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Early game, dreadnoughts make good tanks and fighters deal a lot of damage. Try to keep your starting capital ships alive, only fight when it suits you. Heroes are your friend.
Neb Bs are great support ships, and corvettes are excellent anti fighter, though they should be kept away from enemy fire.
Some people like using cheap fighters and bulk cruisers, I personally don't bother.
As of right now, I'm in the late game, at tech level 3, with the new republic and I've pretty much coined the basics as well as my own fleet and combat style for the early game.
I'm mostly struggling with what I should do with my cruisers/capital ships. My main question should I have more capital ships in my fleet or more frigates/cruisers? Right now, the Empire is mostly attacking me with ISD-2s/ISD-Ts accompanied by a few support craft. I also know that the executor is somewhere on the map. I've also managed to take Kuat, Rendili and Corellia, (as well as a big part of the galaxy) and destroy their level 2 tech station. However, I my fleets are pretty underarmed, as I'm still mostly using the Y-wing as a bomber and Dreadnaughts as support ships. I want to replace both, but I don't know what I should replace the dreadnoughts with. Should I use MC-75s, assault frigates? Corona frigates? MC-60s? MC-40as?
I'm also confused about the MC80 capital ships. Specifically, the Justice, the Liberty and the Alliance. Some sources say that they're INSANELY POWERFUL SHIPS, while others tell me that they're not strong enough to fight ISDs. I'm also confused about what their roles should be. Are they frontliners? Are they supposed to be slightly behind the frontlines? Are they support? Should I replace them with New Republic ships?
And finally, how can I counter this star destroyer spam, and the Executor? Do I just use a lot of bombers?
Star destroyers will die to fighters and a well formed front line, MC80s and quasars will do nicely.
The executor is most efficiently killed by spamming fighters for sure.
The stun mechanic does apply yes. Firing at exposed hulls with ion weapons will deplete this energy bar.
All in all it does sound like you've pretty much won your campaign though.
Again thank you. Massive respect for helping players around and answering their questions.
The Executor is SUPER strong, and it may be a bit OP, if your playing on expert they'll probably send him in with the Arc Hammer and a ton of other death. I've developed a thing where I build Ion Cannons on all my choke Fortress worlds (Like Bothuwai). That wont counter it but it will at least weaken his support fleet.
On the ground, I would say build tons of air power. The rebels have the best speeders/ground fighters in the game, and air power is amazing once the AA is down.
Fighting against the Black Sun is much more annoying than the Empire. Watch out for Lucrehulks, they are probably a little OP (If not they're super strong). The Black Sun will probably send a fleet of 4 Venator's and Provodinces at you (Probably with Kalani or Andal Sait), so it is best to fight that on the defensive, where you have stations and a fleet defending
And my final tip is to take out the Minor factions as early as possible. The Empire and Black Sun actually have to build units while the Minor Factions (Because they start with 3 or 4 planets) just get a ton of Magic Spawns. The easiest faction to take out is probably the Hapans, the CSA is probably the hardest.
I know you've probably ended the campaign by now so, hopefully this helps you with your next one.
The Liberty is a good carrier/battleship but I would keep it behind your main line ships and have it back them up.