Garry's Mod
Sninctbur's Artificial Intelligence Improvements
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Comment section is getting flooded with them so why not???
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Mostrando 61-75 de 130 comentarios
C0ZYNAK 10 AGO 2018 a las 11:18 
-NPC's can heal their friends (medic can heal other people)
-NPC Ability took better gun then they have (If they don't have any weapon, they can took weapon from the ground"
-If NPC's have low hp or don't have weapon they will run from their enemy and try to hide from enemy
Taberone 12 AGO 2018 a las 22:08 
Can the "reload when idle" mechanic also be changed to support ASTW2 NPC weapons?
GaussTheWizard  [desarrollador] 12 AGO 2018 a las 22:15 
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.
howdy-ho 14 AGO 2018 a las 14:57 
Maybe be able to change NPC's accuracy differently, like you can make all Combine a certain accuracy while making rebels another accuracy. And also be able to have Combine have infinite range for summoning allies (Because they have a radio) while rebels can only summon help from a certain distance.
bird that I hate 14 AGO 2018 a las 23:13 
what if we could sneak
GaussTheWizard  [desarrollador] 14 AGO 2018 a las 23:40 
Bleachdrinkr 19 AGO 2018 a las 4:53 
A melee attack for vortigaunt
ileryon (Entry) 19 AGO 2018 a las 8:15 
I think they do
个大鸡巴怪物 19 AGO 2018 a las 12:46 
Publicado originalmente por Sninctbur:
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
GaussTheWizard  [desarrollador] 19 AGO 2018 a las 20:24 
Publicado originalmente por Just literally the worst:
Publicado originalmente por Sninctbur:
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
Because it doesn't modify the way NPCs passively detect players (yet), it should play nice. Don't expect it to be squeaky clean, though.
Taberone 20 AGO 2018 a las 19:39 
Publicado originalmente por Sninctbur:
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
Última edición por Taberone; 20 AGO 2018 a las 19:40
GaussTheWizard  [desarrollador] 20 AGO 2018 a las 22:48 
Publicado originalmente por Taberone moat.gg:
Publicado originalmente por Sninctbur:
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.
Taberone 21 AGO 2018 a las 19:11 
Publicado originalmente por Sninctbur:
Publicado originalmente por Taberone moat.gg:

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
GaussTheWizard  [desarrollador] 21 AGO 2018 a las 19:37 
Publicado originalmente por Taberone moat.gg:
Publicado originalmente por Sninctbur:
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
Unfortunately, I can't think of anything that could break it. Is anyone else having this bug? Maybe I broke something again.
Obungabeef 26 AGO 2018 a las 17:30 
Snictbur, how do i disable features of the mod? like you said that it would be Under: Options Snictburs Tweaks but it ain't there!
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