Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
Player Tracker Wobble
Hey, so i built the Turret just like in the Video. But when i start the turret it tracks me but it wobbles around my playermodel. I Recorded a video of it and uploaded it as unlisted:

https://youtu.be/UPjdULkomNk

Help would be apreciated :)
thanks
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Showing 1-10 of 10 comments
NekooTrap May 29, 2021 @ 4:20am 
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)
Bot der Baumeister Jun 21, 2021 @ 12:04pm 
Originally posted by Standartenführer:
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)

Hey, My only Solution i found was using the Premade Turret. The guy who made the Mod has a premade Turret Blueprint. when i used this, it worked.
NekooTrap Jun 23, 2021 @ 3:48am 
Originally posted by Lord Alucard:
Originally posted by Standartenführer:
Hello. Did you manage to solve this problem? I could only understand that this is most likely not due to the AI block, because I rearranged it, even replaced it with another one, but the "example turret" continues to hover smoothly. :ashamedensher:
(Sorry for google translation)

Hey, My only Solution i found was using the Premade Turret. The guy who made the Mod has a premade Turret Blueprint. when i used this, it worked.


Hm-m-m, it's strange. Well, thx for answer :SBpenguin:
johnny! ⚔ Jul 6, 2021 @ 7:45am 
The turret wobbles because of how the engines worked in old sm vs new sm, old SM engines could take values BETWEEN 0 and 1 for engine speed, which is what the ai output gives, while the new engines only accept a 0 (off) or 1 (on) value, and the ai can't adjust for this.
NekooTrap Jul 10, 2021 @ 2:42am 
Originally posted by icrashedyourcar:
The turret wobbles because of how the engines worked in old sm vs new sm, old SM engines could take values BETWEEN 0 and 1 for engine speed, which is what the ai output gives, while the new engines only accept a 0 (off) or 1 (on) value, and the ai can't adjust for this.
Hmm, what about mod engines? Maybe turret will work on the mod engine? :SBpenguin:
Thx for information
YT_BlueFlame  [developer] Oct 15, 2021 @ 11:14am 
The vanilla engines no longer accept power levels, so I they can only be on or off, while previously I relied on them going between 0 and 1
captjlance Mar 23, 2022 @ 7:01pm 
Idea: Take the example turret, remove everything but the electric engines, and use the example turret's electric engines as your own.
NekooTrap Mar 24, 2022 @ 8:41am 
Hmm, can this AI output use The Modpack's smart engine?
Bot der Baumeister Mar 29, 2022 @ 11:43am 
Originally posted by captjlance:
Idea: Take the example turret, remove everything but the electric engines, and use the example turret's electric engines as your own.
Yup that was my solution
Although the problem are the new vanilla engines as the developer said erlier.
so if you could get a pre survival electric engine as a single part somehow, that would be enough.
Last edited by Bot der Baumeister; Mar 29, 2022 @ 11:46am
Bot der Baumeister Mar 29, 2022 @ 11:44am 
Originally posted by Jews КошкоТрап:
Hmm, can this AI output use The Modpack's smart engine?
i doubt it. I mean the core input functions of the electric engine and the smart engine are different.
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