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take this one: http://worldofbanished.com/index.php?action=downloads;sa=view;down=312
thats the only one updated to 3.1
and the icons are inside Community Icon, MC icon.
now if you still use NMT2.04 ... you need to never go click on the old RK icon => MC or you will crash if you are doing so.
NMT3.1Series: Canal Set - Radeon for 1.0.7 <and> RKEditorChoiceEdition 1.0 Full.zip
> load order?
Since canal already in RKEditorChoiceEdition, do i really need cNMT3.1Series: Canal Set?
and finally, load order with Colonial Charter 176? Thank you again RK, I love your houses! Andthe new terrain.
One thing to look out for is the change in production of bricks/glass. I think that having the CC mod installed makes it so that you will require Furnace Fuel (introduced by CC I believe) rather than using Firewood for making bricks and such. I know that RK has a standalone mod out there to address it for the kiln building I believe (I'm yet to test this but I only recently downloaded it so I'm going to try it out).
If you are using RK's mod on top of CC, that will give you the textures and map choices/starting conditions from his mod over the one on CC, and vice versa. If RK's mod is on top and it's one of his maps you play on, then 'domesticated animals' won't spawn randomly on the map (I've never had luck getting any through the wild shephard either). But there is a stable which you can build using logs & stone which allows you to give feed (200 barley/oat/corn) to it in order to generate 1 domesticated animal - I believe this building comes from Megamod (which I have at the bottom of my list). I've not seen it brought in by any trader yet personally, so can't comment on that bit.
But overall, they work really well together I think! There are a few buildings that have multiple options (such as Bakery), and they have a slightly different production process, but it's just a case of deciding which one you want yourself.
No Smoke on Buildings
RK Editor Choice
CC
MM
^
That is my mod load order which I've got set up and the game works fine on it. :)
Not sure about RK's standlaone kilm building, will look it up and see what it does. Thank you again - appreciate your insight and help. Perfecto! :)
if you use the full 1.0 RK Editor Choice you dont need nmt3.1 canal. it is included
if you use RK Ed light, and still want the canal you can put NMT3.11 canal system below RK Ed
EDIT ALL good works great. Thx RK, you rule.