STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
Rebel alliance help/tips
This is a list of things I found out while playing and I hope soon there will be a guide to what does what and where you can unlock stuff. I found if you take bespin you unlock lando. Also Tatooine unlockes another hero. Taking Kuat unlocks your most powerful ship for free. Take hapes and you can build 3 battle dragon ships. Sad to say you don’t get to build the bothiwa assault frigates till you become the new alliance by taking Kuat corrillia and coresant. I’m sure my spelling is bad so please forgive me. If anyone else has any other places that unlock units either empire or pirates please post. Like most I had to either read through these or the comments on old captain shacks channel for which if no one has seen please check out xpgamers on you tube. Addicting watch
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Showing 1-13 of 13 comments
Turbobounce Jul 1, 2018 @ 12:17pm 
If you play the Rebel Alliance, your number one priority is the conquer those three planets (Corellia, Kuat and Coruscant), this allows you new ships (like the mc80b and the mediator, two very powerful ships), you also get the building 'Local Administration', which gives you tax boost and allows you to build mining facilities on certain planets (like Kessel), which gives you a much larger money boost, long story short, take those three planets, and your life becomes alot easier.
Alaskanb3ar Jul 2, 2018 @ 12:02pm 
didnt know i could build miines.im playing through it again. i lost leia and because of a bug i couldnt get her back and couldnt complete the game. i lost rouge squadren like 10 times and was able to get them back everytime. lost leia twice and the second time no resuce mission. i just like how everytime i play i find something new and cool i can do.
garm_bel_iblis Jul 11, 2018 @ 9:33am 
Is it possible to take Coruscant, Corellia, and Kuat with just a stealth fleet of Han, Chewie, Kyle, Leia, and rebel saboteurs, infiltrators, and Kota's stealth special forces?
Jrobbo117 Jul 12, 2018 @ 4:54am 
Yes it is possible but it is hard because atleast Coruscant has turbolaser towers which are very destructive to all units and on Corusant the generators are next to 3 towers and there are 3 generators. I suggest not sneaking in but it is possible.
Chack321 Jul 12, 2018 @ 7:54am 
1st I like to take out the corporate sector authority (independent faction in the north). Lot of money to be made from those planets and I don't need to defend them as they are behind the frontline.

Then I like to rush space tech 1 and get quasar carriers. I build myself a couple of carrier fleets with 4 carriers each and some ships to hold the frontline while fighters do the work.

Ground forces just need a couple of units to hold the frontline then 2 units of arty (OP as hell) behind to kill everything. Add 1 Officer (with X-Wing support) and two units of snowspeeders. Unless there are Turbolaser towers there is very little the AI can do about them. Easy living.

After that I can just conquer whatever I want.

EDIT: Also you should always have an active smuggler on Coruscant (until you own it). Dude makes 1k credits per week easy.
Last edited by Chack321; Jul 12, 2018 @ 7:55am
garm_bel_iblis Jul 17, 2018 @ 7:20am 
Originally posted by Jrobbo117:
Yes it is possible but it is hard because atleast Coruscant has turbolaser towers which are very destructive to all units and on Corusant the generators are next to 3 towers and there are 3 generators. I suggest not sneaking in but it is possible.

I did it with an infiltration team!

So one thing that I'm thinking is a bug, is that with units like the Infiltrators, Saboteurs, Kota's stealth special forces, and even Rebel field commanders - units that have a volume cap - when they start to be killed off, you can't re-build them until all of those units are killed or sold and no longer on the galactic map . Then they become available to build again at their full cap amount.

