Garry's Mod
Sninctbur's Artificial Intelligence Improvements
 Acest topic a fost fixat, deci probabil este important
Sugggestions's
Comment section is getting flooded with them so why not???
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Se afișează 61-75 din 130 comentarii
C0ZYNAK 10 aug. 2018 la 11:18 
-NPC's can heal their friends (medic can heal other people)
-NPC Ability took better gun then they have (If they don't have any weapon, they can took weapon from the ground"
-If NPC's have low hp or don't have weapon they will run from their enemy and try to hide from enemy
Taberone 12 aug. 2018 la 22:08 
Can the "reload when idle" mechanic also be changed to support ASTW2 NPC weapons?
GaussTheWizard  [dezvoltator] 12 aug. 2018 la 22:15 
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.
howdy-ho 14 aug. 2018 la 14:57 
Maybe be able to change NPC's accuracy differently, like you can make all Combine a certain accuracy while making rebels another accuracy. And also be able to have Combine have infinite range for summoning allies (Because they have a radio) while rebels can only summon help from a certain distance.
what if we could sneak
A melee attack for vortigaunt
I think they do
Postat inițial de Sninctbur:
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
GaussTheWizard  [dezvoltator] 19 aug. 2018 la 20:24 
Postat inițial de Just literally the worst:
Postat inițial de Sninctbur:
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
Because it doesn't modify the way NPCs passively detect players (yet), it should play nice. Don't expect it to be squeaky clean, though.
Taberone 20 aug. 2018 la 19:39 
Postat inițial de Sninctbur:
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
Editat ultima dată de Taberone; 20 aug. 2018 la 19:40
GaussTheWizard  [dezvoltator] 20 aug. 2018 la 22:48 
Postat inițial de Taberone moat.gg:
Postat inițial de Sninctbur:
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.
Taberone 21 aug. 2018 la 19:11 
Postat inițial de Sninctbur:
Postat inițial de Taberone moat.gg:

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
GaussTheWizard  [dezvoltator] 21 aug. 2018 la 19:37 
Postat inițial de Taberone moat.gg:
Postat inițial de Sninctbur:
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
Unfortunately, I can't think of anything that could break it. Is anyone else having this bug? Maybe I broke something again.
Snictbur, how do i disable features of the mod? like you said that it would be Under: Options Snictburs Tweaks but it ain't there!
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