 0.24s
- - Add 4th Atk
- - - Startup Time : 0.62s
- - - Hitbox-Width : 13.5
- - - Hitbox-OffsetCase X : -5.625
- - - Hitbox-Height : 0
- - - Hitbox-OffsetCase Y : -0.3
- - - Range : 8
- - - Power : 300
- - - Crit Mul. : 1.1
- - - Breach Bonus : 2.34
- - - Recovery Time : 0.5s
- Add 5th to 9th Atk (2nd Combo Set)
- - New 5th Atk
- - - Crit Mul. : 1
- - - Same as 1st attack except above.
- - New 6th Atk
- - - Same as 2nd attack.
- - New 7th and 8th Atk
- - - Possible to Infinite Critical Combo : false
- - - Same as 3rd attack except above.
- - New 9th Atk
- - - Same as 4th attack.
- Add 10th to 24th Atk (3rd to 5th Combo Set)
- - Same as 2nd combo set.
- Add 25th to 34th Atk
- - It has no attack performance., nothing happens.
Note : The first and third attacks have been sped up to make easier to use, also added fourth attack that a super powerful instead of slower movement.
 The scheme of the combo process of this weapon is as follows. ↓
 "1st atk -> 2nd atk -> (critical 3rd atk x N times) -> normal 3rd atk -> 4th to 34th atk"
 Like the original, the third attack critical version can do same attack infinitely as long as input succeeds at just timing.
 Due to the radically-specification changed from 1.8.X, if the critical input is successful in the fourth combo or later and near the combo finish, an error occurs and the game freezes.
 So in order to avoid error, I have set "actions that do nothing" around the end of the combo.
 Also, by adding the 2nd to 5th combo set, the combo can now be repeated with a feeling similar to the conventional one.
 Note that the "musical notes display of critical success / failure" that display may not be accurate. However this is a phenomenon that can be seen also in the original, and it is a specification that can only be improved by slowing the attack movement at the moment.
解説 : コンボ1段目と3段目を高速化して扱いやすくし、また動作が遅い代わりに超強力な4段目を追加しました。
 この武器のコンボの仕組みは以下のような図式になっています。↓
 「1段目 -> 2段目 -> (3段目のクリティカル版 xN回) -> 3段目の通常版 -> 4段目~34段目」
 オリジナルと同様、3段目のクリティカル版はジャストタイミング入力を成功させ続ける限り、同じ攻撃を無限に連発できます。
 ゲーム本体の1.8.Xでの根本的な仕様変更により、コンボ4段目以降かつ最終段付近でクリティカル入力に成功すると、エラーが発生してゲームがフリーズするようになってしまいました。
 そこで、エラーを回避するため、コンボの最終段付近には「何も起こらない行動」を設定しました。
 またコンボに2~5セット目を追加することで、従来に近い感覚でコンボを連発できるようにしました。
 なお、「クリティカルの成否を表す音符」の成否表示判定が正確ではないことがありますが、これはオリジナルでもみられる現象であり、現時点では攻撃動作を遅くすることでしか改善できない仕様です。

Rusty Sword / 錆びた剣
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- Possible Normally Appeared Affixes
- - "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- Legendary Affixes (orig. none) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "RunSpeedOnKill" (Increases your movement speed for 5 sec after killing an enemy. / 敵を倒したあとの 5 秒間は移動速度が上昇する)
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st to 3rd Atk
- - - Common Specifications
- - - - Perform a taunt. It has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 1st Atk (Taunt 1)
- - - - Cooldown : 1s
- - - - Animation ID : "what"
- - - - Power : 63 (Affects mutation "Porcupack")
- - - - Breach Bonus : 9 (Affects mutation "Porcupack")
- - - 2nd Atk (Taunt 2)
- - - - Animation ID : "no"
- - - 3rd Atk (Taunt 3)
- - - - Animation ID : "comboKickC"
- - 4th to 12th Atk
- - - Common Specifications
- - - - Move forward a little. It has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 4th Atk
- - - - Animation ID : "dash"
- - - 5th to 12th Atk
- - - - Animation ID : No animation
- - 13th Atk
- - - Animation was changed.
- - - Startup Time : 0.001s
- - - Hitbox-Width : 6.7
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : 3.2
- - - Hitbox-OffsetCase Y : 0.5
- - - Power : 63
- - - Breach Bonus : 9
- - - Recovery Time : 0.14s
- The original attack data is as follows.
- - 1st Atk
- - - Startup Time : 0.1s
- - - Hitbox-Width : 2.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 25
- - - Breach Bonus : 0
- - - Recovery Time : 0s
- - 2nd Atk
- - - Startup Time : 0.1s
- - - Hitbox-Width : 2.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 30
- - - Breach Bonus : 0.5
- - - Recovery Time : 0s
- - 3rd Atk
- - - Startup Time : 0.24s
- - - Hitbox-Width : 3.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2.7
- - - Hitbox-OffsetCase Y : 0
- - - Power : 40
- - - Breach Bonus : 1.5
- - - Recovery Time : 0.25s
- Change the description (English only).
Note :
 - This weapon can perform a single slash while dashing forward.
 - The long-term DPS is low due to the cooldown of about 1 second, but the instantaneous attack power in a short time is high.
 - The slash has a very strong pewer to "stagger(stun) enemy when starting-up attack".
 - It can perform taunting actions by specific operations.
  If continue tauntng for little less than 1 second, you can slash two time in a row after that.
  There are three ways to perform a taunting.
   - Press the weapon button for a moment during the first action.
   - During the cooldown after the slash, press the weapon button again and release it immediately.
   - Short press the button on this weapon during other actions.
解説 :
 ・前方にダッシュしつつ単発の斬撃を行います。
 ・1秒ほどのクールダウンがあるため長期的なDPSは低いですが、短時間での瞬間的な攻撃力は高めです。
 ・斬撃は "攻撃し始めの敵" をスタンさせる力が非常に強いです。
 ・特定の操作で挑発的なアクションが行えます。
  挑発を1秒弱ほど続けると、その直後の斬撃を素早く2連続で繰り出すことができます。
  挑発の出し方は以下の3通りがあります。
  ・1段目のアクションの際に武器のボタンを一瞬だけ押す。
  ・斬撃後のクールダウン中に武器のボタンを押し直してすぐに離す。
  ・他のアクションの最中に、この武器のボタンを短く押す。

Sadist's Stiletto / 狂信者のダガー
- 1st Atk
- - Power (orig. 25) : -> 47.2
- - Crit Mul. (orig. 0.9) : 0.9 (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.15s) : -> 0.12s
- - Power (orig. 25) : -> 25.3
- - Crit Mul. (orig. 0.9) : -> 0.64
- Add New 3rd Atk
- - Startup Time : 0.12s
- - Power : 25.3
- - Crit Mul. : 0.64
- - Recovery Time : 0s
- New 4th Atk (Orig. 3rd Atk)
- - Startup Time (orig. 0.15s) : -> 0.12s
- - Power (orig. 25) : -> 35.413
- - Crit Mul. (orig. 0.9) : -> 0.72
- New 5th Atk (Orig. 4th Atk)
- - Power (orig. 50) : -> 59
- - Crit Mul. (orig. 1.2) : -> 1.042

Seismic Strike / 波動の刃
- Colors (orig. "Survival") : -> "Tactics" and "Survival"
- 1st Action
- - Startup Time (orig. 0.41s) : -> 0.3075s
- - Power (orig. 60) : -> 48
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Moving Forward Distance (orig. 0.2) : 0.2 (unchanged)
- - Shockwaves Range (orig. 9) : 9 (unchanged)
- - Shockwaves Power (orig. 35) : 35 (unchanged)
- 2nd Action
- - Hitbox-Width (orig. 4.5) : -> 4.65
- - Hitbox-OffsetCase X (orig. -1.25) : -> -1.4
- - Power (orig. 60) : 60 (unchanged)
- - Breach Bonus (orig. 0) : 0 -> 0.5
- - Moving Forward Distance (orig. 0) : 0 (unchanged)
- 3rd Action
- - Effect animation scale was changed.
- - Startup Time (orig. 0.7s) : -> 0.56875s
- - Hitbox-Width (orig. 5.5) : -> 6.55
- - Hitbox-OffsetCase X (orig. -1.5) : -> -1.9
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.6) : -> -0.75
- - Power (orig. 130) : -> 97
- - Breach Bonus (orig. 1) : 1 -> 1.5
- - Moving Forward Distance (orig. 0.2) : 0.2 (unchanged)
- - Shockwaves Range (orig. 12) : 12 (unchanged)
- - Shockwaves Power (orig. 50) : 50 (unchanged)
- - Recovery Time (orig. 0.4s) : -> 0.25s
- Add 4th to 6th Action (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 8th Action (Super combo finish)
- - 7th Action (Preparation)
- - - Preparation for the 10th attack. This has no attack performance.
- - - Startup Time : 0.1s
- - - Recovery Time : 0.45s
- - 8th Action (7th Atk)
- - - Startup Time : 0.125s
- - - Hitbox-Width : 2
- - - Hitbox-OffsetCase X : -0.5
- - - Power : 260
- - - Breach Bonus : 4.39
- - - Moving Forward Distance : 3
- - - Shockwaves Range : 13
- - - Shockwaves Power : 720
- - - Recovery Time : 0.4s
Note : Added second combo set (4th to 6th), and the more powerful combo finish (7th to 8th).
 The seventh attack is a preparatory action for the eighth attack and the eighth attack is a slash that releases a high-powered shock wave to the ground.
 [about eighth attack]
  - The range of melee attack on slashing is very short, but it is powerful.
  - If there is enough space on the ground in front of you, you can release shock wave and long dash forward.
  - If there is not enough space, you will not move from the spot and will release shock wave.
 Note that the calculation of DPS notation for this weapon, does not include shock wave damage.
解説 : コンボに2セット目(4~6段目)と、より強力なコンボフィニッシュ技(7~8段目)を追加しました。
 コンボ7段目は8段目への準備行動、8段目は高威力の波動を地面に走らせる斬撃です。
 [8段目について]
  ・斬撃による近接攻撃のリーチは非常に短いですが、当たれば強力です。
  ・前方の地面に十分なスペースがある場所では、波動を放つと同時に、長距離を一気に前進します。
  ・十分なスペースが無い場所では、その場から移動せず波動を放ちます。
 なお、この武器のDPS表記の計算には、波動のダメージは含まれていません。

Sewing Scissors / 裁断バサミ
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Combo Window Time (orig. 1s) : -> 1.5s
- New 1st to 3rd Atk (1st Combo Set)
- - Add New 1st Atk
- - - Startup Time : 0.215s
- - - Hitbox-Width : 6.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 4
- - - Hitbox-OffsetCase Y : 0.5
- - - Power : 43
- - - Breach Bonus : 0
- - - Recovery Time : 0.15s
- - Add New 2nd Atk
- - - Same as 1st atack.
- - 3rd Atk (Orig. 2nd Atk)
- - - Sound effect changed.
- - - Startup Time (orig. 0.43s) : 0.43s (unchanged)
- - - Hitbox-Width (orig. 8) : 8 (unchanged)
- - - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - - Hitbox-Height (orig. 4) : 4 (unchanged)
- - - Hitbox-OffsetCase Y (orig. 0.5) : 0.5 (unchanged)
- - - Power (orig. 175) : -> 165
- - - Breach Bonus (orig. 1) : 1 (unchanged)
- - - Recovery Time (orig. 0.3s) : -> 0.25s
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as new 1st to 3rd attack.
- 7th Atk (Orig. 1st Atk)
- - Sound effect changed.
- - Startup Time (orig. 0.46s) : -> 0.575s
- - Hitbox-Width (orig. 8.5) : 8.5
- - Hitbox-OffsetCase X (orig. 0) : 0
- - Hitbox-Height (orig. 3.5) : 3.5
- - Hitbox-OffsetCase Y (orig. -0.5) : -0.5
- - Power (orig. 80) : -> 430
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.375s
- Change the description (English only).
Note : This weapon now makes a scissors-sound that "snip, snip!", before performing a powerful cutting attack. This change makes it easier to play pretend to be Scissorman.
解説 : 高威力の断ち切り攻撃を行う前にハサミをジャキンジャキン鳴らす動作を入れたことで、シザーマンごっこで遊びやすくなりました。

Shovel / ショベル
- 1st Atk : -> Deleted.
- New 1st Atk (Orig. 2nd Atk)
- - Startup Time (orig. 0.2s) : -> 0.175s
- - Hitbox-Width (orig. 5) : -> 6
- - Hitbox-OffsetCase X (orig. -1) : -> -2
- - Hitbox-Height (orig. Varies depending on width) : -> Fixed Value 2.5
- - Hitbox-OffsetCase Y (orig. -1) : -> 0
- - Power (orig. 52) : -> 60
- - Breach Bonus (orig. 0.5) : -> 0.3
- New 2nd Atk (Orig. 3rd Atk)
- - Startup Time (orig. 0.4s) : -> 0.3s
- - Hitbox-Width (orig. 6) : -> 6.75
- - Hitbox-OffsetCase X (orig. -2) : -> -2.75
- - Hitbox-Height (orig. Varies depending on width) : -> Fixed Value 5.25
- - Hitbox-OffsetCase Y (orig. -1) : -1 (unchanged)
- - Power (orig. 125) : -> 148.43
- - Breach Bonus (orig. 2) : -> 1.6
- - Moving Forward Distance and Knock Back Power (orig. 0.3) : -> 0.6
- - Recovery Time (orig. 0.3s) : -> 0.25s
- Add New 3rd Atk
- - Hitbox-Height : Fixed Value 2.5
- - Hitbox-OffsetCase Y : 0
- - Same as new 1st attack except above.
- Add 4th Atk
- - Visual effect color changed from 2nd attack.
- - Visual effect scale changed from 2nd attack.
- - Hitbox-Height : Fixed Value 5.875
- - Hitbox-OffsetCase Y : -1.3125
- - Power : 156.2
- - Same as new 2nd attack except above.
- Add 5th Atk (Preparation)
- - Preparation for the 6th attack. This has no attack performance.
- - Startup Time : 0.45s
- - Recovery Time : 0s
- Add 6th Atk
- - Startup Time : 0.3s
- - Hitbox-Width : 8
- - Hitbox-OffsetCase X : -2.75
- - Hitbox-Height : 6.5
- - Hitbox-OffsetCase Y : -1.5
- - Power : 350
- - Breach Bonus : 2
- - Recovery Time : 0.45s

Shrapnel Axes / 破砕の斧
- 1st Atk
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 3.7) : -> 5.6
- - Hitbox-OffsetCase X (orig. 0.15) : -> -1.75
- - Power (orig. 56) : -> 41.42
- - Bullet Power (orig. 25) : 25 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- 2nd Atk
- - Startup Time (orig. 0.25s) : 0.25s (unchanged)
- - Hitbox-Width (orig. 3.5) : -> 5.75
- - Hitbox-OffsetCase X (orig. 0.5) : -> -1.75
- - Power (orig. 62) : -> 46.89
- - Bullet Power (orig. 32) : 32 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- 3rd Atk
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 3.5) : -> 5.75
- - Hitbox-OffsetCase X (orig. 0.5) : -> -1.75
- - Power (orig. 72) : -> 63.77
- - Bullet Power (orig. 42) : 42 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 4th Atk
- - Startup Time (orig. 0.4s) : -> 0.3s
- - Hitbox-Width (orig. 5) : -> 6.625
- - Hitbox-OffsetCase X (orig. -0.25) : -> -1.875
- - Power (orig. 85) : -> 70.49
- - Bullet Power (orig. 84) : 84 (unchanged)
- - Recovery Time (orig. 0s) : 0s (unchanged)
- 5th Atk
- - Startup Time (orig. 0.6s) : 0.6s (unchanged)
- - Hitbox-Width (orig. 4.4) : -> 6.275
- - Hitbox-OffsetCase X (orig. 0) : -> -1.875
- - Power (orig. 202) : -> 185
- - Bullet Power (orig. 252) : 252 (unchanged)
- - Recovery Time (orig. 0.4s) : 0.4s (unchanged)

(DLC-FF) Snake Fangs / 蛇の毒牙
- Teleport Range (orig. 6) : -> 10.5
- 1st Atk
- - Cooldown (orig. 0.3s) : -> 0s
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 4.2) : 4.2 (unchanged)
- - Hitbox-OffsetCase X (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 27) : -> 25
- - Breach Bonus (orig. -0.3) : -0.3 (unchanged)
- - Crit Mul. (orig. 0.8) : -> 0.75
- - Moving Forward Distance and Knock Back Power (orig. 0.25) : 0.25 (unchanged)
- - Recovery Time (orig. 0.12s) : 0.12s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 4.2) : 4.2 (unchanged)
- - Hitbox-OffsetCase X (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 33) : -> 25
- - Breach Bonus (orig. -0.3) : -> 0.33
- - Crit Mul. (orig. 0.8) : -> 0.75
- - Moving Forward Distance and Knock Back Power (orig. 0.25) : 0.25 (unchanged)
- - Recovery Time (orig. 0.12s) : -> 0.045s
- Add 3rd Atk
- - Startup Time : 0.075s
- - Hitbox-Width : 4.2
- - Hitbox-OffsetCase X : -0.5
- - Power : 11.25
- - Breach Bonus : 1
- - Crit Mul. : 0.75
- - Moving Forward Distance and Knock Back Power : 0.25
- - Recovery Time : 0.045s
- Add 4th Atk
- - Startup Time : 0.075s
- - Hitbox-Width : 4.2
- - Hitbox-OffsetCase X : -0.5
- - Power : 9.375
- - Breach Bonus : 1.66
- - Crit Mul. : 0.75
- - Moving Forward Distance and Knock Back Power : 0.25
- - Recovery Time : 0.045s
- Add 5th Atk
- - Breach Bonus : 2.33
- - Same as 3rd attack except above.
- Add 6th Atk
- - Startup Time : 0.3s
- - Hitbox-Width : 8.42
- - Hitbox-OffsetCase X : -2.5
- - Power : 60
- - Breach Bonus : 4
- - Crit Mul. : 0.81
- - Moving Forward Distance and Knock Back Power : 2
- - Recovery Time : 0.24s

Spartan Sandals / スパルタのサンダル
- Legendary Affixes (orig. "SuperBump" only) :
- - Add "(Renewed) Grenade" (Explosion at close range)
- - "SuperBump" (Bumps enemies even further. / ノックバック距離が増加する) : Unchanged.
- Full-Auto Attack (orig. false) : -> true
- Collision Damage Power (orig. 100) : -> 96.273
- Renew all combo moves and attack data.
- - 1st Atk
- - - Affects mutation "Porcupack" This has not performance of normal attack.
- - - - Startup Time : 0s
- - - - Power : 15
- - - - Breach Bonus : 9
- - - - Knock Back Power :
- - - - Recovery Time : 0s
- - 2nd and 3rd Atk (spartan toss up)
- - - 2nd Atk
- - - - Startup Time : 0.12s
- - - - Hitbox-Width : 2.5
- - - - Hitbox-OffsetCase X : -1
- - - - Hitbox-Height : 5
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 0
- - - - Breach Bonus : -1
- - - - Knock Back Power : 0.35
- - - - Recovery Time : 0s
- - - 3rd Atk
- - - - Startup Time : 0.01666s
- - - - Hitbox-Width : 3.5
- - - - Hitbox-OffsetCase X : -1.5
- - - - Hitbox-Height : 5
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 0
- - - - Breach Bonus : 0
- - - - Knock Back Power : 0.15
- - - - Recovery Time : 0.22s
- - 4th and 5th Atk (somersault kick)
- - - 4th Atk
- - - - Startup Time : 0.14s
- - - - Hitbox-Width : 1.65
- - - - Hitbox-OffsetCase X : -0.45
- - - - Hitbox-Height : 4
- - - - Hitbox-OffsetCase Y : -0.5
- - - - Power : 16.875
- - - - Breach Bonus : 9
- - - - Knock Back Power : 0.4
- - - - Recovery Time : 0s
- - - 5th Atk
- - - - Startup Time : 0.01666s
- - - - Hitbox-Width : 5.9
- - - - Hitbox-OffsetCase X : -2.2
- - - - Hitbox-Height : 5
- - - - Hitbox-OffsetCase Y : -0.5
- - - - Power : 22.5
- - - - Breach Bonus : 3.45
- - - - Knock Back Power : 0.1
- - - - Recovery Time : 0.175s
- - 6th Atk (heavy kick)
- - - Startup Time : 0.25s
- - - Hitbox-Width : 5.44
- - - Hitbox-OffsetCase X : -1.8
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 60
- - - Breach Bonus : 0.25
- - - Knock Back Power : 1.4
- - - Recovery Time : 0.28s
-The original attack data is as follows.
- - Orig. 1st Atk
- - - Cooldown : 0.2s
- - - Startup Time : 0.15s
- - - Power : 14
- - - Knock Back Power : 1.25
- - - Recovery Time : 0.15s
- - Orig. 2nd Atk
- - - Cooldown : 0.2s
- - - Startup Time : 0.15s
- - - Power : 14
- - - Knock Back Power : 1.25
- - - Recovery Time : 0.15s
- - Orig. 1st Atk
- - - Cooldown : 0.2s
- - - Startup Time : 0.25s
- - - Power : 17
- - - Knock Back Power : 2
- - - Recovery Time : 0.3s
- Change the description (English only).
Note : Basically, it became a weapon to attack by holding down the button.
 The combo structure has been greatly changed. That throwing up enemy into the air with a "Spartan Throw", kicking up further with a "Somersault Kick", and finally blowing away with a "Powerful Kick".
 The throwing cannot damage enemies, but can interrupt many enemy movements. Can be thrown more higher against close range enemies.
 The somersault kick hits enemy at close range twice, deals inflict more damage, and can launch enemy higher.
 The somersault kick also has a strong power to stagger(stun) "enemy when starting-up attack", and can launch enemy higher if stagger(stun) enemy.
 If enemy launched too high, it is easier to hit by delaying the next combo attack, or by quick jumping attack.
解説 : 基本的にボタンを長押しして攻撃する武器になりました。
 コンボ構成を大きく変更し、"スパルタの投げ技" で敵を上空に投げ上げた後、"サマーソルトキック" でさらに蹴り上げ、最後に "強力な蹴り" で吹き飛ばすコンボになりました。
 投げは敵にダメージを与えることはできませんが、多くの敵の動作を中断させることができます。至近距離の敵はより高く投げ上げることができます。
 サマーソルトは至近距離の敵には2回ヒットし、より大ダメージとなり、より高く打ち上げることができます。
 サマーソルトは "攻撃し始めの敵" をスタンさせる力も強く、敵をスタンさせた場合はより高く打ち上げることができます。
 敵を非常に高く浮かせた場合、直後のコンボは遅らせて出したり、素早くジャンプして追撃すると命中しやすいです。

Spiked Boots / スパイクブーツ
- Changed Name : -> "Gravity Boots (浮身のブーツ)"
- Legendary Affixes (orig. "SuperBump" only) :
- - Add "QuadrupleJump" (Two extra jumps in mid-air. / 空中で2回多く飛び上がることができる)
- - "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする) : Unchanged.
- Full-Auto Attack (orig. false) : false -> true
- Renew 1st Atk (Step Before Jumping)
- - Startup Time : 0.01666s
- - Hitbox-Width : 2.5
- - Hitbox-OffsetCase X : -1.25
- - Hitbox-Height : 1.25
- - Hitbox-OffsetCase Y : 2.125
- - Power : 30
- - Breach Bonus : 1
- - Crit Mul. : 1.3334
- - Recovery Time : 0s
- Renew 2nd Atk (High Jump)
- - Startup Time : 0.06667s
- - Hitbox-Width : 2.25
- - Hitbox-OffsetCase X : 0
- - Hitbox-Height : 4
- - Hitbox-OffsetCase Y : -4.5
- - Power : 80
- - Breach Bonus : 2
- - Crit Mul. : 0.65
- - Moving Forward Distance and Knock Back Power : 0.25
- - Recovery Time (orig. 0.15s) : 0.075s
- 3rd Atk
- - Visual effect color changed.
- - Hitbox-Height (orig. 4) : 4 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : -> 1.5
- - Power (orig. 35) : -> 40
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 1.4) : 1.4 (unchanged)
- - Recovery Time (orig. 0.25s) : -> 0.2s
- 4th Atk
- - Startup Time (orig. 0.16s) : -> 0.25s
- - Hitbox-Width (orig. 2.75) : -> 4.5
- - Hitbox-Height (orig. Varies depending on width) : -> 2.75
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 50) : -> 65
- - Breach Bonus (orig. 1) : -> 0.34
- - Crit Mul. (orig. 1.9) : -> 2.3
- - Recovery Time (orig. 0.2s) : -> 0.42s
- Changed the description (English only).
Note :
 - The performance has been changed to match the DLC "Return to Castlevania", and it is now possible to perform an action based on the popular action "High Jump" of the metroidvania-style Castlevania series.
 - The 1st and 2nd actions are a jumping uppercut that jumps up vigorously. You can jump higher by releasing the weapon button as soon as you start jumping.
 - - The uppercut can hardly hit enemies on the ground, but it can hit and deal big damage to enemy in the air.
 - You can also stomp and damage enemy by starting the first action in the air near the top of an enemy's body.
解説 :
 - DLC "Return to Castlevania" に寄せる形で性能を変更し、探索型の悪魔城ドラキュラシリーズの定番アクション「ハイジャンプ」をモチーフとするアクションが行えるようにしました。
 - 1~2段目はジャンピングアッパーカットで勢いよく飛び上がります。飛び上がり始めたらすぐに武器のボタンから指を離すと、より高くジャンプできます。
 - - アッパーは地面に接地している敵に対してはほぼ命中しませんが、上空の敵に対してはアッパーが命中して大ダメージを与えることができます。
 - 敵の体の上端付近の空中で1段目を開始すると、敵を踏みつけてダメージを与えることもできます。

