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--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
(My rimworld 1.2.3005)
I think...1.2 and 1.3 should use different dll files
When you enter a map, it show all dead bodies spawned.