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The croc boss 100% bleed/blight/stun resist, as well as 125% debuff resist. You boosted his PROT to 30% with an occasional 30% more increase and you gave him restoration buff. And unless I'm extremely unlucky, his Apex predator is always triple target.
Is it me, or this would require an extremely specific party composition to take down, since he has twice the HP of a veteran croc?
If so, I don't think that's very good, since it's very limiting to the players in general.
And yes I know about the increased chance of him spawning when infected heroes are present.
I had 3 infected heroes on two of those tries. He no show.
Viscount and Apex Croc trophy are too bad:
Viscount trophy allready seems to provide queit questionable usage, but its negative part of -10/20% max hp absolutely destroys any good use it could provide, on the other hand Apex Croc tooth is absolutely bad 15/30% armor piercing for 15/30 % stress recived,and need to use have hero crimson cursed for 30% armor piercing?Its usage even more questionable, and to make this worse you would recieve 30% more stress, and you could simply use ancestor pen/musket ball and Legendary bracer for 30% more damage to all targets, and only for 20% more stress without need to be cursed,i suggest removing stress recieved, and maybe adding some more positive things to the trinket.
Mawmites sometimes act very strangely, usually they mark and attack marked targets, but sometimes they just don't mark target and blindly spam "Devour" and heal enormous ammount of health, i suggest adding -10%healing recived self to"Devour" to punish Ai for such bad things.
manage your heroes better. Multiple things were changed to help manage your heroes.
Curse evolution takes x2 as long from craving to wasting, how fast courtyard enemies invade the other areas (and thus how often you will encounter them) takes x2 as long. The enemies in the courtyard have blood as an uncommon drop, so you can get blood from just doing courtyard missions. There is a district that has a chance to give you a cure every week.
There is also sanguine vintners still that remains unchanged and can support 10 cursed heroes alone off of that.
Curse evolution and courtyard invasions taking longer are good changes, but they aren't nearly as effective a solution as having an easy, reliable source of blood every single week in the form of "Gather the Blood" missions. Districts are expensive, and the one that gives the Cure is RNG-based, meaning you have no guarantee that it will give you what you need when you need it.
So, a reliable solution to a constant resource-management challenge is removed, and replaced with a nerf to the challenge and a "solution" that has a *chance* of helping you each week. That just doesn't seem like a reasonable change to me, it makes an already frustrating mechanic feel even worse. As it stands, if I have any cursed heroes, I either need to grind for Vintners, cross my fingers and hope for a lucky Cure, spam CC quests (which will get more party members cursed, for far less reward than the GtB quests gave), or shrug and lose an adventurer. Doesn't seem like a worthy replacement to Gather the Blood being an option.
gather the blood is not guaranteed in vanilla games every single week. it is randomly generated like any other quest.
RNG is RNG :/ even if I make it like 99% chance to attack and 1% chance to use the thirst, it has that 1% chance still.
I think Sycophants wasn't touched tho, as they only have one other non-thirst attack. It was esquires and courtesans that were.