Spiteful Sword / 絶望の剣
- Colors (orig. "Brutality") : -> "Brutality" and "Survival"
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - Common Specifications
- - - Stun Duration when Knock Back : No stun effect.
- - 1st Atk (First Attack Move)
- - - Startup Time : 0.05s
- - - Hitbox-Width : 2.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 2
- - - Hitbox-OffsetCase Y : 0
- - - Power : 30
- - - Breach Bonus : -1
- - - Crit Mul. : 0.75
- - - Moving Forward Distance and Knock Back Power : None
- - - Recovery Time : 0.01667s
- - 2nd Atk (Second Attack Move 1 of 5)
- - - Startup Time : 0.2s
- - - Hitbox-Width : 5.52
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : 3.6
- - - Hitbox-OffsetCase Y : 0.35
- - - Power : 10
- - - Breach Bonus : 9
- - - Crit Mul. : 1
- - - Moving Forward Distance and Knock Back Power : None
- - - Recovery Time : 0s
- - 3rd Atk (Second Attack Move 2 of 5)
- - - Startup Time : 0s
- - - Hitbox-Height : 0.2
- - - Hitbox-OffsetCase Y : 1.5
- - - Breach Bonus : -1
- - - Moving Forward Distance and Knock Back Power : 0.4
- - - Same as 2nd attack except above.
- - 4th Atk (Second Attack Move 3 of 5)
- - - Moving Forward Distance and Knock Back Power : 0 (Only knock up occurs)
- - - Same as 3rd attack except above.
- - 5th Atk (Second Attack Move 4 of 5)
- - - Same as 4th attack.
- - 6th Atk (Second Attack Move 5 of 5, Attack Effects are Critical Hit Only)
- - - Power : -10
- - - Crit Mul. : -1
- - - Recovery Time : 0.15s
- - - Same as 4th attack except above.
- - 7th Atk (Third Attack Move 1 of 2)
- - - Startup Time : 0.15s
- - - Hitbox-Width : 4.5
- - - Hitbox-OffsetCase X : -1
- - - Hitbox-Height : 3.95
- - - Hitbox-OffsetCase Y : -0.525
- - - Power : 50.625
- - - Breach Bonus : 0
- - - Crit Mul. : 0.9
- - - Moving Forward Distance and Knock Back Power : 0 (Only knock up occurs)
- - - Recovery Time : 0.1s
- - 7th Atk (Third Attack Move 2 of 2)
- - - Startup Time : 0.15s
- - - Hitbox-Width : 4.5
- - - Hitbox-OffsetCase X : -1
- - - Hitbox-Height : 3.95
- - - Hitbox-OffsetCase Y : -0.525
- - - Power : -0.0001
- - - Breach Bonus : -1
- - - Crit Mul. : -0.5
- - - Moving Forward Distance and Knock Back Power : 0 (Only knock up occurs)
- - - Recovery Time : 0.1s
- - 9th Atk (Fourth Attack Move)
- - - Startup Time : 0.15s
- - - Hitbox-Width : 4.2
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 1.8
- - - Hitbox-OffsetCase Y : -0.25
- - - Power : 84.375
- - - Breach Bonus : 0.5
- - - Crit Mul. : 0.9
- - - Moving Forward Distance and Knock Back Power : None
- - - Recovery Time : 0.3s
- Changed the description (English only).
Note / 解説 :
 - コンボの途中で行われる蹴り攻撃のユニークさを強調し、"ジャンプからのキックで特別な効果を発揮する" という新要素を搭載しました。
 - "空中から下方の敵にボタン長押しでキックを当てる" ことで多段ヒットし、敵を空中に打ち上げられるようにしました。
 - 空中に打ち上げた敵に対して、そのまま空中で斬撃コンボに繋げることができます。
 - 敵を打ち上げることで、敵を一時的に行動不能にできる場合や、落下の衝撃で他の敵を巻き込める追加ダメージを与えられる場合があります。
 - 空中キックのクリティカルヒットでは敵をより高く打ち上げることができます。
 - キックの1ヒット目は "攻撃し始めの敵" をスタンさせる力が強いです。空中キックで敵をスタンさせた場合はより高く打ち上げることができます。
 - オリジナルと異なり、キックによるノックバック効果は空中キック限定の効果になりました。

(Crossover: "Terraria") Starfury / スターフューリー
- Legendary Affixes (orig. "DoubleBullets" only) :
- - "DoubleBullets" (Fire twice as much bullets. / 放つ投射物の数が2倍になる) : Unchanged.
- - Add "BetterSecrets" (Secrets found in the walls and ground are of increased quality. / 壁や地面から見つかる隠し要素がより高品質になる)
- 1st Atk
- - Hitbox-Width (orig. 3) : -> 3.2
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : -> 5
- - Hitbox-OffsetCase Y (orig. 0) : -> -1

Swift Sword / 迅速の剣
- Legendary Affix (orig. "RunSpeedOnKill") :
- - Unchanged.
- 1st to 3rd Atk
- - Common Specifications
- - - Visual effect color changed.
- - 1st Atk
- - - Startup Time (orig. 0.25s) : -> 0.166s
- - - Power (orig. 45) : -> 54
- - - Crit Mul. (orig. 0.7) : -> 0.6
- - - Recovery Time (orig. 0.1s) : -> 0.5s
- - 2nd Atk
- - - Startup Time (orig. 0.2s) : -> 0.166s
- - - Power (orig. 50) : -> 60
- - - Crit Mul. (orig. 0.75) : -> 0.625
- - - Recovery Time (orig. 0.1s) : -> 0.5s
- - 3rd Atk
- - - Startup Time (orig. 0.35s) : 0.35s (unchanged)
- - - Power (orig. 70) : -> 84
- - - Crit Mul. (orig. 0.8) : -> 0.7
- - - Recovery Time (orig. 0.2s) : -> 0.15s

Symmetrical Lance / 双天の槍
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Critical Duration (orig. 6s) : -> 8s
- 1st Atk
- - Startup Time (orig. 0.6s) : 0.6s (unchanged)
- - Hitbox-Width (orig. 6.5) : -> 10
- - Hitbox-OffsetCase X (orig. 0.5) : -> -3
- - Hitbox-Height (orig. 1.5) : 1.5 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 70) : 70 (unchanged)
- - Crit Mul. (orig. 0.75) : 0.75 (unchanged)
- - Moving Distance and Knock Back Power (orig. 0.2) : 0.2 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 2nd Atk (unchanged)
- - Startup Time (orig. 0.17s) : 0.17s (unchanged)
- - Hitbox-Width (orig. 13) : 13 (unchanged)
- - Hitbox-OffsetCase X (orig. -6.5) : -6.5 (unchanged)
- - Hitbox-Height (orig. 2) : 2 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 80) : 80 (unchanged)
- - Crit Mul. (orig. 0.75) : 0.75 (unchanged)
- - Moving Distance and Knock Back Power (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 6.5) : -> 10
- - Hitbox-OffsetCase X (orig. 0.5) : -> -1.5
- - Hitbox-Height (orig. 1.5) : 1.5 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 165) : 165 (unchanged)
- - Crit Mul. (orig. 0.75) : -> 0.85
- - Moving Distance and Knock Back Power (orig. 0.5) : -> 0.4
- - Recovery Time (orig. 0.35s) : -> 0s
- Add 4th to 6th Atk (2nd Combo Set)
- - - Same as 1st combo set.
- Add 7th Atk (Preparation)
- - Preparation for the 8th attack. This has no attack performance.
- - Startup Time : 0.15s
- - Moving Distance : -0.15
- - Recovery Time : 0.6s
- Add 8th Atk
- - Startup Time : 0.2s
- - Hitbox-Width : 12
- - Hitbox-OffsetCase X : -1.5
- - Hitbox-Height : 2
- - Hitbox-OffsetCase Y : 0
- - Power : 453.75
- - Breach Bonus : 1.5
- - Crit Mul. : 0.75
- - Moving Distance : 0.5
- - Recovery Time : 0.6s

Tentacle / 触手
- 1st Atk (Tentacle Attack)
- - Startup Time (orig. 0.3s) : -> 0.15s
- - Power (orig. 52) : -> 15.6
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. setting value is 1, this only affects 2nd-B Atk) : -> setting value is 5.08
- - Pull Speed (Before Dash Attack) (orig. 1) : -> 1.2
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 2nd-A Atk (Close Range Attack)
- - Animation was changed.
- - Startup Time (orig. 0.2s) : -> 0.1s
- - Hitbox-Width (orig. 3.5) : -> 5.9
- - Hitbox-OffsetCase X (orig. 0.8) : -> -2.2
- - Hitbox-Height (orig. 2.5) : -> 5.3
- - Hitbox-OffsetCase Y (orig. -0.2) : -> -0.5
- - Power (orig. 10) : -> 48.75
- - Breach Bonus (orig. 0.5) : -> 1
- - Knockback Distance (orig. 0.9) : 0.9 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- 2nd-B Atk (Dash Critical Attack)
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Effect Animation was changed.
- - Dash Speed and Dash Distance (orig. 1) : 1 (unchanged)
- - Hitbox-Width (orig. 3) : -> 6
- - Hitbox-OffsetCase X (orig. -1) : -> -4
- - Power (orig. setting value is 80, but actually same as 1st Atk) : -> setting value is 15.6 (same as 1st Atk)
- - Crit Mul. (orig. setting value is 1, but actually same as 1st Atk) : -> setting value is 5.08 (same as 1st Atk)
- - Breach Bonus (orig. setting value is 1, but actually same as 1st Atk) : -> setting value is 0 (same as 1st Atk)
- - Recovery Time (orig. 0.3s) : -> 0.33s
Note / 解説 :
 - 突進パンチは後方への攻撃判定をより広げましたので、真正面からぶつかる以外の特殊な当て方が行いやすくなっています。
 - この武器は「3段目(Dash Critical Attack)のダメージ計算において、3段目の攻撃力ではなく1段目(Tentacle Attack)の攻撃力が参照される」というオリジナルからの仕様(不具合?)があり、この仕様を踏まえた性能に変更しました。
  また、この武器には「武器説明のDPS表記が正確な値ではない」という問題もオリジナルから存在しましたが、このmodではこの問題が解消されました。
  ※私はSteamの公式スレッドにて、これらの不具合らしき仕様について報告済みです。

Tombstone / 墓石
- Colors (orig. "Survival") : -> "Tactics" and "Survival"
- Doom Stone Power (orig. 160) : 160 (unchanged)
- 1st Atk
- - Animation speed is changed.
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Hitbox-Width (orig. 4.7) : -> 8.225
- - Hitbox-OffsetCase X (orig. 0) : -> -3.525
- - Power (orig. 70) : 70 (unchanged)
- - Breach Bonus (orig. 2) : 2 (unchanged)
- - Knock Back Power (orig. 0.6) : -> 0.2
- - Moving Forward Distance (orig. 0.1) : 0.1 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s
- 2nd Atk
- - Deleted.
- New 2nd Atk (Orig. 3rd Atk)
- - Startup Time (orig. 0.6s) : 0.6s -> 0.8s
- - Moving Forward Distance (orig. 0.6) : 0.6
- - Hitbox-Width (orig. 5.5) : -> 6.5
- - Hitbox-OffsetCase X (orig. -1.5) : -> -2
- - Power (orig. 300) : -> 320
- - Breach Bonus (orig. 2) : -> 0.72
- - Recovery Time (orig. 0.15s) : 0.15s -> 0.2s

Toothpick(Normal) / つまようじ(通常)
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Legendary Affixes (orig. "HeavyStun" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - "HeavyStun" (Stuns the victim. / 敵をスタンさせる) : Unchanged.
- 1st Atk
- - Cooldown (orig. 0s) : -> 0.2s
- - Startup Time (orig. 0.5s + 0.06667s) : 0.5s + 0.06667s (unchanged)
- - Full Charge Time (orig. 1.3s) : -> 0.7s
- - Hitbox-Width (orig. 5) : -> 8.8
- - Hitbox-OffsetCase X (orig. 0) : -> -3.8
- - Power (orig. 150) : 150 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 2) : 2 (unchanged)
- - Knock Back Power (orig. 1) : 1 (unchanged)
- - Stun Duration (orig. 4s) : -> 1s
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)
- 2nd Atk
- - Cooldown (orig. 0s) : -> 0.2s
- - Startup Time (orig. 0.667s) : 0.667s (unchanged)
- - Full Charge Time (orig. 1.3s) : -> 0.867s
- - Hitbox-Width (orig. 5) : -> 8
- - Hitbox-OffsetCase X (orig. 0) : -> -2
- - Power (orig. 200) : 200 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Crit Mul. (orig. 2) : 2 (unchanged)
- - Knock Back Power (orig. 1) : 1 (unchanged)
- - Stun Duration (orig. 4s) : 4s -> 2s
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)
- 3rd Atk
- - Weapon color was changed.
- - Cooldown (orig. 0s) : -> 0.2s
- - Startup Time (orig. 0.75s + 0.1s) : 0.75s + 0.1s
- - Full Charge Time (orig. 1.3s) : -> 0.95s
- - Hitbox-Width (orig. 5.5) : -> 7.5
- - Hitbox-OffsetCase X (orig. 0) : -> -1.5
- - Power (orig. 250) : 250 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Power (orig. 1) : 1 (unchanged)
- - Stun Duration (orig. 4s) : 4s (unchanged)
- - Crit Mul. (orig. 2) : 2 (unchanged)

Broken Toothpick / 壊れたつまようじ
- Repair Time (orig. 6s) : 6s (unchanged)
- 1st Atk
- - Startup Time (orig. 0.33s) : -> 0.22s
- - Hitbox-Width (orig. 4) : 4 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Power (orig. 30) : -> 42.71
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : -> 0.066s
- 2nd Atk
- - Startup Time (orig. 0.44s) : -> 0.293s
- - Hitbox-Width (orig. 4) : 4 (unchanged)
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Power (orig. 40) : -> 56.95
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.1s) : -> 0.066s
- 3rd Atk
- - Startup Time (orig. 0.4s) : -> 0.266s
- - Hitbox-Width (orig. 4) : 4 (unchanged)
- - Hitbox-OffsetCase X (orig. 0.5) : 0.5 (unchanged)
- - Power (orig. 50) : -> 71.2
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.1s) : -> 0.066s
Note : The DPS when broken is about 90% of the normal DPS when not broken.
解説 : 壊れている時のDPSは、壊れていない時の通常DPSの9割程度です。

Torch / たいまつ
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Legendary Affixes (orig. "DoubleStack" only) :
- - "DoubleStack" (Applies 2 stacks of damage over time effects instead of 1. / 命中時に継続ダメージ効果スタックを2個付与する) : Unchanged.
- - Add "BlueFireDamage" (+50% damage to a target covered in burning oil. / 燃え上がる油に覆われた敵に対するダメージ +50%)
- Common Specifications of All Atk
- - Burn DPS (orig. 15) : -> 20
- - Burn Duration (orig. 2.7s) : -> 1s
- 1st Atk
- - Startup Time (orig. 0.21s) : -> 0.1575s
- - Hitbox-Width (orig. 3) : -> 4.8
- - Hitbox-OffsetCase X (orig. 0) : -> -1.8
- - Power (orig. 40) : -> 29.33
- - Flame Range (orig. 1) : -> 0
- - Flame Duration (orig. 2s) : -> 0
- - Recovery Time (orig. 0.1s) : -> 0s
- 2nd Atk
- - Startup Time (orig. 0.32s) : -> 0.24s
- - Hitbox-Width (orig. 3.6) : -> 5.2
- - Hitbox-OffsetCase X (orig. 0) : -> -1.6
- - Power (orig. 45) : -> 33.33
- - Flame Range (orig. 2) : -> 0
- - Flame Duration (orig. 2s) : -> 0s
- - Recovery Time (orig. 0.1s) : -> 0s
- 3rd Atk
- - Startup Time (orig. 0.25s) : -> 0.1875s
- - Hitbox-Width (orig. 3) : -> 4.8
- - Hitbox-OffsetCase X (orig. 0) : -> -1.8
- - Power (orig. 50) : -> 37.49
- - Flame Range (orig. 2) : -> 0
- - Flame Duration (orig. 5s) : -> 0s
- - Recovery Time (orig. 0.1s) : -> 0s
- 4th Atk
- - Startup Time (orig. 0.39s) : 0.39s (unchanged)
- - Hitbox-Width (orig. 3.6) : -> 5.2
- - Hitbox-OffsetCase X (orig. 0) : -> -1.6
- - Power (orig. 55) : -> 35.3
- - Flame Range (orig. 4) : -> 0
- - Flame Duration (orig. 6s) : -> 0s
- - Recovery Time (orig. 0.3s) : -> 0.1s
- Add 5th to 8h Atk (2nd Combo Set)
- - Same as 1st to 4th attack.
- Add 9th to 10th Atk (Combo Finish)
- - 9th Atk (Combo Finish 1of2)
- - - Startup Time : 0.3s
- - - Hitbox-Width : 10.2
- - - Hitbox-OffsetCase X : -3.1
- - - Power : 63.38
- - - Breach Bonus : 9
- - - Flame Range : 4.3
- - - Flame Duration : 5s
- - - Recovery Time : 0s
- - 10th Atk (Combo Finish 2of2)
- - - Startup Time : 0.375s
- - - Hitbox-Width : 11.9
- - - Hitbox-OffsetCase X : -3.3
- - - Power : 72.89
- - - Breach Bonus : 9
- - - Flame Range : 6
- - - Flame Duration : 6s
- - - Recovery Time : 0.35s
Note : Added second combo set, and release a powerful combo finish after the second combo set.
 The double attack combo finisher have, a long reach, high attack power, and very strong power to stagger(stun) "enemy when starting-up attack".
解説 : コンボに2セット目を追加し、さらに2セット目の後に強力なコンボフィニッシュ技を放つようにしました。
 コンボフィニッシュの2連撃はリーチが長く、攻撃力が高く、"攻撃し始めの敵"をスタンさせる力も非常に強いです。

Twin Daggers / ツインダガー
- 1st Atk
- - Startup Time (orig. 0.2s) : -> 0.083s
- - Hitbox-Width (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase X (orig. -0.5) : -0.5 (unchanged)
- - Hitbox-Height (orig. 0) : -> 1.5
- - Hitbox-OffsetCase Y (orig. 0) : -> 0.75
- - Power (orig. 40) : -> 28
- - Breach Bonus (orig. 0.3) : 0.3 (unchanged)
- - Recovery Time (orig. 0s) : -> 0.01s
- 2nd Atk
- - Startup Time (orig. 0.2s) : -> 0.083s
- - Hitbox-Width (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 0) : -> 1.5
- - Hitbox-OffsetCase Y (orig. 0) : -> 0.75
- - Power (orig. 55) : -> 28
- - Breach Bonus (orig. 1.2) : 1.2 (unchanged)
- - Recovery Time (orig. 0s) : -> 0.01s
- Add New 3rd Atk
- - Startup Time : 0.166s
- - Hitbox-Width : 2.3
- - Hitbox-OffsetCase X : -2.8
- - Hitbox-Height : 1.5
- - Hitbox-OffsetCase Y : 0.75
- - Power : 49.92
- - Breach Bonus : 9
- - Recovery Time : 0.25s
- New 4th Atk (Orig. 3rd Atk)
- - Startup Time (orig. 0.37s) : -> 0.1184s
- - Hitbox-Width (orig. 3.5) : -> 6.5
- - Hitbox-OffsetCase X (orig. 0) : -1.75
- - Hitbox-Height (orig. 2.5) : -> 4.5
- - Hitbox-OffsetCase Y (orig. 0) : -> 1
- - Power (orig. 90) : -> 51
- - Breach Bonus (orig. 1.5) : 1.5
- - Crit Mul. (orig. 1) : -> 1.05
- - Recovery Time (orig. 0.25s) : -> 0.16s
- Change the description (English only).
Note : The third attack cannot attack the front, but it can only attack back with an aura.
 It has become a weapon with a unique of operation that "turn your back to the enemy and hit the third attack, then turn to the enemy and hit the third attack".
 Also, the third and fourth attack have strong power to stagger(stun) "enemy when starting-up attack"
 The fourth attack can also attack the enemy behind you, or you can flip the knockback direction by turning around when hitting the fourth attack.
解説 : 3段目は前方への攻撃判定は無く、後方にのみオーラによる攻撃判定が発生します。
 「敵に背を向けることで3段目を当て、続けざまに敵の方へ向き直って3段目を当てる」という、独特の操作感のある武器になりました。
 3~4段目は"攻撃し始めの敵"をスタンさせる力も非常に強いです。
 4段目は背後にも攻撃判定があり、4段目を正面・背面のどちらの向きで当てるかによってノックバック方向も180度変化します。

(Crossover: "Katana Zero") Throwable Objects / 投てき物
- Ammo (orig. 3) : Unchanged.
- Ammo Auto-Recovery Start (orig. None) : -> 7s
- Ammo Auto-Recovery Tick (orig. None) : -> 7s
- Possible Normally Appeared Affixes
- - Affix "ExtraAmmoFew" (orig. Can not appeared) : -> Possible to appeared
- - Affix "ExtraAmmo" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affixes (orig. "DeepPockets" only) :
- - Add "ExtraAmmoFew" (Ammo +1 / 弾数 +1)
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "BleedOnHit" (Makes the victim bleed. / 敵を出血状態にする)
- - "DeepPockets" (Killing an enemy recovers your base munitions. / 敵を倒すと弾数を初期値分リチャージする) : -> Removed.
- 1st to 3rd Atk
- - Common Specifications
- - - Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - - - Hitbox-Width (orig. 0) : -> 4
- - - - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - - - Hitbox-Height (orig. 0) : -> 3
- - - - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - 1st Atk
- - - Startup Time (orig. 0.1s) : -> 0.05s
- - - Projectile Speed (orig. 1.2) : -> 1
- - - Power (orig. 65) : -> 32.5
- - - Breach Bonus (orig. 0) : -> 1
- - - Stun Duration (orig. 2.5s) : -> 2s
- - - Recovery Time (orig. 0s) : -> 0.05s
- - Add 2nd Atk
- - - Same as 1st attack.
- - Add 2nd Atk
- - - Startup Time : 0.15s
- - - Projectile Speed : 18
- - - Power : 520
- - - Breach Bonus : 0
- - - Stun Duration : 3s
- - - Recovery Time : 0.2s
Note / 解説 :
- コンボを1~2段目で止めておくか、強力な3段目まで出しきるかを、その都度選択する武器になりました。
- 残弾の補充方法に関して、従来の方法(敵を倒す毎に1発補充される)とは別にもう1つの方法が追加され、この武器を最後に使用してから7秒経過する毎に残弾数が1ずつ自動補充されるようになりました。これにより、ボス戦で長期的に使い続けることも可能になりました。
- 残弾を補充しやすくなった一方で、"弾数 +3" の付加効果は通常は利用できなくなり、またコンボの関係から弾の消費ペースも上がりやすくなっているため、依然として残弾の管理には気を配る必要があります。

Valmont's Whip / ヴァルモントのムチ
- Changed Name : -> "Somato (蒼魔刀 - そうまとう)"
- Changed Icon
- Possibility of mutation "Porcupack" (orig. possible) : -> impossible
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data.
- - 1st to 3rd Action (Taunt Action)
- - - Common Specifications
- - - - Perform a taunt. It has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 1st Atk (Taunt 1)
- - - - Cooldown : 0.95s
- - - - Animation ID : "what"
- - - 2nd Atk (Taunt 2)
- - - - Animation ID : "no"
- - - 3rd Atk (Taunt 3)
- - - - Animation ID : "comboKickC"
- - 4th Action (1st Attack)
- - - Startup Time : 0.3s
- - - Hitbox-Width : 6
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 1.6
- - - Hitbox-OffsetCase Y : -0.1
- - - Critical Hitbox Range : 0.3
- - - Power : 45
- - - Breach Bonus : 0
- - - Crit Mul. : 1.133
- - - Recovery Time : 0.01667s
- - 5th Action (Preparation)
- - - Preparation for the 11th attack. This has no attack performance.
- - - Startup Time : 0.01667s
- - - Recovery Time : 0s
- - 6th Action (Space Cutting 1 of 3)
- - - Startup Time : 0.01667s
- - - Hitbox-Width : 6.4
- - - Hitbox-OffsetCase X : 1.6
- - - Hitbox-Height : 4.2
- - - Hitbox-OffsetCase Y : -0.2
- - - Critical Hitbox Range : 0
- - - Power : 0.01
- - - Breach Bonus : -1
- - - Crit Mul. : 0.5
- - - Recovery Time : 0.01667s
- - 7th Action (Space Cutting 2 of 3)
- - - Startup Time : 0.01667s
- - - Hitbox-Width : 6.4
- - - Hitbox-OffsetCase X : 1.7
- - - Hitbox-Height : 4.2
- - - Hitbox-OffsetCase Y : -0.2
- - - Critical Hitbox Range : 0
- - - Power : 0.01
- - - Breach Bonus : -1
- - - Crit Mul. : 0.5
- - - Recovery Time : 0.1s
- - 8th Action (Space Cutting 3 of 3)
- - - Startup Time : 0.01667s
- - - Hitbox-Width : 6.4
- - - Hitbox-OffsetCase X : 2.8
- - - Hitbox-Height : 4.2
- - - Hitbox-OffsetCase Y : -0.2
- - - Critical Hitbox Range : 0.5
- - - Power : 24
- - - Breach Bonus : -0.466
- - - Crit Mul. : 3
- - - Recovery Time : 0.25s
- Changed the description (English only).
- The original attack data is as follows.
- - Orig. 1st Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 6
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : -0.7
- - - Power : 60
- - - Breach Bonus : 0
- - - Crit Mul. : 1.4
- - - Recovery Time : 0.1s
Note : This weapon became katana weapon instead of whip.
 By holding down the button, you can batto-giri(or iai) at a moment, chopping up the space in front, and inflicting consecutive damage.
 Like the original Valmont's Whip, it makes a critical hit against enemies for a certain distance away.
 Also, there is no merit, but you can taunt by pressing a button for a moment etc.
解説 : 鞭ではなく刀の武器になりました。
 ボタンを押し続けることで瞬速の抜刀斬りを放ち、前方の空間を切り刻んで連続ダメージを与えます。
 オリジナルのヴァルモントの鞭と同様、一定の間合いの敵に対してクリティカルヒットします。
 また、特にメリットはありませんが、ボタンを一瞬だけ押すなどの操作で挑発を行うこともできます。

