Stellaris

Stellaris

Colossus Terraforming
 This topic has been pinned, so it's probably important
9S  [developer] May 2, 2018 @ 12:41am
New plans
Some new features will be add later.
:2016gameingame:
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Showing 1-15 of 17 comments
9S  [developer] May 2, 2018 @ 12:46am 
Mine Discovery Beam - Find more mineral deposits! - Done
Science Discovery Beam - Find more researching deposits...for science! - Done
Machine Beam Update - Terraform Ringworld into Machine Ringworld - Done

More MODs compatible patch - https://steamcommunity.com/sharedfiles/filedetails/?id=1378163954
Last edited by 9S; May 5, 2018 @ 1:49am
Do you want some name change suggestions, as attatching “Beam” to everything is not satisfactory.
9S  [developer] May 4, 2018 @ 11:18am 
Originally posted by xnadu27:
Do you want some name change suggestions, as attatching “Beam” to everything is not satisfactory.
It will be changed gradually in the future.
Gaia Beam—> Planetary Perfector
EteDec(Astral Overseer/Deci_Str)  [developer] May 6, 2018 @ 9:31pm 
Originally posted by xnadu27:
Gaia Beam—> Planetary Perfector
Gaia beam already changed name..
Originally posted by audwjd0000:
Originally posted by xnadu27:
Gaia Beam—> Planetary Perfector
Gaia beam already changed name..

That was posted before it was changed.
EteDec(Astral Overseer/Deci_Str)  [developer] May 7, 2018 @ 3:44am 
OK
EteDec(Astral Overseer/Deci_Str)  [developer] May 21, 2018 @ 10:05pm 
Name Change Suggestion:
Machine Beam->Planetary Mechanization Device
IrishMike71 Jun 25, 2018 @ 3:47pm 
bigger planets? check. terraform uninhabitables? check. minerals? check. research? check. energy? hmmmmm. just a thought. very cool mod btw
Skill Less Aug 13, 2018 @ 2:04pm 
terraform uninhabitables is in? cannot use it on habitable worlds, I use planetary diversity + patch.. Would be cool to have it in :)
LunaticModo6 Aug 26, 2019 @ 4:55am 
Will you add a feature to allow the Colossus to burn/freeze/toxify planets?
9S  [developer] Aug 26, 2019 @ 7:28am 
Originally posted by LunaticModo6:
Will you add a feature to allow the Colossus to burn/freeze/toxify planets?
I'm planning to do it
Gorehuchi Apr 5, 2020 @ 9:17pm 
I love the mod, thank you for making it!
Had some changes I'd like to see that I thought I'd mention:
Would you ever consider changing the ascension perk requirement for making gaia worlds from "Mastery of Nature" to "World Shaper"? It makes more sense for the terraforming beam, and would make the technologies more diverse. (It also keeps the perk relevant)
Also, how difficult would it be to implement devastation on colonized worlds that these beams are used on? Not having any physical damage to show for a planet being forcefully terraformed/mined/enlarged in a single month feels off. Adding over 50% devastation per terraforming/scanning and 50-100% for enlarging would add some consequence for these changes, while still remaining recoverable. It'd also prevent spamming the mass flow beam and deep scan beam repeatedly until a planet is maxed.
In addition there should be some diplomatic consequence for using these devices on planets not your own, especially now that diplomatic opinion is so much more manageable in 2.6.
Speaking of 2.6, do you know if terraforming via the colossus is banned by the ecological protection laws in the galactic community?
Last edited by Gorehuchi; Apr 5, 2020 @ 9:46pm
masternetra Oct 4, 2021 @ 11:10am 
Would like to see the ability to add generator and farming districts. You have the deep mining beam which adds features to increase mining, having the generator and farming versions would be great!
Last edited by masternetra; Oct 4, 2021 @ 11:11am
9S  [developer] Oct 4, 2021 @ 12:10pm 
Originally posted by LeafyGrove:
Would like to see the ability to add generator and farming districts. You have the deep mining beam which adds features to increase mining, having the generator and farming versions would be great!
I'll add that in next updates. Thank you for this advice.
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