STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
11,380 Comments
Lathspell Jun 26 @ 3:47pm 
I fully acknowledge this is an annoying question and possibly one that has already been answered, but I can't contain my excitement. When is the update coming out? Do we have an estimate on that? Is there a thread I can read?
Legion Jun 24 @ 9:39am 
Black Sun Tech system should be remade like selecting one Vigo Tech is limiting you so much I think there should be common low and mid-tier units all researchable and only force player select third level tech to be selective like forcing player choice one capital ship type, also you can for example want to research fighter tech you either chooice starviper or kihtrax Interceptor and later you can select Skipray Bomber or H-6 Bomber in different research OR you can do like for example go along Zann Tech line but still able to produce Xizor Tech trade ships Interceptor 4's but not the best one XTS freighter, or you go Xizor Tech line but still able to build and refit old CIS ships but not build Lucrehulk
[Yıı] bluE Jun 24 @ 5:08am 
When can i research tech 4 as the empire? i have built the research facility on byss and put bevel on the ground but nothing pops up.

also the mission reconquer the eriadu sector does not disappear even though i have taken all listed planets
taodennis.99 Jun 24 @ 3:48am 
Lost the battle of Endor as Rebels. Went on to conquer Coruscant, Kuat, Corellia. How do I progress into the New Republic? Thanks.
timdraco Jun 22 @ 6:10pm 
@General Brooks any idea why Bevel Lemelisk isnt spawning on the 3 planet start? kind of need him for a few things
General Brooks  [author] Jun 22 @ 9:44am 
@TheLastJarl, no.
Moonlightning7 Jun 21 @ 2:37pm 
Great Mod. Some of the most fun I've had playing an rts
TheLastJarl Jun 21 @ 1:37pm 
Hello! Loving the mod! Awesome work!
I was wondering, in a non-campaign Galactic Conquest, playing as the Empire, is there any way to get the Death Star 2 and something stronger than the Executor?
General Brooks  [author] Jun 21 @ 11:19am 
We don't support skirmish at all and have no plans to.
He Is In My Behind Jun 21 @ 10:05am 
With 3.0 sometime on the horizon I've been playing around in skirmish mode a bit and noticed something off with the Empire.

I haven't tested this on anything other than: Allow Heroes, Allow starting units, Destroy Enemy and all AI are expert with 20,000 starting credits so I don't know if this effects things but the Empire is just SUPER slow to produce things. Black Sun and Rebellion allies or enemies send out a constant stream of varying tech units while the Empire just shuts down after unlocking all tech, only putting out random stuff. An Empire ally essentially just shuts down entirely after you unlock all tech, not building anything at all.

The Empire also produces SLOW. Everything is magnitudes slower than the other two factions. A single Strike Cruiser takes about the same time as a Black Sun Providence retrofit.