(DLC-RTC) Vampire Killer / ヴァンパイアキラー
- Possibility of Stay in the Mid-air if Air-Combo if There are No Targets Within a Certain Range (orig. true) : -> false
- Legendary Affixes (orig. "RootOnHit" only) :
- - Add "FireOnHit" (Burns the enemy. / 敵を炎上状態にする)
- - "RootOnHit" (Roots the enemy for 1.2 sec. / 敵を移動不能状態にする(1.2 秒間)) : Unchanged.
- Full-Auto Attack (orig. false) : false -> true
- Range of Burning the Ground (orig. 3) : -> 0.5
- Burning the Ground Duration (orig. 4s) : -> 6s
- Burning the Ground DPS (orig. 30) : 30 (unchanged)
- Renew all combo moves and attack data.
- - 1st to 2nd Action (Stepping)
- - - 1st Atk
- - - - This has no attack performance.
- - - - Startup Time : 0s
- - - - Moving Distance : 0.45
- - - - Recovery Time : 0.01666s
- - - 2nd Atk
- - - - This has no attack performance.
- - - - Startup Time : 0.08334s
- - - - Moving Distance : 0.25
- - - - Recovery Time : 0s
- - 3rd to 4th Action (Double Attack)
- - - 3rd Atk
- - - - Startup Time : 0.24s
- - - - Hitbox-Width : 9
- - - - Hitbox-OffsetCase X : -2
- - - - Hitbox-Height : 3.05
- - - - Hitbox-OffsetCase Y : -0.775
- - - - Power : 55
- - - - Breach Bonus : -0.3
- - - - Crit Mul. : 0.75
- - - - Moving Distance : "about 0.192 (fixed value that cannot be changed by mod)" + "0 (increase/decrease value by mod)"
- - - - Recovery Time : 0.14s
- - - 4th Atk
- - - - Startup Time : 0.4s
- - - - Hitbox-Width : 10.95
- - - - Hitbox-OffsetCase X : -3.25
- - - - Hitbox-Height : 3.6
- - - - Hitbox-OffsetCase Y : -0.5
- - - - Power : 75
- - - - Breach Bonus : 0.3
- - - - Crit Mul. : 0.75
- - - - Moving Distance : 0
- - - - Recovery Time : 0.24s
- - 5th to 8th Action (Quadruple Attack)
- - - 5th Atk
- - - - Startup Time : 0.2087s
- - - - Hitbox-Width : 9.5
- - - - Hitbox-OffsetCase X : -2
- - - - Hitbox-Height : 3.6
- - - - Hitbox-OffsetCase Y : -0.5
- - - - Power : 57.75
- - - - Breach Bonus : 0.75
- - - - Crit Mul. : 0.75
- - - - Moving Distance : 0.1
- - - - Recovery Time : 0.05s
- - - 6th Atk
- - - - Startup Time : 0.27826s
- - - - Hitbox-Width : 10.375
- - - - Hitbox-OffsetCase X : -3.25
- - - - Hitbox-Height : 3.6
- - - - Hitbox-OffsetCase Y : -0.5
- - - - Power : 78.75
- - - - Breach Bonus : 0.75
- - - - Crit Mul. : 0.75
- - - - Moving Distance : 0
- - - - Recovery Time : 0.05s
- - - 7th Atk
- - - - Hitbox-Width : 9.125
- - - - Moving Distance : 0.08
- - - - Same as 5th attack except above.
- - - 8th Atk
- - - - Moving Distance : 0
- - - - Recovery Time : 0.25s
- - - - Same as 6th attack except above.
- - 9th Action (Stepping and Power Charge)
- - - This has no attack performance.
- - - Startup Time : 0.01667s
- - - Moving Distance : 0.45
- - - Recovery Time : 0.12s
- - 10th Action (Flame-like Whip)
- - - Startup Time : 0.65s
- - - Hitbox-Width : 8.7
- - - Hitbox-OffsetCase X : -1.25
- - - Hitbox-Height : 6.5
- - - Hitbox-OffsetCase Y : -1.5
- - - Power : 214
- - - Breach Bonus : 2
- - - Crit Mul. : 1
- - - Moving Distance : 0
- - - Recovery Time : 0.38s
- - 11th Action (Backflip)
- - - Startup Time : 0.07142s
- - - Hitbox-Width : -> 2.8
- - - Hitbox-OffsetCase X : -> -1.2
- - - Hitbox-Height : -> 4
- - - Hitbox-OffsetCase Y : -> -0.5
- - - Power : 25
- - - Breach Bonus : 9
- - - Crit Mul. : 1.5
- - - Moving Distance : -0.4 -> -0.7
- - - Recovery Time : 0.28571s
- Changed the description (English only).
Note :
 - During various actions that involve movement, if you perform the "operation of turning back" at the right time, you can adjust the moving direction and movement distance.
 -
 - The combo finishing attack "Flame-like Whip" is powerful if it hits, but it's slowly, so it's important to pay attention to how to connect to this attack, such as "timing of the attack" and "your advantageous positioning".
 - - Although this attack looks like a whip of flame, it does not have a burning effect by default.
 - Personally, I felt that the effect of "a burning trap remains for a certain duration around the point where the enemy was" when destroying an enemy with this weapon, is a little different from the original image of this weapon. Therefore, I focused on "a dramatic visual effect as if the enemy's corpse is burning up" and reduced the burning range.
解説 :
 - 移動を行う各種アクションの際に、"後ろに振り向く操作" をタイミング良く行うと、移動方向や移動距離を調整することができます。
 - コンボ始動時のステップ移動は、敵から離れるために行ったり、このステップで敵に素早く接近しつつ他の武器の攻撃へ繋げたりと、多様な扱い方が可能です。
 - コンボフィニッシュ攻撃 "炎のような鞭" は、当たれば強力ですが出が遅いため、事前に攻撃のタイミングや位置取りに気を付けるなどして、いかにこの攻撃に繋げるかが重要となります。
 - - なお、この攻撃は炎の鞭のような演出ではありますが、標準での炎上効果はありません。
 - この武器で敵を撃破した際の "その敵がいた地点の周辺に炎上トラップが一定時間残る" という効果は、個人的にはこの武器の元来のイメージからやや離れた効果に感じました。そのため、"その敵の骸が燃え尽きていくような演出としての効果" を重視し、炎上の範囲を縮小しました。

(DLC-RTC) Vampire Killer / ヴァンパイアキラー (Richter Mode Ver. / リヒターモード版)
- Changed Name : -> "Vampire Killer (Classic)"
- Base Price (orig. 1800) : -> 1
- Possibility of Stay in the Mid-air if Air-Combo if There are No Targets Within a Certain Range (orig. true) : -> false
- 1st Atk
- - Startup Time (orig. 0.25s) : 0.25s (unchanged)
- - Hitbox-Width (orig. 6) : 6 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 3) : 3 -> 3.4
- - Hitbox-OffsetCase Y (orig. -0.7) : -0.7 -> -0.5
- - Power (orig. 80) : 80 (unchanged)
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.25s) : 0.25s (unchanged)

Vorpan / ヴォーパン
- Legendary Affix (orig. "FireOnHit" only) :
- - "FireOnHit" (Burns the enemy. / 敵を炎上状態にする) : -> Removed.
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.25s
- - - Hitbox-Width : 4
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 35
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0.2s
- - 2nd Atk
- - - Startup Time : 0.15s
- - - Hitbox-Width : 4.5
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 29.6
- - - Breach Bonus : 1
- - - Crit Mul. : 0.8
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0s
- - 3rd Atk
- - - Startup Time : 0.175s
- - - Hitbox-Width : 4
- - - Hitbox-OffsetCase X : -1.5
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 23
- - - Breach Bonus : 1
- - - Crit Mul. : 0.8
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0.05s
- - 4th Atk
- - - Startup Time : 0.1s
- - - Hitbox-Width : 4.5
- - - Hitbox-OffsetCase X : -2
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 29.6
- - - Breach Bonus : 1
- - - Crit Mul. : 0.8
- - - Moving Forward Distance : 0.05
- - - Recovery Time : 0s
- - 5th Atk
- - - Startup Time : 0.32s
- - - Hitbox-Width : 2.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : -0.25
- - - Power : 72.5
- - - Breach Bonus : 0.55
- - - Crit Mul. : 1.15
- - - Moving Forward Distance : 0.025
- - - Recovery Time : 0.22s
- - 6th Atk
- - - Startup Time : 0.23334s
- - - Hitbox-Width : 4.9
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : 0
- - - Power : 160
- - - Breach Bonus : 1.45
- - - Crit Mul. : 0.65
- - - Moving Forward Distance : 0.9
- - - Recovery Time : 0.4s
- The original attack data is as follows.
- - Orig. 1st Atk
- - - Startup Time : 0.25s
- - - Hitbox-Width : 2.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 35
- - - Breach Bonus : 0
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - Orig. 2nd Atk
- - - Startup Time : 0.2s
- - - Hitbox-Width : 2.5
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : Varies depending on width
- - - Hitbox-OffsetCase Y : 0
- - - Power : 45
- - - Breach Bonus : 0.3
- - - Crit Mul. : 0.8
- - - Recovery Time : 0.1s
- - Orig. 3rd Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 2.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : -0.25
- - - Power : 65
- - - Breach Bonus : 0.5
- - - Crit Mul. : 0.9
- - - Recovery Time : 0.05s
- - Orig. 4th Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 2.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 3
- - - Hitbox-OffsetCase Y : -0.25
- - - Power : 80
- - - Breach Bonus : 1
- - - Crit Mul. : 1
- - - Recovery Time : 0.1s

War Spear / 戦の槍
- Add New 1st Atk
- - Startup Time : 0.2s
- - Hitbox-Width : 9
- - Hitbox-OffsetCase X : -4.5
- - Hitbox-Height : 2.6
- - Hitbox-OffsetCase Y : -1.3
- - Power : 24.28
- - Breach Bonus : 0
- - Crit Mul. : 0.6533
- - Recovery Time : 0s
- Add New 2nd Atk
- - Startup Time : 0.2s
- - Hitbox-Width : 9
- - Hitbox-OffsetCase X : -4.5
- - Hitbox-Height : 2.6
- - Hitbox-OffsetCase Y : -1.3
- - Power : 36.42
- - Breach Bonus : 1
- - Crit Mul. : 0.6533
- - Recovery Time : 0.1s
- New 3rd Atk (orig. 1st Atk)
- - Startup Time (orig. 0.38s) : -> 0.3s
- - Power (orig. 70) : -> 57.81
- - Breach Bonus (orig. 2) : 2 (unchanged)
- - Crit Mul. (orig. 0.85 : -> 1.025
- New 4th Atk (Orig. 2nd Atk)
- - Power (orig. 75) : -> 65.9
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 0.85) : -> 1.0225
- New 5th Atk (Orig. 3rd Atk)
- - Power (orig. 80) : -> 74.61
- - Breach Bonus (orig. 1) : -> 1.5
- - Crit Mul. (orig. 0.85) : -> 1.12
- Add 6th to 10th Atk "2nd Combo Set"
- - 6th and 7th Atk
- - - Animation changed from 1st and 2nd Atk.
- - Same as 1st to 5th attack except above.
Note : Added first and second attacks that (like) "swings a spear overhead".
 These attacks made it possible to attacking the back and front enemies at the same time.
解説 : 「槍を頭上で振り回す(っぽい)攻撃」を1~2段目として追加しました。
 これらの攻撃によって、前方と後方の敵を同時に攻撃することが可能になりました。


(DLC-RTC) Whip Sword, whip form / ウィップソード(剣)
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Full-Auto Attack (orig. false) : -> true
- Critical Duration (orig. 1.5s) : -> 2s
- Add New 1st Action
- - This has no attack performance.
- - Startup Time : 0.1s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 9s
- - Recovery Time : 0s
- New 2nd Action (1st Atk) (Orig. 1st Atk)
- - Startup Time (orig. 0.17s) : -> 0.1s
- - Hitbox-Width (orig. 4.35) : -> 3.35
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 50) : -> 21.73
- - Breach Bonus (orig. 0) : -> -0.75
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Grace Period for Transform Special Attack (orig. 0.1s) : -> 0.3s
- - Recovery Time (orig. 0.15s) : -> 0s
- Add New 3rd Action
- - This has no attack performance.
- - Startup Time : 0.08334s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 0.3s
- - Recovery Time : 0s
- New 4th Action (2nd Atk) (Orig. 4th Atk)
- - Startup Time (orig. 0.27s) : -> 0.12318s
- - Hitbox-Width (orig. 3.35) : 4.85
- - Hitbox-OffsetCase X (orig. 0) : -> -1.5
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 100) : -> 28.25
- - Breach Bonus (orig. 1) : -> -0.75
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Grace Period for Transform Special Attack (orig. 0.1s) : -> 0.3s
- - Recovery Time (orig. 0.25s) : -> 0s
- Add 5th Action
- - Startup Time : 0.10869s
- - Same as new 3rd action except above.
- New 6th Action (3rd Atk) (Orig. 3rd Atk)
- - Startup Time (orig. 0.27s) : -> 0.19565s
- - Hitbox-Width (orig. 3.35) : 3.35
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 95) : -> 41.3
- - Breach Bonus (orig. 0.5) : -> -0.75
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Grace Period for Transform Special Attack (orig. 0.1s) : -> 0.3s
- - Recovery Time (orig. 0.25s) : -> 0s
- Add 7th Action
- - Startup Time : 0.18115s
- - Same as new 3rd action except above.
- New 8th Action (4th Atk) (Orig. 2nd Atk)
- - Startup Time (orig. 0.17s) : -> 0.14782s
- - Hitbox-Width (orig. 3.35) : -> 6.85
- - Hitbox-OffsetCase X (orig. 0) : -2.5
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 65) : -> 64.15
- - Breach Bonus (orig. 0.2) : -> -0.35
- - Crit Mul. (orig. 1) : -> 1.1
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s (unchanged)
- - Recovery Time (orig. 0.15s) : -> 0.21739s
- Change the description (English only).

(DLC-RTC) Whip Sword, whip form / ウィップソード(鞭)
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Critical Duration (orig. 1.5s) : -> 2s
- Add New 1st Action
- - This has no attack performance.
- - Startup Time : 0s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 9s
- - Recovery Time : 0s
- Add New 2nd Action
- - This has no attack performance.
- - Startup Time : 0.11s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 9s
- - Recovery Time : 0s
- New 3rd Action (1st Atk) (Orig. 1st Atk)
- - Startup Time (orig. 0.3s) : -> 0.13334s
- - Hitbox-Width (orig. 7) : -> 4
- - Hitbox-OffsetCase X (orig. 0) : -> 3
- - Hitbox-Height (orig. 2.5) : 2.5 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 45) : -> 19.38
- - Breach Bonus (orig. 0) : -> 0.68
- - Crit Mul. (orig. 1) : -> 1.3
- - Grace Period for Transform Special Attack (orig. 0.1s) : -> 0.3s
- - Moving Forward Distance (orig. 0.03) : -> 0
- - Recovery Time (orig. 0.15s) : -> 0s
- Add New 4th Action
- - This has no attack performance.
- - Startup Time : 0.06667s
- - Moving Forward Distance : 0
- - Grace Period for Transform Special Attack : 0.3s
- - Recovery Time : 0s
- New 5th Action (2nd Atk) (Orig. 2nd Atk)
- - Startup Time (orig. 0.17s) : 0.17s (unchanged)
- - Hitbox-Width (orig. 7) : -> 4.14
- - Hitbox-OffsetCase X (orig. 0) : -> 3
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. -0.5) : -0.5 (unchanged)
- - Power (orig. 60) : -> 38.46
- - Breach Bonus (orig. 0) : -> 1.8
- - Crit Mul. (orig. 1) : -> 1.3
- - Grace Period for Transform Special Attack (orig. 0.1s) : -> 0.3s
- - Moving Forward Distance (orig. 0.03) : -> 0
- - Recovery Time (orig. 0.15s) : -> 0s
- Add 6th Action
- - Startup Time : 0.15s
- - Same as new 4th action except above.
- New 7th Action (3rd Atk) (Orig. 3rd Atk)
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 7) : -> 4.35
- - Hitbox-OffsetCase X (orig. 0) : -> 3
- - Hitbox-Height (orig. 2.5) : 2.5 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 85) : -> 65.38
- - Breach Bonus (orig. 0) : -> 1
- - Crit Mul. (orig. 1) : -> 1.3
- - Grace Period for Transform Special Attack (orig. 0.1s) : -> 0.3s
- - Moving Forward Distance (orig. 0.03) : -> 0
- - Recovery Time (orig. 0.15s) : -> 0s
- Add 8th Action
- - Startup Time : 0.15s
- - Same as new 4th action except above.
- New 9th Action (4th Atk) (Orig. 4th Atk)
- - Startup Time (orig. 0.37s) : 0.37s (unchanged)
- - Hitbox-Width (orig. 7) : -> 5.62
- - Hitbox-OffsetCase X (orig. 0) : -> 2
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 95) : -> 76.92
- - Breach Bonus (orig. 0) : -> 1
- - Crit Mul. (orig. 1) : -> 1.3
- - Grace Period for Transform Special Attack (orig. 0.1s) : 0.1s (unchanged)
- - Moving Forward Distance (orig. 0.1) : 0.1 -> 0
- - Recovery Time (orig. 0.15s) : -> 0.3s
- Change the description (English only).

(DLC-FF) Transformation / 変形 (Whip Sword secondary ability)
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"
- Legendary Affixes (orig. "SuperBleedOnCrit" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "HeavyStun" (Stuns the victim. / 敵をスタンさせる)
- - "SuperBleedOnCrit" (Causes the target to bleed upon dealing it critical damage. / クリティカルヒットが発生すると敵を出血状態にする) : Unchanged.
- Full-Auto Attack (orig. false) : -> true
- Transform - Sword to Whip (Without Attack)
- - Cooldown (orig. 2s) : -> 0.2s
- - Sound effect changed.
- - Startup Time (orig. 0.1s) : -> 0.075s
- - Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - - Hitbox-Width (orig. 0) : -> 5.4
- - - Hitbox-OffsetCase X (orig. 0) : -> -2.7
- - - Hitbox-Height (orig. 0) : -> 7.2
- - - Hitbox-OffsetCase Y (orig. 0) : -> -0.9
- - Recovery Time (orig. 0.3s) : -> 0.225s
- Transform - Whip to Sword (Without Attack)
- - Cooldown (orig. 2s) : -> 0.2s
- - Animation changed.
- - Sound effect changed.
- - Same as "Transform - Whip to Sword" except above.
- Transform Special Attack - Sword to Whip
- - Cooldown (orig. 2s) : -> 0.2s
- - Sound effect changed.
- - Startup Time (orig. 0.1s) : -> 0.35s
- - Hitbox-Width (orig. 5) : -> 14
- - Hitbox-OffsetCase X (orig. 0) : -> -3
- - Hitbox-Height (orig. 2) : 2 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 94) : -> 35
- - Breach Bonus (orig. 0.25) : -> 3.8
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0.7s) : -> 0.22s
- Transform Special Attack - Whip to Sword
- - Cooldown (orig. 2s) : -> 0.2s
- - Sound effect changed.
- - Startup Time (orig. 0.1s) : -> 0.18334s
- - Hitbox-Width (orig. 7) : -> 2.4
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 2) : 2 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 92) : -> 206.8
- - Breach Bonus (orig. 0.25) : -> 0.6
- - Crit Mul. (orig. 1.5) : 1.5 (unchanged)
- - Recovery Time (orig. 0.7s) : -> 0.4s
- Change the description (English only).

Note / 解説 :
- 全4パターンの攻撃それぞれの個性をより際立たせる変更を行いました。
- - 1. "剣形態のコンボ" : "接近戦の手数の多さで攻めるスタイル" により特化しました。オリジナルよりも動作が素早く、クリティカルの有効時間も長いですが、"攻撃し始めの敵" をスタンさせる力は弱いです。
- - 2. "剣形態のコンボから変形に繋げた際の特殊攻撃" : リーチが非常に長い軽快な単発攻撃を放ちます。ダメージ量は並程度ですが "攻撃し始めの敵" をスタンさせる力は非常に強いです。
- - 3. "鞭形態のコンボ" : 剣形態のコンボとは対称的に、"中距離で優位に戦うスタイル" に特化しました。至近距離の相手には命中しなくなりましたが、剣形態のコンボよりも "攻撃し始めの敵" をスタンさせる力は強く、クリティカル時の攻撃力も高いです。
- - 4. "鞭形態のコンボから変形に繋げた際の特殊攻撃" : ガントレットのような形態で、単発の重い近接攻撃を打ち込みます。扱いは難しいですが、うまく命中すれば特大ダメージを与えられます。
- 各種変形アクションにおいて、"どちらの形態に変形したのか" をより直感的に理解しやすくする変更を行いました。
- - 通常の変形アクションは、モーションや効果音を "1パターンのみ" ではなく "形態によって異なる計2パターン" に分けました。
- - 変形時の特殊攻撃の終わり際にも、通常の変形アクションと同様の特徴的な効果音が鳴るようにしました。
- 両形態のコンボにおいて、新規追加された1段目には攻撃性能はありませんが、この1段目でコンボを止めることで、その後の9秒間は "変形による特殊攻撃" を発動可能な状態が持続します。この状態の時は変形のボタンを押すだけで特殊攻撃が発動するため、この仕様を利用すれば、特殊攻撃を発動したい場面で素早く簡単に発動できます。
- オリジナルでは、"特定の操作を行うと各コンボの後隙(Recovery Time)をゼロにして攻撃間隔を短縮できる" というバグ技のようなテクニックが存在しますが、このmodでは、このテクニックを適用可能な攻撃を "各形態のコンボフィニッシュ(第4攻撃)" のみに留めました。
 このテクニックを行う操作の一例 : ("長押しで攻撃" の設定が有効の状態で)コンボのボタンを押し続けたまま、各コンボの動作中に変形のボタンを押す。


(DLC-TQatS) Wrecking Ball / レッキングボール
- Colors (orig. "Survival") : -> "Tactics" and "Survival"
- 1st Atk
- - Startup Time (orig. 0.7s) : -> 0.6s
- - Hitbox-Width (orig. 4) : 4 (unchanged)
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 2) : -> 4
- - Hitbox-OffsetCase Y (orig. 0) : -> -1
- - Power (orig. 200) : -> 150
- - Breach Bonus (orig. 3) : 3 (unchanged)
- - Recovery Time (orig. 0.4s) : -> 0.3s
- 2nd Atk
- - Startup Time (orig. 0.62s) : -> 0.465s
- - Hitbox-Width (orig. 4.5) : -> 7
- - Hitbox-OffsetCase X (orig. 0) : -> -2.5
- - Hitbox-Height (orig. 3) : 3 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 180) : -> 135
- - Breach Bonus (orig. 2) : 2 (unchanged)
- - Recovery Time (orig. 0.25s) : -> 0.1875s
- 3rd Atk
- - Startup Time (orig. 0.7s) : -> 0.35s
- - Ball Scale (orig. 0.9) : -> 0.82
- - Power (orig. 120) : -> 80
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- - Next Combo Attack Cool Time (orig. 0.5s) : -> 0.2s
- 4th Atk
- - Sound effect changed.
- - Startup Time (orig. 0.8s) : -> 0.3s
- - Ball Scale (orig. 0.9) : -> 1.575
- - Hitbox-Width (orig. 6) : -> 10.5
- - Hitbox-OffsetCase X (orig. -1) : -> -1.75
- - Hitbox-Height (orig. 2) : -> 3.5
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 250) : -> 170
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- - Next Combo Attack Cool Time (orig. 0.46s) : -> 0.03s
- Change the description (English only). The long window time (1.5 sec) of the combo is now specified in the description.

