STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
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The ai does everything better than me
Title, I spam infantry like they do, they get absolutely chewed up and i lose every single one, the AI does it ,they maybe lose a couple of them, while I lose the planet, same goes in space, I play as the empire, I lose to every strategy the rebels use, hit and urn, fighters and bombers etc, I lose when I use their stratgies, when I try to use hit and run as the rebels and infantry they get absolutely chewed up, while I play as the empire and my units gets chewed up

My vehicles health drops like crazy, while I barely can take on an AT-ST without losing half my infantry

The AI uses anti infantry and anti vehicle turrets, they absolutely destroy me, while I use them, they do so little damage and dies so quickly

I spam star destroyers and some support ships, they get destroyed, I try to take on star destroyers, I get destroyed

Their infantry is always superiour to mine, I spam a ton, they get destroyed, the AI spams a ton, they overwhelm me even with anti infantry vehicles, turrets, all that stuff.

When I use lightly armoured vehicles they die to a couple hits from a rocket launcher, while it takes a solid 5 second for me to destroy one with an AT-AT and AT-ST rocket launchers

The wookie platoon can litteraly take so much damage, while I use them a couple civilian infantry platoons gets them to half health

I cant kill any of their mass infantry spams, while I use mass infantry spams I lose everything

My vehicles dies so fast to rocketeers, while I use them they can hit or damage anything

I never had this problem before 2.7.3.

The sames goes in thrawns revenge, the AI always loses less than me, they can defend their planets against anything I throw at them, while I lose a ton of vehicles when attacking due to their overpowered rocket launchers, all the AI's vehicles does more damage than mine, I try to use their tactics, I lose, I never had this problem before the 2.3 update.

No, for the matter, in every single game I play, like in MOW:AS 2, my infantry gets absolutely picked apart in dug out positions, while I lose to infantry rushing towards me and sniping me across the map

This felt good, getting it out of my system, all of these years spent, and you have only made it worse
Last edited by EndangeredPootisBird; Sep 18, 2020 @ 6:41am
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Showing 1-15 of 22 comments
chaosbringer42 Sep 18, 2020 @ 3:46pm 
I have to agree, the latest update seems to have gone back to the old EAW-hard level of AI cheatiness in battle. Its most noticeable with Golans, Turbolaser towers, and AT-ATs. When the AI controls them they act they way they should, tanky heavy hitters. When you control them they act like paper mache (they die about 40% faster than AI controlled with the same enemy forces), and take 2-3 more hits to kill the exact same things than it would under AI control.
General Brooks  [developer] Sep 19, 2020 @ 4:38am 
The ai does not receive any bonuses in tactical battles. I can only suggest that you revise your tactics.
Originally posted by General Brooks:
The ai does not receive any bonuses in tactical battles. I can only suggest that you revise your tactics.
I tried to use the exact same tactics as the AI, I tried my own tactics, I tried the tactics people on youtube or the reddit does, nothing works.
General Brooks  [developer] Sep 19, 2020 @ 5:04am 
I'm not sure what I can say then. This isn't a problem many other people have, and I don't know why it is like this for you.
Positioning and targeting are quite important. Different units are effective against different targets. If your rocket infantry get in a fight with regular infantry you are going to lose badly. But if your regular infantry get in a fight with a shielded vehicle with anti infantry damage, you’ll get slaughtered. You need to know what type of unit a given unit is designed to target. Pay attention to what your units are being hit by and pull them back if they are in the wrong matchup. For this reason, scouting and vision are important so you know what types of units and turrets the AI has where.
Than's Vans Inc.  [developer] Sep 19, 2020 @ 11:07am 
Have you tried playing on normal?
Originally posted by Than's Vans Inc.:
Have you tried playing on normal?
The problem isnt that the AI is too agressive, or even dumb, its just they manage to do everything better, they can easier kill my infantry than me, they spam infantry and I get overwhelmed, even with anti infantry vehicles and weapons, I do the same thing, all of them gets destroyed in 10 seconds.

And my vehicles health and shields drop like crazy, while im unable to get in range of the AI's vehicles due to their massive infantry swarms.

I use rocketeers, and they are not as effective as when they AI uses them, they can get close and absolutely destroy my vehicles (AT-AT's, AT-ST's, T3-T4B's) with anti infantry and infantry escort, while when I take on a lone AT-AT or AT-ST they die so fast to its weapons.

I can lose almost all of my invasion fleets due to this, while when I defend I may be able to kill a coupe infantry squadrons and a single vehicle platoon, nothing more.

I also once thought on the land on hypory as the black sun against the empire, 2 black sun outposts, 1 rocket launcher turret and 1 mass driver turret against a juggeranaut, darth vader and a couple infantry squadrons, I lose without causing any losses on the AI side and barely getting the juggeranut to half HP, while I do the same thing on a even less defended planet against the black sun, with only 1 outpost,. I lose the juggernaut, all of my infantry, and vader barely survived.

Thats another thing with the black sun, their infantry, they have no health and does so little damage,I cant do anything with them, while I struggle to kill them and lose hordes of infantry to them.

