Torchlight II

Torchlight II

Combine Them All CORE (v.101)
 This topic has been pinned, so it's probably important
Bandit  [developer] Apr 20, 2013 @ 6:12pm
Recommended Additions
This discussion section can be useful for recomendations to add into the mod, drop any suggestions here and I will look into adding it. The only limitations for this mod are that they cannot be anything editing the UI or any HUD mod, it will not adjust balance of the game in any way, and the mod itself cannot bind to your save.
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Showing 1-15 of 48 comments
muga Apr 20, 2013 @ 9:05pm 
Free Resurection and 2H to 1H?
Bandit  [developer] Apr 21, 2013 @ 12:45am 
Originally posted by Remorse Panda!:
Free Resurection and 2H to 1H?
Ill make a seperate one that you may want to use that will have a lot of the game balance changes.
Last edited by Bandit; May 1, 2013 @ 12:57pm
Bandit  [developer] Apr 21, 2013 @ 10:42pm 
I think ember gem upgrade would be great, as well as the spell vendor.
There is respec potions available in synergies, but i was thinking of putting in the full respec into the npc itself and it would be much better.
Extra Chunky will be getting a lot of tuning as they have fun building new chunks, so it would be wise to have that updated automatically.
Mod unbinder feels like it serves an extremely specific role and you don't really need it on all the time.
Thanks for the feedback :) TBH the original authors deserve all the credit I would love if everyone went to their pages and rated their mods up to give them visibility.
Bandit  [developer] Apr 22, 2013 @ 9:59am 
Ok i added in Full Respec which makes the npc charge you for a full respec. It is rather expensive as it should be for this feature. I wish there was a way to remove the respec potions other mods have created :P guess ill have to make a standalone mod for that :P
Ember gem upgrades are also in and that is such a welcome addition. Makes me feel like saving gems again, here we go back to TL1 all over again! :P
As for the spell vendor, I think I changed my mind about including that, as it not only trivializes finding spell scrolls but also it messes with the town merchant inventory which can get messy. The merchants already carry a limited supply of scrolls which is fine by me, I enjoy browsing through my scroll bag and finding stuff i collected that is useful.
Taurdenga Apr 22, 2013 @ 11:27am 
Ok here are some mods which I believe that they'll prove to be quite nifty without messing up with the game balance at all (And that I use myself along with your nice mod compilation):

-iMerchants (Which seems to have some bug with the gambler currently so I'd suggest waiting till it's fixed)

-Larger Merchant Selection (Saves you a tons of time from having to wait for merchants to refresh their stuff)

-Mountains of Consumables (A MUST-HAVE!!, Doesn't imbalance anything and saves tons of space)

-Nosf's Extended Unique Recipes (I really love to use this along with Ember Gem Upgrade, Makes the game perfect without imbalancing anything too)

And that's pretty much all, You have everything else that I needed!! Thanks for the great compilation, Also I think Fish Overhaul is a littttle imbalanced but oh well.. it still makes the game fun :D

*NOTE: Mountains of Consumables, Larger Merchant Selection and Nosf's Extended Unique Recipes don't ever update. So you can include them freely into your compilation without the worry of having to update them again.
Bandit  [developer] Apr 22, 2013 @ 7:38pm 
I don't think I want to modify the loot tables of the vendors or their interfaces all that much. I added spells to the general merchant just to satiate the need to find more scrolls, but farther than that I would feel like its making it too easy to acquire items from in the towns instead of from looting monsters.

I think the pet/fish overhaul is a little more powerful than vanilla would normally allow but fishing was such a neglected portion of the game, now it feels rather rewarding to spend my time fishing at a fishing hole because the fish actually vendor for more gold. I may tone down the prices of the fish a little, or maybe not... I think it is a portion of the game almost no one bothers with anyways so I don't feel horrible adding it in. :3

As of the last release I'm not sure how much more would really benefit the mod as a whole and I think that I'll be slowing down the releases before I mark the mod as "Final"
zParticle Apr 25, 2013 @ 3:56pm 
I recommend adding No Side Buttons. Accidentally opening a panel in battle is more than annoying, it's dangerous!

http://steamcommunity.com/sharedfiles/filedetails/?id=136863524
zParticle Apr 27, 2013 @ 8:00am 
Yeah, I think those last two would round the UI out nicely (if you don't mind some very visible interface changes).

Extra Chunky hasn't been modified since the day it came out. Given the nature of that mod, I think we'll see it released in chunks (a major update when each dungeon type gets added). I say go for it!
Last edited by zParticle; Apr 27, 2013 @ 8:01am
Bandit  [developer] Apr 27, 2013 @ 10:34am 
ok ill chat with him to see if he wouldnt mind, but as for the HUD It just doesnt feel necessary for the headache it might cause. The hud modifications made by synergy alone are just what i want. HP text. MP text. Target Monster HP. Thats it. Why would i need to quickly glance at my newgame rank? why would i need to know what my vitality stat is at? any reason i need to know how many deaths i have had without typing a command? To me these stats are more of clutter than usefull. I just push the spacebar when i need to see that info :3
zParticle Apr 27, 2013 @ 10:49am 
Good perspective on the HUD mods; nice to hear some folks prefer things clean—I'll keep that in mind. Me, I'm a data junkie and like having all of that info available at a glance.

Does the "no side buttons" mod also change the interface too radically? I really like not worrying about those in combat, but I can see where having them visible might be helpful for a new player. Perhaps I'll do my own mod that just moves them somewhere less dangerous.
Bandit  [developer] Apr 27, 2013 @ 11:04am 
yeah i almost exclusively use those buttons to pull up my stats and such :P i dont even know what key is supposed to do that lol. If it was possible to have them toggled on and of in the UI I would be more willing to add it.
Last edited by Bandit; Apr 27, 2013 @ 11:05am
The DCG Apr 27, 2013 @ 11:45am 
What about Wayback's champion names? It doesn't effect game balance at all, being a flavor mod, but I think it's as good a flavor mod as some others you have in here...?
zParticle Apr 27, 2013 @ 12:38pm 
Originally posted by Bandit:
If it was possible to have them toggled on and off in the UI I would be more willing to add it.
Brilliant. I'm going to do that if nobody beats me to it!

And here's the result:
http://steamcommunity.com/sharedfiles/filedetails/?id=142102840
Last edited by zParticle; Apr 28, 2013 @ 11:51pm
Bandit  [developer] Apr 27, 2013 @ 5:49pm 
love the ideas :) I will try to see if I can get that champion name mod into the pack. I guess I have some more work to do. :3
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