Wrenching Whip / 鉤爪のムチ
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"
- New 1st Atk (Orig. 2nd Atk)
- - Animation speed is changed.
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 6) : -> 4.6
- - Hitbox-OffsetCase X (orig. 0) : -> 1.8
- - Hitbox-Height (orig. 2) : -> 3
- - Hitbox-OffsetCase Y (orig. -0.7) : -> -0.4
- - Power (orig. 40) : -> 65
- - Breach Bonus (orig. 3) : -> 4
- - Knock Back Power (orig. -0.6) : 0
- - Knockback Invalid Close Distance (orig. 2.5) : 2.5 (unchanged)
- - Recovery Time (orig. 0.1s) : -> 0.1s (unchanged)
- New 2nd Atk (Orig. 1st Atk)
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Hitbox-Width (orig. 6) : -> 3.8
- - Hitbox-OffsetCase X (orig. 0) : -> 2.9
- - Hitbox-Height (orig. 3) : -> 2.4
- - Hitbox-OffsetCase Y (orig. -0.7) : -> 0.1
- - Power (orig. 45) : -> 33.33
- - Breach Bonus (orig. 3) : 3 (unchanged)
- - Knock Back Power (orig. -0.6) : -> -0.84
- - Knockback Invalid Close Distance (orig. 2.5) : -> 0
- - Recovery Time (orig. 0.1s) : -> 0.05s
- 3rd Atk
- - Sound effect adjusted.
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Hitbox-Width (orig. 2.9) : -> 4.69
- - Hitbox-OffsetCase X (orig. 0) : -> -1.5
- - Power (orig. 70) : -> 75
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Knock Back Power (orig. 0.6) : -> 0.8
- - Recovery Time (orig. 0.3s) : -> 0.15s


*Ranged Weapons

Note : Some Throwing Weapons have added combo second and subsequent attacks.
 Everything these can bring high DPS when you success combo to the end. However the end of combo attacks, have strong power, but instead have defenseless time.
解説 : いくつかの投擲武器に、コンボ2段目以降の攻撃を追加しました。
 いずれのものも、コンボを最後まで決めると高いDPSを発揮できます。ただしコンボ終盤の強力な攻撃には硬直時間があるため、1段目のように移動しながら投げることはできません。

Note : Heavy Crossbow and Explosive Crossbow are now one-handed weapons instead of two-handed.
 The secondary ability of heavy crossbow "Reload" and the secondary ability of explosive crossbow "Cross Hit" are fixedly placed as single weapons at specific points.
 (It can get mainly from "in the room in each challenge door".)
解説 : ヘヴィクロスボウと爆発性クロスボウは、両手持ちではなく片手持ち武器になりました。
 ヘヴィクロスボウの第2機能「リロード」と、爆発性クロスボウの第2機能「クロスヒット」は、特定の地点で、単品の武器として固定配置されます。
 (主に「各チャレンジドア内の部屋」から入手できます。)

Alchemic Carbine / 錬金銃
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"
- Poison DPS (orig. 13) : 13 -> 20
- Poison Effect Duration (orig. 4s) : -> 2s
- Renew all combo moves and attack data.
- - 1st Atk
- - - Cooldown : 0s
- - - Startup Time : 0.4s
- - - Power : 42.26
- - - Breach Bonus : 1
- - - Poison Cloud Duration : 0.001
- - - Recovery Time : 0.24s
- - 2nd Atk
- - - Startup Time : 0.3s
- - - Power : 1
- - - Breach Bonus : -1
- - - Poison Cloud Duration : 2
- - - Recovery Time : 0.18s
- - 3rd to 6th Atk
- - - Startup Time : 0.15s
- - - Power : 1
- - - Breach Bonus : -1
- - - Poison Cloud Duration : 2
- - - Recovery Time : 0.18s
- - 7th Atk
- - - Startup Time : 0.6s
- - - Power : 86.87
- - - Breach Bonus : 3
- - - Poison Cloud Duration : 40
- - - Recovery Time : 0.315s
- The original attack data is as follows.
- - Orig. 1st Atk
- - - Cooldown : 0.8s
- - - Startup Time : 0.3s
- - - Power : 10
- - - Breach Bonus : -0.7
- - - Poison Cloud Duration : 3
- - - Recovery Time : 0.18s
Note : The number of combo stages has been increased from 3 to 7, and the composition of the combo has been greatly changed.
 The composition of the combo is as follows.
  ・First Attack: Shooting with middle power
  ・2nd to 6th Attacks: Rapid-fire with low power + "Poison smoke that lasts only a moment" is generated on the trajectory
  ・7th Attack: 1.75 times higher power of 1st attack + "long-lasting poisonous smoke" is generated on the trajectory
 The 7th attack have very strong power to stagger(stun) "enemy when starting-up attack"
 The 2nd to 6th hits are mainly poison damage attacks, and the direct hit damage of the bullet itself is lower.
 Depending on the situation, it is also useful to not fire the second and subsequent attacks of the combo, but to "shoot only the first attack every 1 second".
解説 : コンボ段数を 3段 → 7段 に増加し、コンボの構成を大きく変更しました。
 コンボの構成は以下の通りです。
  ・1段目:そこそこの威力の射撃
  ・2~6段目:低威力の素早い連射 + 「一瞬だけ持続する毒煙」を弾道上に発生させる
  ・7段目:1段目の1.75倍の高威力射撃 + 「長時間持続する毒煙」を弾道上に発生させる
 7段目は "攻撃し始めの敵"をスタンさせる力も強いです。
 2~6段目は毒ダメージ主体の攻撃であり、弾の直撃自体のDPSは貧弱です。
 場合によってはコンボ2段目以降の射撃は行わず、「1段目の射撃のみを約1秒おきに繰り返す」という戦い方も有用です。

Barrel Launcher / バレルランチャー
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"
- 1st Atk
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Projectile Speed (orig. 0.45) : 0.55 (unchanged)
- - Power (orig. 120) : -> 80
- - Breach Bonus (orig. -0.7) : -0.7 (unchanged)
- - Crit Mul. (orig. 1.5) : -> 1.5625
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Startup Time : 0.4s
- - Projectile Speed : 0.3
- - Power : 80
- - Breach Bonus : 0
- - Crit Mul. : 1.5
- - Recovery Time : 0s
- Add 4th Atk
- - Startup Time : 0s
- - Projectile Speed : 1.6
- - Recovery Time : 0.4s
- - Same as 3rd attack except above.
- Change the description (English only).
Note : Hitting the "fourth barrel with low bullet speed" to the "third barrel with high bullet speed" will cause a explosion critical hit.
 Depending on how long you delay the fourth shot, the point of the explosion will change.
解説 : 「弾速の遅い3発目のバレル」に「弾速の速い4発目のバレル」をぶつけると、クリティカルヒットの爆発が起こります。
 4発目の発射をどれだけ遅らせるかによって、爆発が起きる地点が変わります。

Beginner's Bow / 看守の息子の弓
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- Possible Normally Appeared Affixes
- - "Affixes of firing arrow or grenade" does no longer occur. / "矢や爆弾を発射する付加効果"は発生しなくなりました。
- Legendary Affix (orig. none) :
- - Add "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す)
- - Add "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする)
 Note: Legendary affixes are added by reforging once.
- 1st Atk (unchanged)
- - Startup Time (orig. 0.25s) : 0.25s (unchanged)
- - Power (orig. 35) : -> 31.5
- - Breach Bonus (orig. -0.5) : -0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 2nd Atk (unchanged)
- - Startup Time (orig. 0.25s) : 0.25s (unchanged)
- - Power (orig. 40) : -> 36
- - Breach Bonus (orig. -0.5) : -0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 3rd Atk
- - Startup Time (orig. 0.4s) : -> 0.25s
- - Power (orig. 60) : -> 40.5
- - Breach Bonus (orig. -0.5) : -0.5 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add 4th Atk
- - Startup Time : 0.5s
- - Power : 81
- - Breach Bonus : 5.2
- - Recovery Time : 0.15s
- Change the description (English only).

(DLC-TBS) Blowgun / ブロウガン
- Colors (orig. "Tactics") : -> "Brutality" and "Tactics"
- Ammo (orig. 5) : -> 3
- Possible Normally Appeared Affixes
- - Affix "ExtraAmmoFew" (orig. Can not appeared) : -> Possible to appeared
- - Affix "ExtraAmmo" (orig. Possible to appeared) : -> Can not appeared
- Effective of Mutation "Ammo" (orig. Valid) : -> Invalid
- Poison DPS (orig. 15) : 15 (unchanged)
- Poison Effect Duration (orig. 2s) : 2s (unchanged)
- 1st Atk
- - Visual effect color changed.
- - Startup Time (orig. 0.15s) : 0.15s (unchanged)
- - Power (orig. 20) : 20 (unchanged)
- - Crit Mul. (orig. 3) : -> 6
- - Breach Bonus (orig. -0.7) : -> 4
- - Recovery Time : -> 0.025s
- Add 2nd Atk
- - Startup Time : 0.028s
- - Power : 20
- - Crit Mul. : 6
- - Breach Bonus : 4
- - Recovery Time : 0.2s
- Add 3rd Atk
- - Startup Time : 0.15s
- - Power : 35
- - Crit Mul. : 6
- - Breach Bonus : 44
- - Recovery Time : 0.487s
Note : Instead of reducing the number of Ammo, the critical damage multiplier has been increased, so it became a weapon that emphasized to do great damage aiming for a momentary off guard.
 It became able to perform three times attack combo.
 Each attack have strong power to stagger(stun) "enemy when starting-up attack"
解説 : 装弾数を減らした代わりにクリティカルのダメージ倍率は増加し、より一瞬の隙を突いて大ダメージを与えていく武器になりました。
 3段攻撃のコンボが行えるようにしました。
 いずれの攻撃も、"攻撃し始めの敵"をスタンさせる力を強くしました。

Boomerang / ブーメラン
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"
- Cooldown (orig. 0.34s) : -> 0.15s
- Startup Time (orig. 0.06s) : -> 0s
- Power (orig. 42) : 42 (unchanged)
- Damage Interval (orig. 0.2s) : -> 0.1s
- Recovery Time (orig. 0.1s) : -> 0s

Bow and Endless Quiver / 無限の弓
- 1st Atk
- - Startup Time (orig. 0.2s) : -> 0.125s
- - Power (orig. 40) : -> 25
- - Breach Bonus (orig. -0.5) : -> -0.8
- - Recovery Time (orig. 0.15s) : -> 0.09375s
- 2nd Atk
- - Startup Time (orig. 0.1s) : -> 0.0625s
- - Power (orig. 52) : -> 32.5
- - Breach Bonus (orig. -0.5) : -> -0.8
- - Recovery Time (orig. 0.25s) : -> 0.15625s
- 3rd Atk
- - Startup Time (orig. 0.2s) : -> 0.1875s
- - Power (orig. 72) : -> 45
- - Breach Bonus (orig. -0.5) : -> -0.65
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.3s) : -> 0.21875s

The Boy's Axe / 少年の斧
- Legendary Affix (orig. "ExtraAmmoFew") :
- - "ExtraAmmoFew" (Ammo +1 / 弾数 +1) : -> Removed.
- - Add "FireOnHit" (Burns the enemy. / 敵を炎上状態にする)
- Animation changed.
- Startup Time (0.07s) : -> 0s
- Projectile Axe
- - Speed (orig. 1.4) : -> 1.75
- - Number of Projectile Hits that is the Limit of Root Effect (orig. 9) : -> 10
- - Root Effect Inflict Interval (orig. 0.3s) : -> 1s
- - Root Effect Duration (orig. 0.4s) : -> 0.75s
- - Power (orig. 50) : -> 30
- - Breach Bonus (orig. 0.5) : -> 2.75
- - Knock Back Power (orig. 0.1) : 0.1 (unchanged)
- Recovery Time (orig. 0s) : 0s (unchanged)
- Recall Axe
- - Power (orig. 80) : -> 50
- - Breach Bonus (orig. 0) : -> -1
- - Knock Back Power (orig. 0.3) : -> 1.25
- - Basic Stun Duration (orig. 0.3s) : -> 0.15s
- - Throw Again Interval (orig. 0.5s) : 0.5s (unchanged)
- Change the description (English only).
Note : The performance of "restrain the enemy" has been weakened, but instead a new way of use "pulling the enemy" has become possible.
 When recall the axe stuck on the enemy, it can pull the enemy in the following.
  - There is a periodically timing at which the "root-effect on the enemy stuck by axe of the first hit" break off for a moment, and press the button at that timing to recall the axe.
 By these methods, it is possible to perform battles such as "pull the enemy with this weapon and then kill with a melee weapon" or "pull the enemy to drop it from a high place".
解説 : 「敵を拘束する」性能は弱体化しましたが、その代わり「敵を引き寄せる」新たな扱い方が可能になりました。
 敵に刺さった斧を呼び戻す際に、以下の方法で敵を引き寄せることができます。
  ・「斧が刺さっている敵への位置固定効果」が定期的に一瞬だけ切れるタイミングがあり、そのタイミングでボタンを押して斧を呼び戻す。
 これにより、「この武器で敵を引き寄せてから近接武器でとどめを刺す」「敵を引っ張って高所から落とす」といった戦い方も可能になりました。

(DLC-RTC) Cross / クロス
- Possibility of Stay in the Mid-air if Air-Combo if There are No Targets Within a Certain Range (orig. true) : -> false

Electric Whip / 電撃のムチ
- Electrical Propagation Range (orig. 2) : 2 (unchanged)
- Electrical Propagation Damage Rate (orig. 50%) : 50% (unchanged)
- Electric DoT (orig. 25/s) : 25/s (unchanged)
- 1st Atk (unchanged)
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Range (orig. 6) : 6 (unchanged)
- - Power (orig. 15) : -> 7.5
- - Recovery Time (orig. 0.05s) : 0.05s (unchanged)
- 2nd Atk (unchanged)
- - Startup Time (orig. 0.1s) : 0.1s (unchanged)
- - Range (orig. 6) : 6 (unchanged)
- - Power (orig. 20) : -> 10
- - Recovery Time (orig. 0.06s) : 0.06s (unchanged)
- 3rd Atk
- - Animation speed is changed.
- - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - Range (orig. 6) : -> 6.9
- - Power (orig. 50) : -> 25
- - Recovery Time (orig. 0.15s) : 0.15s (unchanged)
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 11th Atk (3rd Combo Set)
- - New 7th to 8th Atk
- - - Same as 1st to 2nd attack.
- - New 9th Atk (Combo Finish 1 of 3)
- - - Startup Time : 0.3s
- - - Range : 7.5
- - - Power : 41.286
- - - Recovery Time : 0.05s
- - New 10th Atk (Combo Finish 2 of 3)
- - - Startup Time : 0.1s
- - - Range : 8.25
- - - Power : 45.4125
- - - Recovery Time : 0.05s
- - New 11th Atk (Combo Finish 3 of 3)
- - - Startup Time : 0.1s
- - - Range : 9
- - - Power : 49.54275
- - - Recovery Time : 0.2625s
Note : Slightly increased the third attack range. Also the "second and third combo set" have been added to the combo, and in the third set, three more powerful combo finishes are performed than before.
 The sound effects of the combo finish triple attack are come from "the sound effect of the third attack of original Electric Whip when the game version was 1.1.X".
解説 : 3段目の攻撃距離を若干強化。またコンボに2セット目と3セット目を追加し、3セット目では従来よりも強力なコンボフィニッシュの3連発を繰り出すようにしました。
 コンボフィニッシュ3連撃の効果音は、「ゲームのバージョンが1.1.Xだった頃のオリジナルの電撃ムチの3段目の効果音」に由来しています。


Explosive Crossbow / 爆発性クロスボウ
- Weapon Handling (orig. Two-Handed) : -> One-Handed
- Ammo (orig. 4) : 4 (unchanged)
- Ammo Auto-Recovery Startup Time (orig. 1s) : -> 0.75s
- Ammo Auto-Recovery Interval (orig. 0.25s) : -> 0.375s
- 1st Atk
- - Startup Time (orig. 0.5s) : -> 0.5s
- - Arrow Power (orig. 100) : -> 40
- - Breach Bonus (orig. -0.7) : -> 1
- - Explosion Range (orig. 4) : 4 (unchanged)
- - Explosion Power (orig. 90) : -> 60
- - Knock Back Power (orig. 0.5) : -> 3
- - Crit Mul. (orig. 0.85) : 0.85 (unchanged)
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add 2nd Atk
- - Startup Time : -> 0.5s
- - Arrow Power : -> 40
- - Breach Bonus : 1
- - Explosion Range : 4 (unchanged)
- - Explosion Power : -> 60
- - Knock Back Power : -> 3
- - Crit Mul. : 0.85 (unchanged)
- - Recovery Time : -> 0s
- Add 3rd Atk
- - Startup Time : -> 0.0001s
- - Arrow Power : -> 40
- - Breach Bonus : 1
- - Explosion Range : 4 (unchanged)
- - Explosion Power : -> 60
- - Knock Back Power : -> 3
- - Crit Mul. : 0.85 (unchanged)
- - Recovery Time : -> 0.44s
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st to 3rd attack.
- Add 7th to 8th Atk (Combo Finish)
- - 7th Atk
- - - Startup Time : 0.625s
- - - Arrow Power : 200
- - - Breach Bonus : 1.21
- - - Explosion Range : 7
- - - Explosion Power : 120
- - - Knock Back Power : 6
- - - Crit Mul. : 0.85
- - - Recovery Time : 0s
- - 8th Atk
- - - Startup Time : 0.0001s
- - - Arrow Power : 200
- - - Breach Bonus : 1.21
- - - Explosion Range : 7
- - - Explosion Power : 120
- - - Knock Back Power : 6
- - - Crit Mul. : 0.85
- - - Recovery Time : 0.66s
- Change the description (English only).
Note : Strengthened the direction of "ranged weapon that has knockback effect".
解説 : ノックバック効果に優れる遠距離武器という方向性で強化しました。

Cross Hit / クロスヒット (Explosive Crossbow secondary ability)
- Base Price (orig. 1750) : 1750 (unchanged)
- Colors (orig. "Tactics" and "Survival") : -> "Brutality" and "Survival"
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"
- 1st Atk
- - Cooldown (orig. 0.2s) : 0.2s -> 0s
- - Visual effect scale was reduced.
- - Startup Time (orig. 0.35s) : 0.35s (unchanged)
- - Hitbox-Width (orig. 3) : -> 5
- - Hitbox-OffsetCase X (orig. 0.5) : -> -1.5
- - Power (orig. 30) : 30 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Crit Mul. (orig. 1.75) : 1.75 (unchanged)
- - Knock Back Power (orig. 1.8) : -> 0.9
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add 2nd to 3rd Atk
- - Same as 1st attack.
- Add 4th Atk
- - Startup Time : 0.7s
- - Hitbox-Width : 9.5
- - Hitbox-OffsetCase X : -3
- - Power : 75
- - Breach Bonus : 2.5
- - Crit Mul. : 1.75
- - Knock Back Power : 2.4
- - Recovery Time : 0.4s

Fire Brands / 炎の焼き印
- Legendary Affixes (orig. "DoubleStack" only) :
- - "DoubleStack" (Applies 2 stacks of damage over time effects instead of 1. / 命中時に継続ダメージ効果スタックを2個付与する) : Unchanged.
- - Add "BlueFireDamage" (+50% damage to a target covered in burning oil. / 燃え上がる油に覆われた敵に対するダメージ +50%)
- Common Specifications of All Atk
- - Burn DPS (orig. 19) : -> 12
- - Burn Duration (orig. 3s) : -> 2s
- - Burning Ground Duration (orig. 3s) : -> 4s
- 1st Atk
- - Cooldown (orig. 0.55s) : -> 0s
- - Startup Time (orig. 0.1s) : -> 0.01667s
- - Power (orig. 20) : -> 15
- - Recovery Time (orig. 0s) : -> 0.01667s
- Add 2nd Atk
- - Startup Time : 0.23334s
- - Power : 20
- - Recovery Time : 0.25s
- Add 3rd Atk
- - Startup Time : 0.2s
- - Power : 15
- - Recovery Time : 0.1s
- Add 4th Atk
- - Startup Time : 0.25s
- - Power : 50
- - Recovery Time : 0.25s
- Add 5th to 9th Atk (3rd Combo Set)
- - 5th Atk
- - - Startup Time : 0.2s
- - - Power : 18
- - - Breach Bonus : 2
- - - Recovery Time : 0s
- - 6th Atk
- - - Startup Time : 0.13334s
- - - Power : 18
- - - Breach Bonus : 2
- - - Recovery Time : 0s
- - 7th Atk
- - - Startup Time : 0.13334s
- - - Power : 18
- - - Breach Bonus : 2
- - - Recovery Time : 0s
- - 8th Atk
- - - Startup Time : 0.23334s
- - - Power : 45
- - - Breach Bonus : 3
- - - Recovery Time : 0.15s
- - 9th Atk
- - - Startup Time : 0.25s
- - - Power : 70
- - - Breach Bonus : 5
- - - Recovery Time : 0.5s
- Change the description (English only).

Fire Blast / 大炎
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"
- Legendary Affix (orig. "GlobalShieldOnUse") :
- - "GlobalShieldOnUse" Generates a shield when used. / 盾を作り出す) : Unchanged.
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Possibility of Launch with Acrobatipack (orig. true) : -> false (due to the specifications)
- Renew all combo moves and attack data.
- - Common Specifications of All Atk
- - - Breach Bonus : -1
- - - Crit Mul. : 0.75
- - - Burn DPS : 10
- - - Burn Duration : 2s
- - - Burning Ground Duration : 4s
- - 1st to 17th Action (Normal Attack)
- - - 1st Action
- - - - Startup Time : 0.2s
- - - - Hitbox-Width : 9
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 9.5
- - - - Recovery Time : 0.08334s
- - - 2nd Action
- - - - Animation and sound effect are different from the 1st action.
- - - - Startup Time : 0.01667s
- - - - Recovery Time : 0.08334s
- - - - Same as 1st action except above.
- - - 3rd to 17th Action
- - - - 8th, 10th, 12nd, 14th Action
- - - - - Sound effect are different from the 2nd action.
- - - - Same as 2nd action except above.
- - 18th to 24th Action (Combo Finish)
- - - 18th Action (Preparation)
- - - - Preparation for the 23rd action. This has no attack performance.
- - - - Startup Time : 0.01667s
- - - - Recovery Time : 0s
- - - 19th Action (Preparation)
- - - - Startup Time : 0s
- - - - Recovery Time : 0.35s
- - - 20th Action (Preparation)
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 21st Action (Preparation)
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 22nd Action (Preparation)
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 23rd Action (Preparation)
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 24th Action (Super Blast)
- - - - Startup Time : 0.01667s
- - - - Hitbox-Width : 14
- - - - Hitbox-OffsetCase X : 0
- - - - Hitbox-Height : 4
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 240
- - - - Recovery Time : 0.4s
-The original attack data is as follows.
- - Startup Time : 0.26s
- - Hitbox-Width : 9
- - Hitbox-OffsetCase X : 0
- - Hitbox-Height : 4
- - Hitbox-OffsetCase Y : 0
- - Power : 11
- - Breach Bonus : -1
- - Crit Mul. : 0.75
- - Direct Damage Interval : 0.1s
- - Burn DPS : 10
- - Burn Duration : 2s
- - Burning Ground Duration : 6s
- - Recovery Time : 0s
- Change the description (English only). Now specified in the description, Burn DPS and Burn Duration.
Note / 解説 :
- コンボ制の攻撃となり、コンボフィニッシュで強力な熱線を放つようになりました。

Frost Blast / 氷結の波動
- Legendary Affix (orig. "StrongIce") :
- - "StrongIce" (Enemies hit by this will thaw more slowly. / 攻撃を受けた敵の解凍速度が遅くなる) : -> Removed.
- - Add "SlowDamage" (+30% damage to a slowed-down target. / 速度低下状態の敵に対するダメージ +30%)
- 1st Atk
- - Cooldown (orig. 0.33s) : -> 0s
- - Startup Time (orig. 0.4s) : 0.4s (unchanged)
- - Hitbox-Width (orig. 8) : -> 6.5
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. 4) : 4 (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 35) : -> 20
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Freeze Duration (orig. 3s) : -> 0.25s
- - Recovery Time (orig. 0.2s) : -> 0.1s
- Add 2nd Atk
- - Startup Time : 0.2s
- - Hitbox-Width : 5.6
- - Hitbox-OffsetCase X : -0.6
- - Hitbox-Height : 5.7
- - Hitbox-OffsetCase Y : -1.7
- - Power : 45
- - Breach Bonus : 5.67
- - Freeze Duration : 0.7s
- - Recovery Time : 0.32s
- Add 3rd Atk
- - Startup Time : 0.3s
- - Hitbox-Width : 8
- - Hitbox-OffsetCase X : 0
- - Hitbox-Height : 5
- - Hitbox-OffsetCase Y : 0
- - Power : 48.73
- - Breach Bonus : 1
- - Freeze Duration : 1.5s
- - Recovery Time : 0.4s
- Add 4th to 6th Atk (2nd Combo Set)
- - Same as 1st Combo Set
- Add 7th to 9th Atk (3rd Combo Set)
- - Same as 1st Combo Set
- Add 10th to 11th Atk (Combo Finish)
- - 10th Atk (Preparation)
- - - Preparation for the 11th attack. This has no attack performance.
- - - Startup Time : 0.1s
- - - Recovery Time : 0.35s
- - 11th Atk
- - - Startup Time : 0.3s
- - - Hitbox-Width : 5.7
- - - Hitbox-OffsetCase X : 0
- - - Hitbox-Height : 5
- - - Hitbox-OffsetCase Y : 0
- - - Power : 300
- - - Breach Bonus : 9
- - - No freeze effect.
- - - Recovery Time : 0.5s

(DLC-TQatS) Gilded Yumi / 黄金の弓
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"
- Ammo (orig. 2) : -> 3
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - "HeavyWeapon" : -> Removed.
- Possible Normally Appeared Affixes
- - "BackDamage" (orig. Can not appeared) : Can not appeared (unchanged)
- - "CannotInterrupt" (orig. Absolutely appeared) : -> Can not appeared on normally, guaranteed to appear on legendary
- - "HeavyStun" (orig. Possible to appeared) : Possible to appeared (unchanged)
- - "HeavyCrit" (orig. Possible to appeared) : Possible to appeared (unchanged)
- - "HeavyDamage" (orig. Possible to appeared) : Possible to appeared (unchanged)
- - "HeavyDamageRare" (orig. Possible to appeared) : -> Can not appeared
- - "HeavyDeathThaw" (orig. Possible to appeared) : Possible to appeared (unchanged)
- Legendary Affix (orig. "FireBullet") :
- - "FireBullet" (Shots leave a trail of flames. / 攻撃時に炎が軌跡として残る) : -> Removed.
- - Add "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- Range (orig. 25) : -> 19.25
- Renew all combo moves and attack data.
- - 1st Atk
- - - Startup Time : 0.5s
- - - Projectile Speed : 0.3
- - - Power : 27.53
- - - Breach Bonus : 0.77
- - - Collision Damage Power : 27.53
- - - Crit Mul. : 2.12
- - - Recovery Time : 0.15s
- - 2nd Atk
- - - Startup Time : 0.435s
- - - Projectile Speed : 0.4
- - - Power : 27.53
- - - Breach Bonus : 0.77
- - - Collision Damage Power : 27.53
- - - Crit Mul. : 2.12
- - - Recovery Time : 0.1s
- - 3rd Atk
- - - Startup Time : 1.0875s
- - - Projectile Speed : 2.1875
- - - Power : 148.75
- - - Breach Bonus : 1.5
- - - Collision Damage Power : 27.53
- - - Crit Mul. : 5.955
- - - Recovery Time : 0.25s
-The original attack data is as follows.
- - 1st Atk
- - - Startup Time : 0.5s
- - - Projectile Speed : 1.65
- - - Power : 45
- - - Breach Bonus : 0.7
- - - Collision Damage Power : 35
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.2s
- - 2nd Atk
- - - Startup Time : 0.5s
- - - Projectile Speed : 1.65
- - - Power : 45
- - - Breach Bonus : 0.7
- - - Collision Damage Power : 35
- - - Crit Mul. : 1.5
- - - Recovery Time : 0.2s
Note : This weapon became to consist of three attacks
 The 1st and 2nd attacks shot "medium power and low speed arrows" with relatively short movements, and the 3rd attack shots "high power and high speed arrows" with long movements.
 The second attack has a shorter movement and a slightly faster arrow speed than the first attack.
 The first and second arrow can keep knocking back at low speed while incapacitating for a long time if it is a light enemy, and can chase and make another attack while the arrow is carrying the enemy.
解説 : 3段コンボ構成にしました。
 1~2段目は「中威力・低速の矢」を比較的短い動作で発射、3段目は「高威力・高速の矢」を長い動作で発射します。
 2段目は1段目に比べて、動作がより短く、弾速も若干速いです。
 1~2段目の矢は、軽い敵であれば長時間行動不能にしつつ低速でノックバックさせ続けることができ、矢が敵を運んでいる間に追いかけて別の攻撃を加えることができます。

