STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
Interesting Features from AotCW You'd Like to See
With several months now of having both mods available, I've been curious about what features from Awakening of the Clone Wars might be implemented here.
Some we know about, such as the new diplomacy mechanics, but so far little is known.

What are some features you all would be interested to see added, or even 'not' added?

Personally, I've really enjoyed the hero rework. As much as I enjoy perma-death mechanics, I've found in this mod that I generally avoid using most heroes to ensure they don't die, and have found the late game a tad boring once the AI's thrown away all of theirs.
Sometimes I've even found myself 'saving' the enemy heroes by constantly retargeting all of my ships until the AI retreats, just so I can try and enjoy fighting against them some more in future battles.

Alternatively, I've loved CW's iteration of non-major hero's being unavailable for 1/2 a year after dying, allowing me to cut loose a little and play riskier with them.
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Showing 1-1 of 1 comments
General Brooks  [developer] May 24 @ 2:09pm 
AotR will get CW style heroes.
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