So with taking Coruscant against the Empire, I made sure to have a full stealth infiltration team along with Kyle, Chewie, Han, and Leia. I let the Emperor come to me and took pot-shots at him and then ran away before he could turn my entire infiltration team (he did this one time and I had to restart from a save). So with the Emperor dead I then made my way to the three power generators in the northwest corner, destroying the turrets along the way. Then I had Chewie commandeer an AT-AT and had him destroy the three power generators. And from there it was just destroying remaining units and buildings.

garm_bel_iblis Jul 17, 2018 @ 7:41am 
Some more advice for playing as the Alliance:
  • Once you get the Mandator after conquering Kuat, I use that ship and Home One to conduct "raids" against Empire and Black Sun fleets that are too strong to take on entirely.
    For example, the Empire currently has two or three fleets in the Core that have 7 or 8 Star Destroyers along with numerous support ships including Victory Star Destroyers. The Black Sun also has a couple of fleets around the Core with Lucrehulks, Venators, Kyramuds, Providence carriers, and numerous support ships.
    After hyperspacing in, Imperial and Black Sun capital ships immediately start approaching because their fleets vastly outnumber mine. I'll then attack the nearest capital ships with just the starfighters the Mandator and Home One provide, taking out their shields and engines, and then let the Mandator and Home One finish them off. Before the Mandator and Home One take too much damage, I'll retreat. This helps to thin out huge enemy fleets until I can finish them off.
    It's also important to not allow the Mandator to take too much damage. It doesn't have engine hardpoints, so it's not as easy to tell when you're going to lose it if you retreat.
  • I am using the anti-aircraft turret bug to my advantage, but not to a point where I feel I have a hugely unfair advantage. The AA turrets are great against infantry, but not as good against vehicles. I make every turret on the map of a planet I'm conquering an AA turret before I finish conquering the planet, and especially the build pads closest to the initial landing zone. When an enemy faction invades my planet, if they drop infantry first, I have the AA turrets kill them and gain a quick victory. If they are vehicles, especially M.A.L.s, the AA turrets can't take them out fast enough before the Black Sun starts dropping hoards of units. In those cases, when it's inevitable the BS is going to overrun and take the planet, because I have AA turrets everywhere and they factor into the equation for deciding Auto-Resolve victories and defeats, I will then auto-resolve the battle. Typically what happens when I do this is that the BS will retreat and all of my AA turrets will be destroyed. I use this as a one-time Get Out of Jail free card against the BS. If they invade a second time, and I haven't built up enough buildings and units to defend the planet, the BS will definitely take it.
FireStorm20 Jul 18, 2018 @ 10:01am 
Can you upgrade alliance capital ships fighter complements? IF yes then how? With empire you can , byu building a capital shipyard+ fighter extension at one planet, then upgrading there.
Than's Vans Inc.  [developer] Jul 18, 2018 @ 5:24pm 
you can't upgrade rebel capital ship fighter loadouts, the devs may add it eventually
garm_bel_iblis Jul 19, 2018 @ 7:57am 
I've noticed you can upgrade the Quasar carrier fighter loadout from Y-Wings and X-Wings to A-Wings and B-Wings. But I think it costs 3,200 credits, as much as the ship itself. I think the Quasar carrier may need to be in orbit at a planet with a starfighter shipyard in order for the upgrade to be available.
FireStorm20 Jul 19, 2018 @ 1:46pm 
K, thanks guys
garm_bel_iblis Jul 23, 2018 @ 6:06am 
Learned another advantage the Alliance has - the 700-credit Braha'tok "Dornean" gunship. I had to defend Corellia's space from an impending Black Sun invasion without a huge amount of time or money. I wrote these ships off earlier in the game because they seemed to be really fragile. But they can be used exclusively, and to great effect, for wiping out hoards of BS starfighters. They're super cheap, quick to build, and when in their own fleet they hyperspace very quickly.
TheStarLegion Jul 28, 2018 @ 10:03pm 
I have been playing as the rebel alliance for close to 40 something hours and had alot of fun doing it.. tonight I decided to give the empire a try and 5 minutes into it the alliance attacked sullust and on the ground they had a hero named Lt. Page... I have never seen him before... how did they get him?? any ideas?
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