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DNA Hex
DNA Hex is a proc that causes the secondary effects of your weapon to spread over an 8 meter radius. For example, if your weapon has a 5% chance to Freeze, every time DNA Hex fires it will roll this chance against every enemy hit. Whether DNA Hex is "worth it" for your character depends on what kinds of secondary effects you can manage to find. Note that DNA Hex DOES apply Life and Mana Steal (but only to one enemy hit). DNA Hex also works with skills that don't normally convey effects, like Lucent Beam or Litany of Quills.
Understanding Quantum Penance
Quantum Penance, the top tier spell in Physics, adds a buff to you that causes enemies who hit you to take damage. However, the spell also yanks the enemy toward you. You'll have to decide if that extra damage is worth the loss of control. Luckily, most bosses tend to resist pulls. Note that at rank 5, Quantum Penance also adds Splash damage to standard attacks, which can work well for "standard attack" builds using a Staff or Polearm, given their huge reach.
Focus vs Strength
Since most Theolentist skills deal elemental damage based on weapon damage or dps, either Focus or Strength will increase the damage of your skills. Each has unique benefits (more mana versus more crit strength). A few skills or procs deal raw elemental damage. This damage is only raised by Focus.
Polearms typically require Strength to equip, Wands and Staves typically require Focus. Bows, Crossbows, and Shotguns typically require Dexterity, which does not actually raise their actual damage. The skill Exalted Ammo is meant to help compensate for this.
Also, dex and vit seem equally important to each other as a melee character. Dex for the crit and dodge chance, and vit for the health and higher tiers of armor. Although, I suppose with a high enough dodge you could almost ignore vit, particularly since the Physics tree doesn't allow for shields, and vit dictates your block rate. Still, the extra health and heavier armor was the only thing that kept me alive at General Grell on normal difficulty. (How people claim this class is OP in Synergies is beyond me, as I'm having enough of a challenge in the core game.)
So...I'm a bit at a loss. Number crunching in these types of games was never my strong suit. Any suggestions?
The second consideration is weapon stat requirements. Typically you need high Focus to equip staves and high Strength to equip polearms.
The few spells that deal raw Elemental damage only benefit from Focus. In the "main" game these raw Focus based skills tend to be among the most overpowered (eg Prismatic Bolt, Glaive Throw) so I deliberately limited the number of spells of that type for this class.
1. 50% str, 50% dex (crit and dodge spec), or
2. 50% focus, 50% vit (pools and armor spec)
Or would it be more like:
3. 50% str, 25% dex, 25% vit (crit, dodge, health, armor)
4. 50% focus, 25% dex, 25% vit (dodge, health, armor) - this one seems the least useful, since the crit damage would suck.
I'm leaning more towards #2, since it seems the least likely to go "wrong." Now if I can just find a respec mod, since my stats are all over the damn place...
Second, I looked through the skill tree and my first thoughts were related to a minion based build.
Insect Plague has a Focus Based DoT on it. Is this skill enhanced by minion based stats?
The same question applies to Microcosm.
I'm making the assumption that Anaerobic Acolytes, Writhing Choir, Genesis, and Apex Apostle all benifit from minion based stats. (including Truth and Claw)
For Genesis... when you say random monster, I'm not sure what this means. As I essentially keep Insect Plague and Apex Apostle up all the time (and on occasion 12 Acolytes), my screen is so busy with green death that I can't really notice Genesis ever going off. I do see the big blasts of the eggs, but I can't tell what comes out of it (sometimes looks like my Insects?).
Overall the way I'm playing the class is a ranged character, focused on the above minions, with minion and +focus gear (points are mostly going into DEX atm with Exalted Ammo).
Again, thank you for this class!
You are correct that Insect Plague is a Focus based projectile. It does not benefit from pet skills. Most of them, however, benefit from Insect Plague, because they deliver Poison damage, which is what Insect Plague debuffs.
Genesis causes one of three possible small, random monsters to show up. The particle effects still need some work. The monsters are fairly small and rather purple. The Tier 2 ability in Anaerobic Acolytes that ties Genesis to AA doesn't quite work right yet.
Genesis can currently only fire based on enemies you, the player, kill, not pets. I've been looking into whether that's changeable for a while. Technically I know how to improve it but the amount of work required is substantial.