STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Awakening of the Rebellion 2.11.9: Jump To Hyperspace
NPC315 Jun 6, 2018 @ 4:46pm
AotR 2.7 Imperial Guide
Since apparentally this mod is too hard for some people, I'm going to lay out a guide to how I won the Awakening of the Rebellion Galactic Conquest on Normal and Hard, with a very favorable Expert campaign underway as the Empire. (I've have all my starting planets except Yaga Minor and have taken everything South and West of Kessel.)

1. Pause game and sell every ground structure that isn’t a Governor’s Palace other them the Palace of the Emperor on Coruscant, the Simply Barracks on Naboo and Malastare, the Imperial Factories on Ghorman and Aridus, and if you’re feeling lucky the Heavy Factory on Byss.

Defenses and production facilities require upkeep, if you're not making use of them, you're losing money. You don't have the income to support so many structures.

2. Start building single Imperial I Star Destroyer on Kuat and a single Dreadnought Cruiser at Corellia, you don't have the credits to que up a bunch so one at a time. This is a really important aspect of this mod, you need to make use of your shipyards. Don't try to build more, just try to be always building a Star Destroyer on Kuat at all times.

Again making Star Destroyers is the most important thing to start with, always make sure one is building. If you forget it's ok to build a Victory I but Imperials are way better.

3. Unpause the game, move your starting forces from Naboo (space and ground) to Zhar, which should be empty. Pause the game as soon as they have been sent, we don’t want to wait around for them to arrive when you could be giving more orders. Then move your forces from the Maw and Kessel to Honoghr, again space and ground and take it from the Rebellion, leave the ground forces there after you win but move the ships back to Kessel to deter attacks.

Taking Zhar will give you a hero Victory II, you need every warship you can get. Taking Honoghr isn't neccisary but your going to lose the Maw and Kessel eventally so taking the time to conqure a planet for the bonus credits, there are some abandoned mines on the Honoghr ground tactial map too, is a boon to your economy. Don't bother building anything out there. The most important thing is to try and retreat your Star Destroyers out of there so they aren't wasted.

4. Move the Moff hero on Eriadu to Corellia. His bonues will be better used there. I also use him to remove corruption as I don't have enough money to keep the Frigate Shipyard operational all the time anyway. Leave the Emperor and the guy on Kuat where they are. The last governor I usually move to a mining world in the core.

Start building ground mines on the two Core planets that can and a Governor's Palace on Corsucant and Kuat. You need to increase your income as you can.

5. Take Vader, Ozzel, a Venator, and an Acclamator and attack the Black Sun planets in the South, namely the ones you boarder on three side. Your going to want to roll up this entire pocket of Black Sun planets, making sure to take Fondor and Endor. Just keep pressing until you make it to Bespin. Attack after attack.

6. Make sure to gather up Veers and as many ground units from your core planets that don't boarder the enemy as well as the Storm Troopers and light vehicles you should be building at Naboo, Malastare, Ghorman, and Aridus (also the heavy vehicles of Byss if you wanted them). Send them to support Vader's offensive.

7. Bilbringi should be defended in space, leave the units that spawn there to defend it. When you have the credits or a mission, upgrade the space station or build a hypervelocity gun, even an Army Outpost if you have the credits. You will abandon Yaga Minor once it's invaded but make sure to retreat the ships and troops while selling the structures. I use them to better garrison Bilbringi. Also keep the hero that spawns there alive, she can kill Rebel Sympathisers who are stealing you credits and is a good stealth unit to carry our Recon missions for free credits.

8. Cardia and Corulag should be defended on the group with a Army Headquaters as soon as possible. Use you inital credits to build Army Outposts. Make sure to keep an eye on your planets that the enemy has taken the space above, sometimes they pull ships off and you can counterattack for some cheap kills. It's much more likely if you succesfully defend a ground battle. Cato Neimoidia is my weak link. I usually park my second or third Imperial Star Destroyer from Kuat there which seems to do the trick.

9.You will be attacked on the boarder, you will probably lose the space but make sure not to lose on land, the Army Outpost chain give a lot of units at level two and three. Make sure to gather what you can and counter attack as soon as possible. Don't invest in Alderaan, it's just a buffer planet your counter attack when an enemy takes it.

10. The hero you got from Zhar should gather the rest of the space forces in the South of the galaxy, execpt the ones on Interesetions, AI rarely attacks an Intersection as long as one unit is there, and start attacking the Hoth pocket of Rebels and the Tatooine pocket of Black Sun while Vader and the ground forces push through the South East pocket of Black Sun. The Zhar fleet isn't trying to conqure per say, but if your good with ground battle do try and take planets, but to smash up the fleet assets of the Rebellion and Black Sun in the South so they can't attack you.

11. Once Vader reaches Bespin you should completely destroy the remaining Rebel planets in the South. Once Hoth falls you should lose Ozzel but gain the Executor. Now take your the Executor and some crappy frigates and corvettes in one fleet, the hero Victory II and some destroyers along with the fighter hero in another, and send Vader back to the Core to command the dregs and new constuction left behind.

