Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only thing that fix this is closing the game and starting agian on load that does not have the issue.
Other than that a pretty nice mod, thank you for your awsome work!
I have to agree with Nuka; the Troll is awesome with his Vit and Armor but he hits like a little girl. He is constantly around 64-65 dmg for me and at this level is not very helpful. In addition no enemy seems to want to bother with him so he is constantly running around chasing mobs thus is not very tanky which is what one would expect. But he is great at blocking doorways (-:
To offset this you might want to explore the possibility of some kind of Taunt ability, say a single target. In addition you might want to offset this by keeping his Vit more inline with, say, the Condor which is about 1500 base and damage about 125; maybe 1700/100 and lower that incredible armor but high enough keeping in mind he IS a fearsome Troll.
The Cyro IMo the best new class available. The spells are varied and very useful. Can't really provide more insight into this Class wo being OP Awesome job
The problem:
I believe the Cyromancer class is in desperate need of a nerf. The skills are great, but combined with Elemental Affinity too many become OP for too little cost and even before E.A, the skill balance is still questionable at best. Ill give solution ideas next.
Mirage skill; The "Butterfly Effect." It has the ability to apply any negative status affect when attacked by either ranged or melee, AND it isnt magic or phyisical armour resisted.
-Chicken
-Atrophy
-Frozen
-Stunned
And insanely more can be done with full protections on. I dueled my friend with this skill. He admits its broken.
I've had four negative statuses applied to me on one turn, just by attacking him. No way around it but to wait it out.
The Solution:
For Cyromancer, a rebalance of the duration - to - cost ration would be great. (E.G
Making Ice Dome and Blizzard cost a source point)
For Butterfly Effect, that's a simple one to me.
Please put a source point on it, or make it last 2 turns costing 3ap + specify the resistences it gives in the description, and make it both resisted to magic and physical armour, while setting the conditions for each side if armour protections reach zero.
Similar Skill that is balanced:
Demonic Feast from the Succubus.
Knocks down magic armour and if zero remaining , will apply silenced. If physical armour is down the same skill will apply thrall, and atrophy. The way it scales can be first seen as OP, but when you take in the fact its 4ap, a one time use before a 5-6 turn cooldown and is magic resisted. It's completely balanced in comparison to the Mirage skill Butterfly Effect.
Would also love to see a "Shatter" ability that does increased damage against frozen targets at the cost of removing the "Frozen" status.