STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
11,562 Comments
WeenoTM 4 hours ago 
Why arent the Alliance Army Troopers actually equipped with A-280's like it says in the description? Bit of a letdown too since its my favorite star wars weapon.
Darth Karvak 14 hours ago 
@Molchamor I think HG|ULTRA answered my particular query.. though disappointing that the empire can't build the death star without game crash issues after reloading the campaign :( hopefully this can be looked into and resolved ^_^
darth bane Nov 19 @ 7:03pm 
oh good i thought this was cancelled
Brooks  [author] Nov 18 @ 3:20pm 
We are actively working on it. Big update planned for next year.
darth bane Nov 18 @ 1:20pm 
brooks are you still working on this mod or is it done
Brooks  [author] Nov 17 @ 12:34pm 
@Wilmfe23, so do you want it more random or not? Your comment isn't very clear. You're not supposed to get a good start every time, if you want to cheat that's up to you.
On corruption, it lowers cost because gameplay wise that gives you a dilemma where you might actually want to leave corruption there in some cases, rather than always getting rid of it. Lore wise, sometimes paying a corrupt individual can get you things cheaper, because they won't hesitate to break laws and cut corners in order to deliver and to distract you from their other illegal activity. The 'missing cash' is coming from the black market, piracy, etc. that they're running..
@Lt. Aldo Raine, we might get round to it one day.
@matthewbball20, glad you're a fan!
@ShadowMoon and others, please make detailled bug reports if you experience crashes. Just saying here that it crashed is useless.
@oakinnusotu, the update will be sometime next year.
oakinnusotu Nov 17 @ 10:03am 
Are we getting new update around Christmas like last time?
ShadowMoon Nov 16 @ 3:06pm 
Game slowed to a crawl the more planets you take over and then it freezes.
HG|ULTRA Nov 15 @ 3:26am 
I figured out why the game freezes. The Death Star is to blame. If the Death Star is involved in a battle, the game freezes afterwards.
HG|ULTRA Nov 15 @ 1:07am 
My game is frozen at 414 weeks. Windows 10 Task Manager won't work. Only rebooting works.
molchåmor Nov 13 @ 11:00am 
@Darth What do you mean with crash, when loading a particular save ? All saves ? Game freeze ? Save games may be corrupt due to various things, I am pretty sure it happens sometimes if saving when week changes. I don't think you can expect any mod to be stable after say 300-400+ rounds, that is pushing it and there are (not so often as since most finish earlier) threads posted sometimes in various mod forums on this, probably some base game issue or such when popcap or unit # get really high.
Darth Karvak Nov 12 @ 5:33pm 
I wish to ask this, if it isn't already known, is there a reason the game crashes later on in the galactic conquest campaign? I've recently had this happen again on week 429, other saves have had this happen at different times, and it hasn't been the construction of anything in particular or a save mid-battle (I know not to do that anyway), but since having this mod (which is very fun by the way) I've NEVER managed to complete a GC campaign due to this happening.. just wondering if there is a solution or if this is even a known issue?

Thankyou for reading :)

STEAMMOD=3476896655 STEAMMOD=1397421866 are what I was running, all fine running for over 400 weeks so definitely work together lol
matthewbball20 Nov 10 @ 2:12pm 
Fantastic mod all around :)
Wilmfe23 Nov 9 @ 10:19am 
A thing I wish also was the case in the original game is that corruption should increase production costs. Corruption makes everything more expensive because it means you have parasites in the system. It also just doens't make sense that it grants criminals money AND reduces costs for the legal side too. The money for the criminals should come from the legal production.
Wilmfe23 Nov 8 @ 11:03pm 
I kinda wish the random 3 planet one was made a little less random. That you don't have to reroll the dice to get a decent start. Maybe it a formula where each side has 10 potential main starting planets. Then you will get a planet that's directly connected and then you will get one that is 4-5 hyperlanes away.

That the 3 planet start is semi-random. Cause if you start with all 3 planets close together you can so easily steamroll everything it's really unfair.
Lt. Aldo Raine Nov 7 @ 1:12am 
ANY chance of y'all updating the Arcade Mode submod?
molchåmor Nov 5 @ 2:35pm 
@wizard yes mod is considered hard but for an experienced EAW player I promise you it is quite easy even on hardest, in fact so easy that houserules are needed to avoid winning too early. That said, it is not for everyone. You should look at some playthroughs on YT or read in discussions tab for tips on how to play efficiently and for good tactics to use.
wizard23PR Nov 1 @ 9:23am 
this mod content is a lot and good but damn i hate that all story mods you start with like 20 or more planets so does the AI and the game becomes to much cause the money system is slow even with like 10 planets just making money its not enough to build a army and soldier units die in 2seconds this type of hardcore system makes you play only with vehicles so you cant enjoy the ground combat a lot and on space all battles in automatic are always losing all ships and the ai has more than 20 or 30 capital ships on all planets plus they non stop attack from everywhere so you lose in like the first 5 turns already all your planets cause ai is retarded it attacks all planets and allways wins i wish the make the old empire at war gameplay and economy system the old one insted of this one so we can actually enjoy the mod its way to hard ;[ i really wanted to play this mod man but is way to hardcore even on low difficulty
Wilmfe23 Oct 30 @ 12:18am 
I still feel there are too many units especially too many capital ships. If you get access to a new generation you should lose access to the old one. The interdictor ISD is also redundant. Having so many different ground airplanes is also redundant.
molchåmor Oct 21 @ 5:58pm 
@Grivehn A choice to skip events is really a great suggestion, especially now when mods are able to show popup screens with decisions, e.g. as the many choice popups in the latest FOTR version. The events in AOTR/AOTCW are impressive in that they show what modders are able to do and enjoyable when they do work. At the same time it is also IMHO these mod's greatest weakness as the issues with these scripts are just never ending, just look at the AOTR/AOTCW bug posts and I think there is not even one event without major current or historical issues, often hindering story progress.
Grivehn Oct 21 @ 2:18pm 
@AdmiralDailee Fair enough. I almost regret writing, but at most its quantity might be a bit too much. It may have come off harsh, but not unfair.

