Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 此主題已被置頂,因此它可能很重要
ileryon (Entry) 2018 年 6 月 1 日 下午 6:11
Sugggestions's
Comment section is getting flooded with them so why not???
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目前顯示第 61-75 則留言,共 130
C0ZYNAK 2018 年 8 月 10 日 上午 11:18 
-NPC's can heal their friends (medic can heal other people)
-NPC Ability took better gun then they have (If they don't have any weapon, they can took weapon from the ground"
-If NPC's have low hp or don't have weapon they will run from their enemy and try to hide from enemy
Taberone 2018 年 8 月 12 日 下午 10:08 
Can the "reload when idle" mechanic also be changed to support ASTW2 NPC weapons?
GaussTheWizard  [開發人員] 2018 年 8 月 12 日 下午 10:15 
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.
howdy-ho 2018 年 8 月 14 日 下午 2:57 
Maybe be able to change NPC's accuracy differently, like you can make all Combine a certain accuracy while making rebels another accuracy. And also be able to have Combine have infinite range for summoning allies (Because they have a radio) while rebels can only summon help from a certain distance.
bird that I hate 2018 年 8 月 14 日 下午 11:13 
what if we could sneak
GaussTheWizard  [開發人員] 2018 年 8 月 14 日 下午 11:40 
Bleachdrinkr 2018 年 8 月 19 日 上午 4:53 
A melee attack for vortigaunt
ileryon (Entry) 2018 年 8 月 19 日 上午 8:15 
I think they do
个大鸡巴怪物 2018 年 8 月 19 日 下午 12:46 
引用自 Sninctbur
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
GaussTheWizard  [開發人員] 2018 年 8 月 19 日 下午 8:24 
引用自 Sninctbur
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
Because it doesn't modify the way NPCs passively detect players (yet), it should play nice. Don't expect it to be squeaky clean, though.
Taberone 2018 年 8 月 20 日 下午 7:39 
引用自 Sninctbur
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
最後修改者:Taberone; 2018 年 8 月 20 日 下午 7:40
GaussTheWizard  [開發人員] 2018 年 8 月 20 日 下午 10:48 
引用自 Taberone moat.gg
引用自 Sninctbur
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.
Taberone 2018 年 8 月 21 日 下午 7:11 
引用自 Sninctbur
引用自 Taberone moat.gg

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
GaussTheWizard  [開發人員] 2018 年 8 月 21 日 下午 7:37 
引用自 Taberone moat.gg
引用自 Sninctbur
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
Unfortunately, I can't think of anything that could break it. Is anyone else having this bug? Maybe I broke something again.
Obungabeef 2018 年 8 月 26 日 下午 5:30 
Snictbur, how do i disable features of the mod? like you said that it would be Under: Options Snictburs Tweaks but it ain't there!
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