Darkest Dungeon®

Darkest Dungeon®

Monster Variety Project Legacy
Homebrew  [developer] Jul 7, 2018 @ 1:50am
Bugs & Crashes
Post bugs here. I'll be sure to fix them as fast as possible
Last edited by Homebrew; Jul 11, 2018 @ 12:31am
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Showing 1-15 of 113 comments
Séamus Jul 21, 2018 @ 9:39pm 
In its current state, the mod seems to cause consistent crashes when loading Warrens maps. Not sure exactly what's causing the crash - could be a mod conflict on my end - but I've narrowed it down to this mod. It's worked totally fine up until the Warrens levels (new game, Weald and standard dungeons).
Homebrew  [developer] Jul 22, 2018 @ 2:49am 
Well there's a problem with the base game where if you have to many mods it just crashes on quest gen regardless of conflicts. My mod is compatible with almost every mod. My mod is very big so that causes the crash and i can't really do anything about that sadly. I'd suggest you get rid of class mods you don't use often. Sorry i couldn't do more
Séamus Jul 22, 2018 @ 5:56am 
No problem! I appreciate the effort, and the mod itself. It's a great concept.
Homebrew  [developer] Jul 22, 2018 @ 7:11am 
Thanks. I appreciate it :)
Homebrew  [developer] Jul 23, 2018 @ 7:41am 
Oke so i might have an idea that will prob reduce crashes. The author of fallen heroes compressed his png's and was able to reduce the mod size 2/3. So when i get back from vacation imma try that too
Kwarma Aug 6, 2018 @ 8:25pm 
hey the infested pelagic tidemaster guy who drops the maggot on death is causing crashes when i kill him with anything other a DoT
Eyesaac Aug 16, 2018 @ 10:34pm 
I've found a bug with the enemy using the musketeer skin. When they use their mark attack, even if they miss, it still marks your hero.
Homebrew  [developer] Aug 18, 2018 @ 5:45am 
Generic i'll fix that next update. Static i'll take a look and see what i can do
static Aug 20, 2018 @ 8:46am 
I've been playing with your mod for a few days, no problems at all once I whittled down my list of custom class mods.

Went to launch my saved game today and got about 6-7 black screens with various error messages. Here's the errors I encountered specifically caused by the Snake Charmer class mod. Apologies for any typos.

Assert Failed
(skel_file_entry->m_DataSize != 0)
SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 87
Couldn't read file heroes/snake_charmer/anim/snake_charmer.sprite.idle.skel

Assert Failed
(atlas_file_entry->m_DataSize != 0)
SpineDataFactory::LOADINGTHREAD_Build in spinedata_factory.cpp line 88
Couldn't read file heroes/snake_charmer/anim/snake_charmer.sprite.idle.atlas

Assert Failed
((uint32)character_count < size)
BinaryReader::ReadString in utils/h/binary_reader.h line 179
buffer too small!

Assert Failed
(bone_index < m_BoneCount)
SpineSkeletonBuildData::GetBoneData in graphics/h/spine_skeleton_build_data.h line 217
Bone index out of range

Assert Failed
(m_SlotNameArray == nullptr)
SpineSkeletonBuildData::SetSlotCount in spine_skeleton_build_data.cpp line 80
Already allocated!
Last edited by static; Aug 20, 2018 @ 9:08am
Homebrew  [developer] Aug 20, 2018 @ 8:57am 
Did update again today. But i just played for 2 hours no problem. Load crash on hamlet is not possible. Atleast not by my mod. Maybe look through recently updated mod
static Aug 20, 2018 @ 9:02am 
Originally posted by Dragonborn:
Did update again today. But i just played for 2 hours no problem. Load crash on hamlet is not possible. Atleast not by my mod. Maybe look through recently updated mod
Just added the error messages I encountered to my previous post.
Homebrew  [developer] Aug 20, 2018 @ 9:04am 
Ok that monster brain thing is mine. Fuseman works on my end. Maybe try resubbing ?
static Aug 20, 2018 @ 9:07am 
Originally posted by Dragonborn:
Ok that monster brain thing is mine. Fuseman works on my end. Maybe try resubbing ?
I can confirm this error is the only one remaining after I removed the Snake Charmer class.

Assert Failed:
(pReturnMonsterBrainClass != nullptr)
AI::MonsterBrainClassLibrary::GetMonsterBrainClass in monster_brain_class.cpp line 675
No monster brain class with id:sets_fuseman
Homebrew  [developer] Aug 20, 2018 @ 9:11am 
Oke i fixed it. For some reason my release version (this mod) wasn't uploaded fully so the ai files where missing. Should be fixed now. Sorry for the inconvenience
static Aug 20, 2018 @ 9:23am 
No problem Dragonborn! Happy I can help you sort it out. I unsubbed and resubbed and the fuseman error is gone.
Last edited by static; Aug 20, 2018 @ 9:29am
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