Heavy Crossbow / ヘヴィクロスボウ
- Ammo (orig. 15) : 15 -> 12
- Colors (orig. "Survival") : -> "Brutality" and "Tactics"
- Weapon Handling (orig. Two-Handed) : -> One-Handed
- 1st Atk
- - Cooldown (orig. 0.5s) : -> 0s
- - Startup Time (orig. 0.57s) : 0.57s (unchanged)
- - Power (orig. 300) : -> 165
- - Crit Mul. (orig. 1) : -> 1.09
- - Breach Bonus (orig. 0.5) : -> 0.7
- - Recovery Time (orig. 0.5s) : -> 0.35s
- Add 2nd Atk
- - Startup Time : 0.57s
- - Power : 165
- - Crit Mul. : 1.09
- - Breach Bonus : 0.7
- - Recovery Time : 0.0875s
- Add 3rd Atk
- - Doesn't using hook.
- - Startup Time : 0.2s
- - Power : 385
- - Crit Mul. : 0.91
- - Breach Bonus : 0.133
- - Recovery Time : 0.4575s
- Change the description (English only).
Note : It is powerful if hit the third fire well, but for that it need to solve the problem of the number of ammo.
解説 : 3段目をうまく当てれば強力ですが、そのためには何らかの方法で弾数の問題を解決する必要がある、という武器にしました。

Reload / リロード (Heavy Crossbow secondary ability)
- Changed Name : -> "Charge (チャージ)"
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - "NoDamage" : -> Deleted.
- - Add "NoCritical"
- - Add "Ranged"
- Base Price (orig. 1750) : 1750 -> 1
- Possible Normally Appeared Affixes
- - "HeavyDamage" (orig. Can not appeared) : -> Possible to appeared
- Legendary Affixes (orig. "GlobalShieldOnUse" only) :
- - Add "CounterBullet" (Deflects bullets / 投射物を反射する)
- - Add "HeavyStun" (Stuns the victim. / 敵をスタンさせる)
- - Add "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- - "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- - - Force Field Duration : -> More extended. (See explanation "Affixes" for details)
 Note: Legendary affixes are added by reforging once.
- Cooldown (orig. 1s) : -> 0.6s
- Animation changed.
- Startup Time (orig. 0.3s) : -> 0.25s
- Hit Box (Bullet reflection range for the legendary affix "CounterBullet")
- - Hitbox-Width (orig. 0) : -> 7.2
- - Hitbox-OffsetCase X (orig. 0) : -> -3.6
- - Hitbox-Height (orig. 0) : -> 7.2
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- Recovery Time (orig. 0.2s) : -> 0.1s
- Change the description (English only).
Note : The reload effect is limited to Heavy Crossbow, and cannot such as reload bullets with other weapons.
 The legendary version (once reforged) has the additional effect of wearing a force field for a short time, so it can be used like a shield, and also can invalid attacks that cannot be blocked by a shield.
 The Legendary version can stun the enemy, by hitting the explosion of the affix "Grenade" whose specifications have been changed, or by deflecting enemy bullets.
 Usage Hints : Although it is possible from the original, the mutation "Ripper" can also be activated by damaging an enemy has arrows stuck in it with the affix "Grenade".
 Please note that "using this while the other weapon slot is empty will cause an error" (there is a note about this in the description).
解説 : 残弾補充の効果はヘヴィクロスボウ限定であり、他の武器の弾を補充するといったことはできません。
 レジェンダリー版は(一度鍛え直すと)短時間の障壁(フォースフィールド)を纏う付加効果が備わるため、盾のように扱うことができ、盾では防げない攻撃も無効化することができます。
 レジェンダリー版は仕様変更された付加効果 "Grenade" の爆発を当てたり、敵弾を跳ね返すと、敵をスタンさせることができます。
 使い方のヒント : オリジナルからの仕様ですが、変異 "リッパー" は矢が刺さっている敵に付加効果 "Grenade" でダメージを与えることでも発動できます。
 「もう片方の武器スロットが空の状態で使用するとエラーが発生する」という点にはご注意ください(説明文にはこのことについての注意書きがあります)。

Glyph of Peril / 死地の魔紋
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"

Hemorrhage / ヘモリッジ
- Unchanged.

Hokuto's Bow / ハクトの弓
- Colors (orig. "Tactics") : -> "Brutality" and "Tactics"
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - "VeryFewAmmo" : -> Removed.
- Effective of Mutation "Ammo" (orig. Invalid) : -> Valid
- Damage Bonus (orig. 52) : -> 75
- 1st Atk
- - Cooldown (orig. 0.25s) : -> 0s
- - Startup Time (orig. 0.15s) : 0.15s (unchanged)
- - Arrow Speed (orig. 1.05) : 1.05 (unchanged)
- - Power (orig. 10) : -> 15
- - Breach Bonus (orig. 0.7) : -> 9
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- Add 2nd to 6th Atk
- - Startup Time : 0.05s
- - Arrow Speed : 1.05
- - Power : 10
- - Breach Bonus : 9
- - Recovery Time : 0.1s
- Add 7th Atk
- - Startup Time : 0.225s
- - Arrow Speed : 0.15
- - Power : 700
- - Breach Bonus : 1
- - Recovery Time : 0.15s
- Added description about the 7th shot in the description (English only). / 説明文に、7連射目に関する説明を追加(英語固定)。
Note : The affix "Ammo +3" and the mutation "Ammo" can now be applied to this weapon, so the number of ammo can be increased to a maximum of 7.
 If seven shots combo, it becomes a secret technique "Hokuto Shichi Shisei Ten (translate: Hokuto - Seven Star Points of Death)", this seventh shot has very strong power and has very slow projectile speed.
 (If possible, I wanted to make the specification that the seventh shot become a high-power critical hit, when six combo shots were all hit to enemy.)
解説 : 付加効果「弾数+3」と変異「矢弾」を適用可能になったことで、弾数を最大7まで増やせるようになりました。
 7連射すると奥義「ハクト七死星点」となり、非常に低速かつ非常に高威力の7発目を放ちます。
 (可能であれば、敵に6連射を全て命中させると7連射目が高威力のクリティカルヒットになる、という仕様にしたかったです)

Infantry Bow / 足軽の弓
- 1st Atk
- - Cooldown (orig. 0.25s) : -> 0s
- - Startup Time : 0.15s (unchanged)
- - Power (orig. 27) : -> 11.1375
- - Crit Mul. (orig. 1.4) : -> 2.94
- - Recovery Time : 0.2s (unchanged)
- Add 2nd Atk
- - Startup Time : 0.15s
- - Power : 11.1375
- - Crit Mul. : 2.94
- - Recovery Time : 0.1s
- Add 3rd Atk
- - Startup Time : 0.05s
- - Power : 11.1375
- - Crit Mul. : 2.94
- - Recovery Time : 0.2s

Ice Bow / 氷の弓
- 1st Atk
- - Startup Time (orig. 0.19s) : -> 0.1425s
- - Power (orig. 27) : -> 6.75
- - Breach Bonus (orig. -1) : -1 (unchanged)
- - Freeze Duration (orig. 1.2s) : -> 1s
- - Recovery Time (orig. 0.2s) : -> 0.1s
- Add 2nd Atk
- - Startup Time : 0.285s
- - Power : 31.05
- - Breach Bonus : -1
- - Freeze Duration : 2s
- - Recovery Time : 0.2s
- Add 3rd to 4th Atk
- - Same as 1st to 2nd attack.
- Add 5th to 7th Atk
- - Startup Time : 0.1425s
- - Power : 40.5
- - Breach Bonus : 1
- - Freeze Duration : 2s
- - Recovery Time : 0.1s
- Add 8th Atk
- - Startup Time : 0.7125s
- - Power : 216
- - Breach Bonus : 3.65
- - Freeze Duration : 6s
- - Recovery Time : 0.3s
- Change the description (English only).
Note : Although the 2nd and 4th shot launch is slow, instead it has "high power" and "long time freeze".
 After the 5th shot of the combo, it shoots more powerful arrows, especially the 8th attack is very powerful.
解説 : 2段目や4段目の矢は出が遅い代わりに、攻撃力が高く、凍結時間も長いです。
 コンボ5段目以降はより強力な矢を放ち、特に8段目は非常に強力です。


Ice Crossbow / 氷のクロスボウ
- Ammo (orig. 9) : -> 16
- Ammo Type (orig. Projectile Reuse) : -> Automatically Generate Ammo
- Ammo Auto-Recovery Start (orig. None) : -> 1s
- Ammo Auto-Recovery Tick (orig. None) : -> 0.25s
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data
- - 1st Atk
- - - Cooldown : 0s
- - - Startup Time : 0s
- - - Range : 11
- - - Power : 6
- - - Breach Bonus : -1
- - - Recovery Time : 0.06667s
- - 2nd Atk
- - - Cooldown : 0s
- - - Startup Time : 0s
- - - Range : 11
- - - Power : 48
- - - Breach Bonus : -0.9
- - - Recovery Time : 0.3s
-The original attack data is as follows.
- - 1st Atk
- - - Cooldown : 0.3s
- - - Startup Time : 0.1s
- - - Range : 11
- - - Power : 24
- - - Breach Bonus : 0
- - - Recovery Time : 0.1s

Piercing Shot / 貫通ショット (Ice Crossbow secondary ability)
- Possible Normally Appeared Affixes
- - "Affix "Frontarrow", "BackArrow", and "UpArrow" (orig. Possible to appeared) : -> Can not appeared
- - "Affix "IceDamage" (orig. Possible to appeared) : -> Can not appeared
- Full-Auto Attack (orig. false) : -> true
- Renew all combo moves and attack data
- - Common Specifications
- - - Cooldown : 0.2s
- - - Moving Backward Distance : 0.4
- - 1st Atk
- - - Startup Time : 0.3s
- - - Range : 6
- - - Power : 60
- - - Breach Bonus : 1
- - - Crit Mul. : 1.33
- - - Recovery Time : 0.3s
- - 2nd Atk
- - - Startup Time : 0.7s
- - - Range : 14
- - - Power : 110
- - - Breach Bonus : 0.5
- - - Crit Mul. : 1.25
- - - Recovery Time : 0s
- - 3rd Atk
- - - Startup Time : 0.01667s
- - - Range : 14.8
- - - Power : 10
- - - Breach Bonus : 1
- - - Crit Mul. : 0.55
- - - Recovery Time : 0s
- - 4th Atk
- - - Range : 15.6
- - - - Same as 3rd attack except above.
- - 5th Atk
- - - Range : 16.4
- - - - Same as 3rd attack except above.
- - 6th Atk
- - - Range : 17.2
- - - - Same as 3rd attack except above.
- - 7th Atk
- - - Range : 18
- - - Sound effect is different from the 3rd attack.
- - - Same as 3rd attack except above.
- - 8th Atk
- - - Startup Time : 0.01667s
- - - Range : 19.6
- - - Power : 400
- - - Breach Bonus : 0
- - - Crit Mul. : 0.55
- - - Recovery Time : 0.5s
-The original attack data is as follows.
- - 1st Atk
- - - Cooldown : 0.5s
- - - Startup Time : 0.35s
- - - Range : 14
- - - Power : 40
- - - Breach Bonus : 0
- - - Crit Mul. : 2.5
- - - Moving Backward Distance : 0.4
- - - Recovery Time : 0.35s

Note / 解説 :
- 現在の状況やプレイスタイルに応じて、戦い方がより多様に変化しやすい武器になりました。
- プライマリ射撃について:
- - 1段目は低威力の素早い射撃、2段目は比較的高威力である分終わり際の硬直時間も長い射撃です。
- - 1段目の際にボタンを一瞬だけ押すと、2段目を発射することなく他の行動に素早く移れます。
- セカンダリ射撃(貫通ショット)について:
- - 1段目はオリジナルよりも動作が素早いですが、射程は短く、実質的には近接攻撃に近いです。クリティカルのダメージ量も控えめです。
- - 2段目は出が遅い代わりに高威力・長射程の射撃を行います。さらにそのままボタンを押し続けると、残弾を多く消費して連続でダメージを与え、最後の8段目は超強力な射撃を放ちます。
- - "凍っている敵にセカンダリ射撃でクリティカルダメージを与える" という戦法は、オリジナルに比べてセカンダリ射撃のコンボ段数に応じたリスク・リターンなどを考慮する必要がある、よりテクニカルなものとなっています。


Ice Shard / 氷の破片
- Full-Auto Attack (orig. false) : -> true
- Slow Duration (orig. 3s) : 3s (unchanged)
- Explosion Size (orig. 2) : -> 2.4
- Renew all combo moves and attack data.
- - 1st to 4th Action (1st Combo Set)
- - - 1st Action (1st Attack)
- - - - Startup Time : 0s
- - - - Throw Speed : 0.7
- - - - Throw Duration : 0s
- - - - Number of Throw Ices : 2
- - - - Maximum Throw Angle : 25 deg.
- - - - Power : 20
- - - - Breach Bonus : -1
- - - - Crit Mul. : 0.95
- - - - Recovery Time : 0.1s
- - - 2nd Action (Preparation)
- - - - Preparation for the next attack. This has no attack performance.
- - - - Startup Time : 0.05s
- - - - Recovery Time : 0.2s
- - - 3rd Action
- - - - Startup Time : 0.15s
- - - - Throw Speed : 0.68
- - - - Throw Duration : 0s
- - - - Number of Throw Ices : 3
- - - - Maximum Throw Angle : 78.49 deg.
- - - - Power : 26
- - - - Breach Bonus : -1
- - - - Crit Mul. : 0.95
- - - - Recovery Time : 0.28s
- - 4th to 8th Action(2nd Combo Set)
- - - 4th Action (Preparation)
- - - - Preparation for the next attack. This has no attack performance.
- - - - Startup Time : 0.05s
- - - - Recovery Time : 0.38s
- - - 5th to 8th Action
- - - - Same as 1st to 3rd action.
- - 9th to 13th Action (Combo Finish)
- - - 9th Action (Preparation)
- - - - Preparation for the next attack. This has no attack performance.
- - - - Startup Time : 0.1s
- - - - Recovery Time : 0.4s
- - - 10th Action (Finishing Attack)
- - - - Startup Time : 0.01666s
- - - - Throw Speed : 1.0125
- - - - Throw Duration : 0s
- - - - Number of Throw Ices : 8
- - - - Maximum Throw Angle : 143.23 deg.
- - - - Power : 84
- - - - Breach Bonus : 2
- - - - Crit Mul. : 0.95
- - - - Recovery Time : 0.45s
- - - 11th Action (Preparation)
- - - - Preparation for the first attack. This has no attack performance.
- - - - Startup Time : 0.05s
- - - - Recovery Time : 0.38s
- - - 12th Action (Preparation)
- - - - Preparation for the first attack. This has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- - - 13th Action
- - - - For adjusting DPS calculation. This has no attack performance.
- - - - Startup Time : 0s
- - - - Recovery Time : 0s
- The original attack data in this mod is as follows.
- - 1st Atk
- - - Cooldown : 0.32s
- - - Startup Time : 0.06s
- - - Throw Speed : 0.75
- - - Throw Duration : 0.1s
- - - Number of Throw Ices : 3
- - - Maximum Throw Angle : 40.10 deg.
- - - Power : 20
- - - Crit Mul. : 0.65
- - - Recovery Time : 0s
Note / 解説 :
 1回攻撃するごとに次の攻撃への準備行動を挟む、複数段のコンボ構成にしました。
 2回目, 4回目, 5回目(コンボフィニッシュ)の攻撃には「当て方次第では時間差で複数回ヒットする」というテクニカルな性質があります。 ※武器説明のDPS表記ではそれぞれ1回ヒットとして計算されます。
 コンボフィニッシュは周囲180度に氷をバラまきます。この攻撃の氷は攻撃力が高く、また"攻撃し始めの敵"をスタンさせる力も強いです。

(DLC-TQatS) Killing Deck / キリングデッキ
- Remaining time of cards stuck to the terrain (orig. 5s) : -> 20s
- The range to automatically faces the nearest enemy (orig. 6) : -> 0.1
- 1st Atk
- - Startup Time (orig. 0.27s) : -> 0s
- - Power (orig. 45) : -> 22.5
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0s
- 2nd Atk
- - Startup Time (orig. 0.2s) : -> 0.1s
- - Power (orig. 40) : -> 20
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- 3rd Atk
- - Startup Time (orig. 0.2s) : -> 0.0.1s
- - Number of Cards (orig. 7) : -> 4
- - Power (orig. 24) : -> 21
- - Breach Bonus (orig. 0.25) : 0.25 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- 4th Atk
- - Cooldown (orig. 0s) : -> 3s
- - Startup Time (orig. 0.27s) : -> 0.3375s
- - Visual effect color changed.
- - Power (orig. 24) : -> 34.28
- - Breach Bonus (orig. 0.25) : 0.25 (unchanged)
- - Crit Mul. (orig. 1) : 1 (unchanged)
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
Note :
 The number of cards shooted in the 3rd attack has been reduced, and the "damage amount per card hit" by the 4th attack have been increased accordingly.
 With this change, the cards shooted in the 1st and 2nd attacks will have a greater effect on the power of the 4th attack than the original, and the cards in the 1st and 2nd attacks will be less likely to be disregarded.
 Since the first attack can be done without stopping, it is easy to handle "stick a card to the terrain when there is nothing before the battle".
 By setting a cool time of 3 seconds for the 4th attack, it became easier to develop the fighting method unique to this weapon that "repeat multiple sets from 1st to 3rd attacks to increase the attack power of the 4th attack".
解説 :
 コンボ3段目のカード発射枚数を減らし、その分4段目における「カード1枚ヒットあたりのダメージ量」を増大しました。
 この変更により、1~2段目で発射したカードが4段目の威力に及ぼす影響がオリジナルよりも大きくなり、1~2段目のカードが軽視されにくくなります。
 1段目は硬直が発生しないため、「適当な場面で地形にカードをくっ付けておく」という扱い方が行いやすくなっています。
 4段目は3秒のクールタイムを設定したことで、「1~3段までを複数セット繰り返して4段目の攻撃力を高めていく」というこの武器ならではの戦い方が展開されやすくしました。

Lightning Bolt / ライトニングボルト
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"
- Legendary Affix (orig. "GlobalShieldOnKill" only) :
- - Add "CannotInterrupt" (Cannot be interrupted by an enemy's attack. / 敵の攻撃によって妨害されることはない)
- - "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する) : Unchanged.
- Possibility of Launch with Acrobatipack (orig. true) : -> false (due to the specifications)
- Self-Damage Power (orig. 2) : -> 0.9 (self-damage has a lower limit depending on biome)
- Renew all combo moves and attack data.
- - Common Specifications of All Atk
- - - Breach Bonus : -1
- - 1st to 5th Atk (1st Stage - Blue Lightning)
- - - Common Specifications
- - - - Range : 11
- - - 1st Atk
- - - - Startup Time : 0.2s
- - - - Self Damage : Not included.
- - - - Power : 12
- - - - Crit Mul. : No critical.
- - - - Recovery Time : 0.1s
- - - 2nd to 5th Atk
- - - - Animation and sound effect are different from the 1st attack.
- - - - Startup Time : 0.1s
- - - - Same as 1st attack except above.
- - 6th to 12th Atk (2nd Stage - Yellow Lightning)
- - - Common Specifications
- - - - Hitbox-Width : 12.65
- - - - Hitbox-OffsetCase X : 0
- - - 6th Atk
- - - - Startup Time : 0.1s
- - - - Self Damage : Not included.
- - - - Power : 12
- - - - Crit Mul. : 1.5
- - - - Recovery Time : 0.1s
- - - 7th to 11th Atk
- - - - Animation and sound effect are different from the 6th attack.
- - - - Startup Time : 0.1s
- - - - Same as 6th attack except above.
- - - 12th Atk
- - - - Animation and sound effect are different from the 6th attack.
- - - - Startup Time : 0.01667s
- - - - Recovery Time : 0.38334s
- - - - Same as 6th attack except above.
- - 13th to 22nd Atk (3rd Stage - Blue and Yellow Lightning)
- - - Common Specifications
- - - - Hitbox-Width : 14.55
- - - - Hitbox-OffsetCase X : 0
- - - 13th to 14th Atk (1st Set of Blue and Yellow Lightning)
- - - - 13th Atk
- - - - - Startup Time : 0.1s
- - - - - Self Damage : Included.
- - - - - This has no attack performance.
- - - - - Recovery Time : 0s
- - - - 14th Atk
- - - - - Startup Time : 0.01667s
- - - - - Self Damage : Not included.
- - - - - Power : 48
- - - - - Crit Mul. : 1.5
- - - - - Recovery Time : 0.13334s
- - - 15th to 20th Atk (2nd to 4th Set of Blue and Yellow Lightning)
- - - - Same as 1st Set of Blue and Yellow Lightning.
- - - 21st to 22nd Atk (5th Set of Blue and Yellow Lightning)
- - - - 21st Atk
- - - - - Same as 13th attack except above.
- - - - 22nd Atk
- - - - - Sound effect is different from the 14th attack.
- - - - - Power : 260
- - - - - Recovery Time : 0.33334s
- - - - - Same as 14th attack except above.
- Change the description (English only).
- The original attack data is as follows.
- - Range : 11
- - Power : 30
- - Hit Interval : 0.2s
- - Lightning Transform to Yellow : 0.3 (unchanged)
- - Lightning Transform to Orange : 0.6 (unchanged)
- - Lightning Transform to Red (Limit Number of Hits) : 11
- - Crit Mul. : 0.85
- - Recovery Time : 0.25s
Note / 解説 :
- この武器の大きな特徴である "自傷ダメージを伴う第3段階の電撃" を、"基本的に使用を避けるべきもの" ではなく "リスクを考慮しつつ積極的に使っていくもの" とする変更を行いました。
- "第3段階の電撃" の見た目を "赤い電撃" → "青と黄色の2つの電撃の混合" に変更しました。
- 第3段階の電撃による敵へのDPSは、オリジナルでは第2段階(黄色い電撃)と同等でしたが、このmodでは第2段階よりも格段にDPSが高くなるようにしました。
- 第3段階の電撃による自傷ダメージは、直後に処理される敵への与ダメージによるラリー効果で、その自傷ダメージのほとんどを即時回復できるようになりました。そのため的確に扱えば自傷ダメージの影響を軽微に抑えられますが、敵に命中しなかった場合などの自傷ダメージに注意する必要はあります。
- 仕様の都合上、この武器の装備中は、主人公の頭部が常に赤く発光したり、画面左下のUIにおけるこの武器のアイコンが常に明るく表示される場合があります。

Magic Bow / 魔法の弓
- Colors (orig. "Tactics") : -> "Brutality" and "Tactics"
- Ammo (orig. 20) : -> 25
- Number of shots (orig. 5) : 5 (unchanged)
- Projectile Speed (orig. 0.4) : -> 0.09
- Continuous Damage Increase Rate (orig. 1.07) : -> 1.0175
- Range (orig. 8) : -> 24
- Homing Startup Delay (orig. 2) : -> 3
- Homing Rotate Speed (orig. 0.2) : -> 0.4
- 1st Atk
- - Cooldown (orig. 0.6s) : -> 0s
- - Startup Time (orig. 0.6s) : -> 0.2s
- - Power (orig. 25) : -> 12.5
- - Breach Bonus (orig. 0) : -> 2
- - Recovery Time (orig. 0.3s) : -> 0.1s
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Startup Time : -> 0.9s
- - Power : -> 37.5
- - Breach Bonus : -> 5.67
- - Recovery Time : -> 0.3s
Note : Arrow projectile speed is now super slow, making it a ranged weapon with more unique stats.
 The 1st and 2nd shots fire a low-power arrows with a quick action, and the 3rd shots high-power arrows with a heavy action.
解説 : 矢の弾速を超低速にし、より独特な性能の遠距離武器にしました。
 1~2段目は素早い動作で低威力の矢を、3段目は重い動作で高威力の矢を放ちます。

Magic Missiles / マジックミサイル
- 1st to 5th Atk (1st Combo Set)
- - 1st Atk
- - - Startup Time (orig. 0.18s) : 0.18s (unchanged)
- - - Power (orig. 25) : -> 12.55
- - - Breach Bonus (orig. -1) : -> -0.5
- - - Recovery Time (orig. 0s) : 0s (unchanged)
- - 2nd Atk
- - - Startup Time (orig. 0.21s) : 0.21s (unchanged)
- - - Power (orig. 25) : -> 12.55
- - - Breach Bonus (orig. -1) : -> -0.5
- - - Recovery Time (orig. 0s) : 0s (unchanged)
- - 3rd Atk
- - - Startup Time (orig. 0.21s) : 0.21s (unchanged)
- - - Power (orig. 35) : -> 16.74
- - - Breach Bonus (orig. -1) : -> -0.5
- - - Recovery Time (orig. 0s) : 0s (unchanged)
- - 4th Atk
- - - Startup Time (orig. 0.21s) : 0.21s (unchanged)
- - - Power (orig. 50) : -> 29.29
- - - Breach Bonus (orig. -1) : -> 0
- - - Recovery Time (orig. 0s) : 0s (unchanged)
- - 5th Atk
- - - Startup Time (orig. 0.21s) : 0.21s (unchanged)
- - - Power (orig. 65) : -> 47.54
- - - Breach Bonus (orig. -1) : -> 0.9
- - - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- Add 6th to 10th Atk (2nd Combo Set)
- - Same as 1st to 5th attack.
- Add 11th to 15th Atk (Combo Finish)
- - 11th Atk
- - - Startup Time : 0.21s
- - - Power : 52.71
- - - Breach Bonus : 4
- - - Recovery Time : 0s
- - 12th Atk
- - - Startup Time : 0s
- - - Power : 52.71
- - - Breach Bonus : 2.5
- - - Recovery Time : 0s
- - 13th Atk
- - - Breach Bonus : 1
- - - Same as 12th attack except above.
- - 14th Atk
- - - Breach Bonus : 0
- - - Same as 12th attack except above.
- - 15th Atk
- - - Startup Time : 0s
- - - Power : 65.89
- - - Breach Bonus : 4
- - - Recovery Time : 0.4s