I need to emphasize I do love the mod, tho only tried it first recently. And will most assuredly play the Clone Wars one as well after this. There is a lot of good work done here, I just found the one thing right away that made me flip the table.

I just cba to spend a 3rd time of 20 minutes with 1fps and redoing my whole fleet to some cheesier build when I already own 2/3 of the galaxy. Maybe in another playthrough.

And for the record, I cant recall that toggle-able ability on Green Leader, but I have read others had issues seeing that as well.
AdmiralDailee Oct 19 @ 8:19pm 
@Grivehn I think the developers have talked about this mission in the discord a few times that I've seen personally. A fair amount of people have issues with the mission, and I think they said they'd work on it, i don't know when. It is THE Battle of Endor, so it will require you to always have a large fleet available since in lore the rebels fielded almost their whole fleet at the battle. Frame issues happen with almost everyone though so its not reeeally a problem on your end, its just a ♥♥♥♥ load of particles, turrets, and units. Green Leader has an ability you need to toggle and leave toggled for him to kill the Executor, though if you do this you can't keep him if you win the battle. It should look like Vader's pursuit ability that he gets in space battles as the Devastator ISD.
Grivehn Oct 19 @ 8:33am 
Finally, the whole battle after the imps show up played for me with 1FPS. I'll grant you, thats a me problem. The others not really.

I've tried this battle twice. Im not gonna try for a third time and lose hundreds of points worth of ships and hope I can get Green leader somehow to destroy the Executor meanwhile watching a comic.

Guess I'll stick to playing the New Republic in Thrawn's Revenge.

Overall fun mod, I love it in many aspects, but I really wish there was a skip for this. Like 'bring the stealth heroes and 300 or 500 points worth or whatever fleet to Endor'. Then you can proceed into New Republic tech era. Just a suggestion.
(p3 cuz tldr)
Grivehn Oct 19 @ 8:32am 
Fourth. I have no idea how Green Leader supposed to destroy Executor. There is no button for that, and I cant send him against the ship either, honestly. Because I cant just tell him to 'get here', because the ship is so massive, I literally cant click on a movement order, except to attack the Executor. Which resulted in him meandering around until Ackbar got focus fired - instead of all the smaller ships I gathered around him to save him. I could not destroy the Executor whatsoever.

Fifth. Thus sending Ackbar into the literal line of fire via the objective, then expecting him to scurry off with that giant, slow ship is really painful, too.

You can have 100 fighter squadrons or 30 frigates, whatever, but the destroyers will still seem to focus down Ackbar no matter what. Thus ending Executor should be done quick and fast, but I literally couldnt do it at all.
(p2 cuz tldr)
Grivehn Oct 19 @ 8:32am 
Id like to say I appriciate the story elements of this mod before anything. The missions had been fun until this one.

But the Battle of Endor for the Rebellion was one of my most horrible mod experiences ever. First off, there is no indication whatsoever that you need a gigantic fleet for this - I was just fine so far in prievous story missions without going overkill.

Second. I saw mentioned somewhere and I agree that if you bring - and lose a giant fleet here, that will hurt your overall galaxy progress. Second, if you can get such a fleet together, youre probably not needing this mission to conquer the galaxy anyway.

Third. The Death Star firing about every 20 seconds, or thats how it feels like, destroying a capital ship is kinda BS not gonna lie. Especially when those things cost so much time and credit-wise.
Brooks  [author] Oct 18 @ 10:25am 
Thanks all for the kind words.
Please submit bug reports in the pinned thread for any issues you find.
Next update will be next year.
Yala Lynx Oct 18 @ 4:27am 
update when?
footballeddie56 Oct 16 @ 9:19am 
Eagerly awaiting the release of 3.0. Great work on the best mod for this game
Sirius Potter Oct 14 @ 11:33am 
Insanely great mod! 45 hours in and just switched easy difficulty to expert. Besides the crashes from time to time, everything is superb!
bandogora Oct 11 @ 1:01pm 
Hello! First off love the mod thanks to all for making it.

