Don't Starve Together

Don't Starve Together

Whaler
K1NGT1GER609  [developer] Jul 13, 2018 @ 10:58pm
Supernatural Abilities
Pressing P (default key, can be rebind to another key) causes the whaler to tell what powers he has and whether bloodthirsty is ready to execute.

Agility one:
+Increase your movement speed by 10%.

Agility two:
+Increase your movement speed by a additional 10%. 20% in total.

Blink one:
+No durability and start the game with it.
+Lose any enemies targeting you in a small distance
~Teleport around the map for 20 sanity points.

Blink two:
+Teleport around the map for 5 sanity points.
+Lose any enemies targeting you in a medium distance
+No durability.

Blood Thirsty one:
+Execute huge amounts of damage (300 + weapon damage) for five seconds after stacking up 20 kills.
~Press O (default key can be customized to some other key) to execute the killing spree after the whaler says "The blood must flow."
~The whaler becomes a shade of red-orange when the kill count is met

Blood Thirsty two:
+Execute huge amounts of damage (300) for ten seconds after stacking up 10 kills.
~Press O (default key can be customized to some other key) to execute the killing spree after the whaler says "The blood must flow."
~The whaler becomes a shade of red-orange when the kill count is met

Pull one:
+No durability.
+Pick up radius is much larger than the lazy forager
~teleport items into your inventory for 2 sanity points.
-Picks up items every two seconds.

Pull two:
+teleport mobs (except for players and large creatures like a giant or beefalo) to your current position causing them to be stunned for 8 seconds (putting them at your mercy).
+Do 300 damage on impact and kill the target silently
~assassins attack stunned targets for the same damage and won't be detected
-Costs 20 sanity points
-slow to cast.

Shadow kill one:
+Do 300 damage on unsuspecting enemies and keep them from calling their friends, even if their not dead after the first hit.
+combined with bloodthirsty, huge amounts of damage can be dished out.
~stealth is broken if your hit by anything
~stealth is broken if your target attacks you at the same time you attack them (even if you stun them)
~The current state of detection is indicated by the shade of the whaler, if he kills a target and is more see through, then he still has maintained stealth
-If detected you lose the stealth bonus for 60 seconds
-affects certain bonecharms

Shadow kill two:
+Do 300 damage on a single alert enemy and keep them from calling their friends, even if their not dead after the first hit.
+combined with bloodthirsty, huge amounts of damage can be dished out.
~stealth is broken if your hit by anything
~stealth can be maintained if detected by one enemy
~stealth is broken if multiple targets attacks you at the same time you attack them (even if you stun them)
~The current state of detection is indicated by the shade of the whaler, if he kills a target and is more see through, then he still has maintained stealth
-If detected by multiple enemies lose the stealth bonus for 60 seconds.
-affects certain bonecharms

Summon Assassin one:
+Summon a novice assassin (Garrett) to aid you in combat.
+10% speed bonus
+acts as a trader for supplies and corrupt bonecharms (trade in for supplies: gold nuggets, red gems, blue gems, and purple gems. trade in for corrupt bonecharms: thulecite, yellow gems, orange gems, green gems and opal gems (not reccommended) )
+can wear headwear (Assassin perk still applies)
+Has 30% damage resistance
~Has a 90% damage output
~lasts 2 days before teleporting back home
~If the target is out of melee range he will use his wristbow.
~There's more to the assassins that you'll find out later.
~Very aggressive when attacking and will most likely get hit
~attacks pulled targets
-100 health

Summon Assassin two:
+Summon a master assassin (Saval) to aid you in combat.
+Does full damage output
+has 50% damage resistance
+20% speed bonus
+acts as a trader for supplies and corrupt bonecharms (trade in for supplies: gold nuggets, red gems, blue gems, and purple gems. trade in for corrupt bonecharms: thulecite, yellow gems, orange gems, green gems and opal gems (not reccommended) )
+can wear headwear (Assassin perk still applies)
~lasts 4 days before teleporting back home.
~If the target is out of melee range he will use his wristbow.
~There's more to the assassins that you'll find out later.
~Very aggressive when attacking and he might get hit
~attacks pulled targets
-120 health

Vitality one:
+Increase your maximum health to 120.

Vitality two:
+Regenerate 3 health per 60 seconds.

Arcane bond:
+Automatically unlocked
+Summoned assassins can unlock shadow kill when the player unlocks it, along with following the same rules as the player
+Summoned assassins can upgrade their health by an additional 20 points when the player unlocks vitality
+Summoned assassins can unlock pull two when the player unlocks pull two, giving them a new attack of pulling enemies (usually the ones out of melee distance) every 120 seconds and killing them at their position.
~In order to upgrade assassins to pull two the player must at least equip pulltwo once in their playthrough

Last edited by K1NGT1GER609; Mar 2, 2019 @ 9:08pm