Marksman's Bow / 射手の弓
- 1st Atk
- - Cooldown (orig. 0.35s) : -> 0s
- - Startup Time (orig. 0.2s) : -> 0.18s
- - Range (orig. 6) : 6 (unchanged)
- - Power (orig. 32) : -> 15
- - Breach Bonus (orig. -0.7) : -> -0.33
- - Crit Mul. (orig. 3) : -> 4.225
- - Recovery Time (orig. 0.2s) : 0.2s (unchanged)
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Cooldown : 0.2s
- - Startup Time : 0.5s
- - Range : 7
- - Power : 62.4975
- - Breach Bonus : 1.3
- - Crit Mul. : 2.4495
- - Recovery Time : 0.3s

(DLC-RTC) Medusa's Head / メディウサヘッド
- Legendary Affix (orig. "UnstableHead") :
- - "UnstableHead" (Bumps enemies on impact. / 当たった敵をノックバックする) : -> Removed.
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)
- Ammo Type (orig. Replenishes when the Projectile Exploded) : -> Automatically Generate Ammo
- Ammo Auto-Recovery Start (orig. None) : -> 1s
- Projectile Speed (orig. 0.83) : -> 1.245
- Projectile Range (orig. 20) : -> 40
- Projectile Appear Position X (orig. 20) : -> -280
- Projectile Appear Position Y (orig. -12) : -12
- Parameter of "frict" (orig. 0.9) : -> 0
- Parameter of "duration" (orig. 0.5) : -> 0
- 1st Atk (Throwing)
- - Startup Time (orig. 0.4s) : -> 0.3s
- - Power (orig. 20) : -> 10
- - Breach Bonus (orig. 1) : 1 (unchanged)
- - Knock Back Power (orig. 0.85) : -> 0
- - Petrification Duration (orig. 2.5s) : -> 1.5s
- - Recovery Time (orig. 0.25s) : -> 0s
- 2nd Atk (Detonation)
- - Interval Until Detonation is Possible After Throwing (orig. 0.3s) : -> 0s
- - Hitbox-Width (orig. 10) : -> 5.5
- - Hitbox-OffsetCase X (orig. 0) : 0 (unchanged)
- - Hitbox-Height (orig. Varies depending on width) : Varies depending on width (unchanged)
- - Hitbox-OffsetCase Y (orig. 0) : 0 (unchanged)
- - Power (orig. 45) : -> 80
- - Breach Bonus (orig. 0) : 0 (unchanged)
- - Knock Back Power (orig. 0.85) : -> 1.5
Note :
 - Medusa's Heads now pops out at high speed from near the edge of the screen behind the player.
 - Depending on whether the player faces right or left when summoning, you can choose whether the Mediusa's Heads appears from the left or right edge of the screen.
 - If the appear position overlaps with a wall etc. it will pop out from the player's position.
 - After one second has passed since you summoned a Medusa's Head, you will no longer be able to manually detonate existing Medusa's Head, but you will be able to summon additional Medusa's Head.
 - It's not a very difficult weapon to handle, as long as you scatter it somehow for the purpose of petrification. On the other hand, it also became possible to handle more technically.
解説 :
 - プレイヤーの後方の画面端付近から、高速で飛び出してくるようになりました。
 - プレイヤーが右と左のどちらを向いて召喚するかによって、メディウサヘッドを画面左端と右端のどちらから出現させるかを選択できます。
 - 出現位置が壁などに重なっていた場合はプレイヤーの位置から飛び出します。
 - メディウサヘッドを召喚してから1秒が経過すると、既存のメディウサヘッドの手動起爆はできなくなりますが、新たなメディウサヘッドを追加で召喚できるようになります。
 - 石化目的で適当にばら撒く分にはさほど扱いの難しい武器ではなく、その一方でよりテクニカルな扱い方もできる武器となりました。

Money Shooter / マネーシューター
- Possible Normally Appeared Affixes
- - "HeavyStun" (orig. Can not appeared) : -> Possible to appeared

Multiple-nocks Bow / 連弾の弓
- Ammo (orig. 21) : -> 35
- Height of the arrow spread (orig. 9) : -> 36
- Number of shots (orig. 3) : -> 5 (does not affect DPS)
- 1st Atk
- - Startup Time (orig. 0.32s) : -> 0.22s
- - Power (orig. 60) : -> 40
- - Breach Bonus (orig. 0) : -> 0.5
- - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- 2nd Atk
- - Startup Time (orig. 0.4s) : -> 0.22s
- - Power (orig. 90) : -> 40
- - Breach Bonus (orig. 0.15) : -> 1.6
- - Recovery Time (orig. 0.2s) : -> 0.1s
- 3rd Atk
- - Visual effect color changed.
- - Sound effect changed.
- - Startup Time (orig. 0.4s) : -> 0.44
- - Power (orig. 220) : -> 105
- - Breach Bonus (orig. 0) : -> 1.1
- - Recovery Time (orig. 0.3s) : 0.3s (unchanged)
- Add 4th Atk
- - Startup Time : 0.6s
- - Power : 124
- - Breach Bonus : 1.5
- - Recovery Time : 0s
- Add 5th Atk
- - Startup Time : 0.2s
- - Power : 128
- - Breach Bonus : 1.5
- - Recovery Time : 0s
- Add 6th Atk
- - Power : 132
- - Same as new 4th attack except above.
- Add 7th Atk
- - Power : 136
- - Same as new 4th attack except above.
- Add 8th Atk
- - Startup Time : 0.2s
- - Power : 140
- - Breach Bonus : 1.5
- - Recovery Time : 0.5s
- Change the description (English only).

Nerves of Steel / 鋼の神経
- Ammo (orig. 8) : -> 6
- Cooldown (orig. 0.1s) : 0.1s (unchanged)
- Startup Time (orig. 0.3s) : 0.3s (unchanged)
- Full Charge Time (orig. 1s) : -> 0.732s
- Power (orig. 32) : -> 24
- Crit Mul. (orig. 3.2) : -> 3.66
- Recovery Time (orig. 0.06s) : 0.06s (unchanged)
Note : Just-Timing becomes difficult. In exchange, it'll may become a more strong bow if you master it.
解説 : ジャストタイミング判定を厳しくしました。その代わり、使いこなせればより強力な弓になる可能性があります。

Pyrotechnics / 火球
- Colors (orig. "Brutality" and "Tactics") : -> "Tactics" and "Survival"
- Full-Auto Attack (orig. true) : -> false
- Part of sound effects : Returned until game version 1.7.X sounds.
- 1st to 4th Atk (1st Combo Set)
- - 1st Atk
- - - Startup Time (orig. 0.15s) : -> 0.1s
- - - Fire Ball Size (orig. 0.4) : 0.4 (unchanged)
- - - Power (orig. 7) : 7 (unchanged)
- - - Breach Bonus (orig. -1) : -1 (unchanged)
- - - Crit Mul. (orig. 0.66) : -> 0.7
- - - Burn DPS (orig. 20) : -> 0
- - - Target Burn Duration (orig. 1s) : -> 0s
- - - Burning Ground Range (orig. 0) : 0 (unchanged)
- - - Recovery Time (orig. 0.1s) : -> 0.1s
- - 2nd Atk
- - - Startup Time (orig. 0.2s) : -> 0.1s
- - - Fire Ball Size (orig. 0.5) : 0.5 (unchanged)
- - - Power (orig. 25) : -> 10.5
- - - Breach Bonus (orig. -1) : -1 (unchanged)
- - - Crit Mul. (orig. 0.66) : -> 0.7
- - - Burn DPS (orig. 20) : -> 0
- - - Target Burn Duration (orig. 1s) : -> 0s
- - - Burning Ground Range (orig. 1) : -> 0
- - - Recovery Time (orig. 0.1s) : 0.1s (unchanged)
- - 3rd Atk
- - - Animation was changed.
- - - Effect Animation was changed.
- - - Startup Time (orig. 0.1s) : -> 0.2s
- - - Fire Ball Size (orig. 0.4) : -> 0.8
- - - Power (orig. 7) : -> 18.75
- - - Breach Bonus (orig. -1) : -> -0.5
- - - Crit Mul. (orig. 0.66) : -> 0.9
- - - Burn DPS (orig. 20) : -> 0
- - - Target Burn Duration (orig. 1s) : -> 0s
- - - Burning Ground Range (orig. 0) : 0 (unchanged)
- - - Recovery Time (orig. 0.06s) : -> 0.26s
- - 4th Atk
- - - Animation was changed.
- - - Effect Animation was changed.
- - - Startup Time (orig. 0.3s) : 0.3s (unchanged)
- - - Fire Ball Size (orig. 1.2) : -> 1.5
- - - Power (orig. 100) : -> 60
- - - Breach Bonus (orig. 0.5) : -> 0.833
- - - Crit Mul. (orig. 1) : -> 1.4
- - - Burn DPS (orig. 20) : -> 30
- - - Target Burn Duration (orig. 5s) : -> 1s
- - - Burning Ground Range (orig. 4) : -> 1
- - - Burning Ground Duration (orig. 5s) : -> 1s
- - - Recovery Time (orig. 0.35s) : -> 0.25s
- Add 5th to 8th Atk (2nd Combo Set)
- - Same performance as 1st to 4th attacks.
- Add 9th to 10th Atk (Super combo finish)
- - 9th Atk (Preparation)
- - - Preparation for the 10th attack. This has no attack performance.
- - - Startup Time : 0.1s
- - - Recovery Time : 0.35s
- - 10th Atk
- - - Startup Time : 0.3s
- - - Fire Ball Size : 3.75
- - - Power : 300
- - - Breach Bonus : 3.67
- - - Crit Mul. : 1
- - - Burn DPS : 30
- - - Target Burn Duration : 3s
- - - Burning Ground Range : 4
- - - Burning Ground Duration : 3s
- - - Recovery Time : 0.4s
Note : Added "super attack that shoot a huge fireball", after performing two sets of combos in succession.
解説 : コンボを2セット連続で行った後に、巨大な火球を放つ大技を追加しました。

Quick Bow / 早撃ちの弓
- Ammo (orig. 15) : 15 (unchanged)
- Startup Time (orig. 0.1s) : -> 0.2s
- Power (orig. 15) : -> 6
- Breach Bonus (orig. -1) : -1 -> 1.1
- Fire Interval (orig. 0.2s) : -> 0.1s
- Number of arrows required for critical (orig. 3) : -> 10
- Crit Mul. (orig. 1.35) : -> 6
- Recovery Time (orig. 0.1s) : 0.1s (unchanged)


Repeater Crossbow (primary ability) / リピータークロスボウ (第1機能)
- Ammo (orig. 35) : -> 50
- 1st Atk
- - Cooldown (orig. 0s) : 0s (unchanged)
- - Startup Time (orig. 0.08s) : -> 0.1s
- - Power (orig. 14) : -> 7.5
- - Crit Mul. (orig. 1.3) : -> 1
- - Breach Bonus (orig. -1) : -> -0.5
- - Recovery Time (orig. 0.05s) : -> 0.01667s
- Add 2nd to 9th Atk
- - Startup Time : 0.01667s
- - Same as 1st attack except above.
- Add 10th Atk
- - Same as 1st attack.
- - Startup Time : 0.01667s
- - Power : 85
- - Breach Bonus : 0
- - Crit Mul. : 1
- - Recovery Time : 0.2s
- Change the description (English only).

Quiver of Bolts / ボルトの雨 (Repeater Crossbow secondary ability)
- Cooldown (orig. 1s) : -> 0s
- Damage over Time DPS (orig. 14) : 14 (unchanged)
- Root Duration (orig. 2.5s) : 2.5s (unchanged)
- 1st Atk
- - Cooldown (orig. 1s) : 0s (unchanged)
- - Startup Time (orig. 0.35s) : -> 0.25s
- - Number of Arrows (orig. 8) : -> 8
- - Power (orig. 5) : -> 3
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Recovery Time (orig. 0.2s) : -> 0.1s
- Add 2nd Atk
- - Same as 1st attack.
- Add 3rd Atk
- - Startup Time : 1s
- - Number of Arrows : 32
- - Power : 10
- - Breach Bonus : 0.5
- - Recovery Time : 0.4s
- Change the description (English only).


Sonic Carbine / 音速銃
- Ammo (orig. 20) : -> 50
- Ammo Type (orig. Projectile Reuse) : Projectile Reuse -> Automatically Generate Ammo
- Ammo Auto-Recovery Start (orig. None) : -> 0.5s
- Ammo Auto-Recovery Tick (orig. None) : -> 0.035s
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "HeavyWeapon"
- Cooldown (orig. 0s) : 0s -> 0.05s
- Sound volume adjusted.
- Startup Time (orig. 0.17s) : -> 0.765
- Range (orig. 11) : -> 9.35
- Power (orig. 30) : -> 12
- Breach Bonus (orig. 0.6) : -> 5
- Crit Mul. (orig. 1) : 1
- Fire Interval (orig. 0.13s) : -> 0.0325s
- Recovery Time (orig. 0.3s) : -> 0.5s
- Change the description (English only).
Note : The firepower of rapid fire is high at the cost of slow movement, and it has become a weapon like a gatling gun.
 About the technique "Rapid fire cancel rolling" :
  If cancel the rapid fire by rolling, and instantly release the weapon button, you can rolling move instantly without recovery time at the end of attack.
  It's a technique that exists from the original. In this mod, has been adjusted to make it easier to use this technique more aggressively.
解説 : 隙が大きい代わりに連射の火力は高い、ガトリングガンのような武器になりました。
 テクニック「連射キャンセルローリング」について :
  連射をローリングでキャンセルしつつ、すぐに武器のボタンから指を離すと、攻撃終了時の硬直時間無しで即座に移動することができます。
  オリジナルから存在するテクニックですが、このModではこのテクニックをより積極的に活用しやすくなるような調整を行いました。

(DLC-RTC) Throwing Axe / 手投げ斧
- 1st Atk
- - Cooldown (orig. 0.34s) : -> 0s
- - Startup Time of Throwing (orig. 0.24s) : -> 0.12s
- - Startup Time of On Hand Attack (orig. 70% of Startup Time of Throwing) : -> 59% of Startup Time of Throwing
- - On Hand Hitbox-Width (orig. 1.5) : -> 3.875
- - On Hand Hitbox-OffsetCase X (orig. 0) : -> -2.375
- - On Hand Hitbox-Height (orig. Varies depending on width) : -> 3.5
- - On Hand Hitbox-OffsetCase Y (orig. 0) : -> -0.5
- - Power (orig. 52) : -> 26
- - Breach Bonus (orig. 0.5) : -> 0.5
- - Crit Mul. (orig. 1.8) : 1.8
- - Recovery Time (orig. 0.1s) : -> 0.05s
- Add 2nd Atk
- - Same as new 1st attack.
- Add 3rd Atk
- - Cooldown : 0s
- - Startup Time of Throwing : 0.48s
- - Startup Time of On Hand Attack : 67% of Startup Time of Throwing
- - On Hand Hitbox-Width : 4.225
- - On Hand Hitbox-OffsetCase X : -2.375
- - On Hand Hitbox-Height : 4
- - On Hand Hitbox-OffsetCase Y : -1
- - Power : 104
- - Breach Bonus : 3
- - Crit Mul. : 1.8
- - Recovery Time : 0.2s
- Change the description (English only).

Throwing Knife / 投げナイフ
- Ammo (orig. 8) : -> 25
- Ammo Type (orig. Projectile Reuse) : -> Automatically Generate Ammo
- Ammo Auto-Recovery Start (orig. None) : -> 1s
- Ammo Auto-Recovery Tick (orig. None) : -> 0.6s
- Full-Auto Attack (orig. false) : -> true
- Bleed DPS (orig. 22) : -> 5
- Bleed Duration (orig. 3s) : -> 5s
- 1st Atk
- - Cooldown (orig. 0.25s) : -> 0s
- - Startup Time (orig. 0.1s) : -> 0.15s
- - Power (orig. 5) : 5 (unchanged)
- - Breach Bonus (orig. -1) : -1 (unchanged)
- - Recovery Time (orig. 0s) : -> 0.01666s
- Add 2nd to 3rd Atk
- - Startup Time : 0.15s
- - Power : 5
- - Breach Bonus : -1
- - Recovery Time : 0.01666s
- Add 4th Atk
- - Recovery Time : 0.05s
- - Same as new 2nd attack except above.
- Add 5th Atk
- - Startup Time : 0.2s
- - Power : 65
- - Breach Bonus : 9
- - Recovery Time : 0.41667s
- Add 6th Atk
- - Startup Time : 0.45s
- - Power : 0.01
- - Breach Bonus : -1
- - Recovery Time : 0s
- Add 7th to 25th Atk (1,000 Blades)
- - 7th Atk
- - - Startup Time : 0.1s
- - - Power : 40
- - - Breach Bonus : 9
- - - Recovery Time : 0s
- - 8th Atk
- - - Startup Time : 0.1s
- - - Power : 5
- - - Breach Bonus : -0.5
- - - Recovery Time : 0s
- - 9th Atk
- - - Same as 8th attack.
- - 10th Atk
- - - Same as 8th attack.
- - 11th Atk
- - - Power : 10
- - - Breach Bonus : 9
- - - Same as 8th attack except above.
- - 12th Atk
- - - Power : 10
- - - Same as 8th attack except above.
- - 13th Atk
- - - Same as 12th attack.
- - 14th Atk
- - - Same as 12th attack.
- - 15th Atk
- - - Power : 20
- - - Same as 11th except above.
- - 16th Atk
- - - Power : 20
- - - Same as 8th attack except above.
- - 17th Atk
- - - Same as 16th attack.
- - 18th Atk
- - - Same as 16th attack.
- - 19th Atk
- - - Power : 40
- - - Same as 11th except above.
- - 20th Atk
- - - Power : 35
- - - Same as 8th attack except above.
- - 21st Atk
- - - Same as 20th attack.
- - 22nd Atk
- - - Same as 20th attack.
- - 23rd Atk
- - - Power : 70
- - - Same as 11th except above.
- - 24th Atk
- - - Startup Time : 0.1666s
- - - Power : 50
- - - Breach Bonus : -0.5
- - - Recovery Time : 0s
- - 25th Atk
- - - Startup Time : 0.15s
- - - Power : 280
- - - Breach Bonus : 2.572
- - - Recovery Time : 0.45s
- Change the description (English only).
Note :
 - The specification has been significantly changed to match the DLC "Return to Castlevania", and it is now possible to perform rapidly throw with the motif of "1,000 Blades", a special attack from the Castlevania series.
 - Remaining Ammo are now standard at 25, and will be replenished over time.
 - Knives now disappear instantly after hitting an enemy or terrain, and no longer remain in place.
 - Up to the 5th attack is a unique combo of this mod.
解説 :
 - DLC "Return to Castlevania" に寄せる形で仕様を大きく変更し、悪魔城ドラキュラシリーズの大技「サウザンドエッジ」をモチーフとする連射が行えるようになりました。
 - 残弾数は標準で25発となり、また時間経過で補充されるようになりました。
 - ナイフは敵や地形に命中すると即座に消滅するようになり、残留しなくなりました。
 - 5段目まではこのmod独自のコンボです。

War Javelin / 戦のジャベリン
- Comes Back Time (orig. 10s) : -> 7s
- 1st Atk
- - Cooldown (orig. 0.3s) : -> 0s
- - Startup Time (orig. 0.2s) : 0.2s (unchanged)
- - Power (orig. 55) : 55 (unchanged)
- - Breach Bonus (orig. 0.5) : 0.5 (unchanged)
- - Knock Back Power (orig. 1.7) : 1.7 (unchanged)
- - Penetration Enemies Limit (orig. +99) : -> +1
- - Recovery Time (orig. 0.3s) : -> 0.1s
- Add 2nd Atk
- - Cooldown : 0s
- - Startup Time : 0.2s
- - Power : 82.5
- - Breach Bonus : 1
- - Knock Back Power : 2.125
- - Penetration Enemies Limit : +99
- - Recovery Time : 0.2s
Note : The second shot will be a more powerful javelin.
解説 : 2連発目はより強力な槍投げになります。


*Shields

Note / 解説 :
各盾の個性をより強調するため、付加効果 "BleedShield" と "FrostShield" が発生する可能性がある盾は "アルカードシールド" のみに限定しました。
※アルカードシールドは原作において盾の魔力を解放する際、全ての盾の力を結集させるかのような演出があります。そのためこのmodでは、"他の盾と似た性質を発揮できる" ことはアルカードシールドの個性であると解釈しました。

(DLC-RTC) Alucard's Shield / アルカードシールド
- Legendary Affix (orig. "FullSet" only) :
- - "FullSet" (You get the other item from Alucard's set. Can only trigger once per run. / アルカード装備のもう一方のアイテムを手に入れる。ランにつき1度しか発動しない) : Unchanged.
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Possibility of Stay in the Mid-air (orig. true) : true (unchanged)
- Damage Absorb (Notation in Weapon Description) (orig. -75%) : -> -100%
- Full-Auto Attack (orig. false) : -> true
- Critical duration for a melee attack with a shield after a successful parry (orig. 1.5s) : -> 10s
- Renew all combo moves and attack data.
- - Basic Actions
- - - 1st Action (Shield Spell)
- - - - Cooldown : 0.3s
- - - - Startup Time : 0s
- - - - Parrying Duration : 0.01667s
- - - - Hitbox-Width : 3
- - - - Hitbox-OffsetCase X : -1
- - - - Hitbox-Height : 2
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : -0.0001
- - - - Breach Bonus : -1
- - - - Crit Mul. : -500000
- - - - Recovery Time : 0s
- - - 2nd Action (Perfect Parry)
- - - - Startup Time : 0.13334s
- - - - Parrying Duration : 0.13334s
- - - - No Attack Hitbox
- - - - Power : 400
- - - - Breach Bonus : 9
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.06667s
- - - 3rd Action (No Action)
- - - - Cooldown : 0.35s
- - - - Startup Time : 0s
- - - - Parrying Duration : 0.01667s
- - - - No Attack Hitbox
- - - - Power : 0.01
- - - - Breach Bonus : -1
- - - - Crit Mul. : 1
- - - - Recovery Time : 0s
- - Actions right after used "Alucard's Sword"
- - - 1st Action (Shield Spell)
- - - - Note: The parry effects of the second slash of "Alucard's Sword" when this shield is equipped, are also the same specifications as this parry. / この盾を装備している時の "アルカードソード" の斬撃2発目におけるパリィの効果もこのパリィと同様の仕様です。
- - - - Always Critical Hit
- - - - Power : 100
- - - - Breach Bonus : 0
- - - - Crit Mul. : 0.5
- - - - Same as basic 1st action except above.
- - - 2nd Action (Perfect Parry)
- - - - Startup Time : 0.15s
- - - - Parrying Duration : 0.15s
- - - - Recovery Time : 0s
- - - - Same as basic 2nd action except above.
- - - 3rd Action (Shield Bash)
- - - - Startup Time : 0.1s
- - - - Parrying Duration : 0.00001s
- - - - Hitbox-Width : 6.7
- - - - Hitbox-OffsetCase X : -1.5
- - - - Hitbox-Height : 3
- - - - Hitbox-OffsetCase Y : 0
- - - - Power : 120
- - - - Breach Bonus : 1.3
- - - - Crit Mul. : 0.5
- - - - Recovery Time : 0.25s
- Change the description (English only).
Note / 解説 :
 - 各種アクションを一新しました。
 - この盾の基本的なアクションは "ジャストパリィ (Perfect Parry)" の構えを取るのみの行動となります。ジャストパリィは通常のパリィに比べて猶予時間は非常に短いですが、敵の近接攻撃に対するパリィ成功時の反撃ダメージは非常に強力です。
 - ジャストパリィに成功すると "盾の魔力" が一定時間解放された状態となります。この状態で、敵のすぐ近くでこの盾を使用すると、盾を構えると同時にその敵に強力な直接攻撃を行います。
 - アルカードソードのいずれかのアクションの実行直後は、この盾の性能が一時的に変化し、2段構成のコンボになります。
 - - 1段目 : 使い勝手が向上したジャストパリィの構えを取ります。通常時のアクションに比べて、ジャストパリィの猶予時間が動作終了まで持続し、終わり際の動作時間も短くなり、終わり際に無防備になる隙が無くなります。またすぐ近くの敵に対しては、盾を構えると同時に強力な直接攻撃を行います。
 - - 2段目 : シールドバッシュを放ちます。この攻撃は横方向の攻撃範囲が長く、"盾の魔力" による至近距離攻撃よりも攻撃力が高いです。
 - 補足
 - - この盾の通常のアクションを実行した直後にアルカードソードを使用した場合は、この盾の性能は変化しません。
 - - 通常のアクションは4回連続で実行すると、5連続目以降はクールタイムが若干長くなります。長くなったクールタイムは、1秒以上この盾を使用せずにいることでリセットされます。
 - - 仕様上、盾を構える際の至近距離攻撃は、オーブンナイトの盾に対しては無効です。


Assault Shield / 強襲の盾
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Possibility of Stay in the Mid-air (orig. true) : true (unchanged)
- Damage Absorb (orig. -75%) : -> -70%
- Power (orig. 33) : 33 (unchanged)
- Crit Mul. (orig. 1) : -> 2
- Dash Distance and Knock Back Power (orig. 1.1) : -> 1.4