Skirmish is almost certainly the bottom of the priority list when it comes to updates but a quick peek under the hood would be appreciated.
oakinnusotu Jun 19 @ 6:07pm 
@[Yıı] bluE Interceptors are better than fighters in the game for eliminating enemy fighters so I would say Avenger but they are both very exceptional ships for taking out rebellion fighters.
oakinnusotu Jun 19 @ 6:01pm 
@[Yıı] bluE The best counter for corvettes are gunships like the gonzonti other than that gladiators and the neb b for the empire are a good counter. For the frigates it depends on the ship type but most smaller frigates like the neb b can easily be taken out with gunships/ bombers and frigates of your own. IMO I would rather battle of fleet of all capital ships because frigates and corvettes do massive damage to fighters making them a little harder to counter sometimes. Try and look for fighters and gunships that have concussion missiles they are excellent for the job your looking for.
konkon Jun 19 @ 12:07pm 
@General Brooks, i dont have any
[Yıı] bluE Jun 19 @ 6:39am 
What is better against rebell fighters? tie hunter or tie avenger?
General Brooks  [author] Jun 19 @ 2:28am 
@TheNormalGoose, gonna need more detail than that.
@[Yıı] bluE, there are lots of options, personally I like to catch corvettes in tractor beams and then focus fire with TIE bombers.
@spil8545, you can't, it is already blown up, AotR is post-Yavin.
spil8545 Jun 19 @ 1:24am 
how ı can researh the death star 1
[Yıı] bluE Jun 19 @ 1:18am 
Anyone know how to counter the ai's frigate and corvette fleets as the empire? every battle they have like 40 tiny corvettes in its quite anyoing cause they dont do much but take very long to kill
TheNormalGoose Jun 18 @ 12:49pm 
Game is crashing after an amount of time in battle on standard layout for GC
General Brooks  [author] Jun 18 @ 2:10am 
@konkon, how many saved games do you have? There's a cap, deleting some old saves should resolve this.
@daltonia, I don't think you can build the infiltrator academy as the new republic right now, that whole era is really unfinished.
@neutralwillhotel, how long has it been since you lost him?
neutralwillhotel Jun 17 @ 4:58pm 
Does anyone have a solution to rescue missions for my heros not appearing? Admiral Ozzel in particular
daltonia Jun 17 @ 12:39pm 
Replaying and can't seem to figure out how to get the stealth units for the Rebels. I have done the Level 1 Infiltrator Research, built the Alliance Intelligence building and both Rebel Camp and New Republic camp. No option for Level 2 Infiltrator Research either. Am I missing something?
blasterscope Jun 17 @ 12:26am 
Ground battle are fun also it makes taking planets a challenge since you could lose the space part but hold ground part make it a seige to take your planet from you by rebellion or black sun's lol
oakinnusotu Jun 16 @ 11:22pm 
@FieryJumper yes there is but it requires you to finish the endor mission so that it can progress to the new republic era. They are pretty good units.
oakinnusotu Jun 16 @ 11:19pm 
@TomNook I love the ground battles your reasoning is solely on the games mechanics not the experience itself. What about ground battles don't you like besides your units taking long? I feel the same experience when I defend both in space and on the ground. Also use other units I have defended and attacked many worlds using infantry only and had no problem just rush the AI. I think the restructuring of the ground battles is what made Empire at War become popular in the recent years.
FutureSenator Jun 16 @ 3:31pm 
That is NOT insulting in any way xD
FieryJumper Jun 16 @ 12:45pm 
Is there a K-wing bomber unit in this mod
molchåmor Jun 16 @ 12:17pm 
@konkon you need to run the steam client (steam.exe) in admin mode
konkon Jun 16 @ 10:52am 
hey can someone help me i think my game is broken. when i try to save it just says <failed to save game. check available disc space> and i got 1.5tb left on it
General Brooks  [author] Jun 16 @ 2:39am 
Absolutely not, we've worked very hard on our ground combat and I find the idea of cutting most of it out like that borderline insulting.
TomNook Jun 15 @ 10:53am 
I have a idea, feel free to steal it. I think the worst part of playing GC is ground battles. However if you take them out if feels to empty, but at the same time after the 20th ground battle I build the death star if I can, or just start blockading planets on mass with covets. I think i have a work around, How abought instead of having a ground battle for every single planet, we only do it on important worlds, perhaps like sectors, or systems, or key choke points? It would allow ground combat to still be needed, but not make you lose your mind spending 10 mins per world just so your tank that moves slower than sin can get to there base.
General Brooks  [author] Jun 13 @ 7:39am 
@Hades605, seems like an odd bug, not heard of ground issues causing that problem before. Doubt we can solve it, but who puts their ground troops in with their battlefleets anyway??
@blasterscope, not possible to add such a tab. We post a little on youtube but the discord is the best place to be to keep up with the mod.
@Renji Kentarou, no ETA, hopefully by the end of the year but we'll see. It isn't with testers yet. Certainly not any time soon.
@DEUS VULT, green leader works but you have to get him to a very precise point and I believe weaken the executor significantly first. Correct the bomber loadout was removed.
DEUS VULT Jun 13 @ 2:43am 
How can i destroy SSD in Endor Event?
I move green leader to mark but Nothing happened...
I tried it after removing the shield, but the results were the same

