RimWorld

RimWorld

Progress Renderer
 This topic has been pinned, so it's probably important
Lanilor  [developer] Jul 31, 2018 @ 3:16am
Bugs, Problems, Longer feedback
If you have any bugs or problems with this mod, post it here to keep it organized. You can also use text formatting, write longer messages and edit later which is not possible in the comments.

If you found a bug or have technical problem, please upload your log. Either the HugsLib log (prefered, press CTRL+F12) or the output.log file somewhere (like on pastebin) and link it here. You can find the log here: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\output_log.txt
Last edited by Lanilor; Mar 11, 2019 @ 11:24am
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Showing 1-15 of 40 comments
Booperius Jul 31, 2018 @ 5:06am 
https://pastebin.com/iRTyQFsH

So to answer other questions, yes they are in the same time zone and no its two proper normal colonies. The render function briefly was working again for the main colony in an earlier session for this before breaking again.

IT SEEMS to have something to do with caravans because I am pretty sure the rendering broke again after I got a caravan encounter.

Does your mod depend on how the game names settlements in any way? Like for instance I like to set the name of my outposts so I dev console in a new name since it just gives a random one otherwise.
Lanilor  [developer] Jul 31, 2018 @ 5:27am 
The images are named after the seed and map tile id, so nothing with the settlement name. Would be a bit confusing since the name changes or there is none early.

I can't see any reference to caravaning. There is nothing like that used in the code. On top I also do caravaning a lot in my current game and had no problems, but that was only with one base. If you can find a pattern when it works and when not, it would probably be helpful.
There are no errors relating this mod in your log. Quite a few errors from other mods, although I don't think they cause this problem.
Avericat Aug 29, 2018 @ 6:37am 
https://pastebin.com/zYtWSXY5

For some reason when the Rendering starts, it never finishes. The popup stays while the game unpauses after a little while. The popup message dissapears after some time, leaving no render or log. I have tried using the github version and altering the loadorder to have this mod first or last, and nothing seems to work.

It worked the first time I installed it, both with the github or the steam version, but after restarting the game for a second time, it doesn't work anymore, with the same behavior.

My settings with the mod are 32 pixels per square, no weather or conditions, jpg and a daily render

Edit: I got an ArgumentException at the end of this Log
https://gist.github.com/HugsLibRecordKeeper/e2da6b93d0261d3d29a53b3a574a5bf4

Edit number two: After headbutting my keyboard some hours, I found that the Mod messed up the config file whenever it launched, basically making the directory unreachable. it always seemed to mess up the same, so I made a short file in the hard drive to see if a smaller lenght would fix it.

c:/rr is the new export path and it worked first try.

So making the export path really short solved the problem.

Last edited by Avericat; Aug 29, 2018 @ 9:04am
Lanilor  [developer] Aug 29, 2018 @ 9:44am 
ArgumentException: Illegal characters in path.

It's not the length, as the error states. No idea what characters are in your path that C#/Unity count as illegal though. I was pretty sure they can handle every character that is allowed in windows, but it seems not.

(On a side note, long path can be a problem too. Windows has a path length limit of around 260 characters.)
Avericat Aug 29, 2018 @ 4:02pm 
The path was: c:/users/[5 normal letters (private tho)]/desktop/rimworldprogress
TJawn McJawnnell Aug 30, 2018 @ 6:26pm 
Let me preface this by saying that I LOVE the idea of this mod. Thank you for creating it!

That said... I think I may have found a bug. I set the destination folder to a path that does not exist, expecting it to be created upon image creation. Instead, the "Rendering image" window never goes away. The game plays, but you can't interact with it. I created a test folder and set the destination to it, and it works fine. I think the script fails silently when the destination folder doesn't exist. At the very least, I think it should give an error message to the user. Ideally, it should create the path if it doesn't exist, right?

Edit: I saw the previous comment about bad characters and feel that it may be helpful if I add that the path I'm trying to use has an underscore in it. I don't think that's the issue though. I think the problem is that the code expects the destination path to exist.
Last edited by TJawn McJawnnell; Aug 30, 2018 @ 6:30pm
Lanilor  [developer] Aug 31, 2018 @ 7:42am 
It only created the directory when you had the "create subdirs" setting enabled. I changed it now to always create it.
Although it should only fail silently when you have dev mode disabled as it's how the game handles errors
TJawn McJawnnell Aug 31, 2018 @ 7:47am 
Yeah, I figured it would still create a base directory. No worries! Thanks for the change. I agree that you should probably match how Core handles errors. I suppose I should make it a habit to have dev mode enabled when playing around with a mod's settings. Thanks for the replies! I have some more questions but they aren't bug related so I won't post them here.
123nick Sep 5, 2018 @ 10:49pm 
i got a bug, whenever the progress render occurs, the highlighting of objects no longer happens, and designating zones no longer shows which objects are affected or which tiles are made aprt of the zone. its like a essential Ui element just dissapears. the game still works though, you can select stuff (might have some trouble seeing what is selected, as no indicator), and although difficult, zones can still be made and modified. there is an error spammed to the log though, when this happens ,and the image itself fails to be created.

here is logs: {LINK REMOVED}

edit: saving and reloading does seem to fix it, however, until the next progress render occurs.
Last edited by 123nick; Sep 5, 2018 @ 10:50pm
Lanilor  [developer] Sep 6, 2018 @ 8:32am 
There is an error that the generated filename is too long. I'm not sure if this refers to the filename itself or the path to it. This means either you use a very long seed or the export path you set in the settings is really long. Try with a shorter path like just "c:\test\" and one of the generated seeds.

The other error might be a follow up. Otherwise it could be a problem with the operating system if you are not using windows. Some parts of this mod are OS dependent and I could only code and try it on windows.
Oneira Sep 11, 2018 @ 1:48pm 
Found a weird bug! When I press Win+Prt Sc in-game, it floods my desktop with every rendering that it's made, from all game saves. My boyfriend is also experiencing the same issue.
Lanilor  [developer] Sep 11, 2018 @ 1:58pm 
I do nothing with keyboard shortcuts in this mod. No idea where that comes from. Try if it's the same without this mod.
GuyFawkes Sep 16, 2018 @ 10:22pm 
It worked for me fine at the first 2 maps. But on the 3rd he has the same problem as Oken has. It says "rendering image" for ever, but does not make any pictures anymore. I changed directory and other options but nothing seems to work what is strange because it worked in first place...

Debug log says:"Progress Renderer is still encoding an image while the encoder was called again. This can lead to Missing or wrong data"
I canged directory back do desktop and then I tried C:/Lapse...
Last edited by GuyFawkes; Sep 16, 2018 @ 10:29pm
Lanilor  [developer] Sep 17, 2018 @ 5:52pm 
The log probably says something else, like other errors. Upload your log like said in the first post and we'll see.
Also, did you install any new mods or any mods updated between working and not working?
eduardo.xyz Oct 7, 2018 @ 5:06am 
Hi, great work with this mod! This is not a bug, more of a compatibility between mods issue; I just found that the mod won't disable the "Heat Map" mod overlay when rendering. This will potentially happen with other overlay mods. I don't know how "Heat Map" generates this overlay, so I don't know if it can be solved, just wanted to point it out.
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