STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
11,422 Comments
General Brooks  [author] 23 hours ago 
@jonycero2, if you experience crashes, please submit a bug report.
@Plissken, What do you mean by that??
Plissken Jul 19 @ 1:56am 
I like all of the extra stuff but I don't like the individual planet banks. I prefer to have the credits all in one place to use as I need.
jonycero2 Jul 18 @ 8:15pm 
anyone else have the issue where you are playing and it suddenly closes the game? its happened mostly when im loading into something or starting something
molchåmor Jul 18 @ 6:31pm 
@Terciperix Try disabling HW mouse in game settings. Otherwise, well, increasing single core performance does help as the game only uses a single core. Check that the core the game runs on is not busy doing something else. Alot of other tweaks exists that may or may not help but these two are the ones that should always help. If the slowdowns are late game maybe either you or the AI has too many ships e.g. trading ships or megastacks of small craft, if so decimating those will help.
Terciperix Jul 18 @ 3:40pm 
I followed some tweaks on the internet, not sure if it made a difference. I just noticed that I have some freezes (like if the game is loading something) sometimes when units appear, is it normal ?
General Brooks  [author] Jul 18 @ 8:08am 
@Terciperix, you might be able to find odd tips around but there's no single reliable solution I can recommend.
@Jarjarulf, probably sometime next year.
Jarjarulf Jul 18 @ 6:17am 
When is the update coming?
Terciperix Jul 17 @ 3:20pm 
I managed to get the mod working but performance wise it is not great. Are there reliable tips or guides on how I can improve it ?
General Brooks  [author] Jul 15 @ 4:31am 
@Kakro, please submit bug reports if you have issues, we can't fix what we don't know about.
@rodrigo.aguirre.104m, next version will have lots more heroes, yes.
rodrigo.aguirre.104m Jul 15 @ 12:31am 
Hii, your are ginne add more hereos in the new version??
Danidubs Jul 14 @ 6:58am 
I couldn't b mor in lov with this mod it's quality rally shows all your hard work and I'm xcitd for th nxt updat! (srry no "" ky)
Kakro Jul 13 @ 1:22pm 
great mood you can spend hours and dont even notice it but... the fps drops and the stability need fix
edging lord Jul 12 @ 6:51am 
where is the executor amount file located and where i can change the group amount of each unit?
General Brooks  [author] Jul 12 @ 3:29am 
Reinstall the mod and / or game, verify your game files, and make a bug report if it continues to crash.
Terciperix Jul 12 @ 3:15am 
Very unstable sadly it crashes all the time
Davis Jul 10 @ 1:45am 
I did try a clean install of both the game and the mod, to no avail unfortunately. I think the Mod gods simply just don't want me to be able to play my favourite mod.
Davis Jul 9 @ 12:34pm 
I figured it was a long shot, I was using a submod at one point however no other mod has the issue (Including Awakening of the Clone Wars) and I've never manually changed files. I'll try a clean install.
General Brooks  [author] Jul 9 @ 10:37am 
@Davis, very odd, not a bug I've heard before, did you mess with your files in some way or use a submod? Try reinstalling the mod and verifying your game files.
MiAh The King Jul 9 @ 6:25am 
@General Brooks Thank you for responding. I've been reaching out for help to the other sub mods creators and even the forums just trying to get someone to answer a damn question but your the only one to do so. Thanks for the info have a good one. Sorry to bother you
Davis Jul 8 @ 5:12am 
I'm currently having a very strange issue. Whenever a space battle happens, whether offensive or defensive, the station spawns an infinite amount of cruisers/capitals. I know about defensive reinforcements, but it's literally a never ending flood of Plasteel and turbolasers. If I've just missed something somewhere that this is a feature than fair play.
Mister Cthulhu Jul 8 @ 3:07am 
I hear a lot about this "balance reasons" lol
General Brooks  [author] Jul 8 @ 1:01am 
@MiAh The King, these are not official submods. We cannot help with them and aren't interested in their bug reports - take it up directly with the creators.
@Mister Cthulhu, not happening, for balance reasons.
Mister Cthulhu Jul 7 @ 9:42pm 
We definitely need the Eclipse I and II for the Empire, Gorgeous beauties they are
MiAh The King Jul 7 @ 7:44pm 
These are the sub mods
Galactic Expansion; an AOTR - Dark Times Sub-Mod