12. Once that's done destroy the Black Sun Tatooine pocket, there's several mining worlds there you need to claim and invest in. By the way Bespin and Ord Ibanna can make Tabana gas mines but make sure they're safely behind you lines before investing in them.

13. Now the Rebellion again, this time the Kamino pocket, Be careful the Rebel Venator, the Liberation, that spawns there is very powerful. Also use your fleets to retake any Interesections you've lost. The Executor is extrmely OP so make good use of it.

14. In general you want to invest in planets that are behind the lines, assuming your making a Star Destoryer at Kuat and are ok on ground forces and frigates. I think the order is gas mines > ground mines > Moff's palace > space mines > governor's palaces > trade stations. Though you need a governor's palace to build ground mines. Make sure to never leave a planet undefeanded, one ground unit or a governor's palace is enough. If there's litterally nothing the AI will send a stealth unit to take it.

15. Once you have all your mining planets and gas mines online and your confident in your defense, you should have enough cash to invest in other things. I suggest space tech I > Imperial prison on Kuat > Imperial prison of Corellia > Shipyard addons > more ground production > addtional capital shipyards. Make sure to sell production and defense buildings behind your lines you aren't using anymore. This is about the time I relocate all my production back to the Core and start upgrading them.

16. At this point the campaign is more or less over. The Rebels, Black Sun, and minor factions should all still exist and have lots of ships but you should be cranking out enough Star Destroyers to crush them eventally. You'll lose a planet to doom fleets of Black Sun carriers or Rebel Mon Cal Cruisers but you should have so much income you can bring all the major shipyard worlds online and just keep building capital ships. Just make sure to sneak in an economic structure every once in awhile just in case.
Last edited by NPC315; Jun 6, 2018 @ 5:21pm
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Showing 1-10 of 10 comments
NPC315 Jun 6, 2018 @ 4:54pm 
Tips for tactial battle:

1. On the ground abuse Imperial Artillery. It's extremly powerful and you can get them from Byss right away.

2. Don't go for high level factories or barracks in the begining, you just don't have the credits to support it.

3. Juggernaughts are a cheap altenrative to AT-AT's in the early game.

5. In space when attacking just group all Imperial ships, including fighters and bombers, into a tight death ball and steam roll the enemy. Don't try anything fancy, Black Sun and the Rebels will out attrition you in fighters and bombers until you tech up a bit so don't play their game. Use the heavy turbolasers of your Star Destroyers to blast their carriers and stations apart.

6. Shoot enemy capital ships and frigates first, you need to cut the enemy fleets down to size.

7. Don't autoreslve when the AI attacks you, you need to wittle down their number so try to do as much damage as you can.

8. The AI will retreat if you bring overwelming force. But if you use a pathfinder in space, you can trick the AI, then drop the Executor in ontop of them and target their engines before they can flee.

EDIT: Anyone can add to this.
Last edited by NPC315; Jun 6, 2018 @ 5:27pm
Irina Sheremetev Jun 6, 2018 @ 5:19pm 
Hold up i have the best advice in existance, if this mod works like Thrawn's revenge (Ships cause upkeep over the planet theyre at) then you should be able to place your fleets on chokepoint planets controlled by your enemies, they'll provide all the upkeep you need :D
NPC315 Jun 6, 2018 @ 5:26pm 
It doesn't, the upkeep is linked to production structures and defenses.
Irina Sheremetev Jun 6, 2018 @ 7:01pm 
Sadface.mp4, in that case keep defences in deep locations relatively undefended (1 Facility) and go full production, the guides up above make a better mark of this though
yellowstone Jun 13, 2018 @ 12:09pm 
How do you advance to the next "era" so that you can build Harrow SDs and the Vengence/
MaxiM  [developer] Jun 13, 2018 @ 2:52pm 
@Vesimir if we added unit upkeep we would get them with LUA and prevent that kinda of cheese tactic
ElredNimoy Jun 14, 2018 @ 2:51am 
I've found that Interdictors are extremely good to add to your fleets so enemies don't flee. You keep them in reserve up until the enemy starts to retreat, except against rebels since they flee a lot faster.

They allow you to basically kill enemy ships before they run. I have one in every one of my combat fleets. I've spent the whole game trying to catch the damn providence cruisers, now I'm hunting them down one by one.
General Brooks  [developer] Jun 14, 2018 @ 5:31am 
@indianspacestation1 you save up a ♥♥♥♥ ton of cash and the option becomes availible to build a research station on Byss for 65,000, which in turn lets you pay a fortune to tech up to level 4. It's not worth doing in my view, far better to spend that cash on more star destroyers
yellowstone Jun 14, 2018 @ 2:23pm 
it didnt require me to even finish building the research facility so i cancled it and saved the money for just that purpous; ISDs
Shadowstrike32 Jun 17, 2018 @ 9:53pm 
I NEED HELP im broke in the game
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