Darkest Dungeon®

Darkest Dungeon®

Courtyard Plus
Moon/Void Slime  [developer] Jul 1, 2018 @ 3:28am
Balance feedback
Due to the nature of Alpha, I'm mainly just adding features right now while not really focusing on balancing.

However, that doesn't mean any balancing feedback isn't welcomed.

If you feel like something is too strong, too weak, or would like to be added; please post here.
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Showing 1-15 of 21 comments
weerax Aug 30, 2018 @ 9:50am 
Okay, so let me get this straight:

The croc boss 100% bleed/blight/stun resist, as well as 125% debuff resist. You boosted his PROT to 30% with an occasional 30% more increase and you gave him restoration buff. And unless I'm extremely unlucky, his Apex predator is always triple target.


Is it me, or this would require an extremely specific party composition to take down, since he has twice the HP of a veteran croc?

If so, I don't think that's very good, since it's very limiting to the players in general.
Moon/Void Slime  [developer] Sep 3, 2018 @ 8:46am 
Triple Apex seems to be your bad luck. It's set to 25% chance for an extra target, than a 25% chance for an additional chance.
Da Erkka Sep 11, 2018 @ 5:57am 
Might I suggest changing the Fanatic boss quest so that it's guaranteed to encounter him? I've had abandon the first "kill fanatic" quest 3 times now because he would not spawn. After combing through the entire map. All three times.

And yes I know about the increased chance of him spawning when infected heroes are present.
I had 3 infected heroes on two of those tries. He no show.
Moon/Void Slime  [developer] Apr 6, 2019 @ 6:24pm 
I tried to fix that issue Da Erkka... however I couldn't. So I removed the quest.
Gaming With Fifi Nov 19, 2020 @ 2:41pm 
Hello! Am I missing something? When I enable the Courtyard+ mod, it completely takes away the Courtyard area. I also only had on Farmstead+ with it. Please help!
Moon/Void Slime  [developer] Nov 19, 2020 @ 2:42pm 
go to week 10, it'll show back up. the mod has it set to hidden unless you have a quest active in it.
Gaming With Fifi Nov 19, 2020 @ 2:50pm 
Thanks so much for that info and your prompt response! I appreciate you!
Last edited by Gaming With Fifi; Nov 19, 2020 @ 2:51pm
Svyatoslav28 Dec 10, 2020 @ 12:31pm 
Blood fountain is absolutely OP enemy, his "Protect the blood" is absolutely devastating skill which allready killed 2 my best healers, it seems that he uses it after other enemies got hit, and sometimes there are situations there you can't focus him because he gets guarded, and to make everything worse fountai coul use this skill 4 times in round without wasting his turn! And he has very bad habit of focusing one character(Usually healer) and permastunning and Critting your character with ton of damage,and everything gets even worse than he spawns with Chevalier who hits very hard and stuns 2 of your characters right to the point there it is absolutely unfair to play against.
Viscount and Apex Croc trophy are too bad:
Viscount trophy allready seems to provide queit questionable usage, but its negative part of -10/20% max hp absolutely destroys any good use it could provide, on the other hand Apex Croc tooth is absolutely bad 15/30% armor piercing for 15/30 % stress recived,and need to use have hero crimson cursed for 30% armor piercing?Its usage even more questionable, and to make this worse you would recieve 30% more stress, and you could simply use ancestor pen/musket ball and Legendary bracer for 30% more damage to all targets, and only for 20% more stress without need to be cursed,i suggest removing stress recieved, and maybe adding some more positive things to the trinket.
Mawmites sometimes act very strangely, usually they mark and attack marked targets, but sometimes they just don't mark target and blindly spam "Devour" and heal enormous ammount of health, i suggest adding -10%healing recived self to"Devour" to punish Ai for such bad things.
Grimm Jun 10, 2021 @ 12:53pm 
Please implement some way to get blood reliably, adding normal quests to the rotation makes it nearly impossible to reliably get "gather the blood" quests and there's now no way for me to sustain my party, losing multiple high-level heroes to bloodthirst because the mod took away the main source of blood is not fun.
Moon/Void Slime  [developer] Jun 10, 2021 @ 4:09pm 
Originally posted by Grimm:
Please implement some way to get blood reliably, adding normal quests to the rotation makes it nearly impossible to reliably get "gather the blood" quests and there's now no way for me to sustain my party, losing multiple high-level heroes to bloodthirst because the mod took away the main source of blood is not fun.

manage your heroes better. Multiple things were changed to help manage your heroes.

