Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Cryomancer Class
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helaene  [vývojář] 7. čvc. 2018 v 11.34
Cryomancer Mod Feedback
Please leave very detailed comments here regarding bugs or suggestion. For balancing feedback, please provide specific numbers for AP, cooldown, damage modification, etc. Thanks!
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Zobrazuje se 1628 z 28 komentářů
Also Blizzard is doing far more damage then the skills says. for example mine will say it does 350 damage but instead do 670.
Okay so I'm not sure if this has been said yet, but I'm having issues with the snow troll not being able to transverse ice (which is kinda ironic lol). Also it would be cool to give him immunity to slipping as well. Thanks helaene
out of interest are the summons surposed to have like 4x the hp and armors as base game summons?
About the bizzard, I encounter a bug whenever I use it, the cloudy weather that appears at the start of the cast remain after the blizzard is over and even if I load a save that doesn't have the issue, teleport to a location or entering a new area does not fix the bug about the lightning.
The only thing that fix this is closing the game and starting agian on load that does not have the issue.
Other than that a pretty nice mod, thank you for your awsome work!
helaene  [vývojář] 7. srp. 2018 v 6.52 
Thanks all for your feedback! I will address it ASAP.
L12 Summoner and character.

I have to agree with Nuka; the Troll is awesome with his Vit and Armor but he hits like a little girl. He is constantly around 64-65 dmg for me and at this level is not very helpful. In addition no enemy seems to want to bother with him so he is constantly running around chasing mobs thus is not very tanky which is what one would expect. But he is great at blocking doorways (-:

To offset this you might want to explore the possibility of some kind of Taunt ability, say a single target. In addition you might want to offset this by keeping his Vit more inline with, say, the Condor which is about 1500 base and damage about 125; maybe 1700/100 and lower that incredible armor but high enough keeping in mind he IS a fearsome Troll.
I apologize Halaene for being a wealth of misinformation. He does have a Taunt of course but this somehow posted before rewrite.

The Cyro IMo the best new class available. The spells are varied and very useful. Can't really provide more insight into this Class wo being OP Awesome job
Let me start off by saying, great mod work Vampire is a favorite for me.

The problem:

I believe the Cyromancer class is in desperate need of a nerf. The skills are great, but combined with Elemental Affinity too many become OP for too little cost and even before E.A, the skill balance is still questionable at best. Ill give solution ideas next.
Mirage skill; The "Butterfly Effect." It has the ability to apply any negative status affect when attacked by either ranged or melee, AND it isnt magic or phyisical armour resisted.
-Chicken
-Atrophy
-Frozen
-Stunned
And insanely more can be done with full protections on. I dueled my friend with this skill. He admits its broken.
I've had four negative statuses applied to me on one turn, just by attacking him. No way around it but to wait it out.

The Solution:

For Cyromancer, a rebalance of the duration - to - cost ration would be great. (E.G
Making Ice Dome and Blizzard cost a source point)
For Butterfly Effect, that's a simple one to me.
Please put a source point on it, or make it last 2 turns costing 3ap + specify the resistences it gives in the description, and make it both resisted to magic and physical armour, while setting the conditions for each side if armour protections reach zero.

Similar Skill that is balanced:

Demonic Feast from the Succubus.
Knocks down magic armour and if zero remaining , will apply silenced. If physical armour is down the same skill will apply thrall, and atrophy. The way it scales can be first seen as OP, but when you take in the fact its 4ap, a one time use before a 5-6 turn cooldown and is magic resisted. It's completely balanced in comparison to the Mirage skill Butterfly Effect.

Naposledy upravil LastOneAlive; 22. srp. 2018 v 7.54
FelniirVahlok453 původně napsal:
Also Blizzard is doing far more damage then the skills says. for example mine will say it does 350 damage but instead do 670.
This is happening for me as well. I was very surprised around lvl 13 to find my "300dmg" blizzard was landing critical strikes for 1200+ damage.

Would also love to see a "Shatter" ability that does increased damage against frozen targets at the cost of removing the "Frozen" status.
Naposledy upravil ILoveLamp; 22. srp. 2018 v 13.36
Hello, I wanted to say something not about the skill or anything but I tried yesterday to play online with this mod and it maked me or my friend crash either if both had the mod ON
Hey Helaene, a minor piece of feedback: I think Avalanche would be a lot more satisfying to use if it had some sort of crunchy-snow sound when it landed and another sound as it rolled. Thanks for making the mod!
helaene původně napsal:
@Witcher - I get so much crap from people who *don't* want me to include them because they think its cheating lol

What I've been doing for testing is just using LaughingLeader's Debug mod to give myself some money, level up to 20 and buy them from the vendor.

I'll definitely consider it if people want it!
Hey, i would definitely want it! people who give you crap for saying its cheating have 1 simple solution - ignore the crates, nobody forces them to use it right?
helaene  [vývojář] 24. pro. 2018 v 7.52 
That's always been my take too, thanks Dark Slayer ;)
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