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There is respec potions available in synergies, but i was thinking of putting in the full respec into the npc itself and it would be much better.
Extra Chunky will be getting a lot of tuning as they have fun building new chunks, so it would be wise to have that updated automatically.
Mod unbinder feels like it serves an extremely specific role and you don't really need it on all the time.
Thanks for the feedback :) TBH the original authors deserve all the credit I would love if everyone went to their pages and rated their mods up to give them visibility.
Ember gem upgrades are also in and that is such a welcome addition. Makes me feel like saving gems again, here we go back to TL1 all over again! :P
As for the spell vendor, I think I changed my mind about including that, as it not only trivializes finding spell scrolls but also it messes with the town merchant inventory which can get messy. The merchants already carry a limited supply of scrolls which is fine by me, I enjoy browsing through my scroll bag and finding stuff i collected that is useful.
-iMerchants (Which seems to have some bug with the gambler currently so I'd suggest waiting till it's fixed)
-Larger Merchant Selection (Saves you a tons of time from having to wait for merchants to refresh their stuff)
-Mountains of Consumables (A MUST-HAVE!!, Doesn't imbalance anything and saves tons of space)
-Nosf's Extended Unique Recipes (I really love to use this along with Ember Gem Upgrade, Makes the game perfect without imbalancing anything too)
And that's pretty much all, You have everything else that I needed!! Thanks for the great compilation, Also I think Fish Overhaul is a littttle imbalanced but oh well.. it still makes the game fun :D
*NOTE: Mountains of Consumables, Larger Merchant Selection and Nosf's Extended Unique Recipes don't ever update. So you can include them freely into your compilation without the worry of having to update them again.
I think the pet/fish overhaul is a little more powerful than vanilla would normally allow but fishing was such a neglected portion of the game, now it feels rather rewarding to spend my time fishing at a fishing hole because the fish actually vendor for more gold. I may tone down the prices of the fish a little, or maybe not... I think it is a portion of the game almost no one bothers with anyways so I don't feel horrible adding it in. :3
As of the last release I'm not sure how much more would really benefit the mod as a whole and I think that I'll be slowing down the releases before I mark the mod as "Final"
http://steamcommunity.com/sharedfiles/filedetails/?id=136863524
This one is great!
Extra Chunky hasn't been modified since the day it came out. Given the nature of that mod, I think we'll see it released in chunks (a major update when each dungeon type gets added). I say go for it!
Does the "no side buttons" mod also change the interface too radically? I really like not worrying about those in combat, but I can see where having them visible might be helpful for a new player. Perhaps I'll do my own mod that just moves them somewhere less dangerous.
And here's the result:
http://steamcommunity.com/sharedfiles/filedetails/?id=142102840