Curse evolution takes x2 as long from craving to wasting, how fast courtyard enemies invade the other areas (and thus how often you will encounter them) takes x2 as long. The enemies in the courtyard have blood as an uncommon drop, so you can get blood from just doing courtyard missions. There is a district that has a chance to give you a cure every week.

There is also sanguine vintners still that remains unchanged and can support 10 cursed heroes alone off of that.
Grimm Jun 19, 2021 @ 1:49pm 
Originally posted by Hunting Slime:
Originally posted by Grimm:
Please implement some way to get blood reliably, adding normal quests to the rotation makes it nearly impossible to reliably get "gather the blood" quests and there's now no way for me to sustain my party, losing multiple high-level heroes to bloodthirst because the mod took away the main source of blood is not fun.

manage your heroes better. Multiple things were changed to help manage your heroes.

Curse evolution takes x2 as long from craving to wasting, how fast courtyard enemies invade the other areas (and thus how often you will encounter them) takes x2 as long. The enemies in the courtyard have blood as an uncommon drop, so you can get blood from just doing courtyard missions. There is a district that has a chance to give you a cure every week.

There is also sanguine vintners still that remains unchanged and can support 10 cursed heroes alone off of that.

Curse evolution and courtyard invasions taking longer are good changes, but they aren't nearly as effective a solution as having an easy, reliable source of blood every single week in the form of "Gather the Blood" missions. Districts are expensive, and the one that gives the Cure is RNG-based, meaning you have no guarantee that it will give you what you need when you need it.

So, a reliable solution to a constant resource-management challenge is removed, and replaced with a nerf to the challenge and a "solution" that has a *chance* of helping you each week. That just doesn't seem like a reasonable change to me, it makes an already frustrating mechanic feel even worse. As it stands, if I have any cursed heroes, I either need to grind for Vintners, cross my fingers and hope for a lucky Cure, spam CC quests (which will get more party members cursed, for far less reward than the GtB quests gave), or shrug and lose an adventurer. Doesn't seem like a worthy replacement to Gather the Blood being an option.
Moon/Void Slime  [developer] Jun 19, 2021 @ 5:58pm 
Originally posted by Grimm:

Curse evolution and courtyard invasions taking longer are good changes, but they aren't nearly as effective a solution as having an easy, reliable source of blood every single week in the form of "Gather the Blood" missions.

gather the blood is not guaranteed in vanilla games every single week. it is randomly generated like any other quest.
Norere Jun 23, 2021 @ 12:25pm 
Is the Apex Croc a cry for help or something? Other than that, the only other problem I have is that enemies use "The Thirst" first turn a lot of the time, while you state that enemies will try to not use it as soon and will stay in their normal form for longer... it still doesn't stop Sycophants from infecting one of my heroes first turn.
Last edited by Norere; Jun 25, 2021 @ 6:35pm
Moon/Void Slime  [developer] Sep 11, 2021 @ 11:35pm 
Originally posted by Norere:
Is the Apex Croc a cry for help or something? Other than that, the only other problem I have is that enemies use "The Thirst" first turn a lot of the time, while you state that enemies will try to not use it as soon and will stay in their normal form for longer... it still doesn't stop Sycophants from infecting one of my heroes first turn.


RNG is RNG :/ even if I make it like 99% chance to attack and 1% chance to use the thirst, it has that 1% chance still.

I think Sycophants wasn't touched tho, as they only have one other non-thirst attack. It was esquires and courtesans that were.
Cybx Jan 17, 2022 @ 3:34pm 
How can I help with polish localizatiin?
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