Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
 This topic has been pinned, so it's probably important
YT_BlueFlame  [developer] Aug 10, 2018 @ 7:34am
Intelligentia 2.0 feature requests
If you want any specific AI block in the intelligentia 2.0 mod this is the place to let know. Can be anything from player distance index to team color filtering. Hope I get some good suggestions.
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Showing 1-15 of 66 comments
theultrasheeplord Aug 25, 2018 @ 2:28am 
trackers and AIs that only target imitators
JupiterSky Aug 29, 2018 @ 4:55pm 
I was thinking about ways to improve the player indicators, and I suddenly thought "What if they had a color filter?"
My request is for a color whitelist block, where it will add any player indicators of matching color to a whitelist of things to target. You may also attach multiple color whitelist blocks to include multiple colors.
Hope this helps!
JupiterSky Aug 29, 2018 @ 5:02pm 
Also a sensor of sorts that detects if the target is lined up with the turret, not line of sight, but just something that draws a line straight out from the sensor, using the distance to the closest target as the length, then tests if the target is colliding with that line, kinda like a raycast that sees through stuff.
It would be nice, mainly because I don't like it when the turrets shoot while adjusting and I would rather have them make sure the target is in front of them before firing.
YT_BlueFlame  [developer] Aug 30, 2018 @ 1:45am 
All planned
JupiterSky Aug 30, 2018 @ 6:31pm 
Sweet! Glad to hear it!
YT_BlueFlame  [developer] Aug 31, 2018 @ 4:06am 
And all in 1 block
d41337n8r Sep 4, 2018 @ 11:53am 
a better and dedicated tracker ai, that will work in battlebots and stuff and make them be able to move better.
M1nzz3 Sep 5, 2018 @ 11:01am 
maybe a Gun that shoots the new exploding tanks. like a spud gun :D
Can you make the player imitator block and maybe the AI or special proximity as well that can be coupled by paint color so you can make AI that only seek specific signals that way we can program ai behaviour so it can be told to go to a specific signal where eve it currently is and then return or continue to another distinckt signal
Originally posted by JupiterSky:
Also a sensor of sorts that detects if the target is lined up with the turret, not line of sight, but just something that draws a line straight out from the sensor, using the distance to the closest target as the length, then tests if the target is colliding with that line, kinda like a raycast that sees through stuff.
It would be nice, mainly because I don't like it when the turrets shoot while adjusting and I would rather have them make sure the target is in front of them before firing.
You can connect all of WASD to a NOT gate and when the not gate is on you fire
Ultraagent05 Sep 8, 2018 @ 10:34am 
an AI that only shoots down flying vehicles, for anti-air-trucks who shoot at aircraft
Sasha Shadowhive Sep 8, 2018 @ 11:08am 
Maybe a bit unrelated to the mod, but I would love a block that indicates how fast your vehicle is going in blocks per second
Xeno42 Sep 8, 2018 @ 11:28am 
smaller tier proc sensors. maybe a 10 and a 20 block range? would be really cool for cannons that fire explosives. you could set one of these to a coulpe of spud guns aimed at the explosive so when the shot gets within a certain distance it would explode. (btw the binary sensor isn't working right now)
『Kauzoniek』 Sep 9, 2018 @ 4:40am 
A thing that detects if a player or imitator is directly infront of it and it would work in every rotation because i was thinking about doing it using trackers but it could not work very well.
Last edited by 『Kauzoniek』; Sep 9, 2018 @ 4:41am
YT_BlueFlame  [developer] Sep 9, 2018 @ 9:33am 
Eh... Unnecessary feature... Just do when nothing is active (will be better in next version)
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