Dark Times Aotr Submod 1.6.1 Release version

When playing imperials the research for rebels gets stuck on 3 mins exactly and freezes literally everything in the game. Nothing I do fixes it. And when playing rebels, Luke, Leia, and Han are just missing. Can't recruit them anywhere, can't find them anywhere, they didn't die, they were never there in the beginning. Can't do showdown at endor without them either.
MiAh The King Jul 7 @ 7:43pm 
idk if the creators of this mod know about the submods for it but i'm running into a few issues with the sub-mods and it's kinda ruining my experience on the one hand, and breaking the game on the other. Help? maybe?
Joseph Bailey Jul 5 @ 8:24am 
There's some path finding issues where units get stuck in one spot. Maybe increase the unit cap for space battles? Other than that its great.
Max125 Jul 4 @ 11:59am 
Thanks for the responses! Will definitely try to learn more about these mechanics.
And thanks for the great mode!
General Brooks  [author] Jul 4 @ 3:38am 
@Max125, glad you like the mod, but especially in space battles certain weapon types have very different accuracy against different units. Using the right weapon against the right target will cause a lot of damage very quickly.
@"Iron Dome", only if you know how to edit the game files, we can't add an option or zoom scale in game sadly.
@rserpa5069, try using the launch options method, read the pinned FAQ discussion.
Bulkhead Prime Jul 4 @ 3:18am 
When I started the game and go to the mods option and click on it. it went black and turns off the game. How do I get over that?
oakinnusotu Jul 3 @ 5:32pm 
@Max125 try going to the game mechanics and learning some of the buttons to use on individual units. For example anytime I find my units struggling to hit a target I usually press shift A to focus fire on a single hardpoint or shift M to focus fire. I think the damage is perfectly fine in AOTR, try playing the clone wars mod its much harder for your units to focus down enemies imo.
"Iron Dome" Jul 1 @ 5:36am 
Is there a way I can make the UI bigger? its so small, it somewhat hurts my eyes lol
Max125 Jun 30 @ 1:49pm 
Additionally, the imperial sniper commandos (stealth guys) are ofter ignoring the order to attack a target and prioritising barricades or random targets. I think it’s because some of the squad members have shorter range and they don’t start to attack the main target until the entire group is in range, but this can be frustrating.
Max125 Jun 30 @ 12:57pm 
Hi, the mode is great, I really enjoyed the ground battles. I liked the slow advancement pace of the battles. However, I didn’t get why all units are so inaccurate. For example, anti infantry turrets. Also this leads to instances where tier 2 imperial hover tanks (IFTs) are more efficient than tier 3 due to better accuracy. This also kills the space battles for me. I don’t feel that ships do damage and hit targets (not only the capital ones). Maybe I didn’t get some mechanics, but this feels weird. Yet I still should notice that the ground battles are the best I’ve ever seen. I was never a fan of those, but here they are quite entertaining. I strongly recommend trying out different tactics infantry raids, air superiority, tanks, artillery etc. I’m surprised that you can make everything work. Well done!
General Brooks  [author] Jun 30 @ 7:37am 
That's correct, we don't support skirmish and won't fix this any time soon.
lord cutler beckett Jun 29 @ 6:32pm 
TheEveryman: i don't believe that this mod even supports that game mode
TheEveryman Jun 29 @ 6:22pm 
Why do the enemies A.I get free infantry in Skirmish? I greatly enjoy this mod, but it's stupidly unfair to kill 100+ army troopers that the bots don't pay for and deploy instantly while I wait 2 or 3 minutes for a single unit to train. I just finished a match where I killed 199 squads of army troopers against a normal A.I! Please fix this.
Ghost17 Jun 29 @ 5:46pm 
Tie Defender is currently an Imperial Remnant unit. For Story Campaigns, that means post-Endor.
[Yıı] bluE Jun 29 @ 2:02pm 
when can i build the tie defender? i already have all tech 3 station
General Brooks  [author] Jun 29 @ 7:59am 
No, it isn't finished yet.
[Yıı] bluE Jun 29 @ 7:56am 
Does the new republic campaign also have a story ?
General Brooks  [author] Jun 29 @ 1:37am 
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Ghost17 Jun 28 @ 6:48pm 
For 3.0, will Vergesso Asteroids go to a level 2 dockyard? or at least lose the claim that it can have a medium shipyard? Because that's bothered me since the start of 2.10 :selphinehappy:
Lathspell Jun 26 @ 3:47pm 
I fully acknowledge this is an annoying question and possibly one that has already been answered, but I can't contain my excitement. When is the update coming out? Do we have an estimate on that? Is there a thread I can read?
Legion Jun 24 @ 9:39am 
Black Sun Tech system should be remade like selecting one Vigo Tech is limiting you so much I think there should be common low and mid-tier units all researchable and only force player select third level tech to be selective like forcing player choice one capital ship type, also you can for example want to research fighter tech you either chooice starviper or kihtrax Interceptor and later you can select Skipray Bomber or H-6 Bomber in different research OR you can do like for example go along Zann Tech line but still able to produce Xizor Tech trade ships Interceptor 4's but not the best one XTS freighter, or you go Xizor Tech line but still able to build and refit old CIS ships but not build Lucrehulk
[Yıı] bluE Jun 24 @ 5:08am 
When can i research tech 4 as the empire? i have built the research facility on byss and put bevel on the ground but nothing pops up.

also the mission reconquer the eriadu sector does not disappear even though i have taken all listed planets
taodennis.99 Jun 24 @ 3:48am 
Lost the battle of Endor as Rebels. Went on to conquer Coruscant, Kuat, Corellia. How do I progress into the New Republic? Thanks.
timdraco Jun 22 @ 6:10pm 
@General Brooks any idea why Bevel Lemelisk isnt spawning on the 3 planet start? kind of need him for a few things
General Brooks  [author] Jun 22 @ 9:44am 
@TheLastJarl, no.
Moonlightning7 Jun 21 @ 2:37pm 
Great Mod. Some of the most fun I've had playing an rts
TheLastJarl Jun 21 @ 1:37pm 
Hello! Loving the mod! Awesome work!
I was wondering, in a non-campaign Galactic Conquest, playing as the Empire, is there any way to get the Death Star 2 and something stronger than the Executor?