Running into an issue with my infantry models not being able to use their flamethrowers. For example Black Sun Infilitrators not using their weapons; not cloaked or anything else. For Rebellion the Bothan Infiltrators also are not using their flamers. But oddly, Mandalorian infantry and Black Sun Flamer Tanks are fine.
Brooks  [author] Oct 10 @ 3:42am 
We do not support skirmish.
wyguy117 Oct 9 @ 2:10pm 
Every time I play skirmish land battles the AI only makes infantry regardless of difficulty. I love the galactic conquest mode, but sometimes I just want to have a cool ground battle and it's like the space skirmish works fine. Thanks for all the hard work y'all do, hoping this is resolved in the future.
Brooks  [author] Oct 9 @ 9:52am 
You don't have to do those missions, but yes it's not the best system and we will be changing it, and getting rid of those missions.
Legion Oct 7 @ 4:59pm 
Well Black Sun missions wants me to sell/give up units/buildings which I don't follow the tech tree so switching system I believe therefore is very limiting
Reverend Falsetto Oct 7 @ 2:36pm 
Yeah, already found low ranking heroes as victims! Thank you for a great mod <3
Brooks  [author] Oct 7 @ 10:25am 
As Empire, the only top level assassin you get is Arliz Hadrassian, who you start with.
Reverend Falsetto Oct 6 @ 11:27am 
Hi! I am using the first assassin that is available for the empire, you can have three of them. I guess i just haven't met minor hero yet :D Btw how do you make higher level assassins? Totally great mod, love it! Breaths new life to a classic <3
Brooks  [author] Oct 6 @ 10:06am 
@Wilmfe23, they are defences? They have inherrent strategic value, especially when well positioned at a chokepoint. A proper fortress is somewhere to fall back to and that will require substantial enemy investment to take. The GTS doesn't have any effect like that no.
@Reverend Falsetto, It's not broken, what assassin are you using and what are you trying to kill? Generic assassins can't take out major heroes if that's what you're doing?
@Legion, we plan to make some changes in our next major update, I can't share the details yet. In the meantime, the intention is that you keep switching techs, so for example change to Zann once you're used Xixor to build a great economy.
Legion Oct 6 @ 8:47am 
Do you planning to rework tech system of Black Sun? Because faction becomes so limited compare to Rebels and Empire like I have to choose Xizor Tech for basic things like freighter but it's combat performance is so lacking can't you do something like in order to have each Vigo's tech like Zann's mandalorians Xizor's money buildings and trade ships and IG's old CIS refits we do missions for them to increase relationships with them and more they like us more valuable units and buildings they allow us to build. You can actually use story of original Zann Campaign with tweaking some missions and storyline
Reverend Falsetto Oct 6 @ 8:04am 
Am I not getting something or is the assassination system broken with empire at least? Moving the assassin in the spot just gives the message nut no option to pick any enemy even when one exists in the troop pool of the planet.
Wilmfe23 Oct 5 @ 11:29am 
@General Brooks
What strategic value does it have? I don't recall anything it does on the galactic map. EAWX does have the ground-to-space weapon do damage to hostile ships in orbit. Does this one have something like that?
Brooks  [author] Oct 2 @ 3:35am 
@warcrimes, will be sometime next year, you have more than enough time for a new campaign.
@S.C.P | REIU-IV "Meg" and Rayzer414, we do not support mulitplayer or skirmish.
Rayzer414 Oct 1 @ 11:27am 
why the game keep crashing every time i try to do a skirmish battle ?
warcrimes Oct 1 @ 9:43am 
Do you have an approximate month for the next update? Want to know if I can squeeze in a new campaign before it.
S.C.P John Helldiver Sep 29 @ 7:11pm 
This playable in MP?
Brooks  [author] Sep 29 @ 7:40am 
@jephce, maybe one day.
@Wilmfe23, we are balanced very differently to other mods, especially to EAWX. Defences have a ton of strategic value. See if you have the same view once you've become experienced with the mod.
@Zany Jumper, of course, you can just buy more in the usual way for your faction.
Zany Jumper Sep 29 @ 2:17am 
is there a way to have more heroes in the 2 planet start C where you start with 3
Wilmfe23 Sep 28 @ 11:26pm 
@General Brooks
I don't think they would be OP. Like I said another mod already does this and they aren't OP at all. They are niche by default because they don't have any strategic value, only tactical value. Also the opportunity cost for it is high as building slots are valuable and if there isn't anything of significant value on the planet the enemy will just bypass the defenses.
So you would only make ground defenses on planets where you have other things you much rather build there.
jephce Sep 28 @ 5:01pm 
I would love the option to start the campaign before first death star destruction. A real, from the ground up rebellion sim, such as it is, but with heroes like Pheonix Squad, Andor, Ashoka.
Brooks  [author] Sep 28 @ 9:32am 
Absolutely not, that would make them must builds, far too strong. Ground defences are not niche.