and is there no more bomber load out of Quasar Fire-class...?
blasterscope Jun 12 @ 10:49am 
@ Lathspell one thing that helps is do tactical retreats send a fleet into to battle than retreat it sends them to another planet you control.
oakinnusotu Jun 12 @ 6:27am 
@Lathspell Like @blasterscope said it depends on what faction and difficulty you play on. There are overviews on the left side of your screen that tell you about how each faction functions. Depending on which faction you play some tech is more important than others. For example if I were to play as the rebellion they lack good early capital ships which can be hard to go up against ISD especially if you don't have enough fighters so going for capital ship tech might be good for you. Try connecting fleets together by fighting towards friendly areas and target large stations so that the enemy can't produce capital ships in the area. I think AOTR is by far the most realistic mod when it comes to Empire at war mods it makes you think more about how you use your units.
blasterscope Jun 12 @ 2:10am 
Do you have a YouTube channel where you post changes?
Renji Kentarou Jun 11 @ 4:00pm 
Do we have an ETA for when 3.0 may be ready? I can't play without this mod anymore. :steamsad: And the Black Sun changes i've seen make me.... feel things. *begins foaming at mouth* I NEEDS IT hahahahaha. Thanks for all the great work and effort you guys put in!
blasterscope Jun 11 @ 12:27pm 
question is it possible to add a tab or function where for fighters and bombers you can have them set target priority like for bombers just click the unit and click the tab and they do that automatically or something like that like in starship troopers terran command?
Hades605 Jun 10 @ 8:58am 
I actually need to report more rather of a Perfomance Issue if you have Space Battles and mix up accidently Fleets 1 including Ground Units and one including Space units and if you try to see what units are on the planet my game freezes for 10 to 20 secs. A Example I mix up some Stormtropers AT-AT's etc with a Space Fleet that take up all of the space it gets a lil bit bugged out and the game freezes then if you try to zoom in to see the Planet Info etc or the Ground Build Up of the Planet. Is there maybe anything possible to get a seeting up to make the Ship Icons in a little Bit smaller for example the Execoutor or the ISD 3? Would be nice if not I will not try to mix up Ground and Space Units in a alr crowded Fleet.
General Brooks  [author] Jun 10 @ 7:43am 
@eamon.wong, thanks for that detailed bug report, we can really get issues fixed with this kind of information..
@Sdrogo Max, perhaps because we don't support multiplayer?
Sdrogo Max Jun 10 @ 5:29am 
sorry does anybody knows why me and my friend load the mod and try to play multiplayer we get to the loading screen but at the very end our games both crash?
blasterscope Jun 9 @ 3:33pm 
Lathspell@ Depends what faction and difficulty you pick
Lathspell Jun 9 @ 12:03pm 
I can't figure out this mod to save my life. Any guides anyone can recommend? I am totally lost on what to build, where to attack...etc
eamon.wong Jun 9 @ 8:40am 
i get two Lando, is weird
General Brooks  [author] Jun 6 @ 3:43pm 
It'll be pretty impactful.
berkut Jun 6 @ 1:00pm 
i cant wait for the new update for this mod, id like to know, is it large enough to satisfy my dignity?
General Brooks  [author] Jun 5 @ 7:53am 
Unbanned. Play nicely.
@General Brooks
My discord is ixiammerlock, thx!
General Brooks  [author] Jun 4 @ 7:38am 
@Aurora, I don't think this is possible for us to implement.
@Black Jesus, no, the building slots in AotR have all been balanced around tech being built. We want you to have to make hard choices about what to build in the limited slots you have.
Black Jesus Jun 3 @ 11:53pm 
any chance each planet could get an additional ground building slot then @general Brooks? just asking because the original planet slot numbers were made with tech being research. a small re-balance to allow for better gameplay, say 1 additional slot for the larger planets and 2 for smaller ones would be good for both ai and players alike
oakinnusotu Jun 3 @ 5:21pm 
@Fenix074 Try using Tectors, ISD 1 shields aren't good enough to tank a shot from a plantary turbolaser. There's only a few ships that can withstand a shot from the turbolaser without taking too much damage like the MC Independence but the AI typically likes to kill heroes first so be careful about that. Also you could try to raid the planet and take out the power generator or the turbolaser itself. Another thing is its harder to hit ships when they are further from the planet so maybe fight on the opposite side from where the planet is stationed to try and reduce the accuracy of the shot.