Scrap Mechanic

Scrap Mechanic

Intelligentia Mod
Raphael Jun 26, 2018 @ 5:00am
On and Off Switch for Fake Signals?
When i move out of the range of a prox. sensor, a fake signal should activate below the AI so it will face down when noone is present. How can i do that
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Showing 1-13 of 13 comments
DANKLING Jun 26, 2018 @ 1:31pm 
have a imatater under it and make it so when nobody is near the imatater turns on
CraftMaster163 Jun 26, 2018 @ 2:46pm 
How can you turn off the imatater?
Raphael Jun 27, 2018 @ 6:14am 
Originally posted by peanutbutter4664:
have a imatater under it and make it so when nobody is near the imatater turns on
No ♥♥♥♥ sherlock i tried to do that but guess what the problem is and what i asked for
DANKLING Jun 27, 2018 @ 6:23am 
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
Raphael Jun 27, 2018 @ 7:54am 
Originally posted by peanutbutter4664:
ya I just realized that but it just got updated so use the module whitch player or imatater is closer
I asked for a small tutorial to do what i want, not "just do it with the module"
APug Jul 1, 2018 @ 12:29am 
I would like to have the possibility aswell!
MarbleMan Jul 2, 2018 @ 11:21am 
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.
Raphael Jul 2, 2018 @ 12:50pm 
Originally posted by MarbleMan:
isnt the point of scrap mechanic to fiddle around with stuff n see what you can make? so why not just do that... i dont get why ur asking for a tutorial, you just have an imitator under the turret and have an Xor gate attached to the prox sensor.. so when the sensor turns off, the xor gate sends a signal to the imitator to turn on.

The
point
is
that
we
cant
enable
or
disable
an
imitator.

I t i s a l w a y s o n .
Last edited by Raphael; Jul 2, 2018 @ 12:51pm
MarbleMan Jul 2, 2018 @ 6:22pm 
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R
Raphael Jul 3, 2018 @ 2:59am 
Originally posted by MarbleMan:
W H Y N O T J U S T S A Y Y O U C A N T T U R N O F F T H E I M I T A T O R

Check the comments, it was already there. And again, "Just do it lol" is not a helpful answer
YT_BlueFlame  [developer] Jul 3, 2018 @ 3:27am 
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
Raphael Jul 3, 2018 @ 3:36am 
Originally posted by YT_BlueFlame:
Making the imitators turn of is a difficult thing, because I would need to make a giant list of UUID's that it wont see as real inputs. One thing I can do is make it so only vanilla logic gates can turn it off.
So then a Prox Sensor -> Xor -> Imitator would work?
Fiete Jul 20, 2018 @ 11:29am 
u can enable and disable the player imitatror by just connecting an logic gate, powered by a switch, to it.
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