Bloodthirsty Shield / 血呑みの盾
- Possibility of Stay in the Mid-air (orig. false) : -> true
- Damage Absorb (orig. -75%) : -> -65%
- Power (orig. 15) : -> -0.0001
- Crit Mul. (orig. 1) : -> -375000

Cudgel / 眩暈の盾
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Possibility of Stay in the Mid-air (orig. false) : -> true
- Damage Absorb (orig. -75%) : -> -70%
- Power (orig. 20) : -0.0001
- Crit Mul. (orig. 1) : -500000

Greed Shield / 欲望の盾
- Legendary Affix (orig. "GoldDamageBuff") :
- - "GoldDamageBuff" (Delals 1% of your current gold as that many & bonus damage. / 所持ゴールドの 1% の追加ダメージが発生する) : -> Removed.
- - Add "CellGold" (Get gold as well as a cell. / セルと一緒にゴールドも得る)
- Passive Effect (orig."Damage Multiplier") : -> "Damage Reduction"
- Possibility of Stay in the Mid-air (orig. false) : -> true
- Damage Absorb (orig. -75%) : -75% -> -80%
- Power (orig. 50) : -> -0.0001
- Crit Mul. (orig. 1) : -> -500000

Force Shield / 障壁の盾
- Passive Effect (orig."Damage Multiplier") : -> "Damage Reduction"
- Possibility of Stay in the Mid-air (orig. true) : -> false
- Damage Absorb (orig. -15%) : -> -80%
- Power (orig. 40) : -> -0.0001
- Crit Mul. (orig. Multiplier not calculated.) : -> -200000

Front Line Shield / 前線の盾
- Damage Absorb (orig. -75%) : -> -70%
- Possibility of Stay in the Mid-air (orig. false) : -> true
- Power (orig. 25) : -> -0.0001
- Crit Mul. (orig. 1) : -> -250000
- Melee Damage Bonus (orig. +50%) : +50% (unchanged)

Ice Shield / 氷の盾
- Possibility of Stay in the Mid-air (orig. true) : true (unchanged)
- Damage Absorb (orig. -75%) : -> -70%
- Power (orig. 20) : -> -0.0001
- Crit Mul. (orig. 1) : -> -200000

Old Wooden Shield / 古びた木の盾
- Initial Quality (orig. Lowest only, not a +, ++, S) : -> Same as other weapons
- Passive Effect (orig."Damage Reduction") : "Damage Reduction" (unchanged)
- Legendary Affix (orig. none) :
- - Add "RunSpeedOnCrit" (Increases your movement speed for 5 second after a critical hit. / クリティカルヒット後の 5 秒間は移動速度が上昇する)
 Note: Legendary affix added by reforging once.
- Possibility of Stay in the Mid-air (orig. false) : false (unchanged)
- Damage Absorb (Notation in Weapon Description) (orig. -75%) : -> -50%
- Power (orig. 20) : -> -0.0001
- Crit Mul. (orig. 1) : -> -200000

Parry Shield / 弾きの盾
- Possibility of Stay in the Mid-air (orig. true) : true (unchanged)
- Damage Absorb (orig. -75%) : -> -100%
- Power (orig. 20) : -> 0.0026
- Crit Mul. (orig. 1) : -> 10000
Note : The damage notation in weapon description has been changed, because make it easier to understand the performance to damage the enemy only when Parry succeeds.
解説 : パリィ成功時にのみ敵にダメージを与えられる、という性能を分かりやすくするため、武器説明におけるダメージの表記を変更しました。

Punishment / 懲罰の盾
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Possibility of Stay in the Mid-air (orig. false) : -> true
- Damage Absorb (orig. -75%) : -> -65%
- Power (orig. 40) : -> -0.0001
- Crit Mul. (orig. 0.8) : -> -320000

Rampart / 防壁
- Passive Effect (orig."Damage Multiplier") : -> "Damage Reduction"
- Possibility of Stay in the Mid-air (orig. false) : -> true
- Damage Absorb (orig. -85%) : -> -75%
- Power (orig. 20) : -> -0.0001
- Crit Mul. (orig. 1) : -> -50000
- Breach Bonus (orig. 0) : -> -1
- Stun Duration (orig. 2s) : -> No stun effect.

Shove Shield / 突き出しの盾
- Possibility of Stay in the Mid-air (orig. false) : -> true
- Knock Back Power (orig. 2) : -> 2.5
- Power (orig. 40) : -> -0.0001
- Crit Mul. (orig. 1.5) : -> -800000

Spiked Shield / トゲの盾
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Legendary Affix (orig. "MegaCrit") :
- - "MegaCrit" (Critical hits +50% damage. / クリティカルヒット +50% ダメージ) : -> Removed.
- - Add "HeavyCrit" (Critical hits +30% damage. / クリティカルヒット +30% ダメージ)
- Possibility of Stay in the Mid-air (orig. false) : -> true
- Damage Absorb (orig. -75%) : -> -60%
- Power (orig. 90) : 90 -> 70
- Crit Mul. (orig. 1.2) : -> 2.25

Thunder Shield / 雷の盾
- Possibility of Stay in the Mid-air (orig. true) : true (unchanged)
- Damage Absorb (orig. -75%) : -> -70%
- Normal Thunder Range (orig. 6) : -> 8.25
- Auto Thunder DPS After Parry (orig. 32) : 32 (unchanged)
- Finishing Thunder DPS (orig. 32) : -> 40
- Blocking Power (orig. 40) : 40 (unchanged)
- Power (orig. 40) : -> -0.0001
- Crit Mul. (orig. Multiplier not calculated.) : -> -200000


*Skills

*Skills - Trap & Turret


Barnacle / フジツボ
- Cooldown (orig. 10s) : -> 14s

Cleaver / 裂傷の歯
- HP (orig. 50) : 50 (unchanged)
- Distance (orig. 3) : -> 4
- DoT DPS (orig. 6) : -> 9

Emergency Door / 非常用ドア
- Colors (orig. "Tactics") : -> "Brutality" and "Survival"
- Passive Effect (orig."Damage Reduction") : -> "Damage Multiplier"
- Power (orig. 1) : -> 100

Explosive Decoy / デコイボム
- Colors (orig. "Tactics") : -> "Tactics" and "Survival"

Flamethrower Turret / 火炎タレット
- Unchanged.

Heavy Turret / ヘヴィタレット
- Cooldown (orig. 12s) : -> 20s
- DPS (orig. 55) : -> 82.5

Sinew Slicer / 斬腱の塔
- Cooldown (orig. 10s) : -> 9s
- Duration (orig. 1.5) : -> 1.5 (unchanged)

The Night Light / 夜の灯
- Cooldown (orig. 120s) : 120s -> 60s
- Possibility of Reforging (orig. impossible) : -> possible
- Legendary Affix (orig. none) :
- - Add "SeeInvisible" (Reveals invisible enemies. / 見えない敵を晒す)
- - Add "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする)
 Note: Legendary affixes are added by reforging once.
Note : The rarity that can be obtained is basically fixed at Legendary.
 Once reforged, it has the affixes of "easily discovering things buried in walls" and "revealing invisible enemies", so it can be useful for walkthrough even in biomes other than "Forgotten Sepulcher".
解説 : 入手できるレアリティは基本的にレジェンダリーで固定となりました。
 一度鍛え直すと、"壁に埋まっている物を発見しやすくなる" "透明な敵の姿を明らかにする" という付加効果が備わるため、"忘れられた地下墓所" 以外のバイオームでも攻略に役立てることができます。

Wolf Trap / ウルフトラップ
- Cooldown (orig. 14s) : -> 20s
- DPS (orig. 34) : -> 26


*Skills - Grenade

Cluster Grenade / クラスターボム
- Cooldown (orig. 20s) : -> 16s

Fire Grenade / ファイアボム
- Power (orig. 12) : -> 15
- Burn Duration (orig. 3s) : -> 4s

Heavy Grenade / パワーグレネード
- Unchanged.

(DLC-RTC) Holy Water / 聖水
- Hit Range when the Breaking the Bottle (orig. 1) : -> 1.5

Ice Grenade / アイスボム
- Cooldown (orig. 18s) : -> 16s
- Freese Duration (orig. 6s) : 6s (unchanged)

Infantry Grenade / 歩兵のグレネード
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"

Magnetic Grenade / マグネティックグレネード
- Colors (orig. "Brutality") : -> "Brutality" and "Tactics"

Oil Grenade / オイルボム
- Passive Effect (orig."Damage Multiplier") : -> "Damage Reduction"
- Cooldown (orig. 8s) : -> 6s
- Power (orig. 100) : -> 85

Root Grenade / ルートボム
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Cooldown (orig. 16s) : 16s (unchanged)
- DPS (orig. 50) : -> 37.5
- Root Duration (orig. 4s) : 4s (unchanged)

Swarm / スウォーム
- Unchanged.

Stun Grenade / 照明弾
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Cooldown (orig. 11s) : 11s (unchanged)
- Stun Duration (orig. 4.5s) : 4.5s -> 3s


*Skills - Power

Aura of Laceration / 裂傷のオーラ
- Unchanged.

(DLC-RTC) Bat Volley / コウモリの群れ
- Cooldown (orig. 12s) : -> 8s
- Number of Bats (orig. 10) : -> 5
- Amplitude Height of Flying (orig. 0.15) : -> 0.22
- Bat Flying Duration (orig. 7s) : 15s
- Power (orig. 22) : -> 33
Note : I have changed the specifications to emphasize differentiation from "Death Orb".
 In case of this skill. Against the enemy in front, I thought it would be more interesting to have a specification "where depending on the situation the enemy might not be hit (use your head to make better use of the skill)", rather than "using the skill randomly and it will hit every time". Therefore, I increased the vertical swing in flying.
解説 : "死のオーブ" との差別化を際立たせる方針で仕様を変更しました。
 正面の敵に対して "適当にスキルを使うだけで毎回確実に命中する" よりも、"状況によっては敵に命中しない場合もある(頭を使うことでスキルをよりうまく活かせる)" という仕様の方がこのスキルにおいては面白いという考えのもと、飛行の上下の揺れ幅を大きくしました。

(DLC-RTC) Cross / クロス (Richter Mode Ver. / リヒターモード版)
- Changed Name : -> "Cross (Skill)"
- Changed Icon
- Base Price (orig. 2000) : -> 1

Hunter's Grenade / 狩猟者のグレネード
- Possibility of Reforging (orig. impossible) : -> possible
- Possible Appeared Any Affixes (orig. Can not appeared) : -> Possible to appeared
- Legendary Affix (orig. none) :
- - Add "CellGold" (Get gold as well as a cell. / セルと一緒にゴールドも得る)
 Note: Legendary affixes are added by reforging once.
- HP Threshold (orig. 40%) : -> 55%
- Cast Time (orig. 0.18s) : -> 0.12s
- Range (orig. 10) : -> 12
- Change the description (English only).
Note : The available rarity is basically fixed at Legendary.
 Once reforged, it has the affixes of "getting additional gold with getting cells", so it has become useful in farming gold.
解説 : 入手できるレアリティは基本的にレジェンダリーで固定です。
 一度鍛え直すと、"セルと一緒にゴールドも追加で入手する" という付加効果が備わるため、ゴールド稼ぎにも役立てられるようになります。

(DLC-FF) Cocoon / 繭
- Cooldown (orig. 12s) : -> 14s
- Parrying and Immobility Time (orig. 0.35s) : -> 0.12s
- Shockwave Range (orig. 4) : -> 1.5
- Knock Back Power (orig. 0.7) : -> 2.5
- Stun Duration (orig. 1s) : -> 1.5s
- Force Field Duration After Used (orig. 0.1s) : -> 1.5s
- Change the description (English only).
Note / 解説 :
- パリィの有効時間を大幅に短縮し、盾全般に比べて "近接攻撃に対するパリィ" は成功しにくくなりました。
- "照明弾 (Stun Grenade)" との差別化のため、衝撃波の範囲を狭くした代わりに、衝撃波が敵に命中した際のスタン時間やノックバック効果は強化されました。
- "使用直後の1.5秒間は無敵状態になる" という効果が追加され、新たな扱い方ができるようになりました。

Collector's Syringe / コレクターの注射器
- Legendary Affix (orig. "RunSpeedOnKill" only) :
- - "RunSpeedOnKill" (Increases your movement speed for 5 sec after killing an enemy. / 敵を倒したあとの 5 秒間は移動速度が上昇する) : -> Removed.
- - Add "HealMidLife" (1% HP recovered per melee attack, up to 50% / 近接攻撃のたびに 1% HPが回復する(最大 50%))
- - Add "GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Movement Speed (orig. 0.5) : -> 1.2
- Jumping Height (orig. 0.3) : -> 0.9

Corrupted Power / 腐食の力
- Unchanged.

Death Orb / 死のオーブ
- Colors (orig. "Survival") : -> "Tactics" and "Survival"

(Crossover: "Blasphemous") Face Flask / フラスコ瓶
- Cooldown (orig. 10s) : -> 8s
- Self Damage (orig. 5 (No damage-scaling)) : -> 8 (No damage-scaling)

Forgotten Map / 忘れられた地図
- Base Price (orig. 4000) : -> 3000
- Possibility of Selling (orig. possible) : -> Cannot be sold.
- Possible Appeared Any Affixes (orig. Can not appeared) : -> Possible to appeared
- Possibility of Reforging (orig. impossible) : -> possible
- Legendary Affix (orig. none) :
- - Add "BetterSecrets" (Secrets found in the walls and ground are of increased quality. / 壁や地面から見つかる隠し要素がより高品質になる)
- - Add "SecretHint" (Reveals secret walls. / 隠された壁を明らかにする)
 Note: Legendary affixex added by reforging once.
- Limit to the number of uses (orig. disposable) : disposable -> non disposable (cooldown system)
- Cooldown (orig. 0s) : 0s -> 60s
- Change the description (English only).
Note : By became a cooldown system instead of disposable, it became possible to use over again.
 The legendary version (once reforged) has an affixes that makes it easier to get good items from inside the wall, so even just having it is useful for walkthrough.
解説 : 1回限りの使い捨てではなくクールダウン制にしたことで、何度でも繰り返し使えるようにしました。
 レジェンダリー版は(一度鍛え直すと)、壁の中から良いアイテムを入手しやすくなる付加効果が備わるため、所持しているだけでも攻略の役に立ちます。

Giant Whistle / 巨人の笛
- Colors (orig. "Survival") : -> "Brutality" and "Survival"
- Cooldown (orig. 20s) : -> 9s
- Attack Start Time (orig. 1s) : -> 0.75s
- Power (orig. 500) : -> 100
- stagger(stun)ing Range (orig. 3) : -> 9
- Knock Up Distance (orig. 1.5) : -> 0.75
- Slow Motion Time (orig. 1.1s) : -> 0.4125s
Note : Buffed cooltime and the time between blowing the whistle and giant's attacking, but instead reduced the power and knock-up height.
 This change to make it easier to enjoy combos, such as "knock-up enemies with this skill and then more attack with weapons."
解説 : クールタイムと、笛を吹いてから巨人が攻撃するまでの早さを強化し、その代わり威力とノックアップ高度を低下しました。
 これは、「このスキルで敵を打ち上げてから武器で追い打ちする」といったコンボを楽しみやすくするための変更です。

Grappling Hook / 鉤爪
- Colors (orig. "Brutality") : -> "Brutality" and "Survival"
- Cooldown (orig. 3s) : 3s (unchanged)
- Distance (orig. 13) : -> 14

Knife Dance / ナイフストーム
- Cooldown (orig. 16s) : -> 12s

Lightning Rods / 雷撃の標尺
- Cooldown (orig. 15s) : -> 12s
- Lightning Power (orig. 75) : -> 90
- Shock Status Effect DPS (orig. 30) : 30 (unchanged)

Lightspeed / 光速
- Changed Name : -> "Flash Step (フラッシュステップ)"
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - Add "NegligibleDamage"
- Possible Normally Appeared Affixes
- - "DeathWorm" (orig. Possible to appeared) : -> Can not appeared
- - "DeathExplosion" (orig. Possible to appeared) : -> Can not appeared
- - "DeathFire" (orig. Possible to appeared) : -> Can not appeared
- - "DeathFreeze" (orig. Possible to appeared) : -> Can not appeared
- - "DeathWorm" (orig. Possible to appeared) : -> Can not appeared
- - "GlobalShieldOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "Oil" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affixes (orig. "GlobalShieldOnUse") :
- - "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す) : -> Removed.
- - Add "RandomEffect" (Applies a random effect on hit. / 命中時にランダムな効果を付与する)
- First Dash
- - Cooldown (orig. 20s) : -> 1.2s
- - Duration of the Invincibility (orig. 0.2s) : -> 0.1s
- - Dash Distance (orig. 13) : -> 5.6875s
- - Dash Speed (orig. 5) : 5 (unchanged)
- - Power (orig. 100) : -> 1
- - Slow Motion Time (orig. 0.25s) : -> 0s
- - Slow Motion Multiplier (orig. 25%) : -> 100%
- Second Dash : -> Cannot use.
Note : After partially changing the specifications of the skill mod "Flash Step" that I created in the past, incorporated it into this mod.
 Using this skill will dash a short distance forward.
 The moment you start to dash, you become invincible. Also, the cool time is very short, 1.2 seconds, so you can easier to use repeatedly.
 It can be used in various uses such as moving at high speed, dodging enemy attacks, going behind enemy, and so on.
 The only additional modifiers that can be attached to this skill are the following four types of rare modifiers.
  - ☆Shoots a volley of arrows.
  - ☆Poisons the enemy.
  - ☆Makes the victim bleed.
  - ☆Increases your movement speed for 10 seconds.
解説 : 私が過去に投稿したスキル差し替えMod "Flash Step" のスキルの仕様を一部変更した上で、このModにも取り入れました。
 このスキルは前方に短距離のダッシュを行います。
 ダッシュし始めの瞬間は無敵状態になる効果があります。またクールタイムが1.2秒と短いため気軽に連発しやすいです。
 高速移動に用いたり、敵の攻撃を回避したり、敵の背後に回り込んだりと様々な使い方ができます。
 このスキルに付く可能性がある付加効果は、以下の4種類のレア付加効果のみとなっています。
  ・☆矢の一群を放つ
  ・☆敵を毒状態にする
  ・☆敵を出血状態にする
  ・☆移動速度が 10 秒間上昇する

Phaser / フェイザー
- Distance (orig. 11) : -> 16.5

(Crossover: "Guacamelee!") Pollo Power / チキンパワー
- Cooldown (orig. 10s) : 10s -> 7s
- Transform Duration (orig. 3.5s) : 3.5s -> 2.5s
- Chicken Movement Speed (orig. 0.4) : 0.4 -> 0.66
- Jumping Height (orig. 1.2) : 1.2 -> 1.5
- Explosion Power (orig. 45) : 45
- Number of Eggs Laying (orig. 16) : 16 -> 12

(DLC-RTC) Rebound Stone / 跳鉱石
- Colors (orig. "Survival") : -> "Tactics" and "Survival"

(DLC-FF) Serenade / セレナーデ
- DPS (orig. 30) : -> 20
- Moving Speed : -> x2
- Maximum number of marks (orig. 5) : -> 10
- Mark Duration (orig. 20s) : 20s (unchanged)
- Critical Damage Rate (orig. x12) : -> x5
- Orig. 1st Atk
- - Deleted.
- Swapped the order of the attacks.
- - Orig. 3rd Atk -> New 1st Atk
- - Orig. 2nd Atk -> New 3rd Atk
- New 2nd Atk
- - Same as new first attack.
Note : Attack frequency became a little faster, making it easier to mark more in a short amount of time.
解説 : 攻撃頻度が少し早くなり、短時間でより多くの印を付けやすくなりました。

(DLC-FF) Serenade (in-hand) / セレナーデ(手元)
- Combo Window Time (orig. 1s) : -> 1.5s
- Maximum number of marks (orig. 5) : 9 -> 10
- Mark Duration (orig. 10s) : -> 20s
- 1st Action
- - Startup Time (orig. 0.2s) : -> 0.16s
- - Hitbox-Width (orig. 5.1) : 5.1
- - Hitbox-OffsetCase X (orig. 0) : 0
- - Hitbox-Height (orig. 2.5) : 2.5
- - Hitbox-OffsetCase Y (orig. 0) : 0
- - Power (orig. 20) : -> 19.2
- - Breach Bonus (orig. 0.1) : 0.1
- - Crit Mul. (orig. 2) : -> 1
- - Recovery Time (orig. 0.23s) : -> 0.184s
- 2nd Action
- - Startup Time (orig. 0.16s) : -> 0.128s
- - Hitbox-Width (orig. 5) : 5
- - Hitbox-OffsetCase X (orig. 0) : 0
- - Hitbox-Height (orig. 2.5) : 2.5
- - Hitbox-OffsetCase Y (orig. 0) : 0
- - Power (orig. 25) : -> 25.344
- - Breach Bonus (orig. 0.2) : 0.2
- - Crit Mul. (orig. 2) : -> 1
- - Recovery Time (orig. 0.26s) : -> 0.208s
- 3rd Action
- - Startup Time (orig. 0.26s) : -> 0.1664s
- - Hitbox-Width (orig. 5) : 5
- - Hitbox-OffsetCase X (orig. 0) : 0
- - Hitbox-Height (orig. 5) : 5
- - Hitbox-OffsetCase Y (orig. -1) : -1
- - Power (orig. 30) : -> 44.064
- - Breach Bonus (orig. 0.3) : -> 4.7
- - Crit Mul. (orig. 2) : -> 1
- - Recovery Time (orig. 0.3s) : 0.3s
- Add 4th Action
- - Startup Time : 0.145s
- - Hitbox-Width : 10
- - Hitbox-OffsetCase X : -3
- - Hitbox-Height : 3.5
- - Hitbox-OffsetCase Y : 0
- - Power : 23.04
- - Breach Bonus : 5
- - Crit Mul. : 1
- - Recovery Time : 0.145s
- Add 5th Action
- - Startup Time : 0.145s
- - Hitbox-Width : 10
- - Hitbox-OffsetCase X : -3
- - Hitbox-Height : 3.5
- - Hitbox-OffsetCase Y : 0
- - Power : 25.6
- - Breach Bonus : 4.05
- - Crit Mul. : 1
- - Recovery Time : 0.036s
- Add 6th Action
- - Startup Time : 0.145s
- - Hitbox-Width : 10
- - Hitbox-OffsetCase X : -3
- - Hitbox-Height : 4.5
- - Hitbox-OffsetCase Y : 0
- - Power : 28.44
- - Breach Bonus : 3.1
- - Crit Mul. : 1
- - Recovery Time : 0.036s
- Add 7th Action
- - Startup Time : 0.145s
- - Hitbox-Width : 10
- - Hitbox-OffsetCase X : -3
- - Hitbox-Height : 3.5
- - Hitbox-OffsetCase Y : 0
- - Power : 31.6
- - Breach Bonus : 2.15
- - Crit Mul. : 1
- - Recovery Time : 0.036s
- Add 8th Action
- - Startup Time : 0.2272s
- - Hitbox-Width : 10.5
- - Hitbox-OffsetCase X : -3.5
- - Hitbox-Height : 2.5
- - Hitbox-OffsetCase Y : 0
- - Power : 37.056
- - Breach Bonus : 4
- - Crit Mul. : 1
- - Recovery Time : 0.209s
- Add 9th Action (Preparation)
- - Preparation for the 10th attack. This has no attack performance.
- - Startup Time : 0s
- - Recovery Time : 0s
- Add 10th Action
- - Startup Time : 0.24334s
- - Hitbox-Width : 9
- - Hitbox-OffsetCase X : -1.5
- - Hitbox-Height : 6
- - Hitbox-OffsetCase Y : -1
- - Power : 105.6
- - Breach Bonus : 2.8
- - Crit Mul. : 2
- - Recovery Time : 0.45s
- Add 11th to 55th Action (Special Move)
- - Common Specifications of 11th to 54th Atk
- - - Preparation for the special attack. These have no attack performance.
- - 11th Action
- - - Startup Time : 0.01667s
- - - Recovery Time : 0.01667s
- - 12th Action
- - - Startup Time : 0.2s
- - - Recovery Time : 0s
- - 13th Action
- - - Startup Time : 0.01667s
- - - Recovery Time : 0.45s
- - 14th Action
- - - Startup Time : 0.01s
- - - Recovery Time : 0s
- - 15th to 53rd Action
- - - Same as 14th action except for visual effects and sound effects.
- - 54th Action
- - - Startup Time : 0.01667s
- - - Recovery Time : 0.15s
- - 55th Action
- - - Startup Time : 0.16s
- - - Hitbox-Width : 30
- - - Hitbox-OffsetCase X : -15
- - - Hitbox-Height : 30
- - - Hitbox-OffsetCase Y : 0
- - - Power : 320
- - - Breach Bonus : 2.125
- - - Crit Mul. : 1
- - - Recovery Time : 0.6s
- Change the description (English only).
Note :
 - Added 4th to 55th combo attack.
 - The fourth to eighth attack are a wide range of slash by a flying sword away from your hand, the ninth is an action to grab the sword again, and the tenth attack is a powerful slash with the grabbed sword.
 - The third, eighth, and tenth attack have strong power to stagger(stun) "enemy when starting-up attack", and the fourth to eighth attack have a wide range of attack to back.
 - After the 11th action, it is a special move that attacks almost the entire screen.
  Note: Due to the specifications, the time required for this sequence of special move is likely to increase or decrease depending on the frame rate of the game.
 - The normal DPS is also became larger than the original, making it easier to use as a main weapon.
解説 :
 - コンボに4~55段目を追加しました。
 - 4~8段目は手元から離れた剣による広範囲の斬撃、9段目は剣を再び掴むアクション、10段目は掴んだ剣による強力な斬撃です。
 - 3・8・10段目は"攻撃し始めの敵"をスタンさせやすく、また4~8段目は後方への攻撃範囲も広いです。
 - 11段目以降は、ほぼ画面全体を攻撃する大技です。
  ※仕様上、この大技の一連の動作は、ゲームのフレームレートによって所要時間が増減しやすいです。
 - 通常のDPSもオリジナルに比べて大きくなり、メインウェポンとしてもより扱いやすくなりました。