I honestly have this exact problem in most other RTS games and mods, like thrawns revenge and men of war assault squad 2, (most appearent in MOW: AS 2 as the AI's infantry just one shot after one shot mine, while I cant hit them for crap) its like the AI has a buff to all their units, even though they dont.

I honestly have to admit I am not perfect in any of these games or mods, but most of the hours in my 3000 hours in this game, its been thrawns revenge and AOTR, and it was only in TR's 2.3 update and AOTR's 2.7.3 update I started to have these problems, which, surprise surprise, had a lot of ground reworks.
Last edited by EndangeredPootisBird; Sep 19, 2020 @ 11:32am
Than's Vans Inc.  [developer] Sep 19, 2020 @ 11:51am 
Originally posted by EndangeredPootisBird:
Originally posted by Than's Vans Inc.:
Have you tried playing on normal?
The problem isnt that the AI is too agressive, or even dumb, its just they manage to do everything better, they can easier kill my infantry than me, they spam infantry and I get overwhelmed, even with anti infantry vehicles and weapons, I do the same thing, all of them gets destroyed in 10 seconds.

And my vehicles health and shields drop like crazy, while im unable to get in range of the AI's vehicles due to their massive infantry swarms.

I use rocketeers, and they are not as effective as when they AI uses them, they can get close and absolutely destroy my vehicles (AT-AT's, AT-ST's, T3-T4B's) with anti infantry and infantry escort, while when I take on a lone AT-AT or AT-ST they die so fast to its weapons.

I can lose almost all of my invasion fleets due to this, while when I defend I may be able to kill a coupe infantry squadrons and a single vehicle platoon, nothing more.

I also once thought on the land on hypory as the black sun against the empire, 2 black sun outposts, 1 rocket launcher turret and 1 mass driver turret against a juggeranaut, darth vader and a couple infantry squadrons, I lose without causing any losses on the AI side and barely getting the juggeranut to half HP, while I do the same thing on a even less defended planet against the black sun, with only 1 outpost,. I lose the juggernaut, all of my infantry, and vader barely survived.

Thats another thing with the black sun, their infantry, they have no health and does so little damage,I cant do anything with them, while I struggle to kill them and lose hordes of infantry to them.

I honestly have this exact problem in most other RTS games and mods, like thrawns revenge and men of war assault squad 2, (most appearent in MOW: AS 2 as the AI's infantry just one shot after one shot mine, while I cant hit them for crap) its like the AI has a buff to all their units, even though they dont.

I honestly have to admit I am not perfect in any of these games or mods, but most of the hours in my 3000 hours in this game, its been thrawns revenge and AOTR, and it was only in TR's 2.3 update and AOTR's 2.7.3 update I started to have these problems, which, surprise surprise, had a lot of ground reworks.
You just have to find a good mix of units, the ground rework has a web of unit relationship that you can take advantage of for instance AI infantry swarms, the SPMAT and ATDTs can deal with those rather effectively, or ATSTs , really good Anti infantry and light vehicle but they can't take a hit, Rebel t3b-h variants and v-25 rockets can easily dispatch them, ATAT lvl1s really good at killing infantry, light vehicles and is ok at medium vehicles, but is exceptionally vulnerable to rockets and heavy vehicles
Last edited by Than's Vans Inc.; Sep 19, 2020 @ 11:52am
Originally posted by Than's Vans Inc.:
Originally posted by EndangeredPootisBird:
The problem isnt that the AI is too agressive, or even dumb, its just they manage to do everything better, they can easier kill my infantry than me, they spam infantry and I get overwhelmed, even with anti infantry vehicles and weapons, I do the same thing, all of them gets destroyed in 10 seconds.

And my vehicles health and shields drop like crazy, while im unable to get in range of the AI's vehicles due to their massive infantry swarms.

I use rocketeers, and they are not as effective as when they AI uses them, they can get close and absolutely destroy my vehicles (AT-AT's, AT-ST's, T3-T4B's) with anti infantry and infantry escort, while when I take on a lone AT-AT or AT-ST they die so fast to its weapons.

I can lose almost all of my invasion fleets due to this, while when I defend I may be able to kill a coupe infantry squadrons and a single vehicle platoon, nothing more.

I also once thought on the land on hypory as the black sun against the empire, 2 black sun outposts, 1 rocket launcher turret and 1 mass driver turret against a juggeranaut, darth vader and a couple infantry squadrons, I lose without causing any losses on the AI side and barely getting the juggeranut to half HP, while I do the same thing on a even less defended planet against the black sun, with only 1 outpost,. I lose the juggernaut, all of my infantry, and vader barely survived.

Thats another thing with the black sun, their infantry, they have no health and does so little damage,I cant do anything with them, while I struggle to kill them and lose hordes of infantry to them.

I honestly have this exact problem in most other RTS games and mods, like thrawns revenge and men of war assault squad 2, (most appearent in MOW: AS 2 as the AI's infantry just one shot after one shot mine, while I cant hit them for crap) its like the AI has a buff to all their units, even though they dont.


