RimWorld

RimWorld

Stony campfire
 This topic has been pinned, so it's probably important
Gouda quiche  [developer] Apr 22, 2018 @ 1:31pm
Bugs
Recipes wont work properly. Fixed.
Recipes will work even if the firecamp is extinguished.

There is an endlessloop if you try to force light up when there is no fuel. It's a feature in disguise.
Last edited by Gouda quiche; Apr 24, 2018 @ 6:52am
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Showing 1-11 of 11 comments
Garr Incorporated Apr 27, 2018 @ 9:40am 
It does sound annoying when it starts doing a "hidden feature". As if someone very angrily tries to light this fire with a broken lighter. :steamhappy:
Chan Apr 28, 2018 @ 8:17pm 
All of my colonists keep standing at the fire "exinguishing fire"... all day, when I don't even want the fires extinguished! And, I do have wood to refule.
Gouda quiche  [developer] Oct 7, 2018 @ 4:27am 
The extinguish fire loop has been removed. There was also a bug related to the temperature generated. This should work properly now. Enjoy the marshmallows.
Chan Oct 16, 2018 @ 10:19am 
Originally posted by Gouda quiche:
The extinguish fire loop has been removed. There was also a bug related to the temperature generated. This should work properly now. Enjoy the marshmallows.
Thank you for letting me know! I will use it again!
HentaiHamster Nov 14, 2018 @ 8:06am 
for some reason I can't burn items in the fire even thouhg the bill is on there
I get this the second i built it:

Exception ticking StoneCampfire136771 (at (153, 0, 164)): System.TypeLoadException: Could not resolve type with token 01000071 (from typeref, class/assembly LTF_Lanius.RoomBreathabilityManager, LTF_Lanius, Version=0.15.1.0, Culture=neutral, PublicKeyToken=null)
at (wrapper dynamic-method) Verse.ThingWithComps.DMD<DMD<Tick_Patch2>?-1654038784::Tick_Patch2>(Verse.ThingWithComps)
at Verse.TickList.Tick () [0x0015c] in <36108d57f84d49cabdae818c2a53fc38>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?1643789824::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:DMD<DMD<TickManagerUpdate_Patch2>?-178470528::TickManagerUpdate_Patch2>(TickManager)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Dr.Desty Nova Apr 28, 2020 @ 6:21pm 
Somehow it doesn't seem to be a heat source anymore.
cant extinguish anymore? no flick option
Krówzyn Jan 13, 2022 @ 3:49am 
uh-ooh

Could not load UnityEngine.Texture2D at Things/Building/emptyTex in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
(wrapper dynamic-method) Verse.GraphicDatabase:Verse.GraphicDatabase.Get_Patch0 (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__311_0 ()
BetterLoading.ToExecuteWhenFinishedHandler/<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
Gouda quiche  [developer] Jan 13, 2022 @ 4:03am 
I dont get that error for some reason. I just updated neurax, could you tell me if you still get the error ?
Krówzyn Jan 13, 2022 @ 10:42am 
Weird - I even downloaded to see what the problem is and that texture was missing. But I'm not getting any errors now, so problem solved I guess.
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