Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Feudum: Windmills & Catapults[boardgamegeek.com] - missing
Feudum: Alter Ego[boardgamegeek.com] - missing
Feudum: Seals & Sirens[boardgamegeek.com] - missing
Feudum: Kickstarter Promotional Cards[boardgamegeek.com] - missing
So, feel free to do your own mod (/update of this mod) with all of the expansions you've mentioned (I can help with the script if it's necessary).
A: I don't think there's too much there. Basically, whenever you play without scripts you may think that some sort of script will help you with the dynamic of the game. And if you make it, and every time people play your mod they save 20 minutes of their lifetime due to the script, then probably you did right. So, first you have to understand is it worth for you (as a modder) to spend your lifetime once to save people's lifetime periodic. Making scripts isn't something difficult, I learned LUA myself and it's an easy language to operate. It's pretty staightforward and TTS shows immidiately what happens when you put your code into the mod. Use https://api.tabletopsimulator.com/object/ as an aid. What I have written is obvious, if you need any specific knowledge - let me know.
I will be learning LUA on the side and may reach out once more on here if my Google Fu fails me. I mainly am interested in / looking at how to import assets to the game less than actual scripting models, which overall should be much more basic a query. My interest is specifically piqued because of the 46 different images that pull from imgur and somehow map images to cards - i think it's pretty awesome, even if it does seem elementary.
i'm curious why you chose to host your Queen's Army mod on google drive instead of sharing in the Workshop. i'm just undertaking creating mods myself and wondering if there are benefits to keeping mods off Steam.
I think the reason to keep the Queen's Army mod not as an independent one was:
Usually modders do their games with expansions included, so there is only one entry in workshop. Queen's Army is different enough to be mixed with the basic game, Feudum is a big game, placing more components to the table will not be very pleasant, I've made the scripts for Feudum after the Queen's Army mod was complete (mixing scripted stuff with unscripted si not good), there're different game expansions and I thought someone will make them fit together well based on what has already been done, I've started my own modifications of this game and I will not return to the original interpritation of the game.
TLDR: I'm too far from the idea to do something with Queen's Army expansion, you can do everything you want and upload everything that was done by me (and Valek) if you feel it should be an individual mod.
This might help you or anyone installing the custom mod: https://kb.tabletopsimulator.com/custom-content/importing-mods/