Garry's Mod

Garry's Mod

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gm_goldencity_day
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
29.307 MB
Jul 16, 2018 @ 5:45pm
Dec 2, 2018 @ 10:02am
3 Change Notes ( view )

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gm_goldencity_day

Description
Here's a map that's heavily inspired by gm_bigcity. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

- A downtown area plus a highrise area
- A sunken highway with a couple of tunnels connecting to the other roads
- 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
- An AI Nodegraph and a navmesh
- HDR
- A single soundscape throughout the map. The reason it's just one is because I'm not great at soundscapes. I'll probably work on that later as well.
- A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded
- Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
- A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model
Blueberry_Pie, for coming up with the illuminated window technique (night version)
KingPomme, for expanding on that technique (night version)
bshadow, for the invisible rad light technique used for the streetlights (night version)
Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update. I'll probably work on it some more on the next update)
Valve and CGTextures, for the source material used for the custom textures
Everyone who gave feedback on the map in the work-in-progress thread

You won't need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don't have either game. There is also a night version of this map which is the original, if you want to check that out.

Also, I just noticed that there's a bug on this map where small flickering black triangles will appear in the corners of the skybox if you look at any of those corners. I have no idea how to fix this, though it's not too noticable. I'm thinking it has something to do with the render distance, which wouldn't really make any sense since the skybox isn't supposed to have that issue.
Popular Discussions View All (10)
3
Sep 19 @ 11:45am
SFM version?
Darking_Playz
34
Dec 21, 2022 @ 8:56am
Are there any jumpscares?
glencoe2004
15
Nov 25, 2020 @ 3:41pm
Suggestions
Mythi
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291 Comments
Mr. Pexon Sep 24 @ 6:12am 
rebrbebr ksiBIBIDFy dim dopd odp yoe YES YSEsy
AverageGordonman Sep 24 @ 3:58am 
skibit tolit mep
Shadowwalker Sep 23 @ 1:47pm 
bruh wtf, skibidi has infected this map. this was one of my favorite maps
Hamza Sep 16 @ 3:08am 
ledgend says that skibidis are evading this map:steamhappy:
kral.a09 Aug 26 @ 10:07am 
skibidi toilet map
funny Engineer Aug 23 @ 1:39am 
Fr like have yall really just now known bout this map? I see it now those little infants who dont know anything will flood the chat lmaoo
villadssejrj Aug 22 @ 10:41am 
i can see the tsunami of children swarming like bees to this map to comment ''SKIPI NOP EUS UES'' on page 4 of comments or something
villadssejrj Aug 22 @ 10:38am 
skibidi toilet when they see a map that predates skibidi toilet but it was used in one of the shitty ass episodes:
hope Aug 20 @ 6:56am 
how to fix purple reflections in gmod
https://www.youtube.com/watch?v=cVNJwKTsbq8

If you can't see what i put in the console, you have put in: mat_specular 0 i hope it helps you (: When you do it the game freezes for a few minutes. It will unfreeze then. Sorry for not mentioning it.
williamarlen Aug 13 @ 2:24am 
when speaker man sees the hydra: :steamhappy: