Torchlight II

Torchlight II

Theolentist Class (v.2757)
Chat  [developer] Apr 11, 2013 @ 6:04am
Are you a Physicist, a Biologist, an Astronomer, or something inbetween?
My own character is primarily an Astronomer/Physicists and my best friend made a Biologist summoner. What direction(s) have you headed in and why?
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Showing 1-15 of 17 comments
Gatto Grasso Apr 11, 2013 @ 3:27pm 
I am currently playing a pure Physicist build which will probably change with time and or respec. It's great fun very defensive but very offence at the same time, really cool.
Professor Badass Apr 12, 2013 @ 3:30am 
An Astronomer is too cool to try other brunches, I think
Kurkkumopo Apr 12, 2013 @ 7:55am 
Im starting with a Biologist, it's great fun but you need to rely on your pets. And the bee swarm is awesome :P
Astromoner all they way.
Hellshake Yano Apr 12, 2013 @ 4:59pm 
Enjoying physics so far. I look forward to trying more skills and seeing how the other trees play.
I've been playing Physics so far with a couple skills from astronomy. We are playing in the Synergies mod and it quite frankly feels OP.
I find the biology skills are very interesting, and I'm also a biologist in real life. Coincidence?
Chat  [developer] Apr 14, 2013 @ 7:19am 
If you feel overpowered then you can you please post in the balance discussion explaining what it is you feel is overpowered? I need more to go on and specifics like which skills and what exactly "overpowered" means are helpful (not dying enough? doing too much damage? not running out of mana?). Thanks. :)
Tefached Apr 14, 2013 @ 8:30am 
I'm loving the class. Currently playing an Astronomer Sun&Moon based Theolentist. I got just one complaint. While the other trees primatily deal with a single form of combat (Biology - improving your pet, Physics - 2H combat), Astronomy tree deals with both 2H ranged weapons and Wand/Pistol combo, so if you decide to use the Wand and Pistol combo, you have to wait until level 7 to be able to use the passive to full extent. Other than that, awesome class, looking forward to updates.
Drathmar Apr 18, 2013 @ 7:59pm 
I have been playing a Physicist with some skills from astronomy. Str based (3/2 str vit split until vit at 100 or so unbuffed), using polearms. Due to voltaic crusader giving more physical armor than you could ever use and not having the "melee" class 25% less damage buff I have been prioritizing elemental armor to stay alive which seems to be working quite well. It is very survivable, but I seem to do very little damage with it. I play synergies elite and most heroic and champion mobs seem to take at least 5 minutes to kill if not more.

As far as the skills themselves (will x-post to balance when done)

Physics:
-Holy Vector: Ok as a gap closer and for the buff if you auto attack between using it. However I wouldn't take it for the damage as the damage misses so often due to the 2 second delay on it that it might as well not be there.
-Kinetic Flurry: Pretty decent as a CC/Damage mix ability. The tornados seem to miss the target right in front of you though so those are only good in large groups, but still do ok damage and it does decent damage overall with a nice stun chance.
-Electron Veil: I would say mandatory for any melee theolentist build due to how much survivability it gives you between the reduced damage and the stun chance. Not overpowered though as a lot of champions and heroic mobs seem to be immune to stun. Very nice skill. At least 5 point, most likely max out.
-Inertial Relic: I have tried it, and there is one slight bug with it where it is unusable unless you auto attack something first. Aside from that, the initial damage is bad, almost non-existant and the dot, while decent damage, is not enough to kill anything on it's own when monsters typically have 10k+ health and it does a total of 800 or so damage around lvl 40 with ilvl 30 and a 353 base dps polearm.
-Magnetic Sermon: Not bad, the damage is mediocre but the debuff is pretty strong and helps survivability, and once you get the shield break chance it is much appreciated as well.
-Conductive Strike: Overpowered if you can position it correctly. With the general stats listed in inertial relic, I can easily do 6-10k damage with this skill alone if you can position right on top of something to get hit by all the balls plus the pillars that come out. However there seems to be a bug where it says electric damage taken reduced by 0 for 10 seconds on it no matter how many ranks.
-Quantum Penance: Honestly, I have only been able to put 4 points into it so far, and I do not really notice it. It sounds good, and I am pretty sure it is working and making things die quicker, but it is just a skill that is really hard to notice the effects of.
-Voltaic Crusader: Really good, with a 353 dps weapon I have +416 physical armor which is quite a bit. The resistances are nice, and it does not seem OP since it only gives physical armor.
-Godspeed: Ok, nice for the movespeed, and pretty good if you are lucky enough to get a lot of divine intervention procs for survivability. I just put points into it when I have nothing else to put points into.
-Atomic Blessing: I have honestly found it very lacking, to the point I took all points out of it due to it not healing enough to help at all vs mobs on elite synergy though I imagine it is good at lower difficulties... but potions just heal for more per second and on elite when it seems you have to have a potion almost constantly ticking this doesn't even matter... at lvl 40 with max ranks it does around 60 hps iirc when potions are doing over 300hps.

