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Add the "Block" tag to cubes and use obj[index].hasTag('Block') instead of obj[index].tag in Guildx() functions
At the dawn of epoch 3, replenish the 6 guilds with
resources so they cover the spaces indicated at setup.
Before clicking button "<>" on Epoch 3
Farmer guild : 6 goods + no rosary bead
Merchant guild: 2 saltpeter, 2 sulfur, 2 iron, 2 wood, 2 food
Alchemist guild: 2 wood, 2 iron, 1 food, 1 saltpeter, 0 sulfur, 0 vessel
Knight guild: 1 influence marker per player
Noble guild: 2 king's seals
Monk guild: 2 rosary bead
After clicking button "<>"
Farmer guild : 16 goods + no rosary bead
Merchant guild: 6 saltpeter, 6 sulfur, 6 iron, 6 wood, 6 food
Alchemist guild: 5 wood, 5 iron, 2 food, 4 saltpeter, 1 sulfur, 2 vessel
Knight guild: 2 influence marker per player
Noble guild: 4 king's seals
Monk guild: 3 rosary bead
I think there's a problem...
Take my Json here (and the automatic point calculation) here :
https://github.com
my name : Vatnojeskaya
Repertory : ScoreFeudum
Well played
When i say Redo its a mistake (my job vocabulary...) It is the [rewind time] button
Thanks to you for your test, the point calculations are complex and the script was fun to write.
Yes, my program automatically detects your age and calculates the epoch scores and the final score. The places where the landscapes are attached are highlighted. Care must be taken that the resources and the influence counter are on the landscape tile.
I have separated the display of the epoch score of age 5 and those of the final score (shilling, epic journey and the broad empire), so that players can check the calculation. But this is just the display, all points are already calculated and the score markers moved.
No, the points of the royal cards are not taken into account and are to be added by the players, a small reminder is displayed during the automatic passage to age 5.
I don't understand what you call the redo button.
I am always looking for players for games !!
I ve quickly tried your plugin, and it seems good .
Bug:
when i clik on Redo button
Question :
does it count the final scoring ( wich is quite different ) ?
have you script the Royal cards VP ?
Just a little message to tell you that I added the modified JSON file, necessary for my addons. I forgot to reach him the last time. He's with the others on GitHub now.
PS: If you are looking for a player one day ........
Spaciba !
https://github.com
my name : Vatnojeskaya
Repertory : ScoreFeudum
It's ok?
Normally everything is ok but I ask future players to check from time to time that the points are all taken into account. Indeed, the score calculations of this game are complex, I may have missed something, although I think I did a very decent job.
PS: I cannot post the 3 scripts here, directly on this comment thread. You do not have an address to send the file to?
Thanks!
I scripted for calculate automatically the epoch score and the final score, and automatically move score marker on the tableboard. Unfortunately, I can't test if this script are 100% free of mistake, i can't play many time against other players. If you want i give to you the script. Are you interested?
1- Thanks to timat35 this mod now has scripted guilds (it counts player pieces, compares them with other and makes changes to the positions of player influence discs). Make sure you find the button called "Update Guild Position".
2- I have made a different rulebook. No more broken tables ;)
P.S. .setPosition() is broken in TTS (when this mod was originally made, it was working fine)
3- other minor changes.
Anyway to fix that?
mat under the board.. for a table that combines well with the colors of the board. like sand color.. take a look at the next review of feudum and the pretty wooden table ,how the board game looks ,when on top of that table. perfect. https://www.youtube.com/watch?v=MiteIwm5e38