Tabletop Simulator

Tabletop Simulator

Feudum [scripted]
cryptosha  [developer] Apr 2, 2018 @ 10:02am
Variants of Feudum
Feudum - The Queen's Army[drive.google.com] - this is a solo version of the game (with a dummy player). Mod is not scripted. Rules[drive.google.com]

Feudum - cryptosha's modification[drive.google.com] (update 10 Apr 2018) - I like to change games especially when I feel they can be better. Work in progress. Rules: in mod.
Last edited by cryptosha; Apr 10, 2018 @ 9:36am
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Showing 1-12 of 12 comments
cryptosha  [developer] Apr 2, 2018 @ 10:10am 
Feudum: Squirrels & Conifers[boardgamegeek.com] - missing

Feudum: Windmills & Catapults[boardgamegeek.com] - missing

Feudum: Alter Ego[boardgamegeek.com] - missing

Feudum: Seals & Sirens[boardgamegeek.com] - missing

Feudum: Kickstarter Promotional Cards[boardgamegeek.com] - missing
.angrybyte Feb 20, 2019 @ 9:02am 
The seals and siren expansion is very VERY simple. I can upload a high quality pic of the 6 tokens + 1 back and the 1 card - there is a siren mini which I can’t help with though.
.angrybyte Feb 20, 2019 @ 9:04am 
The windmill expansion is very straightforward as well.
cryptosha  [developer] Feb 20, 2019 @ 9:22am 
AngryByte, It would be cool if you make those expansions! I myself dived into my modification of Feudum (I've not finished yet, my last game displayed some weaknesses).
So, feel free to do your own mod (/update of this mod) with all of the expansions you've mentioned (I can help with the script if it's necessary).
.angrybyte Mar 27, 2019 @ 6:48pm 
Originally posted by cryptosha:
AngryByte, It would be cool if you make those expansions! I myself dived into my modification of Feudum (I've not finished yet, my last game displayed some weaknesses).
So, feel free to do your own mod (/update of this mod) with all of the expansions you've mentioned (I can help with the script if it's necessary).
I'm just now dipping my toe in the waters on this and I have to say I'm a little overwhelmed looking at the amount of raw data that exists just with the script for the solo module. 7000+ lines of code! How do you manage that amount of data? I'm very new to this and my love for tabletop games is my primary motivation for this foray. I'm trying to understand what I'm getting myself into before going into the deep end!
.angrybyte Mar 27, 2019 @ 6:48pm 
Originally posted by AngryByte:
Originally posted by cryptosha:
AngryByte, It would be cool if you make those expansions! I myself dived into my modification of Feudum (I've not finished yet, my last game displayed some weaknesses).
So, feel free to do your own mod (/update of this mod) with all of the expansions you've mentioned (I can help with the script if it's necessary).
I'm just now dipping my toe in the waters on this and I have to say I'm a little overwhelmed looking at the amount of raw data that exists just with the script for the solo module. 7000+ lines of code! How do you manage that amount of data? I'm very new to this and my love for tabletop games is my primary motivation for this foray. I'm trying to understand what I'm getting myself into before going into the deep end!
Correction, 20,000 lines of code.
cryptosha  [developer] Mar 28, 2019 @ 4:54am 
AngryByte, Q: How do you manage that amount of data? (20,000 lines of code!)
A: I don't think there's too much there. Basically, whenever you play without scripts you may think that some sort of script will help you with the dynamic of the game. And if you make it, and every time people play your mod they save 20 minutes of their lifetime due to the script, then probably you did right. So, first you have to understand is it worth for you (as a modder) to spend your lifetime once to save people's lifetime periodic. Making scripts isn't something difficult, I learned LUA myself and it's an easy language to operate. It's pretty staightforward and TTS shows immidiately what happens when you put your code into the mod. Use https://api.tabletopsimulator.com/object/ as an aid. What I have written is obvious, if you need any specific knowledge - let me know.
.angrybyte Mar 28, 2019 @ 9:19am 
Originally posted by cryptosha:
AngryByte, Q: How do you manage that amount of data? (20,000 lines of code!)
A: I don't think there's too much there. Basically, whenever you play without scripts you may think that some sort of script will help you with the dynamic of the game. And if you make it, and every time people play your mod they save 20 minutes of their lifetime due to the script, then probably you did right. So, first you have to understand is it worth for you (as a modder) to spend your lifetime once to save people's lifetime periodic. Making scripts isn't something difficult, I learned LUA myself and it's an easy language to operate. It's pretty staightforward and TTS shows immidiately what happens when you put your code into the mod. Use https://api.tabletopsimulator.com/object/ as an aid. What I have written is obvious, if you need any specific knowledge - let me know.
Thanks for the straightforward answer. I suppose it's my own lack of familiarity with the context (programming / scripting languages) so I likely am making mountains out of molehills.

I will be learning LUA on the side and may reach out once more on here if my Google Fu fails me. I mainly am interested in / looking at how to import assets to the game less than actual scripting models, which overall should be much more basic a query. My interest is specifically piqued because of the 46 different images that pull from imgur and somehow map images to cards - i think it's pretty awesome, even if it does seem elementary.
isaacq Nov 15, 2019 @ 11:52pm 
hey Cryptosha, this is amazing and your hard work is very much appreciated!

i'm curious why you chose to host your Queen's Army mod on google drive instead of sharing in the Workshop. i'm just undertaking creating mods myself and wondering if there are benefits to keeping mods off Steam.
cryptosha  [developer] Nov 16, 2019 @ 7:06am 
isaacq, Hello!

I think the reason to keep the Queen's Army mod not as an independent one was:
Usually modders do their games with expansions included, so there is only one entry in workshop. Queen's Army is different enough to be mixed with the basic game, Feudum is a big game, placing more components to the table will not be very pleasant, I've made the scripts for Feudum after the Queen's Army mod was complete (mixing scripted stuff with unscripted si not good), there're different game expansions and I thought someone will make them fit together well based on what has already been done, I've started my own modifications of this game and I will not return to the original interpritation of the game.

TLDR: I'm too far from the idea to do something with Queen's Army expansion, you can do everything you want and upload everything that was done by me (and Valek) if you feel it should be an individual mod.
Virco Dec 15, 2019 @ 11:13pm 
Hi, I am new to this, how to play feudim solo - queen army?
BiebelJuice3x Dec 20, 2020 @ 10:05am 
Originally posted by virco25:
Hi, I am new to this, how to play feudim solo - queen army?

This might help you or anyone installing the custom mod: https://kb.tabletopsimulator.com/custom-content/importing-mods/
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