STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
4 major problems of awakening of the rebellion
1: there is no such thing as easy mode in this game, i play easy mode for the features, but the ai apparently doesnt read that its on easy mode, in skirmish the ai has tons of star destroyers in space and they infest the land maps with soldiers, at st's at pt's and yes ive seen 5 at at's in skirmish land, and theyve used bombardments is skirmish, i have yet to see that type of scale in any other game or mod that has easy mode.

2: lack of heros or units in skirmish, there are ships and heros that are not in skirmish but are in the campaign, like for example the liberation or juno eclipse, ive seen them in camaign but not in skirmish, juno is a hero unit but i cant find her in skirmish same goes for the liberation, it technically is a hero ship cause its rahm kota's personal flagshi cause it has his face in the lower right corner of it same goes for the v-25 landspeeder, its in campaign but not in skirmish, also the rebellions mark 2 vehicle building, useless in skirmish.

3: ai has cheats, i played all 3 factions in the campaign and i dont like how the ai can build more stuff faster than you, for example as the rebellion i took over bespin but a couple of weeks after a force of a acclamator a couple of frigates and a VENATOR appeared over it, i leave and play as the black suns, i dont see a venator and the amount of frigates over rattatack or its neigborhing systems, and i tried to get a venator before the week i got attacked at bespin and i couldnt get it, same goes for the empire, ive seen more star destroyers before or on week 10 controlled by the ai than me trying to get the same amount fast enough.

4:the lag, am i being told that aotr with 3 major factions and 3 minor factions, (6 total) runs worse than thrawns revenge with its 8 factions, 7 major and 1 minor and with more planets and it takes a good 15 seconds for the liberation, a VENATOR to load in when i drag it out of the reinforcment pool, while in other games like thrawns revenge, i can bring in the eclipse or normal ssd's in like almost a millisecond and in the map layout of the campaign, it lags because apparently of the ais behavior, what?

will this be fixed or will it stay, much to the dismay of many people who play just for the features and to relax and chill after a hard day of work.
Last edited by Pterosaur Gaming; Aug 16, 2018 @ 2:57pm
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Showing 1-2 of 2 comments
Than's Vans Inc.  [developer] Aug 15, 2018 @ 11:54am 
3 is not a valid point, they have a venator over thyferra,4, the liberation lagging the game for 10-15 seconds is not even a major issue, it's just loading the better model, TR Ai is generic Foc Ai with minor changes, And all Ai cheats, im not lying or anything, check the Ai yourself and you will see that every Ai cheats, becasue it has to
Ky93 Aug 18, 2018 @ 3:09am 
I don't think 4 is right i read on another thread that they had changed the AI (i.e it no longer constantly moves fleets and armies around the map) so it doesn't cause lag, i'm currently playing on a not great computer and i get no map lag.
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