Garry's Mod

Garry's Mod

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Mr J Jul 18, 2018 @ 8:32pm
Breakable windows???
i remember a disscouson i made about this and how there should be windows being able to break, i just want to know, are there windows that break:steamsalty::steamsalty:
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Showing 1-11 of 11 comments
Kerst Jul 18, 2018 @ 8:46pm 
on this map no
sqworm Jul 18, 2018 @ 9:03pm 
That's alot of windows.
lumberjack Jul 19, 2018 @ 8:08am 
On a map this size, breakable windows would just be too much.
Chaos Star Jul 19, 2018 @ 8:50am 
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
Skerion  [developer] Jul 19, 2018 @ 11:38am 
Originally posted by The Gifting Ranger:
Wouldn't say that it's too much, since only like 3 buildings have interior rooms.
On the contrary, there's around 14 interiors. A couple of them are basements that are enterable from the alleys.
Last edited by Skerion; Jul 19, 2018 @ 11:40am
Mr J Jul 20, 2018 @ 12:57pm 
only the windows u can see out of like the one in the 14 interiors
not all of the windows
:steamsalty::steamsalty::steamsalty:
FlyingPan Jul 23, 2018 @ 2:06am 
yeah i agree... the windows from the offices or whatever should be breakable... it would be fun to throw npc's and they breaking the windows....
sqworm Jul 24, 2018 @ 2:26am 
Literally every "window" in the map is just a texture; Translate them all into physical models, And at that with scripts to change them into broken models. Might look great but will definetely cause crashes with this engine.
sqworm Jul 24, 2018 @ 2:26am 
Ok not EVERY single window is a texture but you get my point.
Mr J Jul 24, 2018 @ 10:37pm 
@??? I agree with u
ThatGuy22997 Nov 25, 2019 @ 1:35pm 
That could be done by making the glass bits not exist, but it puts a seperate glass piece and paints one side like the rest of the builing
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