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[+] +20 Damage.
[+] 10% Ammo
[-} 50% Range
20% more accurate
20% more damage
5 seconds of crits after a kill with any wep but only crits with Short Round????
Level (number) Shotgun
+20% more ammo
+20% clip size
+100% damage vs buildings at close range
+Every building destroied: Charges the "Power Shot" meter.
+Once charged: Gives minicrits for 3 seconds
-40% damage penalty
-20% firing speed
-Cannot get crit boosted
-20% reloading speed
I think I misspelled Destroied or whatever :/
The Short Round
At kill: +33% Battery Charge
A Battery Charge meter is placed on the HUD
At full Battery Charge: Activate for 5 seconds with Alt.-Fire. At Hit, the enemy is stunned (longer range = longer stun, max. 5 seconds.)
+25% faster reload speed
-8 bullets in primary ammo
-20% damage
-Cannot collect ammo from dispensers
Level 12 Boomstick
-50 Clip size
+50 Damage
+10 Accuracy
(+) 10% reload speed
(-) -33% clip size
(-) -33% ammo carried
+On hit a meter fills depends on damage how much get filled.
+ When meter is full you get a 1 shot that guarentees a stun for 2-3 secs. Maybe increases on how much damage you have done?
+Crits when enemy is stunned.
-20% damage.
-20% firing speed.
-No random crits.
+20% moving speed
-No random crits
-Blocks healing while in use
-50% weapon switch speed
Rocker launchers are no longer affected by ammo pickups
+50% longer firing delay
-50% damage
.-33% ammo loaded (2 less shots)
.charge meter that is filled by dealing out damage with this weapon and when full can be activated with right click giving the user %100 critical resistance
.dealing over 20 damage to an enemy while they are mid air will bring them straight down to the ground (the ability to stop rocket jumps and stuff)
Level 25 Battery-charged Shotgun
Fires special pelets that able to heal teammates
Any damage charge the "Battery" Bar
On full charge: Alt-fire fires a electricity surge that stun and burn enemy in surge area
Charge takes 450 damage to charge
25% more fire vunereability while active
80% less crits chance to ALL WEAPON
On kill:5 seconds of critical hit.
-20% clip size
No random critical hit.