I honestly have to admit I am not perfect in any of these games or mods, but most of the hours in my 3000 hours in this game, its been thrawns revenge and AOTR, and it was only in TR's 2.3 update and AOTR's 2.7.3 update I started to have these problems, which, surprise surprise, had a lot of ground reworks.
You just have to find a good mix of units, the ground rework has a web of unit relationship that you can take advantage of for instance AI infantry swarms, the SPMAT and ATDTs can deal with those rather effectively, or ATSTs , really good Anti infantry and light vehicle but they can't take a hit, Rebel t3b-h variants and v-25 rockets can easily dispatch them, ATAT lvl1s really good at killing infantry, light vehicles and is ok at medium vehicles, but is exceptionally vulnerable to rockets and heavy vehicles

The thing is, the AI does need to do that, as I said, I cant kill their massive swarms of infantry with tons of anti infantry, while I get overwhelmed even with tons of my own anti infantry, their rocket vehicles kill my units so fast, while I use them they do barely any damage or miss and die instantly.

And I am not mentioning their tauntaun riders, I use them, they die so fast, while the AI can litteraly put them there infront of several at-st's without dying and me targeting them

Ill honesty make a video showcasing what I mean.
Last edited by EndangeredPootisBird; Sep 19, 2020 @ 12:07pm
Sure, make a video. I only play as alliance, but with proper micro and unit selection, I can win most offensive ground battles without losses. One thing to keep in mind, especially on higher difficulties, is that the AI has more resources and troops. It can use brute force to make things work that won’t work for you. The AI can also micro more units simultaneously than you can. You basically have to win through better tactical decision making, which the AI isn’t very good at.
https://www.youtube.com/watch?v=Vly3GuA11-U Rebels

https://www.youtube.com/watch?v=aZq14ZroSRE Empire

AOTR and TR are the only mods that pisses me off
Last edited by EndangeredPootisBird; Sep 19, 2020 @ 1:03pm
Than's Vans Inc.  [developer] Sep 19, 2020 @ 2:08pm 
I don't exactly see the Ai being better than you in any circumstances they should not have been due to superior positioning/ forces( rebel vid haven't watched the imp one yet), the only 2 battles you took casaulties on were cato and kuat, with cato the mandos the emprie got from the outfitter destroyed your tier one infantry along with the stormies and anti infantry turrets and even then casualties were light, with kuat your seraphs are not meant to combat anything other than infantry and are open top so every ATST weapon does more damage to it because of the fact it is open top, the v-25s are light vehicles so the ATST guns can still do decent damage against them and t3bs would've been far better in that scenario, but still they faired decently against what they were up against which was an ATAT, 6 ATSTs the best imperial infantry in the game and some turrets, vs 12 seraphs a bunch of v-25s tier 1 infantry one group of t3bs which were not positioned in front to soak up damage from the ATSTs and ATAT and kota. And i don't know what you mean with the taun tauns you used them great, they just aren't meant for line combat, so when using them in that situation it's better to move them around the front line an attack from a different angle and hope they don't die
Last edited by Than's Vans Inc.; Sep 19, 2020 @ 2:09pm
Originally posted by Than's Vans Inc.:
I don't exactly see the Ai being better than you in any circumstances they should not have been due to superior positioning/ forces( rebel vid haven't watched the imp one yet), the only 2 battles you took casaulties on were cato and kuat, with cato the mandos the emprie got from the outfitter destroyed your tier one infantry along with the stormies and anti infantry turrets and even then casualties were light, with kuat your seraphs are not meant to combat anything other than infantry and are open top so every ATST weapon does more damage to it because of the fact it is open top, the v-25s are light vehicles so the ATST guns can still do decent damage against them and t3bs would've been far better in that scenario, but still they faired decently against what they were up against which was an ATAT, 6 ATSTs the best imperial infantry in the game and some turrets, vs 12 seraphs a bunch of v-25s tier 1 infantry one group of t3bs which were not positioned in front to soak up damage from the ATSTs and ATAT and kota. And i don't know what you mean with the taun tauns you used them great, they just aren't meant for line combat, so when using them in that situation it's better to move them around the front line an attack from a different angle and hope they don't die
I give up anyways, I dont wanna play something that only pisses me off and not enjoyable
Last edited by EndangeredPootisBird; Sep 19, 2020 @ 2:16pm
NighTMare Sep 19, 2020 @ 7:39pm 
I can actually give you one tip, don't spend too much time building up. Try and hit other planets before week 5 (Depending on what difficulty level your on). If you strike the AI before then strike you, you have an advantage (From my expiriances at least). Also don't play on the classic web map, that map is way harder then the Cannon maps. Hope this helps.
Originally posted by Kaliki:
I can actually give you one tip, don't spend too much time building up. Try and hit other planets before week 5 (Depending on what difficulty level your on). If you strike the AI before then strike you, you have an advantage (From my expiriances at least). Also don't play on the classic web map, that map is way harder then the Cannon maps. Hope this helps.
As ive said, it isnt about the difficulty, its just that the AI does more damage to my units, can tank more shots, is more accurate, EVERYTHING, than me, in every single game and mod in existence for me.
Last edited by EndangeredPootisBird; Sep 20, 2020 @ 5:26am
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