Astronomy Tree (only the skills I use or have used):
-Heavens Gate: Amazing for getting out of tight situation and I would take it for that even without the extra effects. That said, I almost feel like the skill would work better if it worked like phasing where the effect happens at both ends and not just the starting end, at least for a melee theolentist. I don't see much point in more than 1 point for a melee theolentist otherwise.
-Cosmic Bolts: Absolutely amazing, and makes me wish I had gone a full focus build melee theolentis as I feel this skill would be incredibly overpowered with focus upping the damage even higher. With only 46 focus it is by far the most damage skill for a melee theolentist I have found that is somewhat spammable. Outdamages Intertial Relic, Kinetic Flurry, and Holy Vector while also giving amazing survivability do to the knockback (keeps small mobs off you so you can focus the knockback immune big ones) and the slight damage absorption seems to actually help. The blue planetoids act pretty much like a dot vs most champions and heroics in melee, and does more damage than the interial relic dot by quite a margin.
Chat  [developer] Apr 19, 2013 @ 7:30am 
Thanks for such detailed feedback! Cosmic Bolts represents a problem for me in that Torchlight 2 itself is set up in a way that heavily encourages full Focus builds in general. I am still debating how to increase the classes' damage without falling into the trap that the Embermage and Outlander did (specifically with Prismatic Bolt and Glaive). I am planning a damage review sometime soon and will take your feedback into consideration.
Lava Princess Apr 24, 2013 @ 4:17pm 
Right now I only have 2 Theolentist characters, but my favorite is the Biology build. I prefer using bows and crossbows with this one, and spreading out my points between Strength and Dexterity, with a few spare points into Vitality now and then. I really find myself relying on Litany of Quills and Anaerobic Acolytes, which when paired together create a massive storm of damage on enemies. Also helpful I find is Exalted Ammo in the Astronomy tree, giving a nice boost in Strength and the heightened chance to cast Divine Intervention is always nice. Of course I put some spare points into Truth and Claw, but another one that is somewhat helpful so far is Genesis. I'm only level 18 thus far though, so I have much more to go.
The Charlatan May 15, 2013 @ 11:14pm 
I'm attlas and I do video for mods and mod classes and the theolentist has been the first class I'm taking all the way to 100 Below are the links to the level 25 and level 60 analysis's. I'll be doing my level 100 analysis very soon, possibly tomorrow if I can hunker down and grind out those last five levels tonight.

Level 25 http://www.youtube.com/watch?v=UfpY2roLv4c&feature=player_detailpage#t=224s

Level 60 http://www.youtube.com/watch?v=1uQoc2eWG_k



For my Theolentist I've been building an astronomy Theo that is projected to be a 5/25/102

-I've put five points into truth and claw just for the sake of making my pet a little more useful, but aside from that I haven't gone near biology.

-25 points fo into physics for 15/15 in atomic blessing and 10/15 godspeed. this gets my out of trouble a lot.

-everything else has gone into astronomy with 15/15 in Moon and Sun, Favor: Sequester, Cosmic Bolts, Nova, atmospheric shell, and heaven's gate. then I have 10/15 in Celestial Blast and one point into dispel auras and one into Star smite.

At lvl 95 my stats are

Strength 87Base 157Total

Dexterity 174Base 303Total

Focus 184Base 355Total

vitality 78Base 180Total

I'll probably put my last few stat points into Vitality and Dexterity


I've made my build a hit an run that blinks around the map doing massive amount of damage before dissappearing into nothing. I go down in two hit from the stronger SynergiesMOD monster.. if they can ever get close enough to hit me.

Everything has been going great for me and the class is definitely built to go all the way to 100 except for one thing: It appears there is no 105 endgame gear for my Theo. I'd be happy with just adapting other sets of 105 gear from the Embermage or the Outlander to the theolentist like a lot of other custom classes have. I just need that gear so I can take my soon to be 100 Theolentist out into the endgame dungeon maps and Act 5 for Synergies.

Thanks for all your work on this class. It's really one of the best and more complete classes out there on the workshop!
Chat  [developer] Jul 2, 2013 @ 6:04am 
Wow Attlas! Thanks for featuring the class in a video. Great job and lots of great advice in there.
Prophet Aug 30, 2013 @ 1:43pm 
Im running a Astronomer with a touch of Physics for Voltraic Crusader and Godspeed. Use Celestial BLast and Nova as my main attacks and will prolly add Microcosm at some point. Heavens GAte of course for mobility. Also use Destiny and Atmospheric Shell. ELectron Veil is my favor. PLays well so far on elite synergies, will start trying to get decent gear soon as the mobs will start hitting me hard if they can catch me.
http://steamcommunity.com/sharedfiles/filedetails/?id=174099130
Last edited by Prophet; Aug 30, 2013 @ 1:46pm
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