Garry's Mod

Garry's Mod

Sninctbur's Artificial Intelligence Improvements
 This topic has been pinned, so it's probably important
Sugggestions's
Comment section is getting flooded with them so why not???
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Showing 61-75 of 130 comments
C0ZYNAK Aug 10, 2018 @ 11:18am 
-NPC's can heal their friends (medic can heal other people)
-NPC Ability took better gun then they have (If they don't have any weapon, they can took weapon from the ground"
-If NPC's have low hp or don't have weapon they will run from their enemy and try to hide from enemy
Taberone Aug 12, 2018 @ 10:08pm 
Can the "reload when idle" mechanic also be changed to support ASTW2 NPC weapons?
GaussTheWizard  [developer] Aug 12, 2018 @ 10:15pm 
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.
howdy-ho Aug 14, 2018 @ 2:57pm 
Maybe be able to change NPC's accuracy differently, like you can make all Combine a certain accuracy while making rebels another accuracy. And also be able to have Combine have infinite range for summoning allies (Because they have a radio) while rebels can only summon help from a certain distance.
Gambling bird Aug 14, 2018 @ 11:13pm 
what if we could sneak
GaussTheWizard  [developer] Aug 14, 2018 @ 11:40pm 
Bleachdrinkr Aug 19, 2018 @ 4:53am 
A melee attack for vortigaunt
ileryon (Entry) Aug 19, 2018 @ 8:15am 
I think they do
个大鸡巴怪物 Aug 19, 2018 @ 12:46pm 
Originally posted by Sninctbur:
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
GaussTheWizard  [developer] Aug 19, 2018 @ 8:24pm 
Originally posted by Just literally the worst:
Originally posted by Sninctbur:
There's an entire mod for that.
https://steamcommunity.com/sharedfiles/filedetails/?id=779595105
Is this compatible with your mod?
Because it doesn't modify the way NPCs passively detect players (yet), it should play nice. Don't expect it to be squeaky clean, though.
Taberone Aug 20, 2018 @ 7:39pm 
Originally posted by Sninctbur:
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
Last edited by Taberone; Aug 20, 2018 @ 7:40pm
GaussTheWizard  [developer] Aug 20, 2018 @ 10:48pm 
Originally posted by Taberone moat.gg:
Originally posted by Sninctbur:
It does. In fact, I used ASTW2 weapons to test it since they normally spawn unloaded.

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.
Taberone Aug 21, 2018 @ 7:11pm 
Originally posted by Sninctbur:
Originally posted by Taberone moat.gg:

Doesn't work for me, for some reason. I'm spawning Combines with AI enabled and Ignore Players, yet they only start reloading when they see me.

EDIT: IT works for Rebels and Citizens, but only for them? can Combine npcs have idle reload, too?
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
GaussTheWizard  [developer] Aug 21, 2018 @ 7:37pm 
Originally posted by Taberone moat.gg:
Originally posted by Sninctbur:
I also used Combine Soldiers for testing, and they worked fine. Something weird is happening on your end.

Any idea what could conflict? I don't have any other AI mods or anything. I just have CSS and HL2 NPCs using Combine Soldier AI, if that helps.
Unfortunately, I can't think of anything that could break it. Is anyone else having this bug? Maybe I broke something again.
Obungabeef Aug 26, 2018 @ 5:30pm 
Snictbur, how do i disable features of the mod? like you said that it would be Under: Options Snictburs Tweaks but it ain't there!
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