Conan Exiles

Conan Exiles

WARRIOR Mutator for Conan Exiles
Warrior J  [developer] Aug 7, 2018 @ 7:06pm
A word from the creator
Dear subscribers,

It is with great regret that I must inform you that I will no longer be splitting the Mutator mod into two standalone mods for weapons and buildings. It turns out one cannot simply copy and paste the files needed from one mod folder to another. There is a workaround, but it's process escapes me and still seems quite involved. The only option would be to do this manually, which would require importing the entire mod piece by piece, editing every entry one by one, and I simply do not have the time to do this. Even more so, improvements made to this mod in the form of new content, bug fixes and polish wouldn't come down the pipeline as fast for those who already enjoy the mutator.

So with that, I apologize to those who have been waiting. It's important to realize that this mutator is essentially Conan+. Much like the mod "Age of Calamitous", you would not expect it's creator to create a standalone mod with it's Orc-type enemies. If you wish to play that content, you just play AoC. The same is true here. I fully understand people might not find my balance changes appealing, but rest assured that if Funcom addresses some of the issues myself and the community finds lacking, I will be more then happy to roll back the balance changes made in this mod. I've already done this before when Funcom made its changes to Silent Legion armor.

If you feel my custom weapons and armor's are unbalanced, and this is a deterrent from you enjoying the mutator, please feel free to leave feedback about what you'd like to see changed. Otherwise, most of my custom assets mirror those available already in game. This mutator seeks only to add variety to the game, not define new metas.

Thank you for all your continued support. It is my pleasure to work on this mod and Lemurian Architect.

WarJ
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Showing 1-1 of 1 comments
Viking Feb 24, 2020 @ 12:14am 
GREAT MOD! Thank you so much for your hard work. I have one small thing and it's tiny changed. Legendary tools have durability well over 1K as do most legendary weapons. The weapons from this mod have very low durability and are very expensive to repair. I would like to see the item durability buffed quite a bit to exceed legendary durability by enough to justify the cost and time it takes to manufacture them.
Example: Hollowbone bow durability 1500, Marauder's warbow durability is only 400. The disperity there is pretty vast. Would like to see numbers exceeding legendary durability by double as they take 5 entire keystones to craft and relic repair kits that take WAY more materials to make.
Last edited by Viking; Feb 24, 2020 @ 12:22am
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Showing 1-1 of 1 comments
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