Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 Bu başlık sabitlenmiş, muhtemelen önemli bir başlık
Sugggestions's
Comment section is getting flooded with them so why not???
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130 yorumdan 61 ile 75 arası gösteriliyor
-NPC's can heal their friends (medic can heal other people)
-NPC Ability took better gun then they have (If they don't have any weapon, they can took weapon from the ground"
-If NPC's have low hp or don't have weapon they will run from their enemy and try to hide from enemy
Can the "reload when idle" mechanic also be changed to support ASTW2 NPC weapons?
GaussTheWizard  [geliştirici] 12 Ağu 2018 @ 22:15 
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.
Maybe be able to change NPC's accuracy differently, like you can make all Combine a certain accuracy while making rebels another accuracy. And also be able to have Combine have infinite range for summoning allies (Because they have a radio) while rebels can only summon help from a certain distance.
what if we could sneak
A melee attack for vortigaunt
İlk olarak Sninctbur tarafından gönderildi:
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
GaussTheWizard  [geliştirici] 19 Ağu 2018 @ 20:24 
İlk olarak Just literally the worst tarafından gönderildi:
İlk olarak Sninctbur tarafından gönderildi:
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
Because it doesn't modify the way NPCs passively detect players (yet), it should play nice. Don't expect it to be squeaky clean, though.
İlk olarak Sninctbur tarafından gönderildi:
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
En son Taberone tarafından düzenlendi; 20 Ağu 2018 @ 19:40
GaussTheWizard  [geliştirici] 20 Ağu 2018 @ 22:48 
İlk olarak Taberone moat.gg tarafından gönderildi:
İlk olarak Sninctbur tarafından gönderildi:
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.
İlk olarak Sninctbur tarafından gönderildi:
İlk olarak Taberone moat.gg tarafından gönderildi:

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
GaussTheWizard  [geliştirici] 21 Ağu 2018 @ 19:37 
İlk olarak Taberone moat.gg tarafından gönderildi:
İlk olarak Sninctbur tarafından gönderildi:
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
Unfortunately, I can't think of anything that could break it. Is anyone else having this bug? Maybe I broke something again.
Snictbur, how do i disable features of the mod? like you said that it would be Under: Options Snictburs Tweaks but it ain't there!
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130 yorumdan 61 ile 75 arası gösteriliyor
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