Telluric Shock / テルリックショック
- Cooldown (orig. 10s) : -> 8s
- Jumping Power and Jumping Movement Speed (orig. 0.6) : -> 1.05
- Power (orig. 150) : -> 120

Temporal Distortion / タイムベンダー
- Base Price (orig. 2000) : 2000 (unchanged)
- Possible Normally Appeared Affixes
- - "AmmoBackOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "ArrowSalve" (orig. Possible to appeared) : -> Can not appeared
- - "FireOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "LightningAoe" (orig. Possible to appeared) : -> Can not appeared
- - "OilAndFireOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "OilOnUse" (orig. Possible to appeared) : -> Can not appeared
- - "PoisonOnUse" (orig. Possible to appeared) : -> Can not appeared
- Legendary Affix (orig. none) :
- - Add "GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- - Add (Rebalanced) "HealOnUse" (Heals 3% HP when used. / 使用時にHPが 3% 回復する)
- - Add "LightningAoe" (Increases your movement speed for 10 sec. / 移動速度が 10 秒間上昇する)
- - Add "AmmoBackOnUse" (Arrows stuck in enemies come back. / 敵にささった矢が戻ってくる)
- Limit to the number of uses (orig. non disposable (cooldown system)) : -> disposable
- Cooldown (orig. 20s) : -> 30s
- Slow Duration (orig. 3.5s) : 3.5s -> 4s
- How to Get It (5 ways possibilities) :
- - 1. In the Reward Rooms. Exchange for 2 Reward Keys.
- - 2. Applying the effect of the mutation "Wish" to "The Night Light", "The Night Light" will transform into this skill.
- - 3. Maybe - it could appear randomly as a legendary item. (Unconfirmed)
- - 4. Pick up in the Training Room.
- - 5. If you have already unlocked this skill with other mod etc, it may appear randomly with this mod.
Note / 解説 :
- オリジナルにおいて実装が没になったスキルである タイムベンダー(Temporal Distortion) を、多少仕様を変更して実装しました。
- スキル使用後の4秒間は広範囲の敵の動作速度を著しく低速化し、その間は一方的かつ正確に攻撃したり回復薬を安全に使用するなど、有利な時間を確保できます。
- 汎用性の高い便利な効果を持つスキルですが、特別な対価を支払わなければ基本的に入手できず、またクールタイムも長めです。
- レジェンダリー版は、スキルを使うだけでHPが微回復する "HealOnUse" など、スキルの利便性を高める複数の付加効果が備わります。

Tonic / トニック
- Bonus HP Base (orig. 40%) : -> 10%
- Bonus HP Scaling Coefficient (orig. 2.5%) : -> 1.25
- Bonus HP Cap (orig. 100%) : -> 25%
- Damage Reduction (orig. -20%) : -20%
- Invincible Duration (orig. 0.75s) : 0.75s (unchanged)
- Movement Speed Boost (orig. +20%) : -> +50%

Tornado / トルネード
- Unlock Cost (orig. 80) : -> 40

Wave of Denial / 拒絶の波動
- Included Item Tags (These affect "additional requirements for certain Affixes" and "damage multiplier / damage reduction".)
- - "ShortCooldown" : -> Deleted.
- Cooldown (orig. 5s) : -> 10s
- Shockwave Range (orig. 6) : -> 12
- Knockback Distance (orig. 1.5) : -> 0.95

Vampirism / 吸血
- Cooldown (orig. 30s) : -> 15s

Wings of the Crow / カラスの翼
- Colors (orig. "Tactics") : -> "Brutality" and "Tactics"
- Cooldown (orig. 15s) : 15s (unchanged)
- Duration (orig. 15s) : 15s (unchanged)
- Normal Movement Speed Boost (orig. +50%) : -> +200%
- Rolling Speed Boost and Rolling Distance Boost (orig. +33%) : +33% (unchanged)
- Mid-air Jumping Height (orig. 0.4) : -> 1.2
- Parameter of "bump" (orig. 0.6) : -> 1.8
- Parameter of "limit" (orig. 0.48) : -> 72
- Number of Normal Lightning (orig. 3) : 3 (unchanged)
- Normal Lightning Range (orig. 8) : -> 8 (unchanged)
- Normal Lightning Power (orig. 50) : -> 37.5
- Normal Lightning DPS (orig. 75) : -> 56.25
- Dive Attack Lightning Power (orig. 50) : -> 75
Note : "The speed of movement to the left and right" and "the jumping power in mid-air" have been buffed.
解説 : 左右への移動速度と、空中でのジャンプ力を高めました。


*All Affixs

Note : About the affixes of increasing the penetrating power of bullets
 These affixes are extremely useful in multi-enemy battles, and they also takes away the position of other weapons such as "ranged weapons with penetrating effect as standard", therefore they were greatly reduced the chance of occurrence.
解説 : 弾の貫通力を高める付加効果について
 これらの付加効果は対複数戦において非常に強力であり、また "貫通効果を標準で備えている遠距離武器" などの他の武器の立場を奪ってしまう面もあるため、発生確率を大幅に低下しました。

Note / 解説 : DOT(時間経過による持続的ダメージ)関連の付加効果の弱体化について
 個人的な見解ですが、"敵をDOT状態にする手段" と "DOT状態の敵に対して与ダメージが増加する付加効果" のシナジーが複数重なって発揮された場合は、DPSが過剰に高くなりすぎ、ボス戦などの難易度が低下しすぎる傾向にあると思います。
 そのような遊び方を否定するわけではありませんが、このmodでは試験的な変更として、DOT関連の付加効果によるダメージ増加の度合いを "強すぎる" ではなく "強い" という程度に弱体化してみました。
 この変更により、DOTを活用する戦法の強さはある程度保ちつつ、DOTに依存しない戦法・ビルドの立場は相対的に向上するかと思います。


*Affixs - Basic

BackArrow (Shoots an arrow behind you / 後方に向かって矢を放つ)
- Cooldown (orig. 0.5s) : -> 0.8s
- Power (orig. 40) : 40 (unchanged)

BleedDamage (+60% damage to a bleeding target. / 出血状態の敵に対するダメージ +60%)
- Bonus Damage Rate (orig. 60%) : -> 35%

BleedOnHit (Makes the victim bleed. / 敵を出血状態にする)
- Chance (orig. 1) : -> 5

BleedShield (Causes enemies to bleed when you parry. / パリィ成功時に敵を出血状態にする)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Shields
- - - (DLC-RTC) Alucard's Shield / アルカードシールド

BlueFireDamage (+100% damage to a target covered in burning oil. / 燃え上がる油に覆われた敵に対するダメージ +100%)
- Bonus Damage Rate (orig. 100%) : -> 50%

FireDamage (+30% damage to a burning target. / 炎上状態の敵に対するダメージ +40%)
- Bonus Damage Rate (orig. 40%) : -> 30%

FrontArrow (Shoots an arrow in front of you / 前方に向かって矢を放つ)
- Cooldown (orig. 0.5s) : -> 0.8s
- Power (orig. 35) : -> 30

FrostShield (Freezes enemies blocked with a parry. / パリィ成功時に敵を凍結状態にする)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Shields
- - - (DLC-RTC) Alucard's Shield / アルカードシールド

FullLifeDamage (+50% damage when you are at max HP. / HPが最大時に与えるダメージが +50%)
- Possibility of Appearing Affix on Each Items
- - "Glyph of Peril / 死地の魔紋" (orig. Enable) : -> Disable

Grenade (Launches a grenade / グレネードを投げる)
- Renewed - Possibility of Appearing Affix on Each Items
- - Enabled Melee Weapons (Legendary only)
- - - Spartan Sandals / スパルタのサンダル
- - Enabled Melee Weapons (Normal)
- - - (DLC-TQatS) Bladed Tonfas / 剣付きトンファー
- - - Hayabusa Boots / ハヤブサのブーツ
- - - King Scepter / キングのセプター
- - - Gravity Boots (original name : Spiked Boots / スパイクブーツ)
- - - (DLC-FF) Transformation / 変形 (Whip Sword secondary ability)
- - Enabled Ranged Weapons
- - - Boomerang / ブーメラン
- - - The Boy's Axe / 少年の斧
- - - Charge (original name : Reload / リロード) (Heavy Crossbow secondary ability)
- - - Money Shooter / マネーシューター
- Cooldown (orig. 2s) : -> 1s
- Delay Time (orig. 0.7s) : -> 0s
- Radius (orig. 4) : -> 2
- Power (orig. 15) : -> 60
- Change the description (English only). "Explosion at close range"
Note : Reworked from "low damage area attack" to "high damage quick close range attack".
 This specification changing was devised to improve the performance of "Charge (original name: Reload)".
 It also has the intention of making the range of ways to use the following weapon.
  - Money Shooter (Note: The "swinging the bag" action at the start of the attack creates a pseudo melee attack.)
 As for other weapons, after considering the individuality and strength and weakness balance of each weapon, I have made it possible to appeared this affix only for a small number of weapons.
 Against some enemies such as Conjunctivius and Mama Tick, are easier to hit by rolling deeply into the enemy's body and detonating the explosion.
 Note: These new specifications are trial implementation, so it may be reset at specification of original version later, or there are a possibility change again specification.
解説 : "低威力の範囲攻撃" から "高威力の素早い至近距離攻撃" へと一新されました。
 この仕様変更は "Charge (オリジナル名 : リロード)" の性能向上のために考案したものです。
 また、以下の武器の扱い方の幅を広げる狙いもあります。
  - マネーシューター ※ 攻撃開始時の "袋を振り回す動作" で擬似的な近接攻撃を行う構図になります。
 その他の武器に関しては、各武器の個性や強弱のバランスなどを考慮した結果、ごく一部の武器でのみこの付加効果を発生可能にしました。
 膨眼の監視者 や ママティック など一部の敵に対しては、ローリングで敵の体に深く重なりながら爆発を起こすと命中しやすいです。
 ※これらは試験的な変更であり、今後さらに仕様変更されたり、オリジナルと同仕様に戻る可能性があります。

HealOnUse (Heals 15% HP when used. / 使用時にHPが 15% 回復する)
- Heal HP Rate (orig. 15%) : -> 3%

HeavyDamage (+20% damage / +20% ダメージ)
- Chance (orig. 200) : -> 40

IceDamage (+175% damage to a frozen target. / 凍結状態の敵に対するダメージ +175%)
- Bonus Damage Rate (orig. 175%) : 175% (unchanged)

Leech (1% of HP recovered per attack (close combat), +100% damage taken!) / 近接攻撃するごとにHPの 1% が回復し、受けるダメージが +100% となる)
- Multiplier of damage received (orig. +100%) : -> +25%

MarioJump (Jumping on an enemy stuns it. / 敵の上でジャンプすると、敵がスタンする)
- Chance (orig. 10) : -> 50
- This is a possibility that it will occur with the following weapons.
- - Hayabusa Boots / ハヤブサのブーツ
- - Sonic Boots / ソニックブーツ (original name : Meat Skewer / 串刺しの刃)
- - Spartan Sandals / スパルタのサンダル
- - Gravity Boots / 浮身のブーツ (original name : Spiked Boots / スパイクブーツ)
- Power (orig. 10) : -> 80
- Stun Duration (orig. 2s) : -> 2.5s

Pierce (Shots pierce the first target / 攻撃が最初の敵を貫通する)
- Chance (orig. 150) : -> 10
- Item Price Impact (orig. +0%) : -> +25%

PoisonDamageAct (+80% damage to a poisoned target. / 毒状態の敵に対するダメージ +80%)
- Bonus Damage Rate (orig. 80%) : -> 40%

PoisonDamageWeap (+80% damage to a poisoned target. / 毒状態の敵に対するダメージ +80%)
- Bonus Damage Rate (orig. 80%) : -> 40%

RootDamage (+75% damage on rooted targets. / 移動不能状態の敵に対するダメージ +75%)
- Bonus Damage Rate (orig. 75%) : -> 40%

RunSpeedOnUse (Increases your movement speed for 10 sec. / 移動速度が 10 秒間上昇する)
- Chance (orig. 1) : 1 -> 10
- Required Tags
- - "NoDamage" (orig. Included.) : -> Not included.
- Forbidden Tags
- - "ShortCooldown" (orig. Included.) : -> Not included.
Note : Many skills can now attached this rare modifier.
解説 : 多くのスキルでこのレア付加効果が発生し得るようにしました。

ShockDamage (+40% damage on electrified targets. / 感電状態の敵に対するダメージ +40%)
- Bonus Damage Rate (orig. 40%) : -> 30%

SlowDamage (+30% damage to a slowed-down target. / 速度低下状態の敵に対するダメージ +30%)
- Bonus Damage Rate (orig. 30%) : 30% (unchanged)

StunDamage (+70% damage to a stunned target. / スタン状態の敵に対するダメージ +70%)
- Bonus Damage Rate (orig. 70%) : 70% (unchanged)

SuperCrit (Critical hits +20% damage. / クリティカルヒット +20% ダメージ)
- Forbidden Tags
- - Add "NegligibleDamage"

UpArrow (Shoots an arrow upward / 斜め上に向かって矢を放つ)
- Cooldown (orig. 0.5s) : -> 0.8s
- Power (orig. 30) : -> 35


*Affixs - Advanced

ArrowSalve (Shoots a volley of arrows / 矢の一群を放つ)
- Chance (orig. 20) : -> 15

ExtraAmmoFew (Ammo +1 / 弾数+1)
- Chance (orig. 0) : -> 30

"GlobalShieldOnUse" (Generates a shield when used. / 盾を作り出す)
- Change the description (English only).
- - Original description : Generates a shield when used.
- - Changed description : Generates a force field when used.
- Force Field Duration (orig. 0.5s) : -> 0.65s

SuperPierce (Shots pierce all enemies / 攻撃が全ての敵を貫通する)
- Chance (orig. 20) : -> 5
- Item Price Impact (orig. +25%) : -> +100%


*Affixs - Legendary

"GlobalShieldOnKill" (Grants a shield upon killing an enemy. / 敵を倒すと障壁が出現する)
- Change the description (English only).
- - Original description : Grants a shield upon killing an enemy.
- - Changed description : Grants a force field upon killing an enemy.


*All Mutations

Note / 解説 :
 与ダメージを増加させる効果を持つ各種変異のうち、発動条件や発動頻度に対して効果が高すぎると判断した変異に関しては、従来よりも効果を控えめにしました。


*Mutations - Compound Colors

Note : Some Mutations have come to have a Two Colors (as with some weapons).
 To make it easier to understand these mutations have multiple colors, the abbreviations for the two corresponding colors have been added to the beginning of the mutation name. (These mutation name is fixed in English)
解説 : いくつかの変異は二つのカラーを持つようになりました(いくつかの武器と同様に)。
 これらの変異は、複数のカラーを持つことを分かりやすくするため、対応するカラー2種の略称を変異名の先頭に追加しました。 (変異名は英語で固定となります)
 
 Bru = Brutality / 暴虐
 Tac = Tactics / 戦術
 Srv = Survival / 生存

Adrenalin / アドレナリン
- Colors (orig. "Brutality") : -> [Bru/Srv] "Brutality" and "Survival"

Frostbite / フロストバイト
- Colors (orig. "Survival") : -> [Bru/Srv] "Brutality" and "Survival"

Tainted Flask / 穢れたフラスコ
- Colors (orig. "Brutality") : -> [Bru/Srv] "Brutality" and "Survival"
- Unlock Cost (orig. 50) : -> 30
- Duration (orig. 12s) : -> 15s
- Base Number of Elite Enemies to Kill to Flask Charge (orig. 12) : -> 16

Counter Attack / カウンターアタック
- Colors (orig. "Survival") : -> [Bru/Srv] "Brutality" and "Survival"
- Power (orig. 210) : -> 260

Frenzy / フレンジー
- Colors (orig. "Brutality") : -> [Bru/Srv] "Brutality" and "Survival"

Kill Rhythm / キルリズム
- Colors (orig. "Survival") : -> [Bru/Tac] "Brutality" and "Tactics"
- Change the description (English only).

Open Wounds / 開いた傷口
- Colors (orig. "Brutality") : -> [Bru/Tac] "Brutality" and "Tactics"

Point Blank / 至近距離射撃
- Colors (orig. "Tactics") : -> [Bru/Tac] "Brutality" and "Tactics"
- Base Damage Rate (orig. 30%) : -> 25%
- Damage Scaling (orig. 1%) : -> 0.25%
- Damage Rate Cap (orig. +60%) : +60% (unchanged)

Predator / プレデター
- Colors (orig. "Brutality") : -> [Bru/Tac] "Brutality" and "Tactics"

Ripper / リッパー
- Unlock Cost (orig. 100) : -> 50
- Colors (orig. "Tactics") : -> [Bru/Tac] "Brutality" and "Tactics"

Spite / スパイトフル
- Unlock Cost (orig. 100) : -> 50
- Colors (orig. "Survival") : -> [Tac/Srv] "Tactics" and "Survival"
- Power (orig. 140) : -> 180

Tactical Retreat / 戦略的撤退
- Colors (orig. "Tactics") : -> [Tac/Srv] "Tactics" and "Survival"

Vengeance / ヴェンジェンス
- Colors (orig. "Brutality") : -> [Bru/Srv] "Brutality" and "Survival"
- Attack Damage Boost Duration (orig. 8s) : -> 5s
- Base Attack Damage Rate (orig. 60%) : -> 50%
- Attack Damage Scaling (orig. 1%) : -> 0.5%
- Reduction Damage Taken Duration (orig. 3s) : -> 5s
- Reduction Damage Taken Rate (orig. 30%) : -> -30% (increase damage taken)
- Change the description (English only).
Note / 解説 :
 効果持続中は被ダメージ量が軽減されるのではなく、むしろ被ダメージ量も大きくなるようにしました。


*Mutations Mechanics

- Mutations Reset Costs
- - 1st time (orig. 1000) : 1000 (unchanged)
- - 2nd time (orig. 2000) : -> 4000
- - 3rd time (orig. 4000) : -> 7000
- - After the 4th time (orig. 8000) : -> 10000


*Mutations - Brutality

Berserker / バーサーカー
- Unchanged.

Combo / コンボ
- Damage Scaling Coefficient Affected with Brutality (orig. +0.1%) : -> +0.0375%
- Basic Increase Damage Coefficient (orig. +2%) : -> +0.75%
- Combo Duration (orig. 2.5s) : -> 5s

Killer Instinct / 殺しの本能
- Reduce Cooldown Base (orig. -0.4s) : -0.4s (unchanged)
- Reduce Cooldown Coefficient (orig. 0.11) : 0.11 (unchanged)
- Reduce Cooldown Cap (orig. -3s) : -3s (unchanged)
Note / 解説 :
この変異の説明文に "クールダウン中のスキルのクールダウン時間を短縮する効果" の上限値を明記するつもりでしたが、modでこの変異の仕様を変更しようとするとエラーが発生するため断念しました。

Melee / メレー
- Unchanged.

Porcupack / ポルクパック
- Change the description (English only). The cooldown 3s is now specified in the description.


*Mutations - Tactics

Acrobatipack / アクロバティパック
- Change the description (English only). The cooldown 3s is now specified in the description.

Hunter's Instinct / イニシアチブ
- Unchanged.

Initiative / 狩猟者の本能
- Reduce Cooldown Base (orig. -0.3s) : -0.3s (unchanged)
- Reduce Cooldown Coefficient (orig. 0.12) : 0.12 (unchanged)
- Reduce Cooldown Cap (orig. -2.5s) : -2.5s (unchanged)
- Change the description (English only). The effect cap is now specified in the description.

Ranger's Gear / 射手の装備
- Power (orig. 180) : 180 (unchanged)

Tranquility / 静寂の戦士
- Base Damage Rate (orig. 25%) : -> 10%
- Damage Scaling (orig. 1%) : -> 0.25%

Scheme / スキーム
- Unchanged.

Support / サポート
- Base Damage Rate (orig. 35%) : -> 25%
- Damage Scaling (orig. 0.5%) : -> 0.25%

Parting Gift / 置き土産
- Unlock Cost (orig. 100) : -> 50
- Power (orig. 75) : -> 130


*Mutations - Survival

Armadillopack / アルマジロパック
- Cooldown After Parries a Melee Attack (orig. 3s) : 3s (unchanged)
- Shield Range (orig. 3) : -> 0.5
- Base Damage Rate (orig. 50%) : -> 0.05%
- Damage Scaling (orig. 0.015%) : -> 0.04%
- Change the description (English only). The effect cooldown is now specified in the description.
Note / 解説 :
防御・カウンター用途のお手軽さを減らし、多少テクニカルな扱い方を要する仕様に変更しました。
敵の飛び道具に対するパリィの有効範囲は大幅に縮小しましたが、この変更には "他の手段による敵弾反射" の立場を奪いすぎないようにするためという意図もあります。
この変異で敵の飛び道具を跳ね返すためには、"ローリングしながらその飛び道具にうまく重なる" 必要があり、これは結果的にアクション性の向上に繋がっているかと思います。

Blind Faith / 盲信
- Reduce Cooldown Base (orig. -2.8s) : -> -1.5s
- Reduce Cooldown Coefficient (orig. 0.105) : -> 0.07
- Reduce Cooldown Cap (orig. -6s) : -> -4s
- Change the description (English only). The effect cap is now specified in the description.

Gastronomy / ガストロノミー
- Increase Healing Effect of Food (orig. +65%) : -> +33%

Heart of Ice / 氷の心
- Reduction Effect Interval (orig. 0.5s) : -> 3s
- Reduce Cooldown Base (orig. -0.6s) : -0.6s (unchanged)
- Reduce Cooldown Coefficient (orig. 0.06) : -> 0.08
- Reduce Cooldown Cap (orig. -2s) : -2s (unchanged)
- Change the description (English only). The effect-cap and the effect-cooltime are now specified in the description.

Necromancy / ネクロマンシー
- Unchanged.

Prolonged Healing / 緩回復
- Unlock Cost (orig. 100) : -> 50
- Duration (orig. 12s) : -> 20s

Soldier Resistance / 兵士の耐久
- Unchanged.

What Doesn't Kill Me / 回避回生
- Cooldown (orig. 30s) : -> 10s
- Heal Initial Value HP Rate (orig. 2%) : -> 0.66%
- Heal Value Scaling Coefficient (orig. 1.05%) : 1.05% (unchanged)
- Heal Cap HP Rate (orig. 6%) : -> 2%


*Mutations - General

Acceptance / 受容
- Unlock Cost (orig. 200) : -> 100
- Curse Reduction (orig. -50%) : -> -67%
- Inflicts Curses when eating food (orig. 5) : -> 2

Alienation / エイリエネーション
- Unchanged.

Ammo / 矢弾
- Unchanged.

Dead Inside / デッドインサイド
- Unchanged.

Disengagement / 障壁
- HP Threshold (orig. 15%) : -> 25%
- Cooldown (orig. 120s) : -> 30s

Emergency Healing / 緊急回復
- Healing Speed (orig. 275%) : 275% (unchanged)
- Heal from MAXHP 60% to **% (orig. 35%) : -> 60%
- Force Field Duration (orig. 2s) : -> 3s
- Changed the description (English only).

Instinct of the Master of Arms / 達人の本能
- Reduction Effect Interval (orig. 0.2s) : -> 3s
- Reduce Cooldown Base (orig. -0.08s) : -> -1
- Reduce Cooldown Coefficient (orig. 0.04) : -> 0
- Reduce Cooldown Cap (orig. -1s) : -> -1s
Note / 解説 :
- ゲームバランス面での極端さ・大味さを抑える変更を行いました。
- ステータスが低い時期やクリティカル発生頻度の低い武器・盾であっても、この変異の効果を活かしやすくなりました。
- 高ステータスかつクリティカル発生頻度の高い状況下で、スキル発動頻度が極端に多くなりすぎることはなくなりました。

Masochist / マゾヒスト
- Unlock Cost (orig. 100) : -> 50
- Trap Damage Cap (orig. 10%) : -> 0.5%
- Speed Buff After Trap Damage (orig. +20%) : -> +100%
- Speed Buff Duration (orig. 20s) : -> 25s

No Mercy / 無慈悲
- HP Threshold (orig. 15%) : -> 10%

Recovery / リカバリー
- Unchanged.

Velocity / スピード
- Duration Multiplier (orig. x3) : -> x5

Ygdar Orus Li Ox / 第二の生
- Unchanged.


*Other Unlock Elements

Explorer's Rune / 探索者のルーン
- Necessary Explore-Rate (orig. 80%) : -> 70%

Random Starting Bow / 最初の弓
- Unlock Cost (orig. 65) : -> 40

Random Starting Shield / 最初の盾
- Unlock Cost (orig. 65) : -> 40

Random Starting Weapon / 最初の武器
- Unlock Cost (orig. 65) : -> 40

Recycling I / リサイクル I
- Recycling Price (orig. 7% of the sale price) : -> 2% of the sale price

Recycling II / リサイクル II
- Recycling Price (orig. 15% of the sale price) : -> 5% of the sale price
Note / 解説 :
 リサイクルによるゴールド入手量を低下したことで、宝石類の取得といった "リサイクル以外のゴールド入手手段" の価値が相対的に高まっています。
 またこの変更は、このModの新要素であるリワードキーの実装に伴うバランス調整措置でもあります。

--------------------------------------------------

If Other Mod Creators make change list, I don't mind if someone reference this list.
他のMod制作者の方が変更点のリストを作成することがあれば、このリストを参考にしてもらっても構いません。
Last edited by Uru; Apr 27 @ 12:22am
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HeiyueHime Apr 7, 2019 @ 6:54am 
このmodを使ったら、ハードルはちょうどいいと思うんで、画面も見やすく感じました、お疲れ様でした。
Uru  [developer] Apr 8, 2019 @ 5:30am 
@HeiyueHime
ありがとうございます。楽しんでもらえると嬉しいです。
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